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EA Exec: "Our Games Are Too Hard To Learn"


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#26
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You guys and gals need to stop thinking about yourself when he says 'gamers'. He's not talking about you and me, he's talking about the average Joe/Jane who plays a game every now and then. Someone to who a controller or mouse/keyboard isn't completely natural. You know, by far the largest portion of people who buy and play games.

We, hardcore gamers, are a very small portion of the gaming community.

Even the average gamer isn't as helplessly ignorant as EA executives like to think. I know he isn't talking about me. But he sure as hell isn't talking about the average gamer either.



#27
TurretSyndrome

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I only feel numbness at this new level of stupidity from EA. :mellow:

 

I can already see it.

Mark Darrah: By restricting each class to use only one ability at a time, we are enhancing the tactical aspect of DA 4.



#28
Liamv2

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Even the average gamer isn't as helplessly ignorant as EA executives like to think. I know he isn't talking about me. But he sure as hell isn't talking about the average gamer either.

 

Surely even brand new gamers aren't that thick. Sure I could imagine them having trouble with more complicated games but that's why they start out with simpler stuff and move up to more complicated things.



#29
TheClonesLegacy

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Now I don't know about everyone else on the planet but I usually know how to play after around 20mins to half an hour for the average game. No idea where the 2 hours figure came from.

I think this is simple projection of their own feelings on their consumer base.
Since EA is run by fat old men who don't/can't play video games.

#30
cheydancer

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Very bizarre.

I am a little old lady and I didn't have any issues learning how to play their games.  I play The Sims, Dragon Age Origins, Dragon Age II and Dragon Age Inquisition from EA/Bioware.  The controls are simple enough to learn.

I am sure the much more techno savvy youth should have no problems at all. 


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#31
bEVEsthda

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Well, one doesn't really know what he's talking about. I certainly don't like the UI for PC version of DA:I, for instance. 

...But that's not really a learning issue?

 

My first thought when I saw this, was more that EA are world famous for ruining almost every game franchise and developer they lay their hands on (it does seem to have gotten slightly better; Dice and Bioware have kinda survived, ...in some form), which gave birth to the question: How long has Richard Hilleman been chief creative officer?

 

Another thought: Maybe his statement reflects the focus groups EA uses? I've always wondered who they were, given the changes EA makes to game franchises.

 

And then again, maybe he's talking about console buttons and console action games?



#32
Farangbaa

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Even the average gamer isn't as helplessly ignorant as EA executives like to think. I know he isn't talking about me. But he sure as hell isn't talking about the average gamer either.


There's a really big difference betwene being a brand new gamer in your (pre-)teens or being a brand new gamer in your adult years. A (pre-)teen will pick up the controls in a heartbeat, an adult will take a lot more time. For a (pre-)teen it will become second nature within weeks, for an adult it will take years, if it ever does at all.

This is just how learning works, and it has nothing to do with being stupid/smart or whatever. (just give your iPad to your 4 year old niece and your 94 year old grandmother and see what happens)

And honestly, just for a moment imagine you've never touched a controller in your lifetime and trying to learn the DA:I controls within an hour. I don't think it can be done. I'm fairly sure of it. I've seen it many times before with new gamers. After a while they know how to move. But moving and doing some other action at the same time is *bleeping* magic for a good time.

#33
Degenerate Rakia Time

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as someone who is hopelessly technologically inept i wholeheartedly agree with whoever said that



#34
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Also on-stage for the interview was Middle-earth: Shadow of Mordor design director Michael de Plater, who said he thinks we'll see more and game games adopt RPG systems in the future.

 

"Every game is an RPG now," he said. "You wouldn't make a game without progression and levels and XP. And I think every game is going to be a social game...good ideas propagate."

 

I'll be damned, he's right! The last time I played Super Mario Galaxy, I thought it was pretty good, but I felt like it was missing something. Now I know what it is, leveling! It would have been so much more of a fulfilling experience if I had to grind for a few hours before I could kill so many enemies just by stomping on them once.


