@Lebanese Dude
it's subjective, of course. but to name a few? PC is listening to monologues instead of actively participating in conversations, sometimes there is no choice in dialogue at all - Inquisitor just chimes in without player's control, the side-quests are acquired by one dialogue option, there's no way to chat a bit with quest giver, some of those quests don't even have to be turned-in, HUD glows and that's it
Well autodialogue is used when player input is deemed unnecessary to preserve conversational flow. In DA2 autodialogue often took over when the player had a reaction that fit their personality, in DAI this was removed in favor of tone wheels which allow you to react to the situation according to your own choice.
This goes into the territory of voiced/unvoiced protagonist which comes with a long subset of questions on its own. Each has their benefits and disadvantages.
Then you have the side-quests. It's true that a greater number of active side quests in DA amount to a "do it or not" situation. But what about the war table? Those are side missions that come with different stories and choices that can be approached in different ways. Do those quests hold less meaning than telling Cammen to shove off? Considering that DAI has you RP'ing your Inquisition as well as the PC, one might wonder why you hold that style more superior to the other.
As I said it's just that the approaches are different. One can like them. One can not. It's as simple as that.
Perhaps DAI will serve as a template for the next game rather than be another different iteration. I hope so. Some here would argue otherwise 