If you say so. No weird hats for magic users in Witcher.
Spoiler
Well played...
If you say so. No weird hats for magic users in Witcher.
Spoiler
Triss and Yeneffer are interesting companions much better than stupid DAI companions like Vivene and Sera....You will also play as Siri in W3 for first time...She is Geralt's daughter..
Some people don't like Witcher games coz it doesn't allow custom character and has too much sex and violence
There is no "Siri" in TW. I'm assuming you mean Ciri, but she's not Geralt's daugther (witchers are sterile), though Geralt did help to raise her for some time and has strong emotional attachment to her.
I'm not sure why exactly a Witcher dev saying this was so special it deserved its own thread. Everyone else and their mother thought/said the same exact thing.
Because if it was said by a regular poster the fanboy masses swarm to tell him or her they're one of the ignorant 1% and the game is perfect.
If it's said by someone with credibility and credentials (i.e. an ACTUAL developer of an ACTUAL game) the fanboys hide under their big EA rock (Made of DLC and empty promises) until the thread dies.
Teenage boys like Bioware games more than Witcher games.....My 52 year old Uncle is a hardcore game and enjoys Witcher games alot.. He is also a big Game of Thrones fan
I know lot of Adult gamers who love Witcher games and books...
About companions - Geralt is a Lonewolf....He is a badass who fight alone without any companions helping or reviving him in fight...
Have you played Dark Souls ? It's also a RPG where you fight alone..
Pure supposition on teenage boy's liking more BW vs. Witcher; no supporting data. I would be willing to bet proportionally more women play DA games than the Witcher series. I'd been more impressed if you had told me your 52 year old Aunt was the hardcore gamer into Witcher as opposed to Uncle. Not sure how GoT is relevant to conversation. Geralt as the "badassLonewolf" is precisely why my impression pegs it geared toward teenage boys. No, have not played DS...another title I've heard good things about. Having companions supports the illusion of the world and helps keep it from becoming stale. It's not really about being good enough to "solo" the game.
Hey, I'm a 46 year old guy who will ever be part teenage boy so W3 having a more cliche badass archetype isn't going to bother me in the least. Gamers outside that mold might feel differently however.

It took me 30 times (near one hour) to solve this constellation! Tell me if it was the hardest or there are even harder?!
(snip)
It took me 30 times (near one hour) to solve this constellation! Tell me if it was the hardest or there are even harder?!
i'm sure there is a graph theory course online somewhere...
I think what lacks in the fetch quests are a sense of context and story behind them. They all just end rather anti climatic. Usually the people involved are dead in one way or another.
and all you get are som xp and a quest completed notification.
i'm sure there is a graph theory course online somewhere...
I lol'd
Pure supposition on teenage boy's liking more BW vs. Witcher; no supporting data. I would be willing to bet proportionally more women play DA games than the Witcher series. I'd been more impressed if you had told me your 52 year old Aunt was the hardcore gamer into Witcher as opposed to Uncle. Not sure how GoT is relevant to conversation. Geralt as the "badassLonewolf" is precisely why my impression pegs it geared toward teenage boys. No, have not played DS...another title I've heard good things about. Having companions supports the illusion of the world and helps keep it from becoming stale. It's not really about being good enough to "solo" the game.
Hey, I'm a 46 year old guy who will ever be part teenage boy so W3 having a more cliche badass archetype isn't going to bother me in the least. Gamers outside that mold might feel differently however.
The funniest thing is that so often you've got someone else along in Witcher 2. Triss, Roche/Iorveth, situational NPCs, so on.
I will say I do no feel the Witcher series or alot of german rpgs such as Gothic are actual rpgs, purely in my opinion of course. What is important for me is being able to define what my character looks like visually and what he is like personality-wise.
i'm sure there is a graph theory course online somewhere...
I don't have such knowledge and have no time to learn it.
And we're not allowed to go one way two times or draw the line from another point in the middle of drawing in this mini game, so it's not that simple.
I asked if this is the hardest or not.
Is it just me? I think OP uses this thread as a chat room?
Because if it was said by a regular poster the fanboy masses swarm to tell him or her they're one of the ignorant 1% and the game is perfect.
If it's said by someone with credibility and credentials (i.e. an ACTUAL developer of an ACTUAL game) the fanboys hide under their big EA rock (Made of DLC and empty promises) until the thread dies.
Right because TW and DA are totally comparable games in design and purpose. /sarcasm
If another RPG developer from Bethesda made a statement that The Witcher is too rigid in its storytelling and offers little replay value, would that be an acceptable comment from an actual developer from an actual game with credibility and credentials as well?
But of course if you're the type to tell your dentist that you brush your teeth with your finger because your dermatogist told you it was ok since he was a doctor with actual credibility and credentials as an actual doctor of an actual practice then I get how your came to this conclusion.
