The next Mass Effect will take place around or after 2157. Remember during the preview there were people wearing a N7 logo. It will most likely take place between 2157 to 2186, or 2187 to ? If you notice I skipped over the Reaper War because there were no Reapers in the preview. It will most likely be a sequel because in the concept art and preview video, technology seemed slightly more advanced. I want it to be a sequel, so if this ends up being the case, then I am happy with it.
Prequel or sequel? Thoughts?
#126
Posté 25 février 2015 - 06:16
#127
Posté 25 février 2015 - 12:41
And this is the only issue with going this route. Fans not allowing themselves to let go of the ME3 endings. It's their own problem. Not an obstacle to the games development.
It's the easiest route because the setting is already established and we can jump right back into it. All Bioware would have to do is tell a story that has nothing to do with Shepard or Reapers. Considering Shepard is one guy and the Reapers are nothing more than a myth to everyone except a handful of people, that's rather easy.
With an AU you would have to re-establish the foundation and lore of the entire fictional universe.
Seeing how you word it, yes, a prequel or midquel is easiest. However, easy doesn't necessarily mean good.
Imagine how heartbreaking it would be to have noting but a linear gears TPS ripoff spinoff during the reaper war that has game, after game, after game of the same thing. (I should not that this is terrifyingly unlikely. I like to think bio is better than that)
To me, the more creative freedom bio has the better the game can become. If they do a prequel or midquel they have to deal with the already established storyline and since we already know what happens it may not make for the most exciting thing. An AU allows them to start from scratch, build it up right this time. Plan out a trilogy or a series of games with branching narrative. Yeah it will anger some who want a sequel (I highly doubt it will anger anyone who wants a midquel or prequel) and yes it will anger ITers, but that is the most creative freedom they have. Break everything down to bare bones:
- Mass relays (just no reapers)
- Same species
- The Mass Effect
- Same history as we had in ME1
- New Characters
- Same physics
- Citadel (or another hubs)
How hard is that? The possibilities from that are soooo much greater than a midquel or definitely a prequel. Sure a sequel could offer just as many possibilities...but bioware would have to deal with what they left us with in ME3...
Endgame. I am of the mindset that more creative freedom means a better product. In all honesty, I just want bioware to succeed. And I see them succeeding the most creatively, mechanically, and fiscally with an AU.
- Iakus aime ceci
#128
Posté 25 février 2015 - 12:50
Again, why? For thousands of years the relays were "Prothean" and no one had heard of the Reapers. They still functioned the same way when Shepard learned of the Reapers.
Yes, but after we learned about the Reapers removing that mention won't make it go away that easily.
Read a codex about the relays with "marvels of Prothean engineering" written in it and you'll immediately remember it being wrong.
It's a rewrite, change of the existing lore.
#129
Posté 25 février 2015 - 01:01
Seeing how you word it, yes, a prequel or midquel is easiest. However, easy doesn't necessarily mean good.
Imagine how heartbreaking it would be to have noting but a linear gears TPS ripoff spinoff during the reaper war that has game, after game, after game of the same thing. (I should not that this is terrifyingly unlikely. I like to think bio is better than that)
To me, the more creative freedom bio has the better the game can become. If they do a prequel or midquel they have to deal with the already established storyline and since we already know what happens it may not make for the most exciting thing.
"linear gears"? I never said anything about it being linear. And it wouldn't have to be linear in any way whatsoever. If they do a prequel they don't have to deal with the established storyline either. As I said: as long as it has no ties with Shepard or the Reapers, they can do practically anything they want.
#130
Posté 25 février 2015 - 01:11
"linear gears"? I never said anything about it being linear. And it wouldn't have to be linear in any way whatsoever. If they do a prequel they don't have to deal with the established storyline either. As I said: as long as it has no ties with Shepard or the Reapers, they can do practically anything they want.
Nono. I said something about linear gears - not you . Sorry bout that.
That would be my worst case scenario. Just a spinoff again, and again, and again.
Now a midquel does not automatically mean that. But the next game is (as confirmed by shinobi062) not going to be taking place before ME3.
The essentially leaves a Midquel focused on the reaper war (thus why I stated a gears tps spinoff clone that is just the same thing). Since the big thing that happened during ME3 was the reaper war
A sequel that either follows the divergent possibilities of the trilogy and what color the galaxy ends up with or just selects from various options and sets that as canon. EG You didn't cure the genophage and killed mordin, in the ME:N bio just elects to have the genophage cured. You destroyed the reapers, in ME:N the reapers are gone and you just learn they were stopped. etc
Yeah, it kinda marginalizes things a bit but if that is what they want to do...I say...ok?
