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EA Exec: "Our Games Are Too Hard To Learn"


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#101
bussinrounds

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Pressing A for awesome is even too hard now.  LOL


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#102
SlottsMachine

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Pressing A for awesome is even too hard now.  LOL

 

Yeah. There seems to be some confusion on how many times one must press the awesome button. 

 

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#103
springacres

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I'm not sure if I should be worried or confused that apparently the "average gamer" is apparently taking 2 hours to learn controls in an EA game.

At this point, I'd go for "both."



#104
Guest_Catch This Fade_*

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They aren't making assumptions about you. At least I don't think so. They're making assumptions about the "casual" gamer. And it isn't an assumption, it's an observation. Incorrect maybe (I don't think it takes two hours to learn the controls of any game unless you're not actually using the controls often, even for the most simplistic of gamers), but it's based on reality.

 

Clearly you havent read steam forums or game forums in general or played in online.

 

More i have played online games and more i have read, more i realise that you cannot ever underestimate average player.

Yes, clearly not about me.



#105
Guest_EntropicAngel_*

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Yes, clearly not about me.


Fair enough, I wasn't looking at the sentence in that way.

#106
slimgrin

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Too hard? After the monumental 'fat trimming' of ME2 and ME3?

 

s-RICKY-GERVAIS-LAUGHING-large.jpg


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#107
Guest_TrillClinton_*

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THIS DUDE RIGHT HERE. Reminds me of a wack rapper who tells people "I'm dope, the people are just too slow to catch my lyrics." Aite fam? How about you catch these nu.... this is not the time or the place though.

 

Seriously? Games are too hard? OK EA



#108
Guest_Catch This Fade_*

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THIS DUDE RIGHT HERE. Reminds me of a wack rapper who tells people "I'm dope, the people are just too slow to catch my lyrics." Aite fam? How about you catch these nu.... this is not the time or the place though.

 

Seriously? Games are too hard? OK EA

You out here tonight, I see



#109
Guest_TrillClinton_*

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You out here tonight, I see

LMFAO IM TIRED OF PLAYING WITH THESE BITCHES REEZY



#110
wolfhowwl

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Too hard? After the monumental 'fat trimming' of ME2 and ME3?

 

I would have been more bothered by the streamlining if the actual game part of ME1 hadn't ranged from **** to downright monstrous.


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#111
Fast Jimmy

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They do have a point, the SE forums are just sad, Ubi ones too occasionally (though they're a lot better). The BSN is actually pretty erudite when it comes to the members.

 

You can tell. Because we use words like "erudite" and sh%$!


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#112
Guest_EntropicAngel_*

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You can tell. Because we use words like "erudite" and sh%$!


Well how would you have me say it? Erudite is the briefest way to say it.
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#113
Seboist

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Too hard? After the monumental 'fat trimming' of ME2 and ME3?

 

s-RICKY-GERVAIS-LAUGHING-large.jpg

 

With ME3's "story mode", the only way the game could've been even easier is if it played itself.


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#114
Cyonan

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With ME3's "story mode", the only way the game could've been even easier is if it played itself.

 

That's what the Sabotage and Dominate abilities are for.



#115
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Dominate always bugged me. Felt fake.



#116
Kaiser Arian XVII

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Don't know about normal difficulty, but in most games "Hardest" difficulty is designed to make you cry and teary.



#117
Fidite Nemini

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With ME3's "story mode", the only way the game could've been even easier is if it played itself.

 

Don't some publishers already try to make Let's Play youtubers pay for the rights to make those Let's Plays?

 

That's the next stage I tell you, making Let's Plays so expensive for those making them that they have to pass some of the cost down to their viewers, either by making videos chockfull with ads, or whichever devious ways Google implements into Youtube in the coming years.

 

Don't know about normal difficulty, but in most games "Hardest" difficulty is designed to make you cry and teary.

 

I tried XCom Enemy Unknown on its highest difficulty once. My monitor's pixels started dying.

 

 

Okay, possibly unrelated, but my god did that game rape me bloody. Though I'm pretty new to that kind of turnbased tactics gameplay (only ever player TBS games like Civ beforehand), normal difficulty really is the one I'm comfortable now and I still squeal in terror whenever those stupid Cyberdiscs show up.


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#118
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Don't some publishers already try to make Let's Play youtubers pay for the rights to make those Let's Plays?

 

That's the next stage I tell you, making Let's Plays so expensive for those making them that they have to pass some of the cost down to their viewers, either by making videos chockfull with ads, or whichever devious ways Google implements into Youtube in the coming years.

 

 

I tried XCom Enemy Unknown on its highest difficulty once. My monitor's pixels started dying.

