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BRING BACK DUPING!


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#51
Bocochoco

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Huh? Where in my posts did I even remotely suggest that duping in RPGs was some recent phenomenon?
And what does FF4 have to do with this? It had a dupe glitch. So? So because lots of games have had similar glitches since time immemorial that the devs aren't allowed to fix this particular mistake anymore? Duping is now a sacred cow?
Once again: developers don't fix glitches and then put them back in on purpose because players complain they can't exploit anymore. You may as well be marching down Wall Street with a picket sign reading "Legalize Insider Trading!" That's basically how ridiculous your request sounds.
They need to do something to make crafting not suck, I agree. But what you're demanding is patently absurd.


If I was rich I would've ABSOLUTELY joined that counter protest "I am the 1%"

Because you know what? You don't give somebody something they can legitimately use to make their day better and then take it away like we're some child

#52
Fade-Touched-in-the-head

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You don't give somebody something they can legitimately use to make their day better and then take it away like we're some child


Legitimately? It was an exploit. By definition, they are not legitimate. They are programming errors that give players advantages they're not meant to have. And isn’t arguing that you're entitled to an exploit somewhat childish?

Sigh. Look, we shouldn't even be arguing here because I'm on your side. Kinda. I've rejected the patch and I'm still using the glitch that you desperately want reinstated.

But I do so with the knowledge that I'm just lucky to have it still. I don't feel entitled to it. I understand why they wanted to fix it, and I sure as hell don't expect them to unfix it. My main point of contention with Bioware on this is that they shouldn't have fixed it before addressing their horrendous farming/crafting setup. Until they do, I'm sticking with my now-outdated version.

What I hope they take from this is "Boy, I've never seen so much furor over an exploit-removal before. Perhaps we really need to take a good look at our farming/crafting setup. Maybe these materials really ARE too hard to come by."

And then hopefully they'll do something about it. Demanding they reinstall a glitch is pointless. Demanding they somehow make materials more readily available is not unreasonable. It's the latter we should all be doing. They're never going to take the former seriously.
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#53
Bocochoco

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One can hope. However in my case it does feel like a crack dealer. Giving you a taste and then taking it from you until you buy more and more from them since they took away your drug
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#54
Fade-Touched-in-the-head

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That's a pretty good analogy.
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#55
o Apollyon o

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Look majority of the players are outraged by this as am i. This exploit existed in dao and da2 which shows one thing. Bioware used the exact same coding for dai buy/sell menus as they did in the previous da games so it is very unlikely this broke anything. This exploit is sp mode only and is the players choice whether or not to use it. Why waste time an money fixing and exploit that is not game breaking when there are tons of game breaking problems still remaining? I cant tell yoh how many times i had to reload my game because i could activate conversations. Why is a dupe exploit priority over that? There are serious flaws in this loot and crafting system especially with cloth. Example mages in hinterlands drop silk, if you complete the apostates in witchwood quest guess what? Mages no longer respawn meaning no more silk for you. That is ridiculous. Last night i killed 30 bears( 3 minute fights each on nightmare) and i got a whopping 11 hides? This exploit was a huge time saver. Many people have talked about adding a merchant that sells mats bit guess what that costs bioware time and money. Probably alot more time and money than adding this exploit back into the game. Bethesda for example may not be the best devs but hey they keep exploits and non game breaking humorous bugs in their games on purpose. To add a sense of fun. There was no point in removing this exploit at all. Please bring ot back or fix your loot and crafting system
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#56
coldflame

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It was a bug... Bioware's job is to fix the bugs. They're not bringing to back. They may as well just add a shop at the start of the game that gives you every item for free.

 

That actually wouldn't be a bad idea.



#57
o Apollyon o

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That actually wouldn't be a bad idea.



#58
o Apollyon o

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That would cost them time and money. Players are literally asking them to take ghe cheat route and just put the exploit back in

#59
SotiCoto

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While I'm definitely on the list of people who wish that those exploits had NEVER been patched over... 

... we have to face it: They're not going to bring it back. They're never going to bring it back.  We might as well complain to a brick-wall. 
They COULD have just left it alone because it was wanted... but no. They erased it, and having done so, it is an absolute certainty that they will not un-erase it. 