Or, finally, an AU. Something that doesn't take place before or after ME3 because ME3 never happend, neither did ME1 -2. It would be a complete fresh start. Bio would have total reign to do whatever they want and forge a new canon from there. Like I said - to me - the most successful I could see bioware being is by having the most creative freedom. An AU provides that. A midquel...not so much, since you are still in the bounds of the reaper war.
#131
Posté 25 février 2015 - 01:25
Did Spider-Man stop being Spider-Man when Tobey Maguire stopped wearing the outfit?
No. Is it getting ridiculous how we're gonna have 28783434 new Spider-men in just little over a decade becuse Sony keeps pushing reboot button like it's a light switch? Yes. Continuity DOES matter, reboots/AUs should be well thought-out and executed only when trully needed. The concept is getting abused lately
- StealthGamer92 et Ithurael aiment ceci
#132
Posté 25 février 2015 - 01:30
Now a midquel does not automatically mean that. But the next game is (as confirmed by shinobi062) not going to be taking place before ME3.
The essentially leaves a Midquel focused on the reaper war (thus why I stated a gears tps spinoff clone that is just the same thing). Since the big thing that happened during ME3 was the reaper war
I'll believe it when I hear it from Bioware itself, not shinobi062. It's not as if shinobi has revealed anything really concrete up to this this point.
I'll bet the bank that it won't be a midquel during the Reaper War. That'd be redundant.
#133
Posté 25 février 2015 - 01:50
I'll believe it when I hear it from Bioware itself, not shinobi062. It's not as if shinobi has revealed anything really concrete up to this this point.
He did for other games that already proved true, which is why he got good rep on GAF
- Ithurael aime ceci
#134
Posté 25 février 2015 - 01:54
He did for other games that already proved true, which is why he got good rep on GAF
"other games". I'll wait til he actually provides solid evidence to his claims regarding the next Mass Effect. As of now it's just statements he's making. Nothing more than words.
#135
Posté 25 février 2015 - 04:23
Well it deciding on curing it or not has to happen eventually so it's going be very similar.
Does it have to happen?
That depends on your opinion of Andrew Garfield.
Personally, I wouldn't further pursue the comparison to the rebooted Spider-Man universe, which was met with "too soon" criticism from the get-go and didn't result in very well-received output.
Not really. If his performance was hailed as better than Maguire's, the question stays the same.
THough yeah, the comparison isn't perfect since we're not talking about a new Shepard, but removing Shepard entirely and keeping the setting.
How about, is the MCU not really a Marvel universe because Wolverine doesn't exist in it?
#136
Posté 25 février 2015 - 04:35
Yes, but after we learned about the Reapers removing that mention won't make it go away that easily.
Read a codex about the relays with "marvels of Prothean engineering" written in it and you'll immediately remember it being wrong.
It's a rewrite, change of the existing lore.
Depends on what the codex says. if it says "believed to be of Prothean engineering, though some believe they are far older" is it still wrong?
No. Is it getting ridiculous how we're gonna have 28783434 new Spider-men in just little over a decade becuse Sony keeps pushing reboot button like it's a light switch? Yes. Continuity DOES matter, reboots/AUs should be well thought-out and executed only when trully needed. The concept is getting abused lately
Yes, continuity matters. The problem is, Bioware has shown to be rather poor at maintaining continuity without railroading certain outcomes. "Councilor Udina", "You saved us from Saren and the Reapers"/"Ah, yes, 'Reapers'", The Horizon confrontation, the many faces of Cerberus, the rachni, and on and on and on. Continuity has always been a problem.
Not to mention maintaining continuity in any direct sequel becomes highly problematic with sis (seven) different (and highly controversial) final outcomes for the galaxy. Plus the fate of several species dependent on ME3. Stick a fork in continuity here, it's done. It's not a matter of how much time has passed. It's simply too unwieldy at this point without completely trivializing the trilogy anyway. However well thought-out MENExt may be, an AU/reboot is needed.
#137
Posté 25 février 2015 - 04:40
Depends on what the codex says. if it says "believed to be of Prothean engineering, though some believe they are far older" is it still wrong?
Even worse, it implies that there is some civilization before the Protheans with no traces of it left behind. Also is a clear reminder of the Reapers. Sorry, but that does not appeal to me in any way.
#138
Posté 25 février 2015 - 06:23
It would have to eventually you cannot leave a plot unresolved forever especially it has already been resolved before. It's not good practice to redo plot points in a franchise that have already been concluded especially in franchises as young as ME.Does it have to happen?
