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The Witcher 3 Dev: DAI Is Good, But Too Many Fetch Quests


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#351
Colonelkillabee

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Oh it will definitely have them. They just won't be filler (like 90% of DA:I is.) And are generally involving (cut scenes, somewhat plot relevant and always profession relevant) and you usually get something worthwhile out of it. Some useful information about a character you're looking for, or info on how to fight a certain beast.

Yep, I know rpgs will inevitably have them... but to be honest, the hinterlands almost made me turn in this game. Thiiis close. Gotta get the hell out of that soul sucking place.


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#352
Colonelkillabee

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TBH, of all the legitimate criticism I have seen this game receive, this is the one that makes even me go "Doesn't the game have bigger problems than that?".

 

I don't want to convince you or anyone but this is just at the bottom of my list of concerns re: DAI. *Shrugs*

The fetch quests was the only thing that made me almost quit DA I altogether in the beginning, so for me it's number 1.



#353
Persephone

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The fetch quests was the only thing that made me almost quit DA I altogether in the beginning, so for me it's number 1.

I wasn't talking about the fetch quests but about the Requisition officer being a pest.



#354
pinkjellybeans

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There isn't as many as you assume. Inquisition takes as long as Origins took to play and as I stated in another post...you can do enough to get all of the agents in the Hinterlands. YOU DONT HAVE TO DO THEM ALL.

 

It all goes down to laziness.

 

Go count how many quests there are in each world in DAI. And then count how many of those quests are fetch/kill/pick up a note kind of quest and how many allow you to make choices and actually interact with the NPCs besides the generic "what do you need?" and "goodbye". And we're not discussing if they're optional or not so stop using that excuse every. single. time. And what does laziness have to do with anything? lol If like me, people actually like doing sidequests, but DAI is full with quests as simple as pick up a note from a dead body and are in no way challenging. Unless you consider being attacked by a bunch of bears while peacefully putting some flowers on a grave as a challenge. The fact that we want more meaningful and in depth sidequests is laziness to you?

 

 

Sorry if I was being vague. What's irritating is people that voice their disappointment at every chance they get without giving constructive criticism and resorting to hyperbolic and irrational arguments to justify their point, then refusing to have a respectful dialogue with those who disagree.

 

 

The thing is, I rarely see those kind of posts. Most of the times people give valid arguments as to why they are disappointed. You just have to go to the feedback section and read the walls of texts. If you don't agree with them, that's a different matter. But it doesn't make their arguments invalid. Remember, opinions.



#355
Persephone

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Oh it will definitely have them. They just won't be filler (like 90% of DA:I is.) And are generally involving (cut scenes, somewhat plot relevant and always profession relevant) and you usually get something worthwhile out of it. Some useful information about a character you're looking for, or info on how to fight a certain beast.

 

Except that's reeeeeally not accurate? Hyperbole going both ways. One part being about a game you haven't even played yet?

 

Plus, the side/fetch quests yield useful stuff aside from influence & power (Inquisition Perks alone are worth it). Equipment, Agents, lore, immersion. Priorities, I guess. But I'm really astonished by how you seem to know just how impeccable TW3's side/fetch quests will be. 'cause their quality has decreased in TW2. (The ones in TW1 were excellent though)



#356
Colonelkillabee

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I wasn't talking about the fetch quests but about the Requisition officer being a pest.

Well, Addai was talking about that in relation to the fetch quests in general.



#357
N7 Spectre525

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There isn't as many as you assume. Inquisition takes as long as Origins took to play and as I stated in another post...you can do enough to get all of the agents in the Hinterlands. YOU DONT HAVE TO DO THEM ALL.

 

It all goes down to laziness.

 

Just wait until the WItcher developers disappoint their fan base. The time will come eventually as it does for all game developers.  Its going to be so much fun to see the shrine tarnished. :devil:

Or just maybe they might actually please their fanbase and continue to grow in size and popularity because they seem to give an actual f..k about the people who support their product. Bioware needs to take note.



#358
Farangbaa

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Apparently, so, tell me, which quests would these be?
 
Do you mean like in the Exalted Plains where you reach a military camp, have two dialogues, clear it, soldiers appear out of nowhere and tell you they lost contact with another further ahead and you do that four times in a row?
 
Or maybe the Dalish Camp composed of five or so elves? 
Just the act of sitting around the fire and the storyteller being hostile and telling you a story mean to make you fell guilty if you play as human is superior to all of the Dalish content in the Exalted Plains.


