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The Witcher 3 Dev: DAI Is Good, But Too Many Fetch Quests


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#376
Lebanese Dude

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 Orphanage in the Alienage

 

I didn't mind the side quests in DAO but this one sticks out for me.

 

I always dread doing it for some reason. Perhaps it's because it feels out of place while I'm trying to solve the Landsmeet crisis?

In retrospect I probably could have skipped it until after the Landsmeet, but at that point there's this urgency to just finish the game.


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#377
Persephone

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Seriously that's the most fun part of the game for me xD

Yeeeeeeees.

 

I also really like Here Lies The Abyss. As an ardent Loghain & DAII Defender, that was particularly soul crushing......(Virmire was a walk in the park compared to that).

 

But skipping the Grand Masquerade? Where you don't have to fight 24/7? No way.



#378
Melca36

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There's also a Skip Ostagar Mod.

 

And that's exactly the difference I prefer. I can do everything at my own pace and I'm not forced through padding dungeons like the DR or DAO's Fade. If I don't wanna do those quests, I just don't?

 

Would I like some more side quests that are a bit more involved? Sure.

 

But looking at DAO.......the ones that stand out to me (And boy, the majority there are fetch quests too, like 90%) are the Orphanage in the Alienage, looking for Ruck, Zerlinda's Fate.......these are like a handful compared to the gillions for the Mages Collective & CO. So.......yeah?

 

 

I have a soft spot for Ser Otto the Templar in the Alienage but I agree. Its funny how people forget those.

 

Once you know the area in the Hinterlands it doesn't take long at all and I liked getting the agents.


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#379
Essorance

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People overestimate the amount of filler in this game. Some people have a really weird definition of the word filler.

 

Some people claim that closing rifts is filler. Seriously. It's the entire premise of the game. 

 

What about the time spent hunting crafting materials to make that shiny bow? Is this filler? :)

 

Semantics of the word "filler" is the issue here. I personally define filler in RPG as content that is entirely optional and offers nothing to the story such as Chocobo races in Final Fantasy games or Achievement hunting in general. All the side quests in DAI involve the story somehow and all have RP opportunities.

 

Your posts, m8, show you wouldn't know an RPG if it mugged you in the street. If you ran through all aspects of this game to complete it you would have gone through about 2-4% of the potential total play time the game offers. This game is an entire filler, with no ends. Just means.

 

The shiny bow you're talking about? I loved the aspect of crafting. Initially. Then I realised a few things:

 

  • Limited weapon and armor sets
  • Random drops
  • Customisation of appearence is considerably minor
  • Rune system is good, but haft/grip/etc system is clumsy and minute

But there is, above all else, one massive fault with it all. That shiny bow is good for pretty much nothing. There's nothing in this game you can't beat without it. Enemies and bosses are weak as ******. Dragons are childsplay with even ONE 5x hidden blades... It's just boring, it's dull, and it's pointless. If you like seeing pretty things you can play dress up barbie or something. If you want challenging gameplay... ? Not in this game, bro.

 

Some of the best RPGs in existence:

 

PanzerDragoonSagaBox.jpg

 

Grandia_coverart.jpg

 

Suikoden2_NA.jpg

 

Between the three of them do you know how many hours worth of quests are collect 4 shards / 5 monkey brains / 6 horses legs?

 

Zero.

 

Zero hours of dull, pointless, uninteractive, uninspired quests.

 

But welcome to the MTV generation. EA puts DAI in front of you and you're happy fetching all kinds of crap while right clicking to your hearts desire at the 'amazing tactical' combat. If you somehow aquire an attention span of more than 6 seconds I'd recommend you check out any of the games above, and I'm happy to recommend some more.

 

Just PM me, bro.

 

My condolences.


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#380
BigEvil

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And mark my works...when DA4 comes out...there will be people whining and complaining about it.

 

Its the same old song. 

