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Why is the Inquisitor so bland?


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#276
MACharlie1

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Yeah I do hate how Quizzy gets set up to have an arguement only to derp out at the last minute. Dorian, Vivienne and Bull are examples that are particularly terrible. I should be able to laugh in Dorian's face and call him a fool about his equivalence to alienages, I should be able to call Bull out on his crappy views on Vashoth with him drinking the proganda koolaid and I shouldn't be forced to be a tongue tied moron with Vivienne.

I totally read this as "I want to be forced to be tongue tied with Vivienne...if you know what I mean.  :lol:

 

Carry on. 


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#277
NoRmAnDy-SR2

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In my opinion, this is what they need to do in the future to improve the protagonist and help us connect with him more.

 

1. Bring back the tone options. This'll help establish our character's personality, because The Inquisitor sure as hell didn't feel like he had one.

 

2. One voice actor per gender. I know it's nice to have the options, but I'd rather they direct their resources to having two really good voice actors with a lot of range, recording all different variations and tones of dialogue.

 

3. Write better lines for him. Make him charismatic! Seriously I cannot recall one moment in the game where the Inquisitor verbally owned a bad guy. I'm sure someone could point out to a couple, but I certainly can't think of any, which says something about the character.

 

4. Give him and us a more personal stake in the matter. And I'm sorry but The Inquisitor gets through things WAY too easy in this game. He's basically foiling Cory's plans at every turn. We need to see The Inquisitor fall, and have those dark moments. Those Virmire moments. No we don't necessarily need to have a companion die. But the villain should wins some victories, so we know what the stakes are, and therefore feel a stronger drive to push forward.

 

Just my two cents.

 

Agreed. I would also like Inquisitor conversations with companions be more involved, not just asking questions. The biggest chunk of companion dialogue consist of "Tell me about Tevinter/Chantry/Qun/Seekers/Elves etc."


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#278
Wolfen09

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its the grey pajamas, they just bleed the inquisitor's personality right out of him/her.  damn blood magic pajamas....  probably working with the schleets and nugs


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#279
Phoe77

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I don't think the Inquisitor is bland, but I do agree that it's very annoying having to waffle to your companions beliefs all the time.  I would really love to have the option to call them out on their bullcrap.  That's one of the things that I actually like about Sera.  At least you can argue with her, even if it doesn't end up going anywhere.


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#280
Wolfen09

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I don't think the Inquisitor is bland, but I do agree that it's very annoying having to waffle to your companions beliefs all the time.  I would really love to have the option to call them out on their bullcrap.  That's one of the things that I actually like about Sera.  At least you can argue with her, even if it doesn't end up going anywhere.

 

i actually wanted to call cassandra out on something, im in a romance with her, and we were at the well of sorrows...  i asked for her opinion on who should drink and she said she would prefer morrigan to spare me any harm...  so i let morrigan drink and boom disapproval...  wtf woman, i did what you said....  and she wonders why i spend all my time in the tavern


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#281
Decepticon Leader Sully

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Everyman

In literature and drama, the term everyman has come to mean an ordinary individual, with whom the audience or reader is supposed to be able to identify easily, and who is often placed in extraordinary circumstances.

The name derives from a 15th-century English morality play called Everyman.[2]

The contemporary everyman differs greatly from his (or her) medieval counterpart in many respects. While the medieval everyman was devoid of definite marks of individuality in order to create a universality in the moral message of the play, the contemporary storyteller may use an everyman for amoral, immoral, or demonstrative purposes



#282
SwordofMercy1

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It's kinda ironic how in DA2, where Varric is retelling the story of Hawke and how it is questionable if whether or not the choices and characters we made in the game actually happened, I connected more with my character than I did with the Inquisitor... Whom I'm supposed to have full 'control' over. It actually kinda reminds me of how I felt about the ME series. I loved Shepard in ME-ME2... Then get to ME3, and Shepard feels like a complete sell-out. That's my opinion anyway. I think part of the problem, isn't that are characters were forced into the 'situation' more-so that it really didn't make any sense in how it occurred, let alone lead to any build up. For instance, in my personal opinion, if they had actually added an introductory level, one that takes place at the conclave, I would have received the protagonist better. For one, it gives those who have not played any of the other games an idea of what's going one my talking to characters or something, as well as give us a chance to develop our character's background ideals (plus it kinda reinforces this concept the chaos can happen anywhere and any time). Sure, one can head canon it, but seriously, Bioware's 'oh they can headcanon it' excuse is getting old. It's one thing to headcanon on paper, its another to see it implement it in some form in a game where we can see it. Then we get to the issue of the Quizy being the leader when they're not the leader and then being declared the leader as though they were never a leader to begin with... Ya. Way to take away from several of the stories climaxes.

