As paradoxical as it may sound (pun intended), CK2 was a game that taught very well, although not in the traditional sense. It's tutorial left me with more questions than answers, but it's UI did a great job of being more self-explanatory. But that's not a good example of a game that taught well by design. Rather one that taught well by repeated, sharp stabs at my ego.
In terms of a good teaching game, I'd say Banner Saga did an excellent job at doing this. The game has progressively more complex levels of strategy as the player gets further in, unlocked by different character and enemy types that bring various strengths and weaknesses to the table. The game not only has good pacing for this, but also walks the player through how these different challenges can be counter-acted (at a high level - the game doesn't hold your hand on higher difficulties). In addition, the tutorials are laid out in a very narrative-friendly manner and not a "it's time to go to adveturer's school!" manner.
By the end of the game, the player is verses in the necessity to use attacks to damage armor over straight normal damage, has a sense of urgency about enemies who are able to heal and get a crazy feeling of fear knowing that Bellower can tear through a poorly lined up defensive unit wall if you aren't careful.
It's a game that was simple to learn, difficult to master and which never made me feel like there were game mechanics going on that weren't explained. It's not a perfect game, but it is perfectly taught.
On another front, I also thought Divinity: Original Sin did a good job of teaching without tutorials, but rather through gameplay. The environments were so interactive that it encouraged constant and deep experimentation, which resulted in the player learning by doing. It wasn't just number or stat crunching to get the best DPS outcome... the player could feel like a mad scientist by freezing an enemy and then teleporting them off a small ledge, only to see them shatter and break all over the floor!
That's learning through fun.
Alright.
I find your point about CK2 interesting, because I found its GUI (in the short amount of time I've given it) a little obtuse.
Haven't played the others, I'll be able to give D: OS a shot in the next couple days though.





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