Right because TW and DA are totally comparable games in design and purpose. /sarcasm
You could've said the same thing about DA and TES before DAI came out, and now look at it. Just give Bioware some time, and it might be.
I don't have such knowledge and have no time to learn it.
And we're not allowed to go one way two times or draw the line from another point in the middle of drawing in this mini game, so it's not that simple.
I asked if this is the hardest or not.
sorry if i offended you. i'm just pointing out i have no idea if it's the hardest, some people didn't find it hard at all... doing such things for 5 years at the university and then some in work... so... dunno?
You could've said the same thing about DA and TES before DAI came out, and now look at it. Just give Bioware some time, and it might be.
That would be quite the achiev from Bioware at this point
And I believe for them it would be a step backwards
You could've said the same thing about DA and TES before DAI came out, and now look at it. Just give Bioware some time, and it might be.
They're completely different in how they approach their respective game worlds. That's what ultimately matters when differentiating the games.
What defines DA is narrative design, character creation and roleplaying, unique companions, and meaningful dialogue.
Not how many fetch quests there are or how much crafting you can do.
He's right. They should have given us more meaningfull side quests instead of the fetch quests we got in the game.
There is no "Siri" in TW. I'm assuming you mean Ciri, but she's not Geralt's daugther (witchers are sterile), though Geralt did help to raise her for some time and has strong emotional attachment to her.
He can't even spell Ciri right and Ciri is Geralt's daughter? Something's funny here.
They're completely different in how they approach their respective game worlds. That's what ultimately matters when differentiating the games.
The difference I see is that CDPR more or less tries to stick to the source material and the feel they've made, and won't deviate too far. Bioware isn't really bound to upholding anything - even their own prior work - and will gladly chop apart the prior games and reassemble them like some sort of Frankenstein in order to appeal to whatever social agendas or popular games or marketing trends are in vogue at the moment.
DAO was sort of a throwback to the older RPGs, but mixed in with a system loosely inspired by the average MMO.
DA2 threw that out the window in favor of more of an action game approach.
DAI throws that out the window because it wants to be TES mixed with World of Warcraft.
Even Bethesda more or less sticks to what they do well for TES (open worlds and dungeon crawling), where Bioware's only real identity for Dragon Age is that there is no identity.
He's right. They should have given us more meaningfull side quests instead of the fetch quests we got in the game.
I would enjoy more dialogues too.
The difference I see is that CDPR more or less tries to stick to the source material and the feel they've made, and won't deviate too far. Bioware isn't really bound to upholding anything - even their own prior work - and will gladly chop apart the prior games and reassemble them like some sort of Frankenstein in order to appeal to whatever social agendas or popular games or marketing trends are in vogue at the moment.
DAO was sort of a throwback to the older RPGs, but mixed in with a system loosely inspired by the average MMO.
DA2 threw that out the window in favor of more of an action game approach.
DAI throws that out the window because it wants to be TES mixed with World of Warcraft.
Even Bethesda more or less sticks to what they do well for TES (open worlds and dungeon crawling), where Bioware's only real identity for Dragon Age is that there is no identity.
While it's true that Dragon Age games have evolved dramatically over the iterations, at least they still hold true to their core being narrative design, character creation and roleplaying, unique companions, meaningful dialogue, and choice.
That's what ultimately matters.
They're completely different in how they approach their respective game worlds. That's what ultimately matters when differentiating the games.
The difference I see is that CDPR more or less tries to stick to the source material and the feel they've made, and won't deviate too far. Bioware isn't really bound to upholding anything - even their own prior work - and will gladly chop apart the prior games and reassemble them like some sort of Frankenstein in order to appeal to whatever social agendas or popular games or marketing trends are in vogue at the moment.
DAO was sort of a throwback to the older RPGs, but mixed in with a system loosely inspired by the average MMO.
DA2 threw that out the window in favor of more of an action game approach.
DAI throws that out the window because it wants to be TES mixed with World of Warcraft.
Even Bethesda more or less sticks to what they do well for TES (open worlds and dungeon crawling), where Bioware's only real identity for Dragon Age is that there is no identity.
well... they have to stick to it. since they don't create their worlds. if you use something that already exists you have to consider raging fans. i think CDPR is very brave to work on Cyberpunk 2077.
EDIT:
as for the Witcher, there was no real danger, Sapkowski is mandatory only in my country and we don't rage. much
While it's true that Dragon Age games have evolved dramatically over the iterations, at least they still hold true to their core being narrative design, character creation and roleplaying, unique companions, and meaningful dialogue.
It's less "evolution" and "Let's see how much we can get rid of and just start over again"