 

 

Okay, possibly unrelated, but my god did that game rape me bloody. Though I'm pretty new to that kind of turnbased tactics gameplay (only ever player TBS games like Civ beforehand), normal difficulty really is the one I'm comfortable now and I still squeal in terror whenever those stupid Cyberdiscs show up.

 

Ha, you should play Hammer & Sickle.

 

XCOM is decent, but it's got nothing on H&S. In H&S you had a named squad of about 6 characters, and if one got hit with a critical hit, they were dead--and you couldn't hire another to replace them. Many a time I started a fight, only to have an enemy run around a corner and unload a clip at one of my characters, or toss a grenade and blow them to bits (also had desctruction, so a grenade would destroy walls, cover), or a sniper across the map would blow their head clean off and I'd have to reload...great game.



#119
Kaiser Arian XVII

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I tried XCom Enemy Unknown on its highest difficulty once. My monitor's pixels started dying.

 

 

Okay, possibly unrelated, but my god did that game rape me bloody. Though I'm pretty new to that kind of turnbased tactics gameplay (only ever player TBS games like Civ beforehand), normal difficulty really is the one I'm comfortable now and I still squeal in terror whenever those stupid Cyberdiscs show up.

 

XCom on highest difficulty must be a tearjerking experience!

I have a saying for Civilization V. 4th difficulty is alright, 5th difficulty is pleasant kind of hard for smart experienced players, but 6th difficulty (Emperor) gives the AI a huge advantage only a genius can overcome. I felt miserable those three times I played on Emperor... maybe I should try it on an Archipelago map?



#120
Fidite Nemini

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XCom on highest difficulty must be a tearjerking experience!

I have a saying for Civilization V. 4th difficulty is alright, 5th difficulty is pleasant kind of hard for smart experienced players, but 6th difficulty (Emperor) gives the AI a huge advantage only a genius can overcome. I felt miserable those three times I played on Emperor... maybe I should try it on an Archipelago map?

 

Tried that thrice, Emperor on Archipelago that is. The first two times I got wiped rather early, the third time I said screw it and attacked everything on sight. The AI cheats so bad with boni on their cities that you can cripple them if you take them soon before they can start rolling out those caravels by the dozens. I got all the way to the industrial era until they broke my back, by simply zerg rushing them with my greater industrial base, though they inevitably overtook me in tech and then just rolled out those destroyers in masses ...


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#121
Cainhurst Crow

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So one person believes games need to be stripped of features, controls, and complexity to be accessed by the "average gamer"((IE a person who wouldn't buy a big EA title game in the first place cause phone and tablets are right up their allies already and they don't want to expand their gaming beyond that)), And the other person is claiming that games will become more RPG like, which in itself means a more complex gameplay system, game mechanics, and difficulty curve.

 

They can't both be right, and I sincerely doubt someone from EA being a credible source for what the average gamer really is. Who knows, maybe they'll go both ways and make a point-and-click 1 button adventure title where you get to customize your avatar with tons of locked, pay-to-use content, plenty of day 1 dlc skins, and a leveling system that requires you to input your credit card and charges you a dollar every time you want to buy skills or unlock better looking mouse icons.



#122
Kaiser Arian XVII

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Tried that thrice, Emperor on Archipelago that is. The first two times I got wiped rather early, the third time I said screw it and attacked everything on sight. The AI cheats so bad with boni on their cities that you can cripple them if you take them soon before they can start rolling out those caravels by the dozens. I got all the way to the industrial era until they broke my back, by simply zerg rushing them with my greater industrial base, though they inevitably overtook me in tech and then just rolled out those destroyers in masses ...

 

The futility of our efforts was inevitable!



#123
Seboist

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Dominate always bugged me. Felt fake.

 

Dominate's the most bizarre ability. No lore whatsoever supports it.



#124
Gravisanimi

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I... I don't...

 

I'm not nearly a avid gamer, in fact 3 or 4 years ago you could technically classify me as playing dude-bro games. Halo, Fallout 3, Assassin's Creed, mostly FPS games

 

I recently (due to a certain Brit) got into a much wider range of games, mostly Japanese, but with a variance of genre.

 

I take a while to learn the mechanics, but I just glance over the control scheme once and know what I'm doing the majority of the time. For someone who would game 2 or 5 hours a week, "majority of the time" basically is all they'll need.

 

According to EA, I have too much faith in the average human brains learning ability.


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#125
Sifr

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Anyone else get the feeling that this EA Executive is just really bad at playing video games and doesn't want to admit it? I'd wager money that they're still probably stuck trying to get through Ultima VIII: Pagan and failing badly at it?

 

Ah, Pagan... the Ultima game that makes EA's treatment of DA2 twenty years later seem like no-one in charge learned any lessons about letting a studio have time to actually finish making the game they want to, before they force them to rush it out the door?