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The End of RPGs under EA


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#226
Sunbrow

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Well I knew about these publishers apart from Capcom. And ofcourse you are right. >>But, man that hurts!<< ... to read such things from an honest member like you ... If I did not have some kind of hope for Bioware left in me, Rizilliant, I would not be writing in the BSN. I really am torn about this whole trust thing! A partt of me has hope and the other half wants to let go! The big money ruined everything in this industry ...

 

Well, I want to at least see if Bioware fixes DA:I as best as possible and I want to see what they do with ME4.

 

After that ... I am out !!!

Nope you are staying as the voice of reason.  Scary huh? I would throw in color but it would be a pale imitation...."I will keep bailing...you row"


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#227
Dean_the_Young

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Damn it, this is just making it more difficult for me to chronicle the Fall of Bioware. There's gotta be some kind of objective measurement we can use? 

 

Bioware has been in catastrophic freefall ever since -insert last game here-, which was horrifically buggy/didn't learn anything from previous games/a commercial and critical flop/even further from the pure goodness that was BG1 before Bioware sold out.

 

Because of how bad -insert last game here- was, Bioware will soon shutter its doors and fire all its innate talent, who will go on to other, better, RPG companies who never have to deal with the sort of things that Evil EA forces down the unwilling and secretly resentful innocent Bioware writers.

 

If only Bioware listened to the True RPG Fans like -insert poster here-, rather than dumbing down to Filthy Casuals like -insert person not sufficiently disgruntled here- or submitting to the stupid-evil of EA, Bioware games would be the pinnacle of quality in storytelling and mechanics, and financially viable to boot.


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#228
Bioware-Critic

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@Sunbrow

 

That is nice of you ... :)

 

But I am just one of ... a great many ... "voices of reason", here - thankfully :wizard: :wizard: :wizard:

(Although I would never see or descirbe myself as such ... :mellow:>Me? :huh:>WTF? :blink:>OMG! ...)

And on the other hand - I am struggling with this ... "rowing-thing"! I hate "rowing" ... just as much as the other voices of reason here!

I rather have a nice discussion among Bioware-fans and with fans of the franchises! But sadly - on the BSN and in the internet in general - from time to time, you have no choice but having to "row" against the current. The internet is really a noisy place. It is like a overwhelming "Bazaar" that has everything ...

 

I really wish Bioware would man-up and decide what it will be for them and us: "Complete sellout" ... or ... "PASSION"

But I have been given the answer to that question by other members many times now. And as frustrating that answer was every time ...

... I truly thank them for telling me what I did not want to hear!

 

So ... from now on ...

YOU WILL ROW, Sunbrow :D

 

You are even newer here than me, but I was just like you in that mentality when I came on here. And let me tell you:

"The more people row and find the courage to speak from their heart ... instead of being a little bit too polite,

the easier the rowing will get for all of us"

So you have no choice but to "row" either way ... :lol:  ... Sport is always fun. And it is for a good cause, anyway :wub:



#229
Sunbrow

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Only a loyal fan would put up  with this abuse from EA..  I play SWTOR, so I know they can get it right when they apply themselves.  I beta tested it and was happy to do so.  Now I'm paying to do so and they did not even ask.  This is turning into an abusive relationship, so I'm being abusive right back.  Truthfully I'm not sure I will play it much even when it's patched......sad :(


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#230
Bioware-Critic

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Only a loyal fan would put up  with this abuse from EA..  I play SWTOR, so I know they can get it right when they apply themselves.  I beta tested it and was happy to do so.  Now I'm paying to do so and they did not even ask.  This is turning into an abusive relationship, so I'm being abusive right back.  Truthfully I'm not sure I will play it much even when it's patched......sad :(

 

Many people here on the BSN think just like you described it here. Sad but true! I am still patient ... but I am not enjoying my patience or the damn corporate attitude of the PR department. A little honest feedback from Bioware towards their fans would be really appreciated by me and I think many others as well. It does not matter where they tell us something or what - as long as they stay in touch with us in a believable way and show us that they want to work on this franchises and want to handle them appropriately instead of just pushing them out the door and then completely shut down all communication. There are too many loyal fans right now in the internet and so on that have too many problems with all the changes for the worse and all of the bugs. VG developement is risky! Especially when you don't put in the time for developement that is needed. And bugs are not bad PR - they are a part of VG developement. It is how you handle all the problems and the bugs after the release that will create good or bad PR!

And also ... the fans are humans with healthy brains and NOT some gullible consumers for EA to ravage! We will remember who treated us how ...



#231
Guest_Donkson_*

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Un-Be-leaves-able..  Thats how EA thinks i would spell it , right?
 