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#35
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There's a really big difference betwene being a brand new gamer in your (pre-)teens or being a brand new gamer in your adult years. A (pre-)teen will pick up the controls in a heartbeat, an adult will take a lot more time. For a (pre-)teen it will become second nature within weeks, for an adult it will take years, if it ever does at all.

This is just how learning works, and it has nothing to do with being stupid/smart or whatever.

And honestly, just for a moment imagine you've never touched a controller in your lifetime and trying to learn the DA:I controls within an hour. I don't think it can be done. I'm fairly sure of it. I've seen it many times before with new gamers. After a while they know how to move. But moving and doing some other action at the same time is *bleeping* magic for a good time.

An adult is just as capable of retaining knowledge so I don't see how that's just how learning works. I can't tell if you're grossly overestimating the complexity of a video game or underestimating peoples abilities to commit things to memory with enough time.



#36
Farangbaa

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An adult is just as capable of retaining knowledge so I don't see how that's just how learning works. I can't tell if you're grossly overestimating the complexity of a video game or underestimating peoples abilities to commit things to memory with enough time.


This has nothing to do with retaining knowledge, and everything with motor pathways.

Seriously though. It's like you're saying that if I read about someone doing a 360 dunk, that by absorbing this knowledge I suddenly can do a 360 dunk myself.

We all know it doesn't work that way.
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#37
Endurium

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In modern games, the forced tutorials, quest hand-holding, and walls in open world maps that serve no purpose other than to "guide" us in the right direction, give me a headache. I remember when part of the fun of playing a game was learning how to play it; documentation showed controls/UI and general overview, which was usually all we got. Sometimes it took a complete play-through, or two, to learn the ins and outs, then I'd be ready to play it again with the benefit of what I'd learned.

 

Today, the only thing I'm given to think about is what response to pick in a conversation. I can see why people feel it necessary to play on hardest difficulty, because without that (learning how to survive / creating survivable builds) they have little to think about.


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#38
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This has nothing to do with retaining knowledge, and everything with motor pathways.

Seriously though. It's like you're saying that if I read about someone doing a 360 dunk, that by absorbing this knowledge I suddenly can do a 360 dunk myself.

We all know it doesn't work that way.

That was probably the most horrible example of what I'm getting at but whatever.



#39
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Amnesia the Dark Descent, it needed a progression system too. There were parts in the game where I just couldn't believe that Daniel was lifting such heavy pipes and gears to complete the game's obligatory puzzles. There should have been a skill system in which Daniel would have had to lift like 50 rocks before his lifting skill gets high enough to lift the puzzle pieces. They even could have added a door closing skill he could have used to hold doors shut when monsters attack if he maxed it out.



#40
Farangbaa

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That was probably the most horrible example of what I'm getting at but whatever.


Then be more precise. You're talking about 'retaining knowledge', and that's really great and all, but that is not the primary factor in whether someone can control a game well with a controller or mouse/keyboard.

Sure, someone with a completely fried brain who cannot develop and store new memories will never learn the controls... I hope we can all agree on this. But the ability to store knowledge does not define if you can learn a game's controls fast and use them well. For that you need many different motor pathways. Because lets be honest here, gaming is not a very physical sport, but using a controller definetly is physical. It's not purely a knowledge thing.

And learning new motor skills is infinetly more harder for an adult than for a child.

#41
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Then be more precise. You're talking about 'retaining knowledge', and that's really great and all, but that is not the primary factor in whether someone can control a game well with a controller or mouse/keyboard.

Sure, someone with a completely fried brain who cannot develop and store new memories will never learn the controls... I hope we can all agree on this. But the ability to store knowledge does not define if you can learn a game's controls fast and use them well. For that you need many different motor pathways. Because lets be honest here, gaming is not a very physical sport, but using a controller definetly is physical. It's not purely a knowledge thing.

And learning new motor skills is infinetly more harder for an adult than for a child.