Or like Crestwood, where there's an entire storyline involved and judgement follows.
Or Emprise du Lion
Or the Western Approach.

Or my personal favourite: the Hissing Wastes. So much story, so much lore. But if you click everything away because it's just text and not a cutscene, then yeah, that place is empty
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#359
Yokokorama

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You know, I was never a fan of the "their optional" defense I'm seeing around here.  By that logic, the entire game is optional; go ahead and don't buy it at all because you don't have to.  Or buy it, and then don't play it because playing it is optional.  Fact of the matter is, it is in the game and makes up a very large portion of the game, so telling me a massive chunk of the game is "optional" isn't an argument; it is a misdirection tactic that doesn't address the issue at hand; "optional" content does not have to be bland and of significantly lower quality than the main quests / inner circle quests.

 

Yes, other games have fetch quests; that fact has been established.  However, other games having it doesn't make it any better; it's like saying its okay to have micro-transactions in a game because other games have it.  In addition to this, despite other games having fetch quests, it is not to the extent I've seen here where the majority of quests are fetch quests. I don't think I've played a game where fetch quests make up an abnormally large portion of this game; far larger of a portion than any of its predecessors.

 

Just my two cents.



#360
Lebanese Dude

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You know, I was never a fan of the "their optional" defense I'm seeing around here.  By that logic, the entire game is optional; go ahead and don't buy it at all because you don't have to.  Or buy it, and then don't play it because playing it is optional.  Fact of the matter is, it is in the game and makes up a very large portion of the game, so telling me a massive chunk of the game is "optional" isn't an argument; it is a misdirection tactic that doesn't address the issue at hand.

 

 

Pls.

 

People buy the entire FIFA game to play multiplayer with their friends. Some of them dislike playing against AI so they avoid single player or dislike the story mode because they feel it's too boring and has too much reading. 

 

Ignoring an optional feature of the game you purchased is nothing new.


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#361
SnakeCode

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Except that's reeeeeally not accurate? Hyperbole going both ways. One part being about a game you haven't even played yet?

Plus, the side/fetch quests yield useful stuff aside from influence & power (Inquisition Perks alone are worth it). Equipment, Agents, lore, immersion. Priorities, I guess. But I'm really astonished by how you seem to know just how impeccable TW3's side/fetch quests will be. 'cause their quality has decreased in TW2. (The ones in TW1 were excellent though)

Theres around 150 hours of playtime in DA:I. The main story lasts around 20 hours. That's a lot of filler content however you look at it. I'm not sure why you feel the need to defend DA from me. I really liked it, I put in two 100+ hour playthroughs. I just don't pretend it doesn't have flaws.

I don't claim to know anything. I'm basing my posts on the many gameplay videos I've watched on YT and the way side quests were implemented in the first two games.

#362
Farangbaa

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Pls.
 
People buy the entire FIFA game to play multiplayer with their friends. Some of them dislike playing against AI so they avoid single player or dislike the story mode because they feel it's too boring and has too much reading. 
 
Ignoring an optional feature of the game you purchased is nothing new.


I have never played anything else but MyCareer in NBA2K15 :P

That means I've never touched the GM simulation (MyGM(, which apparantly is really good. Or MyTeam, MyLeague, MyPark.

That game is optimized for PC btw. It lets me pick a screen in the game, so I can pick whatever monitor I want or my tv without having to fiddle in windows with my primary screen. A lot of games that are made exclusively for pc don't even do this... and that's pretty pathetic if you ask me.
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#363
Lebanese Dude

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Theres around 150 hours of playtime in Da:I. The main story lasts around 20 hours. That's a lot of filler content however you look at it. I'm not sure why you feel the need to defend DA from me. I really liked it, I put in two 100+ hour playthroughs. I just don't pretend it doesn't have flaws.

I don't claim to know anything. I'm basing my posts on the many gameplay videos I've watched on YT and the way side quests were implemented in the first two games.

 

May I point out that a significant portion of those hours amounts to travel times and exploration. I don't think those are wasted filler time, unless you believe that exploration is filler? 

 

What about the conversations you can have with characters? Dialogue is a heavy part of the game. How much time did you spend walking around Skyhold to talk to people? 

 

What about the quests that are related to companions? Those aren't related to the main quest. Are they filler?

 

People overestimate the amount of filler in this game. Some people have a really weird definition of the word filler.

 

Some people claim that closing rifts is filler. Seriously. It's the entire premise of the game. 