Just wow.. I knew i had an EA ban for a reason.. Bioware as my only exception.. But after this Grabeg DA:I, DA2, and what happened with ME... IM done.. I wasnt even gonna get Inquisition, but my wife Got it for me, so i gave it a shot.. What a pathetic excuse for what used to be, and epic rpg! I played a full playthorugh, and never have a been so bored.. Almost 200hours of my life, half asleep!


Tell me about it. The worst part is seeing the glimmer of potential almost shining through then... snap. It disappears. So you keep playing and playing to see if maybe you missed something, or question yourself on the fact that maybe, just maybe... you'd been made tranquil or something because you just can't feel that shiver up your spine like you did in previous instalments...

 

Then you log onto the BSN, go into the Feedback sect... and breathe a sigh of relief when you realise it isn't just you, you're not tranquil but completely sane...

 

At this point I think BW should just make dating sims.. and super easy ones. With no nudity so as to not offend anybody.. sadly, it would still be better than Inquisition.


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#232
DragonAddict

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This is just my experiences, but

 

 

DAO with the DLC's and even expansion, had me wanting to play to 2am to 3am and get up for work at 5:30am. When a DLC was announced, I was excited and ordered it right away. I didn't care if it was $7 or $15+......same with the expansion. I played DAO 5 or 6 times through. Very addictive game and well written.

 

DA2 was an insane let down for me because I pre ordered the digital deluxe. I played it through once, sorta got into it but after the play through I was done and very disapointed. Some good qualities and a little bit addictive.

 

DAI I felt almost bored until I got to the Skyhold Keep. Then I got into it more but it was still a bit boring for me. I finished the game and will never play it again. Not addictive at all.

 

 

DAO    9.5 out of 10

DA2    7.5 out of 10

DAI      6.0 out of 10 (but the graphics and cutscenes and gay everything made the game better)


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#233
Madrict

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That is the saddest article I have read in a long time......what kind of idiot is this guy.....



#234
Guest_Donkson_*

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This is just my experiences, but
 
 
DAO with the DLC's and even expansion, had me wanting to play to 2am to 3am and get up for work at 5:30am. When a DLC was announced, I was excited and ordered it right away. I didn't care if it was $7 or $15+......same with the expansion. I played DAO 5 or 6 times through. Very addictive game and well written.
 
DA2 was an insane let down for me because I pre ordered the digital deluxe. I played it through once, sorta got into it but after the play through I was done and very disapointed. Some good qualities and a little bit addictive.
 
DAI I felt almost bored until I got to the Skyhold Keep. Then I got into it more but it was still a bit boring for me. I finished the game and will never play it again. Not addictive at all.
 
 
DAO    9.5 out of 10
DA2    7.5 out of 10
DAI      6.0 out of 10 (but the graphics and cutscenes and gay everything made the game better)


I was like that.

At first, I couldn't really get into Origins.. but once I adapted to the combat (as I'm on console and the combat is crappy using a controller) and progressed into the story, I found myself enjoying it immensely, would play it non-stop, be sleep deprived as hell.. finish a playthrough only to discover that I wanted more so I'd go again, playing as a completely different character with a different moral outlook, etc.

DA:2 my addiction was way more severe. Sure, a lot of it was repetitive but the combat and the blood spilling everywhere more than made up for it... plus, there were so many funny moments I felt like DA was just a parody of other fantasy themed franchises LOL... come to think of it, Origins was a bit like that too. One word: Broodmother. ;)

 

I have this theory that maybe, just maybe, I'd have enjoyed DA:I a lot more and perhaps the fetch quests too -- if the combat wasn't so clunky and boring.


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#235
Guest_Cyan Griffonclaw_*

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This is just my experiences, but

 

 

DAO with the DLC's and even expansion, had me wanting to play to 2am to 3am and get up for work at 5:30am. When a DLC was announced, I was excited and ordered it right away. I didn't care if it was $7 or $15+......same with the expansion. I played DAO 5 or 6 times through. Very addictive game and well written.

 

DA2 was an insane let down for me because I pre ordered the digital deluxe. I played it through once, sorta got into it but after the play through I was done and very disapointed. Some good qualities and a little bit addictive.

 

DAI I felt almost bored until I got to the Skyhold Keep. Then I got into it more but it was still a bit boring for me. I finished the game and will never play it again. Not addictive at all.

 

 

DAO    9.5 out of 10

DA2    7.5 out of 10

DAI      6.0 out of 10 (but the graphics and cutscenes and gay everything made the game better)

I'm there with you. I just want to play without having to spam F5 so I don't lose my mind at the next CTD. Forget spamming barrier... it's the F5 key.


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#236
Rawgrim

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Six months ago I got bashed by several users on these boards, including a developer, for saying that the game looked dumbed down, and would end up being a shallow experience etc....