 

And not only that, they'll complain that DA4 isn't as good as Inquisition, how the Inquisitor had so much more personality than DA4's PC and how all they really want is to play the Warden again. As long as the world is spinning they'll be complaining about how great everything used to be.

 

Oh Bhaalspawn, so young and idealistic, they've killed your soul and used it to power a 'spiritual successor', etc, etc.


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#381
Sidney

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I didn't mind the side quests in DAO but this one sticks out for me.
 
I always dread doing it for some reason. Perhaps it's because it feels out of place while I'm trying to solve the Landsmeet crisis?

In retrospect I probably could have skipped it until after the Landsmeet, but at that point there's this urgency to just finish the game.


Frankly other than ME2 where your down time is explained ( TIM is looking for something/waiting for an attack) none of the side quest type things in most Bioware games make sense. You are always in a rush to save the world but you have time to delivery notices telling people they are fired , look for space rocks, save random schleps and so forth. Time is always problematic for the feel of these games.
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#382
Lebanese Dude

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*snip*

Well this post has less hyperventilation, so I think I can respond without you passing out.

 

It seems you dislike the idea of role-playing. Judging by the games you picked, it seems you're just looking to play a linear story.

 

I'd wager you dislike the war table feature because it's there purely for RP purposes? Am I correct?

 

Perhaps Dragon Age Inquisition just isn't your thing? It's certainly not linear and has a lot of content that's not directly part of the main plot, although everything you do ultimately ties to gaining power, recognition, and identity for your Inquisition.

 

And refer to my previous post above to highlight how little fetch quests there are in the game. 


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#383
Mihura

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Sigh this again, first their forum and fandom is a lot more "hateful" when it comes to bioware and criticism, second CDPR devs are really nice, or at least the ones I saw here and there commenting. 

The problem is not the fetch quests, TW, TW2 and probably TW 3 are gonna to have them. The problem is that DA:I feels like it has a lot more fetch quests than actual content in the main quest and the more important side quests. Most of the maps are really deserted, or have little to nothing to do.

Personally and I am going to be repeating myself again, TW biggest problem is the female characters. They all look the same, beautiful, young and sexy, on the other hand you have a really good variety of male characters. This is sad because the books gave CDPR a really nice cast to work with but they fall always on the same cliche standard of female beauty.
Ciri design is horrible and I love her character in the books but I just cannot stand her in the game, as it is. They butcher her design concept and it is sad to see.

Also there are things, that are forced onto the player. Like Geralt sleeping with Triss and now apparently sleeping with Yen in TW 3. Which is a big turn off for me, I hate when RPGs force that kind of thing. I mean it is not even and RPGs if I think about it.

Still TW 3 is probably gonna to have a better main story and world, I just will not care about it's side character.  



#384
Melca36

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And not only that, they'll complain that DA4 isn't as good as Inquisition, how the Inquisitor had so much more personality than DA4's PC and how all they really want is to play the Warden again. As long as the world is spinning they'll be complaining about how great everything used to be.

 

Oh Bhaalspawn, so young and idealistic, they've killed your soul and used it to power a 'spiritual successor', etc, etc.

 

So true. 

 

And you forgot  "Where's Sandal?"

 

"We need Flemeth back."

 

Its a never ending cycle.  What I see is alot of angry people mad because they could NOT romance who they want, or they wanted Origins 2 or DA2 Part 2.    And everytime this game wins an award the haters GET pissed and can't accept they do NOT SPEAK for everyone.


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#385
Persephone

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Your posts, m8, show you wouldn't know an RPG if it mugged you in the street. If you ran through all aspects of this game to complete it you would have gone through about 2-4% of the potential total play time the game offers. This game is an entire filler, with no ends. Just means.

