Your FIFA example is a matter of taste; they don't like that game mode, they don't play it. It doesn't mean that game mode is of lower quality, just that it isn't for them. Such cannot be said for Inquisition where we are discussing quality rather than taste. Of course there is a minority that may enjoy fetch quests, but it is pretty much the status quo that the quality of the main quests and inner circle quests trump finding an individual's lost animal or doing their grocery for them.
I don't want to skip half the game. However, I feel compelled to because the quests are of significantly lower quality than what I would expect from an RPG. It isn't a "mode" that I dislike; it isn't a matter of taste. It is major part of the single player mode failing to live up to the quality one would expect from side quests.
Again, telling me to skip half the game isn't an argument; this "defense" is a misdirection tactic and the fact that you are comparing a single player story driven campaign mode with a sports game only adds to this attempt at misdirection.
If you don't like side quests then don't do them. If you don't like dragon hunting don't do them. If you don't like crafting don't do it.
There's nothing to say here.
Also people vastly overrate the number of those trivial fetch quests while simultaneously dismissing the quality of those that do.
I can count TWO trivial fetch quests in Exalted Plains. One of them amounts to fetching notes for the dead for Gaspard's soldiers and the other one amounts to tagging supply chests for Celene's soldiers. Even those trivial fetch quests have the potential to be used as an RP opportunity for a politically minded Inquisitor.
The elven reputation quests all have divergent paths you can take. You can kill the Golden Halla. You can trash the elf's brother. You can take their historical artifacts. You can desecrate their holy site. Perhaps helping them fix their aravel is a fetch quest, but those are for reputation and can be largely ignored by performing other tasks in other regions.
Closing rifts is the premise of the game. Those are most definitely not "fetch quests".
Finding landmarks are there for lore and exploration reasons. They are tasks and are most certainly not "fetch quests".
Finding camp spots are there for player convenience. They are not "fetch quests".
Collecting shards are for player buffs and rewards at Solasan. They are not "fetch quests"
Then you have the zone quests which involve slaughtering undead and minions and returning peace to the region.
Then you have dragon slaying.
Then you have the Companion approval quests in the region that are technically fetch quests but are there for approval purposes and are wholly optional if one does not desire to gain approval of a companion.
What's left? Veilfire rune hunting?
Honestly...