But I figure sooner or later someone is going to make a save-editor for the 360 version... Heck, I've not checked whether the editor that worked for the first two games can do anything to Inquisition saves yet. Probably not... but still.  Once we have that... at least some of us won't care for this loss so much any more. 
 



#60
Dr. Rush

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Seriously, the dupe vendor glitch that has been a hallmark of the Dragon Age series is gone? I have been using that dupe glitch since DAO. Wow, I refuse to update to this patch.

 

Long Live the Dupe!


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#61
SotiCoto

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At least for us console users, not loading the patch means playing offline, which means not connecting to the network, which means not being able to get custom histories from DragonAgeKeep ...  So... not exactly an optimal solution. 



#62
o Apollyon o

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Yes most likely theyll never add it back in but that doesnt change the fact that they need to completely review how broken the farming/crafting system is and why players are so outraged about the exploit removal. For a game that has such a huge world that literally becomes empty and a 15 hour story that is taking players 150 hours to complete because everything else is a grind fest i literally feal like im playing destiny or runescape. It is not fun. Just dull and boring.

#63
o Apollyon o

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At least for us console users, not loading the patch means playing offline, which means not connecting to the network, which means not being able to get custom histories from DragonAgeKeep ... So... not exactly an optimal solution.



#64
o Apollyon o

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Yes why did they do this? Im sure many players wouldnt mind paying 3-5$ for an orgin dlc to choose all their choices like they did with da2, me2 and me3

#65
Shadow Fox

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Yes why did they do this? Im sure many players wouldnt mind paying 3-5$ for an orgin dlc to choose all their choices like they did with da2, me2 and me3

Because the old import system was buggy as heck.



#66
BobZilla84

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My complaint is that alot of Stuff is ridiculously expensive in game "Mystery Box,Influence Merchant"and without the Dupeing you gotta farm which can take alot of time to get to Level 20 Inquistion and get other stuff like Schematics I will farm but sadly it makes me not want to replay the game as much.
And the Gather Coins War Table Mission gets you150/250 depending on certain factors thats a joke .

I support the addition of new merchants to Skyhold with all Weapon/Armor Schematics & Crafting Materials available to purchase.
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#67
o Apollyon o

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Or they could also make mats such as hides guarenteed drops and have a set minimun number of mats you gather per ore, cloth and hide. This 0 hide, 1 hide, 5 hide rng is extremely tedious and time consuming. Cloth however is the biggest issue. Sure there is a merchant at the crossroad who tells unlimited low tier mats but at 20g a piece? That is outrageous when most items you sell are only worth 8-15g

#68
MrDantheDeadman

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My complaint is that alot of Stuff is ridiculously expensive in game "Mystery Box,Influence Merchant"and without the Dupeing you gotta farm which can take alot of time to get to Level 20 Inquistion and get other stuff like Schematics I will farm but sadly it makes me not want to replay the game as much.
And the Gather Coins War Table Mission gets you150/250 depending on certain factors thats a joke .

I support the addition of new merchants to Skyhold with all Weapon/Armor Schematics & Crafting Materials available to purchase.

And even in farming you make minimal money back.  Money has been a problem since DA:O and you had to budget your money wisely... Unless you used the duping trick to give yourself a fair amount of money so you could buy all the 14+ Sovereign little accessory items and what not else.  Even selling equipment you get from the random enemies and creatures nets you back very little money.  And the items that you craft make you even less money.  I remember in older games where the items you crafted actually earned you more money... Because you know... they're crafted and more specialized than the generic stuffs :3
The downside is that since they patched something as minor and insignificant as duping... They're going to be anal retentive about everything.  I honestly don't expect them to do something as smart as putting in a merchant for materials or even an easier way to make money.  They only know how to break games better/worse (which ever you find most humorous) with each additional patch.



#69
MonkeyLungs

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I am just going to throw my 2 cents in on this and support those wishing this was never 'fixed'.

 

A vendor that appears maybe at a later game zone like EDL reclaimed keep would be a nice compromise. I also liked people's ideas about using power to acquire larger quantities of materials.

