<Sighs> Sadly I must agree with a lot of points made here.
I am currently back tracking and playing the previous Dragon Age games. The Warden had a lot of options to choose in terms of conversing but he/she was non-speaking. Thus there was no real emotion coming off their face, mostly a blank stare.
Then we fast-forward to Hawke in DA2. While the environment was rather poor, the fact that Hawke could have his/her own personality and facial/body expression to follow suit, was well done. While DA2 was not perfect I will say however the emotion Hawke showed when he/she expressed whatever they were saying or doing was a breath of fresh air. I felt as though the developers were finally giving your character “life.”
Thus we come to DAI and the developers took a step backwards. I feel as though this is in-between stage from DAO and DA2.
While those around seem to react to whatever they are saying and the environment, your Inquisitor seems to only make small expressions and stand there half the time like mannequin. I’ve even noticed there are times when my Inquisitor tries to make a facial expression it remains stuck like that for the rest of the conversation.
I prefer the method from DA2, icons that allow you the opportunity to give your character personality and your character showing it. In DAI, you could pick and choose a sarcastic or an aggressive comment, but even when choosing this, your character is not set to this. Next time your character talks out loud without the need of the wheel, the game does not recognize your aggressive personality or your sarcastic personality.
Not to mention I not fond of the advisers not having “approval” or “disapproval” points. Your Inquisitor is important, so are the choices he/she makes. While the advisers may express their dislike about whatever you choose, it is only in that moment. After they go about their business as if nothing happened. Your advisers are just as important as your character and your companions. Thus whatever you choose should reflect on how they treat you. Being an adviser should not be a “get out of jail free card.” Their approval/disapproval adds to the importance and personality of how they view your Inquisitor.
I feel as though the developers were so dazzled by this new game engine and creating these vast detailed environments they neglected a lot-including the lack of personality given to your character and how your advisers view you as The Inquisitor.