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The Witcher 3 Dev: DAI Is Good, But Too Many Fetch Quests


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#126
Innsmouth Dweller

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While it's true that Dragon Age games have evolved dramatically over the iterations, at least they still hold true to their core being narrative design, character creation and roleplaying, unique companions, meaningful dialogue, and choice.

 

That's what ultimately matters.

that's very true. not the 'ultimately matters' part, but the common denominator of BW games.

 

it's not improving, imho, sure we get many interesting NPCs but the interaction with them and the world seems to be simplified in each new game.

they try to improve gameplay by searching their way in every new game instead of polishing once chosen idea (TES always was open-world... well that may not be true, i've never seen Arena), and improving those things they were always good at - character interaction, plot, quests.


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#127
nici2412

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He is obviously right about the fetch quests, but I think he is just trying to be polite with his statement that it's still a good game. He is a lead quest designer, so it's hard for me to imagine that he could eynjoy a game with one of the worst questdesign in rpg history, especially because it's such a dominant aspect of the game. I have serious problems to name three memorable quests outside of the main storyline and some inner circle quests. I also don't understand why people are defending the questdesign of this game. Even if the mmo-questdesign don't bother you that much,  wouldn't it be still better to get imrproved sidequests in the next Dragon Age game? Fanboying/girling obvious flaws of a game doesn't help anybody.


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#128
Innsmouth Dweller

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i think calling each other haters or fanboys only makes both groups look like children


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#129
MisterJB

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He is not wrong. It's good that even professional developers will point to this problem. Only way to encourage BioWare to fix it.
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#130
jlb524

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I agree about the fetch quests. Might be a bit much (though you don't have to do all of them).

still not gonna buy his game though.

#131
Nohvarr

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I agree about the fetch quests. Might be a bit much (though you don't have to do all of them).

still not gonna buy his game though.

May I ask why?



#132
Fearsome1

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For all of the changes made to the game prior to release (cut content, etc.), other than a single mosaic piece that couldn't be acquired, seemingly none of the fetch quests fell under the knife. Too bad in my estimation! I have not competed a single mosaic in any of my finished games, and getting all of the shards only earns you another ccol knife, plus the Arishok's Vitaar --- not really awesome (unless you happen to be a Qunari)?

 

Now, had the final reward in the Forbidden Oasis scaled to your race or class; then seeking out every single shard would have proven worth the effort. You do have the Iron Bull, but doing his personal quest already earns you a unique helmet that's exclusive to him - so who needs an additional vitaar??



#133
Il Divo

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He's not wrong, but the build up to the Witcher 3 is going to be heavily scrutinized too. It also seems to be going for the open world + interactive narrative. DA:I wasn't a half bad attempt, so let's see if they can do better. 



#134
Lebanese Dude

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that's very true. not the 'ultimately matters' part, but the common denominator of BW games.

 

it's not improving, imho, sure we get many interesting NPCs but the interaction with them and the world seems to be simplified in each new game.

they try to improve gameplay by searching their way in every new game instead of polishing once chosen idea (TES always was open-world... well that may not be true, i've never seen Arena), and improving those things they were always good at - character interaction, plot, quests.

 

How have they been simplified though?
 

Most features have been expanded upon if anything. 

 

In any case, just as the games have evolved so have people's opinions on the iterations. Naturally some prefer one style over another. What you find simplified, others find more clear and useful etc..



#135
9TailsFox

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He's not wrong, but the build up to the Witcher 3 is going to be heavily scrutinized too. It also seems to be going for the open world + interactive narrative. DA:I wasn't a half bad attempt, so let's see if they can do better. 

I think it was horrible. This is biggest DA:I problem well maybe second I really need auto attack. Open world, I played 20 h game for 100h. Because of open world game feels disconnected and boring. My biggest problem right now with W3 is they making open world I hope it will not be as horrible as DA:I



#136
jlb524

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May I ask why?


The usual reasons people don't like the game (can't customize protag, protag you get stuck with is dull, etc).

#137
Lebanese Dude

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can't customize protag

 

geralt-of-rivia.png

 

I thought the same til I saw this.

 

Looks badass I admit.


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#138
Innsmouth Dweller

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@Lebanese Dude

it's subjective, of course. but to name a few? PC is listening to monologues instead of actively participating in conversations, sometimes there is no choice in dialogue at all - Inquisitor just chimes in without player's control, the side-quests are acquired by one dialogue option, there's no way to chat a bit with quest giver, some of those quests don't even have to be turned-in, HUD glows and that's it



#139
jlb524

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geralt-of-rivia.png

Look at that scruff though :D


Scruff isn't my thing.
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#140
9TailsFox

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How have they been simplified though?
 

