Skocz do zawartości

Zdjęcie

Expotron


  • Zaloguj się, aby dodać odpowiedź
40 odpowiedzi w tym temacie

#26
jestemwlodek

jestemwlodek
  • Members
  • 94 postów

I can't create a working skeleton  :(  :(  :(  :(  :(



#27
4760

4760
  • Members
  • 1203 postów

Check this. It will clarify how to export the skeleton FIRST, then how to export all its animations.



#28
jestemwlodek

jestemwlodek
  • Members
  • 94 postów

I guess I found a temporary solution...

 

I used the N_HunterStatue skeleton - iy's the exact same skeleton as p_hhm but with a different (much smaller) set of animations. I made all the animation I wanted him to use, and i works perfectly fine. My creature is flying around, attacking, taking damge and casting spells like a mada-faka! As I rarely (actually never) use the standard hunter statue skeleton imma roll with it for now...

 

I will take a look at that skeleton tutorial some time later though.



#29
jestemwlodek

jestemwlodek
  • Members
  • 94 postów

<3  <3  <3  <3  <3  <3  <3

 

nwn2main_2015_02_08_19_01_02_20.jpg



#30
4760

4760
  • Members
  • 1203 postów

I used the N_HunterStatue skeleton.[...] I made all the animation I wanted him to use.

In other words, you overrode the N_HunterStaute creature? Or you added some animations to the set?



#31
jestemwlodek

jestemwlodek
  • Members
  • 94 postów

Both - I overrode the idle animation and added some new ones. Then I created a new row in appearance.2da, gave it N_HHM model, N_HHM head, N_HunterStatue skeleton and bang -> exactly what I wanted.



#32
jestemwlodek

jestemwlodek
  • Members
  • 94 postów

I DID IT! I DID IT! OMFG I GOT IT TO WORK!

 

Turns out it was all about the root bone name (I had no idea such thing exists - I read about it in the tutorial)

 

For future all readers who don't get it, here's how it's done:

- import a skeleton of your choosing

- edit -> select by -> name

- look for the skeleton name

- double click it

- rename it to your custom skeleton name

- export as a model

- boom: you have a skeleton - now you can create all the custom animations for it

 

OMG that was hell - thank you a million times guys for all your help - I would never have done it if it wasn't for your links!  THANK YOU!



#33
Tchos

Tchos
  • Members
  • 5030 postów

nwn2main_2015_02_08_19_01_02_20.jpg

 

Reminds me of Ignus [sic], from Planescape: Torment, in a good way.  "Ignus wishes to burn..."



#34
kamal_

kamal_
  • Members
  • 5235 postów

So this is now a non-overriding skeleton? Because overriding the thayan golem with a completely differently animations is bad.



#35
jestemwlodek

jestemwlodek
  • Members
  • 94 postów

Reminds me of Ignus [sic], from Planescape: Torment, in a good way.  "Ignus wishes to burn..."

 My friend - this IS Ignus in the flesh and I am absolutely uploading him at the new vault as soon as polish the models and make him a soundset.


  • Tchos lubi to

#36
jestemwlodek

jestemwlodek
  • Members
  • 94 postów

So this is now a non-overriding skeleton? Because overriding the thayan golem with a completely differently animations is bad.

 

Honestly - I have no clue what are you asking about.. can you rephrase the question?



#37
kamal_

kamal_
  • Members
  • 5235 postów
Can you use this guy and the thayan golem at the same time, of will the thayan golem use these animations?

#38
jestemwlodek

jestemwlodek
  • Members
  • 94 postów

It will use the new animation - but forget about that: I already found a way to make a custom skeleton :D so there's no need do override the hunter statue



#39
jestemwlodek

jestemwlodek
  • Members
  • 94 postów

This is what I wanted to create from the beginning - thanks for the help!


  • rjshae lubi to

#40
Dann-J

Dann-J
  • Members
  • 3161 postów

This is what I wanted to create from the beginning - thanks for the help!

 

"skeleton with come animations"

 

If that's not a typo, then I don't know whether I want to see that in action. :wub:


  • jestemwlodek lubi to

#41
Tchos

Tchos
  • Members
  • 5030 postów

This is what I wanted to create from the beginning - thanks for the help!

 

And thank you for the nice work!