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EA Exec: "Our Games Are Too Hard To Learn"


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#201
A Crusty Knight Of Colour

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The funniest thing about the Codex is that people outside it assume it's some sort of hivemind. Whereas the opposite is actually true. Sure, most people there have similar tastes so they trend towards the Fallouts and the Arcanums (not surprising since it was originally a splinted off Terra Arcanum community) but there's no shortage of people who **** on those games for the atrocious gameplay either.

 

Games like PS:T are either masturbated to, or decried as a 'visual novel', etc. It's a good place to lurk for knowledge and honestly, there is no better place on the internet for RPG mechanics/design discussions, analysis on game elements in certain RPGs, obscure RPGs, etc.

 

On the other hand, not a good place to post if you don't like your tastes and opinions being crapped on. The lack of active moderation means that there are virtually no filters, and no sacred cows. Odds are, something you like very much sucks. Why? Because it is RPGCodex.

 

It's hardly a utopia, there's plenty of shitposting and a strong board culture that isn't welcoming to outsiders. But honestly, it's not all that dissimilar to the passive aggressive snark and thread bombing you get here when you have an undesirable opinion in the DA:I forum. Sure, people here won't call you a bundle of sticks or point to your join date but the end result is the same. So it's not like BSN is any better.


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#202
metatheurgist

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I wanna see an EA executive say this instead:

"Our audiences are too stupid."

That'd be a fun speech.
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#203
Zekka

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Which game was EA talking about?



#204
Isichar

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I wanna see an EA executive say this instead:

"Our audiences are too stupid."

That'd be a fun speech.

 

To be fair I don't think they're calling gamers stupid.

 

I think they're admitting they are making games aimed at people who don't care about games but might spend money on it anyways. Kind of catering to the mobile crowd in that sense. Someone who picks up a cell phone game to waste a few minutes here and there.



#205
Seraphim24

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Honestly there are some pretty gnarly mobile games out there, to be fair. I got stuck on some tower defense one earlier today in fact, although I suspect you just have to grind some more ability points or something. Meanwhile plenty of AAA games are checkpointed and save-stated to maximum softness.

 

Or geez Super Hexagon.

 

The thing that makes a lot of mobile games casual to me is the absence of anything other than difficulty, it's like gaming went back to NES Super Mario level storytelling, even though that technically already happened.



#206
Kaiser Arian XVII

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The only mobile games that are  interesting and are Sport games: Tennis, Archery, etc. Ninja Fruit is awesome too!

I'm tired of "Running Guy" games, and "Defense" games and "Angry Rascal" games. I was playing better games at year 2000.



#207
Fast Jimmy

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To be fair I don't think they're calling gamers stupid.

I think they're admitting they are making games aimed at people who don't care about games but might spend money on it anyways. Kind of catering to the mobile crowd in that sense. Someone who picks up a cell phone game to waste a few minutes here and there.


Given that over a third of EA's revenue last quarter came from mobile, online, subscriptions or microtransactions... yeah, I'd say they are looking very hard at making games anyone can pick up, play and figure out the controls within two minutes. But the problem is that the best online/mobile/etc. games have a learning curve, where new gameplay elements and challenges are introduced incrementally and explained in an intuitive manner.

Look at the Marvel: Ultimate Alliance Facebook game (not EA, I don't believe, but just as an example). The game is turn based and involves various upgrades, unit types, strategies and unit interdependencies. I'd argue it can be more complicated than WoW. Yet it is one of the most popular F2P games on the market because 1) let's be real - it's Marvel and 2) the game's challenge and complexity can be somewhat overcome by spending real money (not to mention you can unlock more characters and powers, to fan the Pokemon effect).

People don't run away from complexity, intricacy or even math... they run away from a lack of fun.

As I keep saying, EA is dense if they think games need to be dumbed down further. Instead, they need to be better designed to walk players through mechanics they may have never seen before. It's funny that executives of multi-billion dollar publishers don't understand what indie Flash game designers know as second nature - teach your game to the player as if they haven't seen it before and more people will play it, then get progressively more complex to challenge that player and they will play even more.

Honestly, a part of me wants to apply for a job at one of EA's corporate locations, just to see what the analysts and strategic thinkers snort every day to keep them so ignorant.
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#208
Guest_TrillClinton_*

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The only mobile games that are  interesting and are Sport games: Tennis, Archery, etc. Ninja Fruit is awesome too!