- Sarayne aime ceci
#139
Posté 25 février 2015 - 07:10
Or, finally, an AU. Something that doesn't take place before or after ME3 because ME3 never happend, neither did ME1 -2. It would be a complete fresh start. Bio would have total reign to do whatever they want and forge a new canon from there. Like I said - to me - the most successful I could see bioware being is by having the most creative freedom. An AU provides that. A midquel...not so much, since you are still in the bounds of the reaper war.
Actually an AU will create even more problems since it requires the entire lore to be changed dramatically and it won't end up being the ME universe that people have come to recognize, it'll be a different IP altogether. There is also the fact plots that have already been resolved will need to be resolved yet again, which is something that should be avoided in a franchise as young as ME.
#140
Posté 25 février 2015 - 07:12
He did for other games that already proved true, which is why he got good rep on GAF
He's also been wrong before so I'd still take what he says with some discretion.
#141
Posté 25 février 2015 - 08:10
Actually an AU will create even more problems since it requires the entire lore to be changed dramatically and it won't end up being the ME universe that people have come to recognize, it'll be a different IP altogether. There is also the fact plots that have already been resolved will need to be resolved yet again, which is something that should be avoided in a franchise as young as ME.
The lore was already shot to hell via the original trilogy. Most likely with Lazarus project and then the final death-nail was synthesis and starbrat. This will allow them to throw all of those mistakes out and start anew. Literally rebooting and re-imagining the universe. Think the Battlestar Galactica remake in 2003. That was a reboot of the original BSG 1980's show. The universe was a bit different, the characters were a bit different but it still held the core aspects of the BSG universe:
- Humans
- Cylons
- Battlestar Galactica spaceship
And it introduced new aspects to the universe such as theology, free will, cylon perspectives, and a bunch of moral quandries
You could have an AU where the krogans have never been genophaged and are about to go to war
You could have an AU where the geth were defeated after they rebelled and are in exile.
You could have an AU where the rachni never went to war (because of no reapers)
You could have an AU where the Salarians or Asari discover Humanity and start a first contact war with them
They could literally just restart and leave out the events of everything that happened in ME1-3. Will it be unfamiliar to returning players? Yes, but how is that bad? Change is good, and in the case of the ME universe - very very good.
What is Mass Effect? So far the core components seem to be:
- Mass Relays
- The Mass Effect
- Asari, Turian, Krogan, Human, Salarian, Volus, Hanar, Elcor, Quarian, Geth*, Rachni, Shifty Cow, other species
- The milky way galaxy = setting
- biotics (ala the Mass Effect)
That seems to be it. From those core components you don't have a new franchise. You still have Mass Effect. Just without the baggage the trilogy gave it.
In an AU we just have a similar universe, same components and different characters. The possibilities are near infinite. Will it make people angry - oh yes. Will it give bio more creative freedom - oh yes.
And - to me - the more creative freedom bioware has both from a narrative and a game design point of view the more they have a chance to be successful in their product.
EDIT: And, to be fair, there will be problems with any option bioware does. A midquel will be bound to the silly reaper war, a prequel will be bound to the current universe that ends in a grand color explosion, a sequel will have to canonize a color, and an AU will throw out everything and start again. There is no shortage of things for people to complain about. I am just looking at the long term here and seeing what makes the most sense. And right now, the thing that will make the most money for bioware and the most success is the thing that gives them the most creative freedom to do what they want.
- Iakus aime ceci
#142
Posté 25 février 2015 - 08:35
I am only 22 and in my lifetime I've seen more remakes and reboots than my father. I'm sick and tired of em. I say either make a game with ME as is(I don't care if it's before during or after ME3) or make a new game to take it's place. And no Sar Trek type BS, a new game not even useing Mass Effect in it's name or plot description.
#143
Posté 25 février 2015 - 08:39
*snip*
Thing is, the ME franchise isn't even 10 years old while the recent version of BSG was based upon a series that was released in the 1970's, its way to early to even consider an AU and an AU this early will also do poorly since in terms of sales. You changes you suggest will still causes problems since they'll have to explain the origins of the relay's as well as explaining how the prothean's became extinct it'll just be more trouble than its worth and it won't be the same Mass Effect it'll feel like a different franchise altogether since most of the lore has been changed dramatically.
Its a lot easier to work with the lore that's already been established and make the most of it since I doubt Bioware will want to redo the entire franchise from scratch not to mention due to all three games being well received by critics and fans (even ME3 won user choice awards) Bioware have no reason to reboot the franchise or make an AU.
