Okay, seems I was too imprecise with my wording. I naturally did not just mean THAC0, but everything that made up a character in the D&D universe. You *could* make a charismatic fighter with high persuasion skills, but you would obviously suffer in your martial abilities and feats. You could roll a wizard with low wisdom so wish could backfire hilariously. Your front-line tank could specialise in saving throws, but take a hit in AC etc. etc. etc. In essence, you'd always have to give up something in order to do well at another. That was choice, that was character building, that was replayability.
In DA:I, you can choose if you want to kill stuff with a blue flash or a red flash. No conversational skills, no crafting skills, no lockpicking = no actual investment in anything. No choice. No replayability. Boring.
But that's just gimping. You can always choose to gimp your character. The complaint is more that the gimping doesn't feel as justified. Take a high charisma fighter in BG - that was a pointless built be cause you could get 18 charisma off an item. And then trade-off was worth it. From a powergame POV.
D&D had few powerful builds and lots of gimp builds. There was a lot of "choice" in that there were lots of trap abilities but that wasn't especially intriguing unless you invented a headcannon reason to pick it; it was totally independent of mechanics. The same applies to TW2, which is a comically simple action-RPG mechanically.





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