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Inquisition wins D.I.C.E Game of the Year


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#26
SofaJockey

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Strange that Shadow of Mordor would win just about every category that would make it worthy of Game of the Year, but did not take top honors...

 

Because SoM was a fairly rudimentary game with some real innovation in the form of the nemesis system.

Enough to gain appreciation in specific areas, but not to bag the overall prize.



#27
Cyonan

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I'd have to hand my own GOTY to Shadowrun: Dragonfall this year, but still good job for DA:I.


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#28
Majestic Jazz

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So....you can't even allow them this moment of victory....that's a level of bitterness I just do not get.

Congratulations Bioware, the award was well earned.


I am glad for all the individuals who worked on the game as they might keep their jobs and/or recieve bonus checks. But from a different perspective, I do not want Bioware to become too confident with the success of DAI as I do not want them to use the same design approach with DA4.

#29
Nohvarr

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I am glad for all the individuals who worked on the game as they might keep their jobs and/or recieve bonus checks. But from a different perspective, I do not want Bioware to become too confident with the success of DAI as I do not want them to use the same design approach with DA4.

You've made that clear in past posts...whether or not Bioware makes the next DA game like DA:I will not depend on you raining on their parade after earning yet another award.


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#30
In Exile

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So the Nemesis system is good? I might give SoM a go, then!


It's a very clever idea and advance in trying to create an emerging narrative. It's not necessarily as rewarding or as great as people make it out to be but absolutely worth it.

#31
SofaJockey

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Now we just need someone to claim that they bought the award.

 

Or that statistically awards mean nothing or are decided by fanboys.  :D

 

It's great news - nicely done BW.


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#32
frankf43

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I am glad for all the individuals who worked on the game as they might keep their jobs and/or recieve bonus checks. But from a different perspective, I do not want Bioware to become too confident with the success of DAI as I do not want them to use the same design approach with DA4.

But I do so do. Yes the mechanics need work but over all this is probably the best game I have ever played. I don't want a carbon copy of DA:I for the next game though I want them to evolve the game further building on the work the have put into redeveloping the new engine.



#33
Jawzzus

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I am glad for all the individuals who worked on the game as they might keep their jobs and/or recieve bonus checks. But from a different perspective, I do not want Bioware to become too confident with the success of DAI as I do not want them to use the same design approach with DA4.

 

Basically it boils down to you just want to be a douche


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#34
leaguer of one

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2014 was a slow year in gaming. DAI would not win GOTY if released against this 2015 lineup.

Aka, grasping for reasons to keep hating the game. Sorry, but there were plenty of great games this you. Give it up. Change your tone from "dai is horrible" to "i just don't like it" and you can have that concession.



#35
KaiserShep

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Considering that the big 2015 titles haven't even been released yet, that is pure speculation. What happens if all of those titles fall flat on their faces?


The Bear Grylls solution I guess.

#36
Scofield

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DA4 comes out, jazz not learning his lesson from da2 an da:i proceeds to buy da4 an then post another 100 topics on how he hates said game, this ladies and gentlemen is the very reason i do not an never ever want to understand human beings


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#37
Nohvarr

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It's a very clever idea and advance in trying to create an emerging narrative. It's not necessarily as rewarding or as great as people make it out to be but absolutely worth it.

It's a good place to start for future games. Let's put this in a Bioware game and mod it appropriately. Set-up, you are from Tevinter, and have been framed for a crime you didn't commit. People want you dead and you have to navigate the byzantine politics of the Tevinter Underworld and it's high courts to prove your innocence. You have Four magisters an three crime lords that are hostile to you at the beginning of the game. These are set characters with back story and personality whose views on you change as you make decisions. UNDER them are their right hands and three - four Lieutenants. These guys use an expanded version of the Nemesis system to decide their own motivations and the level of loyalty they have towards their superior and are randomly generated each time you play the game. The Head honcho's will send the best of their randomly generated people to do their bidding, so the overall goal may be the same each time you play...but the skills/goals of the guy running the op change each time. Perhaps you can talk one guy into being a double agent, or maybe the fact you killed another's Brother means killing you is more important than doing what his boss says.

 

It would be a pain to make real....but it's a good way to take the Nemesis system a step further.



#38
keyip

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Strange that Shadow of Mordor would win just about every category that would make it worthy of Game of the Year, but did not take top honors...