 

What about the time spent hunting crafting materials to make that shiny bow? Is this filler? :)

 

Semantics of the word "filler" is the issue here. I personally define filler in RPG as content that is entirely optional and offers nothing to the story such as Chocobo races in Final Fantasy games or Achievement hunting in general. All the side quests in DAI involve the story somehow and all have RP opportunities.


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#364
Yokokorama

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Pls.

 

People buy the entire FIFA game to play multiplayer with their friends. Some of them dislike playing against AI so they avoid single player or dislike the story mode because they feel it's too boring and has too much reading. 

 

Ignoring a feature of the game you purchased is nothing new.

 

This is one of those cases.

 

Your FIFA example is a matter of taste; they don't like that game mode, they don't play it.  It doesn't mean that game mode is of lower quality, just that it isn't for them.  Such cannot be said for Inquisition where we are discussing quality rather than taste.  Of course there is a minority that may enjoy fetch quests, but it is pretty much the status quo that the quality of the main quests and inner circle quests trump finding an individual's lost animal or doing their grocery for them.

 

I don't want to skip half the game.  However, I feel compelled to because the quests are of significantly lower quality than what I would expect from an RPG.  It isn't a "mode" that I dislike; it isn't a matter of taste.  It is major part of the single player mode failing to live up to the quality one would expect from side quests.

 

Again, telling me to skip half the game isn't an argument; this "defense" is a misdirection tactic and the fact that you are comparing a single player story driven campaign mode with a sports game only adds to this attempt at misdirection.



#365
Farangbaa

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Your FIFA example is a matter of taste; they don't like that game mode, they don't play it.  It doesn't mean that game mode is of lower quality, just that it isn't for them.  Such cannot be said for Inquisition where we are discussing quality rather than taste.  Of course there is a minority that may enjoy fetch quests, but it is pretty much the status quo that the quality of the main quests and inner circle quests trump finding an individual's lost animal or doing their grocery for them.
 
I don't want to skip half the game.  However, I feel compelled to because the quests are of significantly lower quality than what I would expect from an RPG.  It isn't a "mode" that I dislike; it isn't a matter of taste.  It is major part of the single player mode failing to live up to the quality one would expect from side quests.
 
Again, telling me to skip half the game isn't an argument; this "defense" is a misdirection tactic and the fact that you are comparing a single player story driven campaign mode with a sports game only adds to this attempt at misdirection.


Skip the Fade mod
Skip the Deep Roads mod

Not doing things you don't like in games is nothing new. At least in DA:I you can avoid it altogether without having to modify the game.

#366
RobRam10

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Skip the Fade mod
Skip the Deep Roads mod

Not doing things you don't like in games is nothing new. At least in DA:I you can avoid it altogether without having to modify the game.

Skip Wicked Eyes and Wicked Hearts mod when?


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#367
prosthetic soul

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Oh SNAP!  CDPR being so awesome as usual!



#368
Lebanese Dude

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Your FIFA example is a matter of taste; they don't like that game mode, they don't play it.  It doesn't mean that game mode is of lower quality, just that it isn't for them.  Such cannot be said for Inquisition where we are discussing quality rather than taste.  Of course there is a minority that may enjoy fetch quests, but it is pretty much the status quo that the quality of the main quests and inner circle quests trump finding an individual's lost animal or doing their grocery for them.

 

I don't want to skip half the game.  However, I feel compelled to because the quests are of significantly lower quality than what I would expect from an RPG.  It isn't a "mode" that I dislike; it isn't a matter of taste.  It is major part of the single player mode failing to live up to the quality one would expect from side quests.

 

Again, telling me to skip half the game isn't an argument; this "defense" is a misdirection tactic and the fact that you are comparing a single player story driven campaign mode with a sports game only adds to this attempt at misdirection.

 

If you don't like side quests then don't do them. If you don't like dragon hunting don't do them. If you don't like crafting don't do it.

 

There's nothing to say here. 

 

Also people vastly overrate the number of those trivial fetch quests while simultaneously dismissing the quality of those that do.

 

I can count TWO trivial fetch quests in Exalted Plains. One of them amounts to fetching notes for the dead for Gaspard's soldiers and the other one amounts to tagging supply chests for Celene's soldiers. Even those trivial fetch quests have the potential to be used as an RP opportunity for a politically minded Inquisitor.

 

The elven reputation quests all have divergent paths you can take. You can kill the Golden Halla. You can trash the elf's brother. You can take their historical artifacts. You can desecrate their holy site. Perhaps helping them fix their aravel is a fetch quest, but those are for reputation and can be largely ignored by performing other tasks in other regions.
 

