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EA Exec: "Our Games Are Too Hard To Learn"


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#1
Geth Supremacy

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Tonight at the D.I.C.E. Summit in Las Vegas, Electronic Arts chief creative officer Richard Hilleman spoke about how video games today are often too hard to learn for new players.

 

"Our games are actually still too hard to learn," Hilleman said during during an on-stage interview with other developers. "The average player probably spends two hours to learn how to play the most basic game."

 

"And asking for two hours of somebody's time--most of our customers, between their normal family lives...to find two contiguous hours to concentrate on learning how to play a video game is a big ask," he added.

 

Hilleman's comments came in response to a statement from interviewer Pete Holmes, the comedian, who said he would prefer that controller layouts and button maps stay the same for future installments in established series and even across franchises.

Also on-stage for the interview was Middle-earth: Shadow of Mordor design director Michael de Plater, who said he thinks we'll see more and game games adopt RPG systems in the future.

 

"Every game is an RPG now," he said. "You wouldn't make a game without progression and levels and XP. And I think every game is going to be a social game...good ideas propagate."

 

What do you make of the comments from Hilleman and de Plater? Let us know in the comments below!

 

http://www.gamespot....n/1100-6425141/


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#2
Liamv2

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Now I don't know about everyone else on the planet but I usually know how to play after around 20mins to half an hour for the average game. No idea where the 2 hours figure came from. 


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#3
mybudgee

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Unwise



#4
Kaiser Arian XVII

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#5
metatheurgist

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He's right about one thing. Every game is an RPG now.

#6
Kaiser Arian XVII

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He's right about one thing. Every game is an RPG now.

 

RPG is the new cliche! Everyone should avoid it for the sake of uniqueness!


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#7
Ozzy

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A couple of hours to get acclimated to a presumably several hour game isn't too much of a huge ask. I don't know, it's a bit of an odd statement though. Gaming is too wide a sphere to make that kind of generalisation.



#8
NeonFlux117

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EA's best title has always been and will always be Battlefield, and they almost fvcked it up completely (although Hardline is suprisingly good) so I'll take there words with a grain of salt. 

 

 

I really don't think they have any clue about games and gamers and what makes games great. 



#9
OdanUrr

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If it had been a Paradox representative, I would probably have agreed, but EA? Nope.



#10
Dutchess

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True. Many players don't realize you need to buy a fridge to feed your sims, so they despair as they watch their pixel people starve. 


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#11
Farangbaa

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You guys and gals need to stop thinking about yourself when he says 'gamers'. He's not talking about you and me, he's talking about the average Joe/Jane who plays a game every now and then. Someone to who a controller or mouse/keyboard isn't completely natural. You know, by far the largest portion of people who buy and play games.

We, hardcore gamers, are a very small portion of the gaming community.
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#12
A Crusty Knight Of Colour

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Lol the children's adventure game staples of the mid 90s (Mario 64, Banjo Kazooie, Spyro, etc) would be considered far too difficult for grown adults if released today. That's kind of sad.
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#13
Farangbaa

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Lol the children's adventure game staples of the mid 90s (Mario 64, Banjo Kazooie, Spyro, etc) would be considered far too difficult for grown adults if released today. That's kind of sad.


Yes, let's ignore the fact that almost everything new is much easier to learn for a child than an adult.

Give your iPad to your 4 year old niece and your 94 year old grandma and see what happens.

(not saying these are hard games btw, but in general things do come easier to kids than adults. Except for **** like higher math or something :P)

#14
Althix

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thank you. you made my day.



#15
Guest_Sienna_*

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True. Many players don't realize you need to buy a fridge to feed your sims, so they despair as they watch their pixel people starve. 

 

This!!! Especially online games leave you wondering how the 'average gamer' even managed to find the power button........ xD



#16
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Why is this dude even in the video game industry? His underestimation of the average gamer is kind of offensive. I can see a non-gamer not grasping the controls of a game after an hour or so but someone who indulges in video games even a few hours a week wouldn't have that much of a problem.


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#17
wolfsite

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I'm keeping in mine that this answer was to a question made by a Comedian so the response may have been on the sarcastic side.



#18
naughty99

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Why is this dude even in the video game industry? His underestimation of the average gamer is kind of offensive. I can see a non-gamer not grasping the controls of a game after an hour or so but someone who indulges in video games even a few hours a week wouldn't have that much of a problem.

 

Maybe he's calculating based on how long EA has to wait before people start spending money in a freemium game.

 

Come on guise, hurry up and buy some of these magic beans so you can water your friend's crops!


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#19
Fidite Nemini

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Just read the same thing during my daily hardware browsing routine.

 

HAH!!!

He's talking about controls and UI.

 

Need I do more than point anyone towards PC DAI and ME3? Limited control options? Spacebar-do-it-all?

 

Let's see what other functions they are going to merge for "easier to learn" gaming. Next thing EA will release a statement that they won't support the PC as gaming platform any longer because it is too hard to build one, with consoles being the superiour plug'n'play device. Also, EA will announce their own console ...


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#20
L. Han

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Well there might be some truth to what he said, but developers are also to blame for spoiling players with extremely streamlined game design.



#21
Cyonan

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Even if it does take 2 hours to learn the basics of the game(which I'm skeptical of that being the case), shouldn't it not matter as long as you're having fun doing so?


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#22
Fidite Nemini

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He's talking about game controls:

 

 

This all came in response to a statement by the interviewer, who said that he would prefer that controller and button maps would stay the same across franchises and established series.

 

You can take the answer twofold:

Either he genuinely believes the existing controlling layouts for both console and PC are too hard (WASD is sooooo complicated) and wants to simplify that.

Or he's going muscle memory be damned, I do what I want and I want more buttons-do-it-all.

 

 

Both of which I disagree with, ... STRONGLY.

 

I can only talk as a PC gamer, but WASD is not hard to learn. And the notion that it takes any significant amount of time to learn the controls for any game is pure BS, because if you learned how to use any particular control layout once, you don't have to relearn it everytime you play another game, UNLESS of course the developers go out of their way to make the muscle-memory-nemesis game design every single time ("Oh, I know, why don't we code "W" to make the character go backwards?" -> "GENIUS!!!"), something more or less completely avoided if one simply stuck to the same or only slightly altered layouts for games within the same franchise as the journalist had suggested.



#23
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I agree with him. It takes me way too long how to figure out how to play these games. EA really needs to learn from the greatest gaming franchise ever, call of duty. 



#24
Geth Supremacy

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You guys and gals need to stop thinking about yourself when he says 'gamers'. He's not talking about you and me, he's talking about the average Joe/Jane who plays a game every now and then. Someone to who a controller or mouse/keyboard isn't completely natural. You know, by far the largest portion of people who buy and play games.

We, hardcore gamers, are a very small portion of the gaming community.

 

it affects us.  games are already dumbed down enough.  It honestly borderline insulting how stupid they think gamers are. I know there are a lot of stupid people in the world, but that statement is absurd.  I mean really? Learning some controls and how to play a game? This isn't rocket science its 15 buttons or so.  Give me a break.  There are things A LOT more complicated than playing a video game and people do them just fine.

 

 

If he was talking about PC then he should have clarified or gamespot should do a better job...but either way PC or not....its not some monumental task.......



#25
Sylvius the Mad

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They're too hard to learn because they don't bother documenting them at all.
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