 

While Inquisitions was busy winning the "Best RPG" award, Shadows of Mordor took out best ADVENTURE game. Quite telling imo...


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#39
Cyonan

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It's a good place to start for future games. Let's put this in a Bioware game and mod it appropriately. Set-up, you are from Tevinter, and have been framed for a crime you didn't commit. People want you dead and you have to navigate the byzantine politics of the Tevinter Underworld and it's high courts to prove your innocence. You have Four magisters an three crime lords that are hostile to you at the beginning of the game. These are set characters with back story and personality whose views on you change as you make decisions. UNDER them are their right hands and three - four Lieutenants. These guys use an expanded version of the Nemesis system to decide their own motivations and the level of loyalty they have towards their superior and are randomly generated each time you play the game. The Head honcho's will send the best of their randomly generated people to do their bidding, so the overall goal may be the same each time you play...but the skills/goals of the guy running the op change each time. Perhaps you can talk one guy into being a double agent, or maybe the fact you killed another's Brother means killing you is more important than doing what his boss says.

 

It would be a pain to make real....but it's a good way to take the Nemesis system a step further.

 

The biggest pain for this seems like it'd be generating enough voice acted dialogue, unless you're okay with the SWtoR style where the dialogue can get repetitive and generic a lot of the time.

 

Voice acting in general kind of limits the amount of dialogue you can have in a game.



#40
leaguer of one

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While Inquisitions was busy winning the "Best RPG" award, Shadows of Mordor took out best ADVENTURE game. Quite telling imo...

But dai is an rpg and Mordor is an adventure game. :huh:



#41
Zombie_Alexis

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Congratulations to Bioware! Well done and well deserved.



#42
keyip

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But dai is an rpg and Mordor is an adventure game. :huh:

 

RPG/action/adventure. Doesn't have enough "puzzle" elements to be called a true "adventure" game by hard-core fans (adventure games contain narrative, exploration, and puzzles.) 



#43
keyip

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Actually I'm going to call it right now. Shadows of Mordor ISN'T an adventure game, it's an action/RPG hybrid. A cynical man would say it was shoved into the "adventure" slot to give it another award. 

 

Good to see Inquisitions pick up the best game award, I like to see ambition rewarded. Would have liked to see a real adventure game rewarded though.



#44
leaguer of one

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RPG/action/adventure. Doesn't have enough "puzzle" elements to be called a true "adventure" game by hard-core fans (adventure games contain narrative, exploration, and puzzles.) 

Well, with the many ways you deal with the enemies it can be seen as a puzzle. Also, action rpgs are still rpgs.



#45
leaguer of one

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Actually I'm going to call it right now. Shadows of Mordor ISN'T an adventure game, it's an action/RPG hybrid. A cynical man would say it was shoved into the "adventure" slot to give it another award. 

 

Good to see Inquisitions pick up the best game award, I like to see ambition rewarded. Would have liked to see a real adventure game rewarded though.

It far from being an rpg being that it has no rpg part.



#46
keyip

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Well, with the many ways you deal with the enemies it can be seen as a puzzle. 

 

You mean like in Top Spin 4, where there's many ways to defeat your opponent. Can we call that an adventure/tennis sim hybrid? Of course not.

 

It far from being an rpg being that it has no rpg part.

 

You level up your character, and pit your character in combat. It has the same RPG elements that early games of the genre had, thus action/RPG. It doesn't have puzzles, thus not an adventure.



#47
keyip

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Or maybe it's straight up action? 

 

Anyway, the point is it's DEFINITELY not adventure.



#48
Shinobu

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Congrats, Bioware!



#49
o Ventus

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2014 was a slow year in gaming. DAI would not win GOTY if released against this 2015 lineup.

I love it when people say this, because they inadvertently admit to not having played or purchased many games in 2014.

 

2014 was fine for games. No better or worse than any other year, because the quality of games to release over the course of a year is pitifully stupid.


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#50
leaguer of one

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You mean like in Top Spin 4, where there's many ways to defeat your opponent. Can we call that an adventure/tennis sim hybrid? Of course not.

 

 

You level up your character, and pit your character in combat. It has the same RPG elements that early games of the genre had, thus action/RPG. It doesn't have puzzles, thus not an adventure.

1.Nope, more like in Mordor you can mind control all the bosses underbosses and at the right time make them all turn on him all at one.

 

2. Not really. Calling mordor an rpg is like call Legend of zelda an rpg.