 

The shiny bow you're talking about? I loved the aspect of crafting. Initially. Then I realised a few things:

 

  • Limited weapon and armor sets
  • Random drops
  • Customisation of appearence is considerably minor
  • Rune system is good, but haft/grip/etc system is clumsy and minute

But there is, above all else, one massive fault with it all. That shiny bow is good for pretty much nothing. There's nothing in this game you can't beat without it. Enemies and bosses are weak as ******. Dragons are childsplay with even ONE 5x hidden blades... It's just boring, it's dull, and it's pointless. If you like seeing pretty things you can play dress up barbie or something. If you want challenging gameplay... ? Not in this game, bro.

 

Some of the best RPGs in existence:

 

*Snips pics out*

 

Between the three of them do you know how many hours worth of quests are collect 4 shards / 5 monkey brains / 6 horses legs?

 

Zero.

 

Zero hours of dull, pointless, uninteractive, uninspired quests.

 

But welcome to the MTV generation. EA puts DAI in front of you and you're happy fetching all kinds of crap while right clicking to your hearts desire at the 'amazing tactical' combat. If you somehow aquire an attention span of more than 6 seconds I'd recommend you check out any of the games above, and I'm happy to recommend some more.

 

Just PM me, bro.

 

My condolences.

 

Ever heard of the thing called honey being more enticing to...never mind.

 

But you know what's interesting to me, dearie?

 

According to your definition of RPGs, classics like Might & Magic VI and VII aren't RPGs.

 

That and your sig pretty much ended my interest in your recommendations.


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#386
9TailsFox

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Still Waters -- Crestwood is a side quest. Still Ruins is a side quest. Tomb of Fariel is a side quest. Lots of story in all three of those. Granted in the latter one you have to read the story *gasp* and in the second one you have to, I don't know, imagine it based on what you see.

Again, let's not act like the get a flower, find a marker, find a box, find a log and the no dialog sprinkle ashes (Korcari Wilds sides) are deep quests. There are a crap ton of find garnet, find doors, deliver notes, find spider glands, find locket, find poison, find rocks types things in DAO. The majority of your side quests are gotten from notes in bags, on boards or in boxes. This isn't new.

But DA:O story is fluid and side quests integrated with main story, in DA:I we have empty hub areas. DA:I is like SWTOR offline and at least swtor have story behind quests in hub areas.


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#387
Persephone

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But DA:O story is fluid and side quests integrated with main story, in DA:I we have empty hub areas. DA:I is like SWTOR offline and at least swtor have story behind quests in hub areas.

 

How is helping mages with shady stuff and becoming an infamous criminal gonna help defeat the Blight?

 

I don't find DAI's areas to be empty tbh. SWTOR offline? LOLWUT? I've played SWTOR for years and the whole "SP MMO" criticism always makes me roll my eyes.


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#388
Lebanese Dude

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But DA:O story is fluid and side quests integrated with main story, in DA:I we have empty hub areas. DA:I is like SWTOR offline and at least swtor have story behind quests in hub areas.

 

Pls...

 

Helping the Irregulars, Mage Collective, Chantry Boards, K., and that Slim Shady character have nothing to do with the Blight or Loghain.

 

At least one can justify the side quests in Inquisition as increasing your power and influence (literally and figuratively) via your actions.

 

Does the Archdemon care that your Warden told Cammen that you shagged Gheyna? At least helping the refugees benefits your Inquisition.

 

Seriously, I also had to ignore a lot of those quests when I roleplayed my character. My Noble Andrastian pro-Templar would never help the Mages Collective or steal things from people.

 

At least DAI quests most of them aren't tagged to a board or a bag and instead are dispersed throughout the game world that makes sense and feels natural.


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#389
Yokokorama

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If you don't like side quests then don't do them. If you don't like dragon hunting don't do them. If you don't like crafting don't do it.

 

Putting side quests that make up a massive chunk of the game on the same level as something as trivial as crafting shows just how different our perspectives are.

 

I can count TWO trivial fetch quests in Exalted Plains. One of them amounts to fetching notes for the dead for Gaspard's soldiers and the other one amounts to tagging supply chests for Celene's soldiers. Even those trivial fetch quests have the potential to be used as an RP opportunity for a politically minded Inquisitor.

