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BRING BACK DUPING!


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#101
Melca36

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YES. Not everyone wants to spend 100 hrs farming. The game is already reallllllyyy long as it is. I love the game and that exploit was a frkkn time saver.

 

I know they cant bring it back. Just want them to know that it was a dumb move. As it was not even breaking the game. For people who dont want to use it can just simply ignore it. And for people who want to run through the game fast while still being able to craft strong items can use it. Its just a matter of choice. Ive used it but only on occasions when i need more mats. which saves soooooooo muuuuch frrkn time.

 

But whatever it is what it is

 

 

Its very easy to farm the materials you need.  Its not a freaking chore.



#102
Suledin

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It was a bug... Bioware's job is to fix the bugs. They're not bringing to back. They may as well just add a shop at the start of the game that gives you every item for free.

Of course it's their job. They've fixed an issue that no one was complaining about. Instead fixing real bugs like the last mosaic piece in the Hinterlands or not getting a trophy for killing all high dragons they've fixed a useful glitch. 

Some of QA have great priorities.  


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#103
Nen_Rx

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Its very easy to farm the materials you need.  Its not a freaking chore.

We have clearly been playing a very different game.

 

If I couldn't dupe my dragon crafting mats, there wouldn't have been enough webbing, scales, or bone in the game to craft all the weapons and armor for my team members. There just isn't enough dragons.

 

And farming for Fade-Touched Silverite (the variety that gives you gen 5 guard on hit)? C'mon man. That took me hours even with the duping trick. I could have been unlucky but took me at least 5 to 7 hours on three days worth of effort to find two of the same kind to dupe. And I felt lucky!


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#104
MACharlie1

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We have clearly been playing a very different game.

 

If I couldn't dupe my dragon crafting mats, there wouldn't have been enough webbing, scales, or bone in the game to craft all the weapons and armor for my team members. There just isn't enough dragons.

 

And farming for Fade-Touched Silverite (the variety that gives you gen 5 guard on hit)? C'mon man. That took me hours even with the duping trick. I could have been unlucky but took me at least 5 to 7 hours on three days worth of effort to find two of the same kind to dupe. And I felt lucky!

Question: what difficulty level do you play?

 

As for Dragon materials...duh? Isn't that the point? You have to spend wisely? That you aren't going to be able to outfit EVERY single member of your party with the "best of the best"? 


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#105
Jeffry

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Its very easy to farm the materials you need.  Its not a freaking chore.

 

It very much is. Fade-touched materials have so low chance to drop that you either have to be pretty lucky to obtain them without much effort or you have to grind them (and sometimes you have to go to great lenghts to even being able to grind them). Same goes for T3 schematics.

 

Well, ofc the farming is easy, because a trained monkey could press f5 -> F -> F9 or run around using Flask of Fire + Thousand Cuts, but it is tedious like nothing else in any other AAA SP game I have ever played, gaining even one of those materials can take hours. It servers no other purpose than to artificaly prolong the gameplay time, so BW can say "look at us how awesome and huge game we have created", because they know their main story is short and weak compared to anything else they have done.

 

There is some little bit of farming required for normal crafting mats, but that is mostly ok, since nothing should really be free and effortless, but those fade-touched materials and schematics are ridiculous.



#106
DarkAmaranth1966

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Perhaps, when they implement the ability to change appearance after creation, they will bring something like the Black Emporium back where we can buy limited quantities of the rare and t4 mats. At least enough to give all companions full t4 armor and, weapon UPGRADES. Yes we'd ahve to farm the gold, but that isn't so bad as not even having a way to farm enough of some materials.



#107
Jeffry

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Perhaps, when they implement the ability to change appearance after creation, they will bring something like the Black Emporium back where we can buy limited quantities of the rare and t4 mats. At least enough to give all companions full t4 armor and, weapon UPGRADES. Yes we'd ahve to farm the gold, but that isn't so bad as not even having a way to farm enough of some materials.

 

They said they will implement the ability to change appearance or it is just wishful thinking? Yeah, a vendor would be one solution. There would be many solutions to fix the issues here, yet I don't believe we will ever see it addressed in any way.



#108
KBomb

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Question: what difficulty level do you play?

As for Dragon materials...duh? Isn't that the point? You have to spend wisely? That you aren't going to be able to outfit EVERY single member of your party with the "best of the best"?


So, the payoff for killing the dragons is what? Bragging rights? If I can only sparingly use the materials they drop-- and only for a few choice companions, then what is the point? Is it really worth the effort at all to implement a crafting system and then largely limit what you can do with it?

