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Inquisition wins D.I.C.E Game of the Year


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#51
Cyonan

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2. Not really. Calling mordor an rpg is like call Legend of zelda an rpg.

 

Well somebody in another thread did call Inquisition a shooter.

 

So it'd hardly be the most ridiculous claim around here.



#52
GungaDin

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The thing about SoM is Celebrimbor, most-badass-elf-in-all-of-middle-earth-history, great graphics and 1999999 ways to kill orcs.

Pretty fun and I`d recommend it, altough I still think DA:I slightly better 



#53
keyip

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1.Nope, more like in Mordor you can mind control all the bosses underbosses and at the right time make them all turn on him all at one.

 

 

This "choice" and "freedom of character" are staples of the RPG genre, so unless you want to go around calling "Age of Decadence" an adventure game - Mordor isn't adventure.

 

And once again, the freedom of choice you get on how you defeat bosses is the exact same freedom of choice you have when deciding how to defeat an opponent in Top Spin. Whether to bring him to the net where he's weak, or try to crush his strength. All you're doing is demonstrating the different settings of the two games.



#54
bondari reloads.

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Can game mechanics be transferred from one engine to another? There surely are copyright based legal restrictions, too. How does the nemesis system hold up in light of this interview
http://www.gamespot....n/1100-6425141/? To further develop such a system would and should make it more complex rather than simple?

#55
guntar74

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This wasn't my favorite dragon age game, but still congrats to bioware and all who worked on it. Can only hope all this success leads to better games and content in the future.

#56
LordSeeker

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CONGRATS TO BIOWARE



#57
MonkeyLungs

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I think one of Shadows of Mordor's best achievements was how much functionality they crammed into a single controller. When you have all skills leveled up and unlocked the amount of stuff you can do with the PS4 controller in combat is pretty impressive.



#58
Cribbian

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Well deserved :D



#59
Sailfindragon

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Congrats.



#60
leaguer of one

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This "choice" and "freedom of character" are staples of the RPG genre, so unless you want to go around calling "Age of Decadence" an adventure game - Mordor isn't adventure.

 

And once again, the freedom of choice you get on how you defeat bosses is the exact same freedom of choice you have when deciding how to defeat an opponent in Top Spin. Whether to bring him to the net where he's weak, or try to crush his strength. All you're doing is demonstrating the different settings of the two games.

Not really. You have this much freedom to tackle enemies as you see in with a lot of action adventure games. Heck, the first zelda game let you explore the game as you want. As well as the first Metroid.



#61
keyip

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Not really. You have this much freedom to tackle enemies as you see in with a lot of action adventure games. Heck, the first zelda game let you explore the game as you want. As well as the first Metroid.

 

And you have the same freedom in a lot of RPGs. Do you want to tackle the situation diplomatically, hack into the station, poison the maid, or use brute force? If you want to define such a situation as puzzles, then you'll have to redefine a lot of RPGs as adventure/RPGs. 

 

And yes, people tack the word "adventure" onto anything these days. I very much doubt that "Zelda" qualifies.

 

EDIT: Never having played Zelda I did some quick research and 'Lo and behold it DOES contain puzzles. Thus Zelda IS an adventure game. This is in contrast to Mordor which has NO puzzles and is thus NOT an adventure game.



#62
In Exile

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Can game mechanics be transferred from one engine to another? There surely are copyright based legal restrictions, too. How does the nemesis system hold up in light of this interview
http://www.gamespot....n/1100-6425141/? To further develop such a system would and should make it more complex rather than simple?

 

The answer is sort of yes-and-no. Engines aren't exactly a single unit. Often they have a lot of middleware. And even then, once someone comes up with a technically clever solution you can try to adapt it into a new engine, assuming that engine works.

 

The advance of EA stuffing everything on FB is that you can easily transfer these innovations if you wanted to transfer them. So e.g. if Mordor has on FB3, then DA4 and ME4 could both implement a lot of the nemesis system very easily. 

 

The counter-argument there of course is homogenization. 



#63
Dreamer

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The answer is sort of yes-and-no. Engines aren't exactly a single unit. Often they have a lot of middleware. And even then, once someone comes up with a technically clever solution you can try to adapt it into a new engine, assuming that engine works.

 

The advance of EA stuffing everything on FB is that you can easily transfer these innovations if you wanted to transfer them. So e.g. if Mordor has on FB3, then DA4 and ME4 could both implement a lot of the nemesis system very easily. 

 

The counter-argument there of course is homogenization. 

 

To add: Engines aren't chiseled blocks. You can add to them, take from them, customize them. You can take any engine and program it to do anything you want, but it becomes a matter of triviality; is changing the engine trivial or non-trivial, and can it be done in a cost-conscientious manner?



#64
SofaJockey

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To add: Engines aren't chiseled blocks. You can add to them, take from them, customize them. You can take any engine and program it to do anything you want, but it becomes a matter of triviality; is changing the engine trivial or non-trivial, and can it be done in a cost-conscientious manner?

 

What make it more challenging is BioWare did not simply take Frostbite 3 and add to it, 
they are keeping additions in sync with the code in Frostbite 3 so that essentially Frostbite 3 is being upgraded to do what BioWare needs

rather than that BioWare taking Frostbite 3 away and diverging the engine.

 

I guess that takes twice as much effort, but what you are left with is a better engine that can be used for Mass Effect and 'other IP' within the EA stable without repeated reinvention and repeated cost.

 

From Frostbite article by Jacques Lebrun, Technical Director at Bioware:

 

"From the get-go, we didn’t want to simply take the engine and branch off a BioWare version. Instead, we wanted to work with the Frostbite team to keep up with the latest improvements and, at the same time, contribute the improvements we were making. That’s easier said than done while the engine is undergoing major enhancements and we’re making major additions. We needed the discipline to resist design patterns developed from our previous titles and the rigor to carefully review every modification to engine code. Keeping our code in sync with the Frostbite development code..."


  • Lebanese Dude et blahblahblah aiment ceci

#65
o Ventus

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Well somebody in another thread did call Inquisition a shooter.

 

I'm not sure how I should feel about this statement.



#66
DirkJake

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Congratulations, Bioware. DAI deserves it.



#67
Lebanese Dude

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I'm not sure how I should feel about this statement.

 

Well...er...cannons exist in the DA setting and those shoot...