 

They could even make the vendor appear only if you have beaten the game once, just tie his appearance to the relevant trophy. Then the first run of the game would be unaffected. For me the tedium of farming mats didn't set in until my third playthrough.



#70
Auztin

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I'm on console but I don't see the big bad problem with fixing this bug.It is an exploit.It wasn't fixed in Origins & DA2 because they stopped making patches for those game to work on the next game not because people liked them.
Sarcasm:ON
Let's keep the lag in Skyrim because it adds a time limit to the game before you crash.Lets tell them don't fix games ever again & no patches anymore!
Sarcasm:OFF

#71
MrDantheDeadman

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I'm on console but I don't see the big bad problem with fixing this bug.It is an exploit.It wasn't fixed in Origins & DA2 because they stopped making patches for those game to work on the next game not because people liked them.
Sarcasm:ON
Let's keep the lag in Skyrim because it adds a time limit to the game before you crash.Lets tell them don't fix games ever again & no patches anymore!
Sarcasm:OFF

More like they never made appropriate patches for those games.  Back then they honestly didn't patch anything, there were still many various bugs that resulted in crashes on the consoles at least.  Well not so much crashes so much as freezing. I remember having to delete several characters because the game would for some reason freeze after I loaded a save.  It's not a "big bad problem," but it does drop the replayability value quite a bit.  Only shallow minded individuals find it fun to mindlessly farm a single item over and over again so that they have enough of it to actually do something with it.

Mindless farming drops the fun value of any game, especially when the crafted items are the best and easiest to obtain because the shop items or needlessly expensive and money isn't easy to come by.



#72
Jeffry

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I don't want to be a buzzkill, but no developer ever would reintroduce an exploit / glitch / bug back into their game. Although it sucks, this is a lost cause. I won't play the game again because of it (since I have no patience for farming fade-touched-bullshit and rushing the game doesn't interest me, the story was not that great), but so be it. Time for me to move on to other games (or other developers after the disappointment DAI was for me, but I'll see about that after ME4).


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#73
Jeffry

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More like they never made appropriate patches for those games.  Back then they honestly didn't patch anything, there were still many various bugs that resulted in crashes on the consoles at least.  Well not so much crashes so much as freezing.

 

I agree with you on the rest of your post, but there were some good patches for DA2, they fixed many save import and side quests bugs. They even balanced the game pretty well. It was a bit worse for DAO and absolutely abyssmal in the case of the buggy mess DAO:A. But BW at least released the toolset back then. A little bit of Bethesda-style tho, letting the community fix your bugs and getting away with it, because you gave them a toy they could play with for years.


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#74
o Apollyon o

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That is exactly why bethesda is a better dev than bioware. Sure some games like skyrim are a broken mess but bethesda doesnt give a **** what you do with the game. They want you to enjoy the game regardless of what you do with it. And yes companies do reintroduce exploits back into a game. Bethesda for example removed the armor dupe mannequin exploit because there was actually a game breaking glitch with mannequins. However jn their hearthfire dlc they re added the exploit to the mannequins in player made houses.

But either way yes we all know trying to get this non harmful exploit back is a lost cause but guess so is asking them for a merchant or revised looting/crafting system

#75
Fade-Touched-in-the-head

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bethesda doesnt give a **** what you do with the game. They want you to enjoy the game regardless of what you do with it.


If that were true, then they wouldn't have fixed that Oghma Infinium book glitch that allowed the player to power level.

And yes companies do reintroduce exploits back into a game. Bethesda for example removed the armor dupe mannequin exploit because there was actually a game breaking glitch with mannequins. However jn their hearthfire dlc they re added the exploit to the mannequins in player made houses.


They didn't "re-add an exploit." They inadvertently threw more screwed up mannequins into their DLC. Hearthfire was a bug-ridden mess. Housecarls wandering off because they were coded with the wrong sleep package, furniture overlapping, furniture not showing up, menus on the workbenches not displaying properly, children wandering off, one child not being able to accept presents because she was over encumbered with flower baskets. I'm barely scraping the surface here.

Hearthfire was absolutely dire. It made the core game look finely polished.