I was disappointed as well when they fixed this, seeing as it only impacted single player mode and well, sped up the process that actually makes little to no sense in this particular game.
Application errors still exist such as saves becoming corrupted, game locking up, getting stuck in infinite loops and having to restart.
And these happen rather frequently at least to me on Playstation®3.
In game bugs which should have been higher on the priority list still exist. Certain rings don't affect skills still, characters sometimes take absurd amount of fall damage on hills, or small ledges but can leap off ridiculous cliffs and if done right take no damage, party members extreme incompetence and suicidal tendencies, enemy AI getting stuck, various skills not triggering during combat etc etc.
There are a plethora of other issues as well that could have been addressed first, I hear PC users have bad controls or camera angles, Bleed needs a name change or better tooltips etc, party banter for me at least needs a reboot depending on zone changes etc and many more.
This game seems like it was intended to be a free roam, sandbox whatever you wanna call it, but fell short, really short after they completed Hinterlands. Let's face it, there's maybe 4-5 actual different armor types to craft, really only 3 of which you can use seeing as some have class restrictions, the crafting system is there, but not enough was added to it to justify roaming through completed zones to farm for materials when the actual game itself, has what 3-4 main plot quests.
Not to mention once you roam hinterlands for maybe 2-3 hours and level to 7 or 8 tier 1 resources are no longer viable and I usually sell them, rush to open sky hold and skip tier 2 all together, but then again I have always played in Nightmare mode, so my game-play may be different to some.
Again back to my point, it's cool how they added a crafting system, but it's a shame they left it where it is, there are far to few craft-able equipment/weapons and what I mean by that is the slots in the craft-able gear, not to mention no accessory crafting. Many a time I've wanted to break something valuable in my home after picking up a cool looking sword/ax/armor schematic only to find the slots on it were not viable, or it doesn't have slots, even though I did use the armor without slots for the stagger.
The game is too short for them to add decent schematics otherwise they would have but we'd all be gods mid way through hinterlands. We definitely need a resources merchant or 3.