 

I forget the names but here is the general premise of the ones I can remember.

 

1. Going into a house and getting someone's valuables (A Guidance of a Farmer was the name I believe)

2. An injured soldier in one of the battalions wants you to give one of her superiors a ring.

3. One of the elven quests (Elven Camp) where you need to get about half a dozen sets of items ranging from plants to bear pelts.  And the worst part is she doesn't tell you everything at once; you get the first item, then she tells you the next item and you come back to find out what the next item is.  Basically, pointless back and forth when she could have just given you the entire list from the get-go.

4. The elven camp leader tells you to go kill some demons in the grave site.

5. Find one of the elven people's dead brother (who ends up being burned somewhere on the other side of the map).

6. Find some sort of relic / talisman and bring it back to one of the people at the elven camp (I believe it may be tied to #5 above).

7. Bring back their lost reign deer.

 

And that's just off the top of my head.  It's been nearly 2 months since I played so I am not going to remember every single inconsequential quest, but if I really wanted to I can go to the Wiki and point out literally every single one and I'm sure my list will only get longer.  Fact of the matter is, there is FAR more than just two fetch quests.

 

The elven reputation quests all have divergent paths you can take. You can kill the Golden Halla. You can trash the elf's brother. You can take their historical artifacts. You can desecrate their holy site. Perhaps helping them fix their aravel is a fetch quest, but those are for reputation and can be largely ignored by performing other tasks in other regions.

 

Divergent paths that amount to inconsequential, trivial, and sometimes unnoticeable differences.  Killing the Golden Halla is pretty much just saying "screw this quest," it doesn't actually open up another path for you.

 

Closing rifts is the premise of the game. Those are most definitely not "fetch quests".

Finding landmarks are there for lore and exploration reasons. They are tasks and are most certainly not "fetch quests".

Finding camp spots are there for player convenience. They are not "fetch quests".

Collecting shards are for player buffs and rewards at Solasan. They are not "fetch quests"

 

I agree about the camp spots.  Not everything else.

 

It needs reinforced context for it not to feel like a fetch quest.  Finding landmarks are fetch quests and just because you get a piece of codex telling you something doesn't change that.  The effects of rifts in a given area is not emphasized enough for it to feel important; it feels relevant at first but by the time you close your dozenth one it turns into one of the many repetitive grinds of the game.

 

Then you have the zone quests which involve slaughtering undead and minions and returning peace to the region.

 

Not a fetch quest, just an underdeveloped quest line that I wasn't referring to when discussing fetch quests but since you brought it up; I loved the concept of the quest and the area design.  I liked the enemies.

 

What I didn't like about the zone quest was the lack of interaction with others.  I am literally just marching my way through the map killing zombies and torching haystacks.  The only context I am given is by Scout Harding; other than that, there is no meaningful dialogue in this "quest" to the point it feels like an arena fighter.  More dialogue would have made this quest feel perfect rather than just a slog through wave after wave of enemies. 

 

Quests like Cassandra's and Varric's were excellent at balancing combat with dialogue to keep me motivated to keep pushing through.  It never felt like a chore with those quests, whereas with this zone quest I started off very interested and finished it feeling "meh".

 

Don't misunderstand my criticism as hatred towards the game.  I enjoyed it, and would probably rank it an 8/10 - I didn't think it was terrible.  But to expect me to not criticize its very obvious flaws is something else entirely.



#390
Essorance

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Well this post has less hyperventilation, so I think I can respond without you passing out.

 

It seems you dislike the idea of role-playing. Judging by the games you picked, it seems you're just looking to play a linear story.

 

I'd wager you dislike the war table feature because it's there purely for RP purposes? Am I correct?

 

Perhaps Dragon Age Inquisition just isn't your thing? It's certainly not linear and has a lot of content that's not directly part of the main plot, although everything you do ultimately ties to gaining power, recognition, and identity for your Inquisition.

 

You should keep your opinion private if you haven't played those games.