I understand limits for low levels, but as you level up, what is the payoff? Beating the game? Achievements? I guess I thought the crafting was suppose to be a system that was going to be central. Especially since all the loot is minute and the armor you can purchase isn't that wonderful either.

Level up and hunt dragons, giants and close rifts that are scattered about, gather the materials they drop so that you can build up your team's armor and weapons..... Well, at least some of them. Hope you have favorites! Yeah, sounds like good times.

 

Melca36, on 11 Feb 2015 - 5:46 PM, said:

Its very easy to farm the materials you need.  Its not a freaking chore.

 

That's your opinion and you have a right to it. Some find it to be freaking monotonous, especially on subsequent playthroughs. Some find the system flawed. I tend to agree. 


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#109
MACharlie1

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So, the payoff for killing the dragons is what? Bragging rights? If I can only sparingly use the materials they drop-- and only for a few choice companions, then what is the point? Is it really worth the effort at all to implement a crafting system and then largely limit what you can do with it?

I understand limits for low levels, but as you level up, what is the payoff? Beating the game? Achievements? I guess I thought the crafting was suppose to be a system that was going to be central. Especially since all the loot is minute and the armor you can purchase isn't that wonderful either.

Level up and hunt dragons, giants and close rifts that are scattered about, gather the materials they drop so that you can build up your team's armor and weapons..... Well, at least some of them. Hope you have favorites! Yeah, sounds like good times.


That's your opinion and you have a right to it. Some find it to be freaking monotonous, especially on subsequent playthroughs. Some find the system flawed. I tend to agree.

Sorry but they are VERY rare materials for a reason.

I can't recall but did Origins allow players to acquire 5 sets of Dragon Bone armor?

#110
KBomb

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Sorry but they are VERY rare materials for a reason.

I can't recall but did Origins allow players to acquire 5 sets of Dragon Bone armor?

Very rare indeed. I have seen people mention Fade-Touched Silverite. I am on my forth playthrough (the third one wasn't complete because I had to start over due to schematics not showing up) and the first playthrough was a completion run and I have yet to see any Fade-Touched Silverite. In my second playthrough, I only found one Fade Touched cloth, if I remember correctly. Yet, Snoufleur skin, also rare, is abundant. Looking online, I have seen a lot of weapon schematics I have yet to see. There is rare and then there is vacant. Making them so rare that you can go through the entire game without requiring even one is a design flaw, imo. Rare doesn't definitively mean the minimal occurrence of something, it can also be used to describe something's quality. 

 

I would't mind if those items were hard to get. Such as, you can only get certain items by completing hard puzzles, fighting super-hard enemies or only obtaining the after a certain level is reached. In fact, I would like that. It would give you a reason to challenge yourself. It would give you a reason to actually fight the dragons and seek out the giants and explore for puzzles, etc. Having the loot system based on lottery is just shoddy, especially since they really tried to sell crafting. They encourage you to craft, then limit your options to do so. You have all sorts of agents to collect, at least let us use our influence and power to have them require rare items. Or lower the number of materials used to create some armors. At this point, why on earth would you run off to waste time killing all that stuff if there is little benefit to be gained. If I can only get enough to make a decent set of Rogue, Mage or Warrior armor, do I have to go to Skyhold, switch armors on my companions, or just make it for a select few and mainly use them. It feels limiting and it shouldn't. If you want to focus on crafting, then make it fun and more importantly, make it beneficial for more than one playthrough. Don't just tack is on and limit what you can or can't do. If you don't wish to deck out your entire team, then you certainly don't have to, but as important as customization is, you should have to choice to do that--especially after you have reached high levels.

 

As for Dragonbone in Origins, there was a merchant at the warden's keep that sold dragonbone armor. Origins also had the dupe glitch and still does, from what I gain from others--as did DA2. 


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#111
SmilesJA

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While I'm dissappointed that Duplication glitch is gone and hope that they bring it back. I'm going to let it ruin my enjoyment of my second playthrough. I'm just going to find other ways.



#112
wiredrawn

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I was disappointed as well when they fixed this, seeing as it only impacted single player mode and well, sped up the process that actually makes little to no sense in this particular game.

 

Application errors still exist such as saves becoming corrupted, game locking up, getting stuck in infinite loops and having to restart.

And these happen rather frequently at least to me on Playstation®3.