 

 

Now I am in a superb position to say this: TOLD YOU SO!!!!

 

 

That felt so good.


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#237
Guest_Donkson_*

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Six months ago I got bashed by several users on these boards, including a developer, for saying that the game looked dumbed down, and would end up being a shallow experience etc....
 
 
Now I am in a superb position to say this: TOLD YOU SO!!!!
 
 
That felt so good.


Oh, it always does. :lol:


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#238
In Exile

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Six months ago I got bashed by several users on these boards, including a developer, for saying that the game looked dumbed down, and would end up being a shallow experience etc....


Now I am in a superb position to say this: TOLD YOU SO!!!!


That felt so good.


No, you're still wrong. Smug though.
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#239
Rawgrim

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No, you're still wrong. Smug though.

 

I know you, EA employees, and 4-5 others think that, yes.


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#240
Bioware-Critic

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I know you, EA employees, and 4-5 others think that, yes.

 

Right there with you, Rawgrim!

 

He smells of EA all the long way to Europe ...

 

It does not matter where on this earth you sit at your desk in front of your PC ... you can smell that "EA-odor" just fine!


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#241
Shelled

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This must be why simcity and the sims 4 play like ipad/facebook games, and why this game is a mediocre husk compared to origins.

Meh, this is not what fans of gaming want. More options is never a bad thing but going out of your way with this specific targeting of soccer moms with game design is laughable, but be my guest.

If you really want to make easier games, I suggest you put that business practice into ipad exclusives and spare the rest of us who actually like gaming.

Go make EA battlefield candy-crush or some bs.


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#242
Rawgrim

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This must be why simcity and the sims 4 play like ipad/facebook games, and why this game is a mediocre husk compared to origins.

Meh, this is not what fans of gaming want. More options is never a bad thing but going out of your way with this specific targeting of soccer moms with game design is laughable, but be my guest.

If you really want to make easier games, I suggest you put that business practice into ipad exclusives.

 

Fifa is getting simplified too. Everything has "assisted" turned on by default. The game assists you when it comes to passing, shooting, crossing etc.



#243
In Exile

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I know you, EA employees, and 4-5 others think that, yes.

Think that you're smug or that you're wrong? Because you're wrong. I get that the only retort you can have is that I'm somehow on the take, but it's just sad.

DAI is mechanically different from DAO but it's not simpler, no more than DA2 was simpler (in fact, DA2 is the most complex of the 3). The problems with the game come far more from the encounter design (there isn't any in the open world) and the screwed up power curve.

The only actual major and substantial cut for which there is no equivalent is the tactics, but that's something that makes the game more complex because it forced far more micromanagement.
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#244
DragonAddict

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Six months ago I got bashed by several users on these boards, including a developer, for saying that the game looked dumbed down, and would end up being a shallow experience etc....

 

 

Now I am in a superb position to say this: TOLD YOU SO!!!!

 

 

That felt so good.

 

Well said

 

 

Agreed!!!



#245
Biotic Flash Kick

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**** this guy

**** this guy with a ****** with nails in it

 

RPGs are hard to learn?

 

DO YOU EVEN KNOW WHO BIOWARE IS?!
DO YOU EVEN KNOW HOW LONG BIOWARE HAS BEEN CRANKING OUT RPGS?!
DO YOU KNOW WHAT DIFFICULTY IS FOR?!

 

THE PEOPLE THAT ARE AT THE TOP OF EA SELL BREAD
 


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#246
Shelled

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Think that you're smug or that you're wrong? Because you're wrong.

DAI is mechanically different from DAO but it's not simpler, no more than DA2 was simpler (in fact, DA2 is the most complex of the 3). The problems with the game come far more from the encounter design (there isn't any in the open world) and the screwed up power curve.

The only actual major and substantial cut for which there is no equivalent is the tactics, but that's something that makes the game more complex because it forced far more micromanagement.

This isn't wrong, but not entirely correct. The tactical camera was designed poorly compared to origins, and the way the combat and a.i was designed are an equally terrible match for it. The game is simpler only because of the tacked on tactical mode, lack of intelligent or customizable a.i, and the complete lack of tactics because the tac cam and controls are terrible. That does make it simpler, its dumbed down, plays like a regular action game because one is forced to do it that way due to the bad mechanics, thus simpler compared to origins.

If they gave us a proper tactical mode with proper controls (that worked, like HOLD POSITION) with proper a.i customization like origins the only thing that would be different than origins and this game would be the spells themselves. 

Granted, there's a lack of interesting combo's and spells compared to origin but yes... if they did that then we could get the same kind of gameplay origin has but right now as it currently stands, inquisition is definitely a dumbed down simpler game. 

