I don't think so. Accommodating your product for people who are more often than not, not the consumer of said product seems pretty stupid.
I would agree with that.
I don't think so. Accommodating your product for people who are more often than not, not the consumer of said product seems pretty stupid.
I would agree with that.
I would agree with that.
I agree to fight you to the death.
I need brutally hard games to satisfy my masochist side.
Guest_Catch This Fade_*
I agree to fight you till death.
Oh sh*t, my likes came back. That's weird.
Then maybe they need to make better interface, better menus and so on (on PC AND console). That would be a good start.
The last game (admitelly not EA) which gave me a headache in that regard is NBA2k15. I still haven't figured out a way to turn off the music properly or how to change my player card, because the interface is a real nightmare (and I play with a controller on PC for this game).
There is so much space that isn't used in DAI inventory.
I don't think so. Accommodating your product for people who are more often than not, not the consumer of said product seems pretty stupid.
Yes, I'm always skeptical when they suggest streamlining and making things more simple will increase sales, particularly for RPGs.
I'm not going to assume that every person can learn games the way I can because I've been gaming since I was a little kid, and I just understand most games and their control schemes as a result. There are a lot of people who game for an hour a week, or to play games with their kids during the weekend. It's not unfair to assume that people have a hard time learning games, especially as each developer is throwing in stealth/parkour/psuedo-RPG elements in. Many of the AAA games coming out now are trying to be everything at once. Having games become easier would become more simplistic would bore me and the more "hardcore" crowd, but as a businessman, the EA exec has to focus on his cash cow more. Which demographic keeps pouring money in? The people who would the same fluid control scheme for every game to save themselves trouble, or the people who want experimentation?
I'd ask what on earth EA was thinking, but that line of reasoning explains SO MUCH of the gossip about The Sims 4 before its release...
http://ts4news.com/p...from-the-sims-4
(and I assume those are just the left-out features they were willing to admit to pre-release)
Oh, and if they want to make their games easier to play, they could try, y'know, ironing out a few bugs before official release instead of expecting modders to fix them.
Modifié par springacres, 06 février 2015 - 10:25 .
Oh sh*t, my likes came back. That's weird.
LOL.
Guest_Catch This Fade_*
I'd ask what on earth EA was thinking, but that line of reasoning explains SO MUCH of the gossip about The Sims 4 before its release...
http://ts4news.com/p...from-the-sims-4
(and I assume those are just the left-out features they were willing to admit to pre-release)
Oh, and if they want to make their games easier to play, they could try, y'know, ironing out a few bugs before official release instead of expecting modders to fix them.
Yoooo they took SO MUCH out of that game compared to Sims 3. I didn't even know how bad it was.
Yoooo they took SO MUCH out of that game compared to Sims 3. I didn't even know how bad it was.
Don't worry, I am sure they'll put it all back in as DLC. ![]()
Games aren't too hard. And people aren't too stupid.
The attempts by game designers to TEACH their systems is what is failing here. Teaching systems and tutorials (let alone instruction manuals) have been completely left by the wayside in the past five years. People assume if you have to teach someone something, it is too complicated. That is completely bonkers.
Instead of sinking resources into how to make the controls of games more dumbed down, they SHOULD be investing money into the most effective tutorials and teaching methods for their games.
Then again, that only means games cost more to make. Better make every game on a controller with non-mappable buttons or customized controls and have mashing buttons the beeline method of leveling up.
Best example on how to do that right is Portal IMO. I could sit my grandma in front of a PC for the first time and I am sure, she'd smoothly learn it.
Don't worry, I am sure they'll put it all back in as DLC.
Pools and ghosts are back as free DLC. EA be praised!
Pools and ghosts are back as free DLC. EA be praised!
Yes, and even though pools and ghosts were in TS1 base game, my sims would be able to live without them.
But no cars, dishwashers or bikes? No BURGLARS? Come ON.
That too hard comment has me a little worried. I don't go looking for the toughest game out there to play. I have no interest in it. That said. I'm not sure if I'm up for a round of kick the puppy either. That's something that should be able to be solved with different difficulty settings though I hope this isn't done by giving the enemies more health and making them hit harder. I much prefer if they suddenly become smarter.
"Holy crap that templar just dispelled my shield then his ghost buddy dropped a backstab on me! With poison!"
Guest_EntropicAngel_*
That too hard comment has me a little worried. I don't go looking for the toughest game out there to play. I have no interest in it. That said. I'm not sure if I'm up for a round of kick the puppy either. That's something that should be able to be solved with different difficulty settings though I hope this isn't done by giving the enemies more health and making them hit harder. I much prefer if they suddenly become smarter.
"Holy crap that templar just dispelled my shield then his ghost buddy dropped a backstab on me! With poison!"
He's talking about controls.
The title to this thread should be changed maybe.
I'm not sure if I should be worried or confused that apparently the "average gamer" is apparently taking 2 hours to learn controls in an EA game.
Why is this dude even in the video game industry? His underestimation of the average gamer is kind of offensive. I can see a non-gamer not grasping the controls of a game after an hour or so but someone who indulges in video games even a few hours a week wouldn't have that much of a problem.
Clearly you havent read steam forums or game forums in general or played in online.
More i have played online games and more i have read, more i realise that you cannot ever underestimate average player.
He's talking about controls.
The title to this thread should be changed maybe.
My bad. I'm a keyboard and mouse user myself. They seem plenty simple to me. Most useful abilities on keys 1-5 with the more conditional 6-9.
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Clearly you havent read steam forums or game forums in general or played in online.
More i have played online games and more i have read, more i realise that you cannot ever underestimate average player.
What?
Guest_Catch This Fade_*
I'm not going to assume that every person can learn games the way I can because I've been gaming since I was a little kid, and I just understand most games and their control schemes as a result. There are a lot of people who game for an hour a week, or to play games with their kids during the weekend. It's not unfair to assume that people have a hard time learning games, especially as each developer is throwing in stealth/parkour/psuedo-RPG elements in. Many of the AAA games coming out now are trying to be everything at once. Having games become easier would become more simplistic would bore me and the more "hardcore" crowd, but as a businessman, the EA exec has to focus on his cash cow more. Which demographic keeps pouring money in? The people who would the same fluid control scheme for every game to save themselves trouble, or the people who want experimentation?
Who's pouring the cash in is actually irrelevant. It doesn't matter who's buying these games. The important thing to look at is who's actually the biggest audience playing these games.
Guest_EntropicAngel_*
What?
Guest_Catch This Fade_*
They do have a point, the SE forums are just sad, Ubi ones too occasionally (though they're a lot better). The BSN is actually pretty erudite when it comes to the members.
Somebody making assumptions of my range of knowledge doesn't have a point at all.
Guest_EntropicAngel_*
Somebody making assumptions of my range of knowledge doesn't have a point at all.
Anyway, props to Hilleman for suggesting that games need to be even more homogeneous these days, he's exactly right.
Guest_EntropicAngel_*
The truth in that joke is that the gaming audience has changed. Games used to played by computer geeks, now they're played by Honey Boo-Boo and Jersey Shore fans. Is it really surprising they've become what they are?