 

In game bugs which should have been higher on the priority list still exist. Certain rings don't affect skills still, characters sometimes take absurd amount of fall damage on hills, or small ledges but can leap off ridiculous cliffs and if done right take no damage, party members extreme incompetence and suicidal tendencies, enemy AI getting stuck, various skills not triggering during combat etc etc.

 

There are a plethora of other issues as well that could have been addressed first, I hear PC users have bad controls or camera angles, Bleed needs a name change or better tooltips etc, party banter for me at least needs a reboot depending on zone changes etc and many more.

 

This game seems like it was intended to be a free roam, sandbox whatever you wanna call it, but fell short, really short after they completed Hinterlands. Let's face it, there's maybe 4-5 actual different armor types to craft, really only 3 of which you can use seeing as some have class restrictions, the crafting system is there, but not enough was added to it to justify roaming through completed zones to farm for materials when the actual game itself, has what 3-4 main plot quests.

 

Not to mention once you roam hinterlands for maybe 2-3 hours and level to 7 or 8 tier 1 resources are no longer viable and I usually sell them, rush to open sky hold and skip tier 2 all together, but then again I have always played in Nightmare mode, so my game-play may be different to some.

 

Again back to my point, it's cool how they added a crafting system, but it's a shame they left it where it is, there are far to few craft-able equipment/weapons and what I mean by that is the slots in the craft-able gear, not to mention no accessory crafting. Many a time I've wanted to break something valuable in my home after picking up a cool looking sword/ax/armor schematic only to find the slots on it were not viable, or it doesn't have slots, even though I did use the armor without slots for the stagger.

 

The game is too short for them to add decent schematics otherwise they would have but we'd all be gods mid way through hinterlands. We definitely need a resources merchant or 3.



#113
Suledin

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While I'm dissappointed that Duplication glitch is gone and hope that they bring it back. I'm going to let it ruin my enjoyment of my second playthrough. I'm just going to find other ways.

There's another way. But it takes way more time to farm up materials/gold. 



#114
Jeffry

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The argument about us not being able to get 6 Carsomyrs or 5 of something rare in DAO is a weak one.

 

Firstly, in DAO you were able to get twice the entire Bodahn's inventory, if you knew when to buy it (and had a lot of money, for example from selling one crappy DLC mace). Secondly in DAO:A you could craft the best possible runes for your entire party and even craft them just for hefty profit. And also nobody ever needed to duplicate in games with awesome static loot, because there was enough of it. By the end of BG2 I had so many top weapons I couldn't even use them all. In DAI the static loot is weak, especially armors which are downright pathetic, weapons are mostly good, but not nearly as good as those you can craft.



#115
SmilesJA

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There's another way. But it takes way more time to farm up materials/gold. 

 

Really?! Can you tell me?



#116
Nen_Rx

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Question: what difficulty level do you play?

 

As for Dragon materials...duh? Isn't that the point? You have to spend wisely? That you aren't going to be able to outfit EVERY single member of your party with the "best of the best"? 

I have played on Normal and Nightmare.

 

As for the Dragon materials "duh" comment... I completely disagree. I want all my party member decked out in the very best of the best from top to bottom no questions asked. That is one of my favorite things about RPG games. Getting my entire party in the very best armor and weapons.

 

I'll use ME1 as an example... every single member of my team was rolling with Colossus X or Predator X armor and a full compliment of Specter X weapons. That, for me, is one of the primary joys and goals of playing an action RPG. And most (if not all Action RPGs) that I have played have allowed me the possibility to achieve that goal.

 

If that is not important to you... then fine. Good for you. But your "duh" comment is a bit rude and narrow minded. I'm willing to bet that there are many gamers who play these types of games and who feel the same way I do as far as decking out their entire team in the best gear the game has to offer.


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#117
Pukey Paul

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At the very least why cant we start a new run through with extra resources after completing the main campain as with previous DA and ME games?

#118
wiredrawn

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Really?! Can you tell me?

 

There's a couple of different chests throughout the world that contain 10-20 of usually 2-3 different types of raw materials, if you leave one item in the chest and reload the area you can re-loot the chest over and over to build up stacks. Slower and not entirely the same as not all the good schtuffs is obtainable this way.



#119
Jeffry

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At the very least why cant we start a new run through with extra resources after completing the main campain as with previous DA and ME games?

 

You really couldn't do that in DA. But in ME it was cool. In the first one you even kept your level (and the whole inventory) and the enemies scaled to it.



#120
Jeffry

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There's a couple of different chests throughout the world that contain 10-20 of usually 2-3 different types of raw materials, if you leave one item in the chest and reload the area you can re-loot the chest over and over to build up stacks. Slower and not entirely the same as not all the good schtuffs is obtainable this way.