You can't even allocate attribute points anymore. There is no thinking involved, and due to the design you're pretty much forced to play it action-style. Meh.

I won't be ignorant to the fact that they could improve these systems to get it to be closer to origins, but are they going to? Meh. Who knows. Probably not.

If they gave us a free-floating tactical camera with proper tilt control, proper hold position, could sequence multiple commands in tactical mode for each character, and had proper a.i customization like origins for specific abilities and behaviors .....   this could be a pretty decent game despite the lack of interesting side content.

Right now, it is simpler. Everything about it is simpler than origins. Could be good with a few fixes to bring it up to par, but unfortunately until that happens this is a severely dumbed down version of origins that just happens to be open-world.

I agree with you about the side quests though, they've always been pretty bad but origins at least made them interesting through dialogue encounters, where inquisition is just dull on top of dull. The difference between origin and inquisition is that origin had a lot of enemy-dialogue encounters before a fight would start. Inquisition doesn't have that, you just find the enemy in the side quest and kill it and that's that lol.


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#247
Sidney

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Six months ago I got bashed by several users on these boards, including a developer, for saying that the game looked dumbed down, and would end up being a shallow experience etc....
 
 
Now I am in a superb position to say this: TOLD YOU SO!!!!
 
 
That felt so good.


Well being wrong can feel good. This isn't dumbed down really pretty much anything they removed something else was added. I'm not sure how in the last how ever many years it doesn't feel good to walk away from game mechanics that allow potions and healing magic to take the thought out of anything at the very least.

You, and a lot of the people in this thread, seem to confuse dumbed down with other words in the English language: "different" and/or "not what I like". They aren't synomyms no matter how much you want it to be.

#248
Shelled

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No sidney, there's being different, and then there's straight up dumbed down. Inquisition was straight up dumbed downed. From it's terrible a.i and lack of customizable a.i options, to its less than stellar side content, to its absolutely worthless tactical mode that has big design problems.
 

It's not different if its been done before and BETTER within the same franchise. It's just straight up dumbed down. You can use your argument for a brand new franchise and compare it with another franchise but because dragon age origins is right there for anyone to see, no, this game is a 100% downgrade in every single aspect other than its open-maps compared to origins.

Something was removed, something was added? What would that be? The time-filler grindy crap that is on every single map within the game? There isn't one damn interesting side quest in this game lol. Come on dude.


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#249
Rawgrim

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Well being wrong can feel good. This isn't dumbed down really pretty much anything they removed something else was added. I'm not sure how in the last how ever many years it doesn't feel good to walk away from game mechanics that allow potions and healing magic to take the thought out of anything at the very least.

You, and a lot of the people in this thread, seem to confuse dumbed down with other words in the English language: "different" and/or "not what I like". They aren't synomyms no matter how much you want it to be.

 

It is dumbed down. Tactics is gone and replaced with button mashing. Any chance of actually making a wrong choice in the game is gone. Constant hand holding through the game. Only 8 abilities can be used. Baldur's Gate, for example, had 350 spells. DA:I lets you use 8.....

 

You don't really need healing potions in the game either. Just cast barrier, and then button mash. That's it. That is how you win every fight in DA:I.

 

The game has removed every features from the rpg genre that requires the player to actually think and plan.


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#250
Terodil

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It is dumbed down. Tactics is gone and replaced with button mashing. Any chance of actually making a wrong choice in the game is gone. Constant hand holding through the game. Only 8 abilities can be used. Baldur's Gate, for example, had 350 spells. DA:I lets you use 8.....


Well, in fairness, there were clusters of spells BG that did exactly the same thing. The whole mess that is DnD dispelling, for example (lesser dispel, dispel, greater dispel, disjunction, etc., then breach, greater breach etc. etc. pp.) got implemented almost 1:1. One, or perhaps two spells (cleanse or however you want to name it plus possibly breach) with scaling resistance/saving throws per caster class, would have done just fine. Plus, BG is no shining example of good storytelling, quite the opposite, in fact (IMO).

That said though, while I also would not use the words "dumbed down", DA:I certainly is a regression. I agree that tactics is a prime example; you cannot honestly claim that the functionality we used to have in DA:O and DA:KW was useless or overkill. Even if some people did not need tactics, it was a great feature that should never have been reduced to the sorry state it's in now. I'd rather not have any tactics and some better generic AI (i.e. don't stand in bad stuff, don't stand directly in front of the dragon, etc.) than a mere semblance of having an impact on how companions behave while not directly controlled.

The same applies to spells. It's ridiculous that I can no longer have versatile mages. I used to love having a spell for each occasion, now I have a checklist: 2 aoe, 1 primer, 1 fade skill, shield and a couple of spells of a different element. That's it. Poor. Very very poor.