Most features have been expanded upon if anything. 

 

In any case, just as the games have evolved so have people's opinions on the iterations. Naturally some prefer one style over another. What you find simplified, others find more clear and useful etc..

What features? No tactics. Game mechanic changed entirely no healing. no level scaling who think it is good idea it's very bad + random loot, no real side quests, skills simplified even more and 8 slots  :lol:....... and so on and on...



#141
Lebanese Dude

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Scruff isn't my thing.

 

K edited xD



#142
line_genrou

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I think it was horrible. This is biggest DA:I problem well maybe second I really need auto attack. Open world, I played 20 h game for 100h. Because of open world game feels disconnected and boring. My biggest problem right now with W3 is they making open world I hope it will not be as horrible as DA:I

Wait, can't you auto-attack while on tac cam? I can



#143
nici2412

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geralt-of-rivia.png

 

I thought the same til I saw this.

 

Looks badass I admit.

lgqg2ypey8k3.png


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#144
Fiery Phoenix

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Witcher 3 must have some fetch quest I hope they not forget Geralt is mercenary monster slayer and his job is go and kill x drowner's.

The difference is in the balance. The DA:I approach would be to go kill X drowners and get rewarded with a 'Quest Complete' and some Power. Then when you reach the next big area, go kill another X drowners for exactly the same reward. Rinse and repeat.

 

That gets old very quick.

 

The usual reasons people don't like the game (can't customize protag, protag you get stuck with is dull, etc).

16 hours of sex scene motion capture is making me question my purchase :ph34r:



#145
Herr Uhl

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Still find it weird that such a scruffy man finds the time to shave every part of his body other than the face.


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#146
nici2412

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I think it was horrible. This is biggest DA:I problem well maybe second I really need auto attack. Open world, I played 20 h game for 100h. Because of open world game feels disconnected and boring. My biggest problem right now with W3 is they making open world I hope it will not be as horrible as DA:I

Well, there are more than 30 hands-on previews for the game and not a single one said anything negative about the sidequests in the game. Quite the opposite. Most of them praised them as intresting, well written and full of choices. It's not said, that the game will keep the quality for 100+ hours but seeing how there were several interviews with quest designers, in which they said there is a huge focus on making every quest interesting, I have faith.


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#147
The Loyal Nub

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I think this is one of the silliest rivalries out there. DA:I is a good game. If Witcher 3 lives up to the hype then we are all enriched and we have had some good games released of late. That's all I care about. I will buy the next DA game and in fact I've enjoyed this one so much they can get my money in a pre-order too. I hope the best for Witcher 3 too.


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#148
Elfyoth

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I'm looking at a 37 minute gameplay video and it looks pretty good and the combat looks very decent, but it also says "work in progress" superimposed on the top so obviously something could get cut or whatever.

Like the 2013 DAI PRE-alpha

#149
zambingo

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Optional Quests are Optional. As such there are never enough. If anyone feels there are too many then don't do them.
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#150
Lebanese Dude

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@Lebanese Dude

it's subjective, of course. but to name a few? PC is listening to monologues instead of actively participating in conversations, sometimes there is no choice in dialogue at all - Inquisitor just chimes in without player's control, the side-quests are acquired by one dialogue option, there's no way to chat a bit with quest giver, some of those quests don't even have to be turned-in, HUD glows and that's it

 

Well autodialogue is used when player input is deemed unnecessary to preserve conversational flow. In DA2 autodialogue often took over when the player had a reaction that fit their personality, in DAI this was removed in favor of tone wheels which allow you to react to the situation according to your own choice.

This goes into the territory of voiced/unvoiced protagonist which comes with a long subset of questions on its own. Each has their benefits and disadvantages. 

 

Then you have the side-quests. It's true that a greater number of active side quests in DA amount to a "do it or not" situation. But what about the war table? Those are side missions that come with different stories and choices that can be approached in different ways. Do those quests hold less meaning than telling Cammen to shove off? Considering that DAI has you RP'ing your Inquisition as well as the PC, one might wonder why you hold that style more superior to the other.

 

As I said it's just that the approaches are different. One can like them. One can not. It's as simple as that. 

Perhaps DAI will serve as a template for the next game rather than be another different iteration. I hope so. Some here would argue otherwise :)


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