 

I'm a very big fan of ME1, DA:O, and KotoR. 3 games that hit my top then, and KotoR being one of the best games I've ever played, and particularly in part thanks to the ability to have decisions that affect you, your party and the story.

 

So...

 

has a lot of content that's not directly part of the main plot

 

Fanboy tactic #1; Distraction. I never said content is bad where it doesn't concern the main plot. I never said lots of content is bad. I never said TOO much content is bad.

 

Content is bad when it's dull. Uninspired. Unimaginitive. Repetitive. Too many quests in this have no real impact on anything. The over-the-camera custscene in ALL quests destroy any kind of association you could possibly build with it. It seperates you from the game too much.

 

As per my examples, Grandia and Suikoden 2 have a wealth of content outside of the main quest. Suikoden 2 has more headquarters customisation than DAI.... and the headquarters go from being a complete dump into a fully build castle!!

 

everything you do ultimately ties to gaining power, recognition, and identity

 

But so what? Who cares? Power is just to progress the plot. What if you get more? Nothing. Recognition? What? You're the leader of the most powerful force in Thedas 'go herd some sheep'. Identity? What?

 

Why do you think you can just throw out these words? Did you not just say a few posts ago that you hate it when people don't elaborate on their points or to have narrative to support their arguements? All I see from you are just buzz words.

 

You know what? Suikoden 2 has more endings than DAI. So please don't give me some **** about how I picked games which are 'linear'.

 

My condolences.

 

P.S. the war table was a **** feature.


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#391
Eonetic

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It feels like BioWare designed the maps of DAI without any idea of what should be in them and that is ****** terrible quest design -.-


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#392
Melca36

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How is helping mages with shady stuff and becoming an infamous criminal gonna help defeat the Blight?

 

I don't find DAI's areas to be empty tbh. SWTOR offline? LOLWUT? I've played SWTOR for years and the whole "SP MMO" criticism always makes me roll my eyes.

 

I always avoid those quests now. I just do the Alienage ones. 


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#393
Essorance

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Ever heard of the thing called honey being more enticing to...never mind.

 

But you know what's interesting to me, dearie?

 

According to your definition of RPGs, classics like Might & Magic VI and VII aren't RPGs.

 

That and your sig pretty much ended my interest in your recommendations.

 

I never defined RPGs, I gave examples to back my arguement. Something fanboys can't do these days.

 

Here's a role playing game with amazing story an EA fanboy like you would love (You probably already have it)

 

photo.jpg


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#394
Lebanese Dude

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1. Going into a house and getting someone's valuables (A Guidance of a Farmer was the name I believe)

2. An injured soldier in one of the battalions wants you to give one of her superiors a ring.

3. One of the elven quests (Elven Camp) where you need to get about half a dozen sets of items ranging from plants to bear pelts.  And the worst part is she doesn't tell you everything at once; you get the first item, then she tells you the next item and you come back to find out what the next item is.  Basically, pointless back and forth when she could have just given you the entire list from the get-go.

4. The elven camp leader tells you to go kill some demons in the grave site.

5. Find one of the elven people's dead brother (who ends up being burned somewhere on the other side of the map).

6. Find some sort of relic / talisman and bring it back to one of the people at the elven camp (I believe it may be tied to #5 above).

7. Bring back their lost reign deer.

 

 

1) I honestly don't remember that quest in Exalted Plains.

2)  It serves a purpose of letting you know there's an area in that direction. It's not a fetch quest.

3 4 5 6 7) Those are meant as methods to increase your reputation for the Dalish. The game even tells you that you can perform other actions to increase reputation without resorting to that quest, namely discovering tombs and finding information for the Dalish. Those quests often have alternate paths you can take which involve ****** around with the Dalish.



#395
Melca36

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Pls...

 

Helping the Irregulars, Mage Collective, Chantry Boards, K., and that Slim Shady character have nothing to do with the Blight or Loghain.