 

Personally, I think they could have done a lot better in terms of protagonist development, but its not the worst. Sure, I connected with the Warden and Hawke better overall, but there were points in the game that I felt I connected better with Quizy.  



#283
Elfyoth

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its the grey pajamas, they just bleed the inquisitor's personality right out of him/her.  damn blood magic pajamas....  probably working with the schleets and nugs

You do know there is a mod of changing them right? 



#284
pawswithclaws

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i actually wanted to call cassandra out on something, im in a romance with her, and we were at the well of sorrows...  i asked for her opinion on who should drink and she said she would prefer morrigan to spare me any harm...  so i let morrigan drink and boom disapproval...  wtf woman, i did what you said....  and she wonders why i spend all my time in the tavern

To be fair though, just because she thinks one option is the lesser of two evils doesn't actually make it a "good thing". Maybe she just disapproves of it altogether? (Then again, I've heard that drinking yourself nets approval gain and that just sounds wrong so maybe it's a bug...)

 

Or it could be it was all a test to see if you're man enough to do it yourself, and you failed! ;)



#285
Aren

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i actually wanted to call cassandra out on something, im in a romance with her, and we were at the well of sorrows...  i asked for her opinion on who should drink and she said she would prefer morrigan to spare me any harm...  so i let morrigan drink and boom disapproval...  wtf woman, i did what you said....  and she wonders why i spend all my time in the tavern

Sometimes i believe that womens do not know what they really want.



#286
Qun00

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I don't think the Inquisitor is bland, but I do agree that it's very annoying having to waffle to your companions beliefs all the time. I would really love to have the option to call them out on their bullcrap. That's one of the things that I actually like about Sera. At least you can argue with her, even if it doesn't end up going anywhere.


Yeah, I mean... how can a character whose personality is entirely up to you be bland? LOL

It's like this is their first RPG game.

And no, I have no idea what you're talking about. You can tell Dorian Tevinter is evil. You can tell the Iron Bull that the Qun doesn't allow free choice.

And in most dialogue interactions there is the option to be a dick to your companions, which I usually don't pick.

#287
Ranadiel Marius

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Yeah, I mean... how can a character whose personality is entirely up to you be bland? LOL

The Inq's personality isn'determined entirely by the player though. You are limited by what options are written and voiced. And then the voice acting impacts how the character's personality is perceived. I could say my Inq's personality is a merciless tyrant who will conquer all I want, that doesn't mean in game he will have options to support that personality or that the game will recognize that that is my intended personality. All that really is is head canon/fanfic which will be ignored in future installments.
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#288
leaguer of one

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The Inq's personality isn'determined entirely by the player though. You are limited by what options are written and voiced. And then the voice acting impacts how the character's personality is perceived. I could say my Inq's personality is a merciless tyrant who will conquer all I want, that doesn't mean in game he will have options to support that personality or that the game will recognize that that is my intended personality. All that really is is head canon/fanfic which will be ignored in future installments.

Yes it is. Example.

 



#289
Ranadiel Marius

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Yes it is. Example.


So there are options in game for my Inq to be a nihilistic jerk who welcomes the end of times that Cory is bringing about, a xenophobic ******* who stabs every elf, dwarf, and Qunari he comes across including Sola's, Varric, and Iron Bull, or a loyal follower of the Qun? Man I must not have been paying attention during the dialogue selections. >.>

#290
Phoe77

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And no, I have no idea what you're talking about. You can tell Dorian Tevinter is evil. You can tell the Iron Bull that the Qun doesn't allow free choice.

And in most dialogue interactions there is the option to be a dick to your companions, which I usually don't pick.

 

You can tell them your opinions, but I don't remember many chances where you get to actually argue or even defend your position.  You say your piece and they disregard it and move on with their point.  I think it would be nice if you were able to have a more in depth discussion about certain beliefs and practices.  

 

Sera does let you argue with her though, which is nice even though she'll just end up calling you stupid or whatever.



#291
Qun00

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The Inq's personality isn'determined entirely by the player though. You are limited by what options are written and voiced. And then the voice acting impacts how the character's personality is perceived. I could say my Inq's personality is a merciless tyrant who will conquer all I want, that doesn't mean in game he will have options to support that personality or that the game will recognize that that is my intended personality. All that really is is head canon/fanfic which will be ignored in future installments.


