You really didn't notice that the challenge of your character in DAO was uniting the freaking country otherwise everyone would be destroyed by the blight? The Blight is the villain, not big bad Loghain. He was just an inconvenience
Oh, I noticed. That is, in fact, my point. Loghain
is just an inconvenience. He's
isn't an interesting or credible antagonist.
I mean, am I supposed to take this great military leader seriously
*looks at Ostagar*
Nope.
But he holds a presence outside of that. He bans the Grey Wardens, and every many NPC makes sure you know it. Also, the player has a connection with Loghain- we met him before, he seemed like a good guy, but then he betrays us. That gives the player much more than some big bad who shows up and destroys your base and to be never be seen again. We don't necessarily need to see Loghain to know he is formidable. With Cory, we pick off his plans one by one with him never really intervening, besides him sending his dragon (when he had a whole army of mages/templars at his disposal). He just seems weak.
So, on the one hand, you have an opponent who 'bans the Grey Wardens', something that is mentioned in dialogue with precisely zero consequences to your personal experience apart from the intervention of a single weak band of thugs in the Lothering tavern. It certainly doesn't affect your ability to wander around the Denerim marketplace a few miles from the frigging palace. Apart from that, Loghain is essentially invisible; he sends a couple more poorly armed thugs to harass the Orzammar customs and immigration guys, and he dispatches an assassin that you either kill or recruit to your own cause. There's also an optional Chanters' Board quest that allows you to interfere with his ongoing war in the bannorn. That's basically it. The overwhelming majority of the PC's enemies are demons, undead, wild animals, darkspawn, or bandits.
And on the other hand, you have an opponent who actually attacks your base, kills a ton of your dudes, and forces you to flee to safety. He has multiple plots going at the same time, which you need to foil. His forces are scattered all but
one of the maps in the game (the Fallow Mire); everywhere else, from the western abyss to Crestwood and the Storm Coast, you'll find Venatori and/or Red Templars running their own games and dueling with Inquisition forces for advantage and influence. Even the Exalted Plains/Emerald Graves battles with the Freemen of the Dales turn out to be traceable to Corypheus. And all of the main plot missions involve Corypheus or his minions in some way.
Now, you try to bridge the gap by pointing out that Loghain's competence doesn't need to be demonstrated, it can be informed. That's not particularly convincing. "Show, don't tell" is not always a good criticism. But when a character's
informed, but never demonstrated abilities are so out of whack with the character's
demonstrated abilities, I think that "show, don't tell" is a fairly accurate point to make. If Loghain was supposed to be a great general, we should've seen him being a great general; instead we get the ignominious retreat from Ostagar (a battle that itself is poorly plotted due to writing deficiencies) and a total failure to deal with the Warden and Alistair as threats. It's not merely that the information is something we don't actually see in gameplay; adding context through Codex entries and suchlike things is not a bad thing and it is not bad storytelling. It is that the information
directly contradicts what we see in gameplay. That's a problem.
I simply don't see how Corypheus is less credible or omnipresent of a threat than Loghain was.
Now, Loghain might have been a more
personal enemy for you. I won't argue with that, because personal is, y'know, personal. If Loghain's betrayal means that he meant more to you as a foe than did Corypheus, there's no way for me to gainsay that. But that's not what the topic of discussion was. Like Al Foley said in another context, it's moving the goal posts.