#144
Posté 25 février 2015 - 09:47
Thing is, the ME franchise isn't even 10 years old while the recent version of BSG was based upon a series that was released in the 1970's, its way to early to even consider an AU and an AU this early will also do poorly since in terms of sales. You changes you suggest will still causes problems since they'll have to explain the origins of the relay's as well as explaining how the prothean's became extinct it'll just be more trouble than its worth and it won't be the same Mass Effect it'll feel like a different franchise altogether since most of the lore has been changed dramatically.
Its a lot easier to work with the lore that's already been established and make the most of it since I doubt Bioware will want to redo the entire franchise from scratch not to mention due to all three games being well received by critics and fans (even ME3 won user choice awards) Bioware have no reason to reboot the franchise or make an AU.
Who cares about the age of the franchise? Why is that important? Right now the setting is so bloated with divergences, big and small, that there is no way a coherant sequel can be made without either canonizing a story (which will cause a sh*tstorm if it happens) or trivializing the choices (in which case why are we bothering with imports at all?) .
Or I suppose there's Ark Theory, but in that case you might as well make it AU anyway.
Age is meaningless. Age is only a factor if the actors are too old/dead to reprise their roles. Of course, long-running franchise sometimes also get so saddled with questionable choices its been run into the ground and it's time for a fresh start. Well, Mass Effect managed to accomplish the latter a lot faster than other franchises. Congratulations, I guess.
#145
Posté 25 février 2015 - 10:01
Who cares about the age of the franchise? Why is that important? Right now the setting is so bloated with divergences, big and small, that there is no way a coherant sequel can be made without either canonizing a story (which will cause a sh*tstorm if it happens) or trivializing the choices (in which case why are we bothering with imports at all?) .
Or I suppose there's Ark Theory, but in that case you might as well make it AU anyway.
Age is meaningless. Age is only a factor if the actors are too old/dead to reprise their roles. Of course, long-running franchise sometimes also get so saddled with questionable choices its been run into the ground and it's time for a fresh start. Well, Mass Effect managed to accomplish the latter a lot faster than other franchises. Congratulations, I guess.
Actually the age of the franchise does matter since you don't want to suddenly reboot the franchise after only three major releases and the universe still needs more development.
- StealthGamer92 et Sarayne aiment ceci
#146
Posté 25 février 2015 - 10:36
The current universe has not even scratched the surface of its story potential. Fertile ground if you ask me. So what, they told their "high level" narrative of their fictional universe. No biggie. Let Shepard be the quintessential hero of the series. Let the Reapers be the biggest bad of them all. I tend to find that the more personal (smaller scale) stories usually allocated to expanded universes, are far more engaging than their "epic" world-ending counterparts.
Just make it different than the Shepard trilogy.
- StealthGamer92 aime ceci
#147
Posté 25 février 2015 - 11:05
The current universe has not even scratched the surface of its story potential. Fertile ground if you ask me. So what, they told their "high level" narrative of their fictional universe. No biggie. Let Shepard be the quintessential hero of the series. Let the Reapers be the biggest bad of them all. I tend to find that the more personal (smaller scale) stories usually allocated to expanded universes, are far more engaging than their "epic" world-ending counterparts.
Just make it different than the Shepard trilogy.
Agreed.
#148
Posté 26 février 2015 - 12:20
The current universe has not even scratched the surface of its story potential. Fertile ground if you ask me. So what, they told their "high level" narrative of their fictional universe. No biggie. Let Shepard be the quintessential hero of the series. Let the Reapers be the biggest bad of them all. I tend to find that the more personal (smaller scale) stories usually allocated to expanded universes, are far more engaging than their "epic" world-ending counterparts.
Just make it different than the Shepard trilogy.
Not particularly disagreeing, but in making Shepard this quintessential hero and having the Reaper threat encompass the whole galaxy, there's no room left for smaller stories. Shepard/the Reapers touched every part of the galaxy, there's no place to go where it won't color (har har) the narrative.
#149
Posté 26 février 2015 - 12:24
The reaper threat would be a historical event like the rachni wars and the Krogan rebellion. The end of the reapers won't mean the end of all wars there will always be another conflict waiting to happen be it on a personal scale or between the citadel races and the terminus systems.Not particularly disagreeing, but in making Shepard this quintessential hero and having the Reaper threat encompass the whole galaxy, there's no room left for smaller stories. Shepard/the Reapers touched every part of the galaxy, there's no place to go where it won't color (har har) the narrative.
#150
Posté 26 février 2015 - 02:04
Just to be clear, I'm not speaking just in terms of sequels. They can do anything from 2157 onwards. Just don't try to do another galactic war. The current timeline has tons of potential. Go to the far future for all I care. Tell a story before the first human spectre. Tell one after it. Tell one a 1000 years after ME3. Either way, it's doable.
- StealthGamer92 aime ceci





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