Edit: Whoh, I didn't know you could have too many block responses. The issue with too many questions, I guess.
I mean whatever happened to the dark, gritty Game-of-Thrones feel of Origins ?
It never existed.
Origins was never a free-wheeling political thriller in which any and all factions had their cycles of high and low in ever-changing alliances. Once the player left Ostagar, they were unstoppable steamrollars of destruction who put everything to their whims and killed anyone they wished without consequence. Major NPCs were routinely one-note caricatures, with the highmark of 'nuance' being the fact that the nice-guy feel-good character of Dwarven politics wasn't the best epilogue ending (a divergence from Bioware norms so dramatic that it somehow surprised many players).
Whatever happened to the grounded gritty art style and design of Origins ?
It was **** brown, like much of what was considered gritty realism at the time, and the industry struggles to this day to move away from the idea that '**** stained' is 'gritty realism.'
Whatever happened to the grounded combat and combat animations ?
I don't know, but what DAO did have was often mocked, and rightly so, for being remarkably exploitable and comically unbalanced. What was the best tank in the game? A mage. What was the best class to solo on Nightmare? An archer so grounded, enemies exploded.
Whatever happened to desire demons ?
It didn't reflect what their intent was with the demonic outbreak, and was already a long-acknowledged element of disatisifaction.
Or brothels ?
What about them?
(Ignoring, of course, you only ever found one per country. Which isn't exactly the height of realism.)
Or the sexism in Qunari culture which was magically whitewashed (Iron Bull is a cool character but I dislike him for this very reason) ?
Sexism very much applies to the Qunari culture, even post-trans-revelation stuff.
Whatever happened to actually equal romance content for all sexualities ?
It never actually existed. Origins had two males/females for straights, but half of that for same-sex relationships. DA2 had twice as many sexual romance for bisexuals as it did for straights or gays, and an additional chantry boy chaste romance for straight women.
Whatever happen to multiple weapon types usage for rogues & warriors ?
Warriors Rogues still have multiple weapon types (warriors have sword-and-board or two-handed, with the additional variation of pure DPS vs. armor-penetration damage types, while rogues have blades vs. blows), they just don't use eachother's multiple weapon types.
That went away with the refinement of what statistical growth mechanics were supposed to reflect. Which was pretty much for the best in terms of balancing for future games, because the manual stat distribution system from DAO was one of the less balanced points of the arbitrary mechanics, almost as much so as the superfluous amount of useless skills.
Where are the Origin stories that actually make us invested in our characters ?
Hawke gets a prologue arc and then the family reclamation arc in Act 1, and the Inquisitor gets numerous points to roleplay their past along with the amnesia personal plot about the Breach.
If they don't work for you, that's fine- but the Origins of DAO were no more of guarantees of being invested.
Whatever happened to freaking cities and deep roads ?
Val Royeaux is... right there. As is Redcliffe village, the crossroads, and Haven, and Skyhold. If we're taking ruined ones into account, there's also the Empress de Lions (where the Red Templars are), the Exalted Plains, the surface thaig, and so on. Haven alone had about as much floor space as Denerim (or rather, Denerim market) had in DAO.
If you're complaining about the slog of linear deep road tunnels, not sure why anyone would want them more than the far more varied environments of the DAI exploration areas. (Which, it should be reminded, aren't the linear corridors that every DAO level was.) The Deep Roads and the Fade were two of the more complained about elements of DAO, just for how long it could take to grind through them.
Ever seen an role playing game with no cities ?
Certainly. Not that it applies to DAI, but it's quite easy. There's nothing about RPGs that require massive cities.
In fact, DAO didn't have a massive city in terms of floor space. Denerim was just a marketplace, honestly, while Orzamar pales in comparison to other RPGs. You could dump Orzamar into some of the space ports in SWTOR and jangle it around some.
(Of course, this is where we'd get into the difference between big cities and pointlessly big cities.)
Whatever happened to attractive characters ?
If you're into pixilated boobs or butts or pecs, they're still there. Plenty of people have found them attractive as well.
What you found attractive about DAO's character designs, except the emphasis on breast armor (or breasts without armor), not sure. But I won't judge your video card fetishes.