 

There is one such chest in Still Ruins (one of the places that can be used to farm banner collectibles, power amulets for Dorian, spirit runes and schematics), but the materials inside it are kinda meh. Well in the early or mid game they are useful, but in the late game they are not anymore.



#121
LadyLaLa

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First off, they didn't "put" the duping glitch in. It's just that, a glitch.

 

It's their job to fix glitches. As I'm not a part of Bioware (and neither are you, I'm sure) there's no way to know what discussion there was when they decided to patch the glitch or when they chose not to in previous installments. It might be that the duping bug was tied to other, harmful bugs, and fixing duping was a side effect of fixing the other bugs. It could be that they're re-adding a level of difficulty. You'll need to put some forethought into crafting, for instance, saving those dragon materials for the highest level crafting, like the developers no doubt intended when they created the crafting system but only put 10 dragons in the world.

 

Truth is, they don't have to cater to people who exploit glitches.



#122
Nen_Rx

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First off, they didn't "put" the duping glitch in. It's just that, a glitch.

 

It's their job to fix glitches. As I'm not a part of Bioware (and neither are you, I'm sure) there's no way to know what discussion there was when they decided to patch the glitch or when they chose not to in previous installments. It might be that the duping bug was tied to other, harmful bugs, and fixing duping was a side effect of fixing the other bugs. It could be that they're re-adding a level of difficulty. You'll need to put some forethought into crafting, for instance, saving those dragon materials for the highest level crafting, like the developers no doubt intended when they created the crafting system but only put 10 dragons in the world.

 

Truth is, they don't have to cater to people who exploit glitches.

Okay... so let me get this straight. An exploit that was in the previous installments of DA just happened to slip by them for a third time in this installment? Meaning they didn't mean to put the dupe glitch in for a third time? Really?

 

The talented devs at Bioware made the same type of mistake three consecutive games and just now said, "Oh sh*t! We screwed up and have to patch this!".

 

C'mon! I don't have to work at Bioware or know anyone personally at Bioware to do some very basic critical thinking and come to the conclusion that it is highly unlikely the same exploit made it in to three consecutive games by accident. I don't buy that for a single second.


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#123
Nen_Rx

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And you're right. They don't have to cater to anyone period. But I can tell you this. The majority of the people that have bought this game and their past games... appreciated this glitch and are frustrated that it has been removed. Especially since it wasn't hurting or affecting anyone at all.


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#124
Jeffry

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I would believe it got in the game by accident. Or they knew there is a possibility it could appear again, but it just didn't seem like a big deal, so they didn't bother fixing it. I honestly don't think they put it there intentionally.

 

And I could accept them fixing it if this was one of the last bugs in the game. But when there are so many pressing issues that oftentimes prevent people from even playing the game? That is what I can't justify. Ok, fix the game so some ppl may enjoy it less and never play it again, by all means, but for crying out loud fix the game-breaking bugs and the PC controls first, like you promised :D


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#125
Nen_Rx

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I would believe it got in the game by accident. Or they knew there is a possibility it could appear again, but it just didn't seem like a big deal, so they didn't bother fixing it. I honestly don't think they put it there intentionally.

 

And I could accept them fixing it if this was one of the last bugs in the game. But when there are so many pressing issues that oftentimes prevent people from even playing the game? That is what I can't justify. Ok, fix the game so some ppl may enjoy it less and never play it again, by all means, but for crying out loud fix the game-breaking bugs and the PC controls first, like you promised :D

I think they knew it would be there because they knew it existed in other DA installments and they decided "Oh well, we'll let it be because no one is going to complain and lots of our fans have grown accustomed to using it.".

 

That being said though, I do agree with you on accepting them patching it if a couple things happened first. For one, I wish they presented an alternative method for getting crafting gear prior to patching it (i.e. a vendor of some sort). And two.. as you mentioned, fixing some of the other major issues like the PC controls, or game freezing, etc...

 

If they would have addressed those things first instead of focusing their efforts on an exploit that not only does not negatively effect the game but also is much appreciated by much of the community due to the tedious farming and lack of high end crafting mats and/or vendors... then I would not have minded one bit. 

 

Instead though, many gamers still have major issues with the game and now a lot of us are discouraged from starting or continuing another play through because if we want to craft and spec our armor and weapons to suit our favorite play styles... we are left with no options to do so other than farming for hours on end which is one of my least favorite things to do in gaming.