I'm tired of "Running Guy" games, and "Defense" games and "Angry Rascal" games. I was playing better games at year 2000.

 

From a game development perspective, you can make a lot of money from mobile games if your product is addictive. 



#209
Cypher0020

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While I'm not an older game (27 yr ol gal here) I remember half the joy of my childhood, growing up in the early 90's, was renting a game, getting into the car, and looking at the little instruction book LOL

 

No youtube vids, just me, or my friends LOL

 

I sat there with my best frien, a copy of nitendo power, the Zelda 64 water temple.....gaaaaaaaaaaaaah!


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#210
Guest_Cthulhu42_*

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Did nobody find this funny? I was cracking myself up over this.

I think the problem is that it didn't actually rhyme.



#211
Guest_Catch This Fade_*

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I think the problem is that it didn't actually rhyme.

It does, actually. The intricacies of poetry can escape many a people if they don't indulge in it to a meaningful extent. But I listen to Rap everyday.



#212
Fast Jimmy

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I think the problem is that it didn't actually rhyme.




#213
Fidite Nemini

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As I keep saying, EA is dense if they think games need to be dumbed down further. Instead, they need to be better designed to walk players through mechanics they may have never seen before. It's funny that executives of multi-billion dollar publishers don't understand what indie Flash game designers know as second nature - teach your game to the player as if they haven't seen it before and more people will play it, then get progressively more complex to challenge that player and they will play even more.

Honestly, a part of me wants to apply for a job at one of EA's corporate locations, just to see what the analysts and strategic thinkers snort every day to keep them so ignorant.

 

The problem with big corporations is that they are a business. They guys at the top echelons deciding fund allocations, global strategies, marketing and such aren't people that develope games, they are business men. Of course they don't understand what it takes to make a good game, they never made one!


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#214
Rannik

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W3CbFyE.jpg


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#215
Fast Jimmy

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The problem with big corporations is that they are a business. They guys at the top echelons deciding fund allocations, global strategies, marketing and such aren't people that develope games, they are business men. Of course they don't understand what it takes to make a good game, they never made one!

I agree. Then again, it is also other things as well.

For instance, a publisher can't change a release date for a game willy nilly. The Security and Exchange Commission (in the US, as well as other foreign entities) make game release dates something that needs official approval and regulation to prevent upsetting investor expectations of when revenue should be expected. For a publicly traded company like EA to say "Mass Effect 4 will be released Q4 2015" in an official earnings projection statement and then EA say "whoops, no, sorry, game needs more polish" without filing a notice with the SEC to let them (and investors) know of the delay is a violation, punishable by fines. So release dates aren't moved without MILES of red tape.

In addition, most developers don't view their training/tutorials as game features worth considering in most cases. So when a publisher receives a proposal for a game, no one ever asks "what plans do you have to teach the gamers these features" but rather "do players want X feature in this game or not," which can stifle the creative nature of building something new that no one knows if players will like or not.


I feel like any company that puts together a tutorial in a well done, well presented manner will quickly see if their features are well designed or not. If the tutorial asks the player to do something with your system and your tutorial has to bend over backwards in explaining and demonstrating your system, then chances are your system is poorly designed.

The problem is that tutorials were often very boring or constructed in a way that taught EVERY POSSIBLE USE OF THE SYSTEM in the first section of the game. This is a poor way to do things. You lose interest and players usually forget everything that they don't immediately begin using.

Pacing of game mechanics (and teaching them to players in progressive chunks) is the solution, of course, but as I said earlier... it's probably easier and cheaper just to make the same game over and over again, with shinier graphics and new levels to grind.

#216
Eternal Phoenix

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RPG Codex is a community of self-absorbed jackasses who think their opinion is somehow more important than others, especially if the others happen to disagree with their opinion.

 

I'd sooner become the Pope than voluntarily join those idiots.

 

You say "become the Pope" as if it's a bad thing. As Pope you're effectively God's chosen representative (as far as the Catholics are concerned) and get all the rights to go with it.

 

I'd love to become The Pope. I'll replace all the priests with hot women and lock myself in the Vatican with them. You can guess what happens next...

 

...but if you can't, read the spoiler:

 

Spoiler

 

 

Rpg Codex is a far better forum for RPG discussion than this one. They discuss the nitty gritty of RPG mechanics, not silly nonsense like romances (i've seen 5+ threads on that in the first page of the DAI discussion forum at various times) and unlike this forum, they rightfully don't take things like DA2's asinine plot seriously.