 

At least one can justify the side quests in Inquisition as increasing your power and influence (literally and figuratively) via your actions.

 

Does the Archdemon care that your Warden told Cammen that you shagged Gheyna? At least helping the refugees benefits your Inquisition.

 

Seriously, I also had to ignore a lot of those quests when I roleplayed my character. My Noble Andrastian pro-Templar would never help the Mages Collective or steal things from people.

 

At least DAI quests most of them aren't tagged to a board or a bag and instead are dispersed throughout the game world that makes sense and feels natural.

 

 

Especially since you GAIN Vale in Inquisition if you do most of the IMPORTANT sidequests in the Hinterlands.  

 

You are also told that you helped the people of the Hinterlands.  The same goes for Crestwood.

 

The gnawed noble side quests and Slim Caldry ones were ridiculous...the same way the ones where find a sister remains in DA2.

 

At least Inquisition sidequests are relevant to the game


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#396
Lebanese Dude

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*snip*

 

You picked the most linear games of the bunch to make your point? Doing totally independent quests in a different order =/= non-linear. 

 

Linear games can also have divergent endings as well. It's the mid-game divergence we're talking about.

 

Also it's super easy to customize 16KB castles compared to something like Skyhold which may not even be completed yet as DLC have not yet been released. I can write a game program right now with more customization options than your Sudoiken. You want to adapt that to a game of DAI's scope?

 

Not gonna justify the rest of your post since you've been hypocritical about what you like and dislike. Give it a rest will you?


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#397
Sidney

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But DA:O story is fluid and side quests integrated with main story, in DA:I we have empty hub areas. DA:I is like SWTOR offline and at least swtor have story behind quests in hub areas.


DAO story is far from fluid, unless that word means something different in your language. It is a fixed story and nothing you do matters because, in the end, you get your 4 allies (the main quests), dethrone Loghain's and defeat the AD. What DAO does well is mask that you are on rails.

Many of the side quests are on the way to the main quests - all the things in the deep roads, brecillian and in the tower for example are things you can do along the way. This does give the game a very different feel than DAI where there isn't anything along the way because story quests are distinct from the world. That is really about the maps and the fact that ashes, Branka, Werewolves and Mages were all at the end of long mostly linear slogs where quite honestly nothing was really ever out of the way. Most of the chanter, merc, mage and crows stuff is actually out of the way.

The areas in DAI are functionally no more empty than the areas in DAO. Remove the Branka thing from the Roads (because this is what DAI does) and what exactly do you have in there? A horde of generic no risk trash mob fights, a couple of fetch quests in Topsiders honor, documents from the Thaig, asunder, a crappy puzzle for armor and then the one side people liked with Ruck and the mini boss. What do you have in Crestwood a horder of generic no risk trash mob fights, a couple of fetch quests, the one everyone liked in Still Waters and a dragon mini-boss.
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#398
Essorance

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Also it's super easy to customize 16KB castles compared to something like Skyhold which may not even be completed yet as DLC have not yet been released.

 

And it all comes full circle. The fanboy has now pulled the master arguement of paying $60 for a complete game is expecting way too much and to sit tight for EA to make the $30 DLC pack which build on the exact same assetts as the $60 the fanboy only recently just bought.

 

You're too far gone. My condolences.

spazfishlarge_by_carredondo-d801xr5.png


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#399
katokires

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Or like Crestwood, where there's an entire storyline involved and judgement follows.
Or Emprise du Lion
Or the Western Approach.

Or my personal favourite: the Hissing Wastes. So much story, so much lore. But if you click everything away because it's just text and not a cutscene, then yeah, that place is empty

So lore makes it not be a fetch shallow quest? Right. you really need to learn the difference between analyzing a game and being involved with the setting. REALLY.

A game is a game and it must be interesting and engaging. The most important fact is that a game must make you play it for the gameplay alone.

You can treat other things, like the lore in this case, as a redeeming quality. But if the activity you are performing was not made by the developers in a way that pleases the player than it is a failure.