Closing rifts is the premise of the game. Those are most definitely not "fetch quests".

Finding landmarks are there for lore and exploration reasons. They are tasks and are most certainly not "fetch quests".

Finding camp spots are there for player convenience. They are not "fetch quests".

Collecting shards are for player buffs and rewards at Solasan. They are not "fetch quests"

 

Then you have the zone quests which involve slaughtering undead and minions and returning peace to the region. 

Then you have dragon slaying.

Then you have the Companion approval quests in the region that are technically fetch quests but are there for approval purposes and are wholly optional if one does not desire to gain approval of a companion.

 

What's left? Veilfire rune hunting? 

Honestly...


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#369
Melca36

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No people like you still worship. Every Bioware game is worse and worse but people still praise and defend fetch quests and bad single player MMO.

50350955.jpg

 

 

Oh get over yourself. I know Bioware games are not perfect. I'm just not a whiny selfish overly entitled spoiled brat who expected Origins 2 or DA2 Part 2.

 

And mark my works...when DA4 comes out...there will be people whining and complaining about it.

 

Its the same old song. 


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#370
Melca36

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If you don't like side quests then don't do them. If you don't like dragon hunting don't do them. If you don't like crafting don't do it.

 

There's nothing to say here. 

 

Also people vastly overrate the number of those trivial fetch quests while simultaneously dismissing the quality of those that do.

I can count two trivial fetch quests in Exalted Plains. One of them amounts to fetching notes for the dead for Gaspard's soldiers and the other one amounts to tagging supply chests for Celene's soldiers. Even those trivial fetch quests have the potential to be used as an RP opportunity for a politically minded Inquisitor.

 

The elven reputation quests all have divergent paths you can take. You can kill the Golden Halla. You can trash the elf's brother. You can take their historical artifacts. You can desecrate their holy site. 
 

 

 

Its funny how people forget the trivial quests at the gnawed noble tavern. I'm still trying to figured out why I needed to collect 10 garnets.  

 

I actually was able to complete the Exalted Plains quests in an hour.  I had most of the supplies. Got the Hala, said nice things about the brother and bingo..........I had the favor of the Dalish and the agent.      

 

People make it out like its so hard when its not. Its laziness. People just need to admit to being lazy.


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#371
Farangbaa

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Skip Wicked Eyes and Wicked Hearts mod when?


Blasphemer!

#372
Lebanese Dude

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Blasphemer!

 

Seriously that's the most fun part of the game for me xD


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#373
Persephone

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Skip the Fade mod
Skip the Deep Roads mod

Not doing things you don't like in games is nothing new. At least in DA:I you can avoid it altogether without having to modify the game.

There's also a Skip Ostagar Mod.

 

And that's exactly the difference I prefer. I can do everything at my own pace and I'm not forced through padding dungeons like the DR or DAO's Fade. If I don't wanna do those quests, I just don't?

 

Would I like some more side quests that are a bit more involved? Sure.

 

But looking at DAO.......the ones that stand out to me (And boy, the majority there are fetch quests too, like 90%) are the Orphanage in the Alienage, looking for Ruck, Zerlinda's Fate.......these are like a handful compared to the gillions for the Mages Collective & CO. So.......yeah?


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#374
wolfhowwl

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Yes, he's right. There is too much filler.

 

In a few months we will see if he was blowing smoke or not.



#375
Sidney

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What sidequests?
 
I am asking a serious question. I am not trying to be facetious, which sidequests are you referring to?
Is there a sidequest in this game that amounts to more than "find letter, go to place, discover another letter". Replace letter with "NPC with two lines of dialogue" when appropriate
The closest is Michel's quest.
 
The fact that we can avoid them is not justification because we'll be avoiding basically everything outside of Main and Companion quests.


Still Waters -- Crestwood is a side quest. Still Ruins is a side quest. Tomb of Fariel is a side quest. Lots of story in all three of those. Granted in the latter one you have to read the story *gasp* and in the second one you have to, I don't know, imagine it based on what you see.

Again, let's not act like the get a flower, find a marker, find a box, find a log and the no dialog sprinkle ashes (Korcari Wilds sides) are deep quests. There are a crap ton of find garnet, find doors, deliver notes, find spider glands, find locket, find poison, find rocks types things in DAO. The majority of your side quests are gotten from notes in bags, on boards or in boxes. This isn't new.