 

I love the dex.  codex_heart.png

 

 

Amongst deep LP's involving rape and other disturbing sex mods for Skyrim...

 

http://www.rpgcodex....ced-preg.85944/(NSFW if you hadn't guessed)

 

Really nitty and gritty stuff eh? lol  :lol:

 

Off-topic for this forum is a better discussion forum. Most of the guys in off-topic aren't fan boys of Bioware games either and whilst there are some people on the Codex with deep RPG knowledge, just the general majority of the forum are elitist assholes who cuss like sailors and **** post. There's a lot of **** posting that happens in the off-topic here but along with that, there's just as many people who can discuss RPG mechanics deeply here too without the senseless swearing and insulting.


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#217
Fidite Nemini

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You say "become the Pope" as if it's a bad thing. As Pope you're effectively God's chosen representative (as far as the Catholics are concerned) and get all the rights to go with it.

 

I'd love to become The Pope. I'll replace all the priests with hot women and lock myself in the Vatican with them. You can guess what happens next...

 

...but if you can't, read the spoiler:

 

Spoiler

 

I won't expand much so as to not turn this into a political flamewar (yes: political, not religious, important), but I'd rather put the Vatican to the torch (after giving away all the precious stuff inside like its great library etc. and before feeling guilty for demolishing the architectural masterpiece) than accept being the head of a church.

 

 

I thought that would make an adequate comparision to how fond I am of RPG Codex (I'm sure there's nice people as there in the church ... but the thing as a whole is meh).



#218
Kroitz

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Don´t give a man an awesome-button, teach him how to Hadoken and he will cancel into low,low,mid + Tatsumaki Senpukyaku for the rest of his life.


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#219
Fast Jimmy

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Off-topic for this forum is a better discussion forum. Most of the guys in off-topic aren't fan boys of Bioware games either and whilst there are some people on the Codex with deep RPG knowledge, just the general majority of the forum are elitist assholes who cuss like sailors and **** post. There's a lot of **** posting that happens in the off-topic here but along with that, there's just as many people who can discuss RPG mechanics deeply here too without the senseless swearing and insulting.


That's why I hang around here. It's a pretty good mix of crazy, funny and smart. Not to mention people here keep pretty close to the pulse on news of interest. It's my forum of choice.
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#220
Seboist

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Amongst deep LP's involving rape and other disturbing sex mods for Skyrim...

 

http://www.rpgcodex....ced-preg.85944/(NSFW if you hadn't guessed)

 

Really nitty and gritty stuff eh? lol  :lol:

 

 

The dex is more varied in it's content than bsn, yes. Still doesn't take away that there's better rpg discussion on there.



#221
Seboist

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That's why I hang around here. It's a pretty good mix of crazy, funny and smart. Not to mention people here keep pretty close to the pulse on news of interest. It's my forum of choice.

 

Indeed, and there's good homies there that recognize non-mainstream gems like Legend of Heroes: Trails in the Sky, Ys and other such quality titles.

 

Which reminds me, I should get around to creating a thread about "Freedom Planet" on there.....



#222
Jerome620

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As it relates to DA:I, why would you market a 120 hour game to casual gamers who can't spare two hours to learn how to play? If you fit into that category of the busy adult with a family and only have a few hours a week to sit down and play, it would take you a year to finish this game. For the people who have the time to play frequently, two hours is not much to ask for getting acquainted with the game. In the end, the amount of time it "should" take to learn the game is relative to the type of game. Setting a single limit across the board would just be absurd.

 

I would even go a step farther to say that the busy adults don't even buy these types of games. I work in a service industry and I spend a most of my time in the homes of busy adults. The vast majority of them don't even own a game console unless they have kids. The games I see lying around are almost always age appropriate for said children.

 

Based on EA's comments, it seems to me they really don't understand their own industry.



#223
Fast Jimmy

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The dex is more varied in it's content than bsn, yes. Still doesn't take away that there's better rpg discussion on there.


You know what makes the Codex infinitely better than the BSN though? Infinitron.

Not that he's the end-all-be-all of forum moderators, but he starts new threads, brings in new discussion and often calls people out when they are being ridiculous. I think I could count on my hands the number of threads a Bioware employee has started on these boards in the past year that wasn't locked, with no ability to respond.
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