So if a "reward" isn't rewarding for most people, it is a failure. How many people do you actually think will spend time reading codexes in the Hissing wastes?

So yeah, you like because you love the boring shallow futile hollow world of Thedas. But people who actually like interesting things usually want more than a 5 seconds reading and a useless item in the end of a quest.

But well... to the point now... it is fetch not because of RP or whatever, it is fetch because it is not needed by the main quest nor does it contribute in any way to the main quest no matter how much you believe in your head. So you can roleplay whatever you want but the quest is not coneected to the main quest in any way so it is filler/fetch/whateveryouwanttocall.

And really what is the point of talking as if thedas was barely interesting? You like boring worlds with zero creativity? Great, but it does not contribute to your argument expecting other people to like the same. It is a game, what have to please people here is the game mechanics not Bioware stupidity.

 

Its funny how people forget the trivial quests at the gnawed noble tavern. I'm still trying to figured out why I needed to collect 10 garnets.  

 

I actually was able to complete the Exalted Plains quests in an hour.  I had most of the supplies. Got the Hala, said nice things about the brother and bingo..........I had the favor of the Dalish and the agent.      

 

People make it out like its so hard when its not. Its laziness. People just need to admit to being lazy.

Told a thousand times and will tell again, the problem is the number. It matters not if Origins side-quests were 99% of the game and Inquisitions are 5%, if the 99% of DAO are 10 hours and the 5% in Inquisition is 100 hours that is what matters. it is no a matter of percentage, it is a matter of how much time you spent completely away from the game doing things with no reason at all, to reach nowhere and get nothing. Again, people in this forum have a diabolical sickness where they think moral and values are argument... "mimimi~ you are lazy"... really? This is supposed to be a bad thing? People don't want to complete quests because there is no point in doing so, I do them all, they are all garbage. What the hell does it matter if the mayor drowned people? Or if the soldiers are trapped. Or if the Venatori are looking for ancient tombs? DAFUCK!? The game, contrary to Origins, does not offer me any connection to why should I care. But yes if you are into Thedas... I'm sorry for you. Mankind have yet to think of a more boring world, Thedas is so boring it is worse than Street Fighter the Legend of Chun Li and the King of Fighters the movie of 2010.

But the point is: The only thing that counts is the amount of boring stuff. If Origins was literally 100% boring stuff it would still be only 33% of the boring stuff of Inquisition and thus less painfull and a better game. 33 hours of **** is better than 100 hours of ****.

 

There's also a Skip Ostagar Mod.

 

And that's exactly the difference I prefer. I can do everything at my own pace and I'm not forced through padding dungeons like the DR or DAO's Fade. If I don't wanna do those quests, I just don't?

 

Would I like some more side quests that are a bit more involved? Sure.

 

But looking at DAO.......the ones that stand out to me (And boy, the majority there are fetch quests too, like 90%) are the Orphanage in the Alienage, looking for Ruck, Zerlinda's Fate.......these are like a handful compared to the gillions for the Mages Collective & CO. So.......yeah?

Of course, because I can skip being the Inquisitor right? Or skip the Adamant Fortress. And Winter Palace... Yeah, so much freedom.


  • 9TailsFox, Dominic_910 et Naphtali aiment ceci

#400
Lebanese Dude

Lebanese Dude
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And it all comes full circle. The fanboy has now pulled the master arguement of paying $60 for a complete game is expecting way too much and to sit tight for EA to make the $30 DLC pack which build on the exact same assetts as the $60 the fanboy only recently just bought.

 

You're too far gone. My condolences.

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It's basically empirical evidence from BioWare's history. Even DAO had DLC and that was before EA.

I know the game can be improved post-release and won't judge it til it's complete. It's why I ultimately loved ME3.

 

Right. I think I'll just walk away now. The transparent agenda is certainly laughable and hypocritical.

 

My condolences for your wasted time with DAI and myself  <3

 

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  • Melca36 et blahblahblah aiment ceci