I know it is, I'm just not convinced on the scale of difficulty being "years" for an adult versus "weeks" for a child. My mom picked up a controller for the first time and within an hour or so had a decent enough grasp of the controls to be able to play Mass Effect 2. Not like a seasoned veteran but well enough.



#42
Vroom Vroom

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I don't know where they are getting their figures from, but...

 

if only there was a thing that existed to tell people what the controls were? 

Oh wait, long ago there used to be such a thing that came with newly purchased video games, it was called an instruction manual, but then all the video game companies got cheap and stopped including them to cut costs...

 

The only video game that has ever given me trouble with the controls was Star Wars: Tie Fighter for the PC and you know how I handled that? I sat down and learned them.  

 

People, people, people  :wacko:


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#43
Mr.House

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lolEA


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#44
The Hierophant

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i remember when they said Dead Space was too scary.


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#45
Vroom Vroom

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i remember when they said Dead Space was too scary.

Lolwut?

 

I guess I now know why Dead Space 2 was a snooze fest compared to 1. 

 

Edit: Huh, yep. They totally said that: http://www.giantbomb...y-ds3-h-554640/

 

dead_space_facepalm_by_cheremhett-d6x6ui


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#46
Geth Supremacy

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I don't know where they are getting their figures from, but...

 

if only there was a thing that existed to tell people what the controls were? 

Oh wait, long ago there used to be such a thing that came with newly purchased video games, it was called an instruction manual, but then all the video game companies got cheap and stopped including them to cut costs...

 

The only video game that has ever given me trouble with the controls was Star Wars: Tie Fighter for the PC and you know how I handled that? I sat down and learned them.  

 

People, people, people  :wacko:

 

Exactly.  This world we live in today is just sad.


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#47
The Hierophant

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Lolwut?

 

I guess I now know why Dead Space 2 was a snooze fest compared to 1. 

Sadly that's the excuse they used to defend the genre shift to a cover shooter for DS3.


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#48
Fidite Nemini

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I don't know where they are getting their figures from, but...

 

if only there was a thing that existed to tell people what the controls were? 

Oh wait, long ago there used to be such a thing that came with newly purchased video games, it was called an instruction manual, but then all the video game companies got cheap and stopped including them to cut costs...

 

The only video game that has ever given me trouble with the controls was Star Wars: Tie Fighter for the PC and you know how I handled that? I sat down and learned them.  

 

People, people, people  :wacko:

 

Same here, I used to start the game installation, then sit back and read through the manual. Two hours of getting the basics? Make that half an hour reading the manual whilst the game was leasurely installing and perhaps another half of an hour getting familiar with actually pressing the buttons, for which things like tutorials are usually for, done.

 

The decision to quit giving out manuals with games a couple years back was the biggest change to videogaming in the recent years in my opinion and one for the worse, not the better.

The only ones you can find nowadays are either located as .pdf stowed away back in the game folder or hidden behind various menu selections ingame. Not the places an average gamer looks at first thing after opening his box. That's how it was just some years ago, you got your new game, you opened the box and there's two things jumping in your face, the disc and the manual.

 

The real issue here isn't that games are too hard to learn, it's that they are not documented properly to even give people the option to learn it without plunging headfirst into the water and figuring things out via trial and error.


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#49
Degenerate Rakia Time

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I don't know where they are getting their figures from, but...

 

if only there was a thing that existed to tell people what the controls were? 

Oh wait, long ago there used to be such a thing that came with newly purchased video games, it was called an instruction manual, but then all the video game companies got cheap and stopped including them to cut costs...

 

The only video game that has ever given me trouble with the controls was Star Wars: Tie Fighter for the PC and you know how I handled that? I sat down and learned them.  

 

People, people, people  :wacko:

easy for you to say, i cant even use a smartphone, hell i have problems using a ATM...


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#50
Geth Supremacy

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easy for you to say, i cant even use a smartphone, hell i have problems using a ATM...

 

10-son-i-am-disappoint.gif