You can sentence relatively good people like Ms Poulin and Ser Ruth to death and public humiliation respectively.

Sounds fairly tyrant like to me. Varric even calls you on it depending on how far you take your ass attitude.

#292
Ranadiel Marius

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You can sentence relatively good people like Ms Poulin and Ser Ruth to death and public humiliation respectively.

Sounds fairly tyrant like to me. Varric even calls you on it depending on how far you take your ass attitude.

And if I wanted to kill Varric for questioning me?

#293
Guest_Roly Voly_*

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And if I wanted to kill Varric for questioning me?

If not you, who?  After all, you are the Inquisitor.



#294
ardarn

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Perhaps they will add more depth in some DLCS. Perhaps had people NOT whined for multiple races...there would have been more depth.


Omg...this is sooo true. I feel so ashamed:/ and kinda angry. They had 5 years to work on it. And also knew that diversity and choises and strong story and narrative made their games good. Why didn't they work on it...?

#295
MiyuEmi

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I could be wrong, but I feel often as though the default state for any protagonist is 'Diplomatic' which means always giving into the safest option, asking only the safest questions and simply allowing everyone around you to skate by with bad behaviour.  I completely agree that it would be really nice to have the option to call particular characters out on their BS or bad behaviour generally.  I wish it was possible to ask the other companions to leave, as it's possible to ask Sera to leave.  I would recruit Vivienne and then tell her to leave the minute she asked me for a self-promoting favour.

 

That said though, I can see how allowing us too many communication options isn't possible on their wheel.  There are only a few conversation options available, otherwise the conversation wheel would start looking like the Sims with ever expanding wheels and nesting lines of questioning.  It would get messy.

 

I'll also say I'm a bit (being kind) disappointed with the English voice actors.  Perhaps they were asked to perform this way, but they sound a little too tempered and so far the male English voice actor only suits a human male. 

 

I could go on, but I won't, because I love the game and don't want to give indication that I don't.  Just some disappointments.



#296
Qun00

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And if I wanted to kill Varric for questioning me?


Well, that goes straight into the unrealistic and silly demands department.

Like "why can't I be/ side with the villain?"

It's more of a "it would be nice" request than a standard prerequisite for a decent game.

#297
Ranadiel Marius

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Well, that goes straight into the unrealistic and silly demands department.

Like "why can't I be/ side with the villain?"

It's more of a "it would be nice" request than a standard prerequisite for a decent game.

Haven't you been paying attention? In this thread people have explicitly stated that the only person responsible for the Inq's personality is the player. Since nothing on the Interwebs is wrong, that means Bioware has no say in my character's personality. Which means Bioware has placed no limits on the Inq's actions. Because if there are limits on actions there would have to limits on the Inq's personality imposed by the game.
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#298
Hazegurl

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Well, that goes straight into the unrealistic and silly demands department.

Like "why can't I be/ side with the villain?"

It's more of a "it would be nice" request than a standard prerequisite for a decent game.

No, it's just a game you wouldn't want to play. BW have done games where you kill your companions and games where you can be evil.  And disagreeing with your companions does not make you a mean douchebag. It only means you disagree with them.

 

@Ranadiel, I agree. There are limitations on the IQ and their personality. You can only headcanon different motivations and nothing more. You can play the game thinking "I want power and glory." then when you hit the limitations posed by the game, you can headcanon that you are simply being nice to everyone so they will aid you in your rise to power. You get one dialogue option to say "For my own power." Which is stupid to say in front of an entire crowd of people who just named you their leader.  Inquisition has SOME "evil" options but they are mostly stupid evil and even then it's like one or two in the entire game.

 

Saying "For my own power" and Killing Ponchard for Dorian's Amulet. That's it.  The game hardly reflects the mindset of roleplaying as anything other than a diplomatic hero and sometimes you can have an attitude problem but that's it.



#299
Phoe77

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I never have a problem with that because of the war table.  There are plenty of options to be a dick in those missions

 

Whether or not I or someone else wants to play a game where you can side with the villain is irrelevant.  The fact of the matter is that not including that possibility doesn't make a game bad or the protagonist of the game bland.  



#300
(Disgusted noise.)

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While, I prefer how the Inquisitor was done compared to the Warden, I mostly miss Hawke and hope they use him as a template next time.


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