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The End of RPGs under EA


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#176
Guest_Stormheart83_*

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These big companies don't care about the artistic side of gaming, they want money and fast
Why do you think so many devs left these corporate owned studios and are indie developers now?

Yeah, that's actually a shame for console players like myself. We will never get to enjoy PoE or Wasteland 2. Instead, we get Final Fantasy xxxxxxxxxx-2 add nauseam.
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#177
Eralrik

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If Bioware was going to do DA4 or ME4 and they did as a Kickstarter without EA's input I would so donate money to help fund the projects as long as Bioware returned to it's roots and actually created the games they were best known for, in fact I have $500 in a savings I would donate to Bioware Kickstarter.

 

We don't need EA to help ruin every game company out there I so do miss Interplay.


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#178
DaemionMoadrin

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If Bioware was going to do DA4 or ME4 and they did as a Kickstarter without EA's input I would so donate money to help fund the projects as long as Bioware returned to it's roots and actually created the games they were best known for, in fact I have $500 in a savings I would donate to Bioware Kickstarter.

 

We don't need EA to help ruin every game company out there I so do miss Interplay.

 

It is far too late for that. The BioWare we know and loved is gone. The founders left, many of the devs and producers left and what's left is saying yes to any stupid idea their marketing comes up with.

Hell, they told us they have one of the best QA departments in the industry... and look at the game. Look at it! How did -that- get past QA? So either their standards of competence are extremely low or someone up in the hierachy didn't listen to their QA department.

 

Save your money for new developers. The BioWare era has come to an end, they produce generic, boring and mediocre games to please EA's stockholders now.

 

Even if the old BioWare still existed, they couldn't publish games on their own. EA owns them.


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#179
In Exile

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It is far too late for that. The BioWare we know and loved is gone. The founders left, many of the devs and producers left and what's left is saying yes to any stupid idea their marketing comes up with.

Hell, they told us they have one of the best QA departments in the industry... and look at the game. Look at it! How did -that- get past QA? So either their standards of competence are extremely low or someone up in the hierachy didn't listen to their QA department.

 

Save your money for new developers. The BioWare era has come to an end, they produce generic, boring and mediocre games to please EA's stockholders now.

 

Even if the old BioWare still existed, they couldn't publish games on their own. EA owns them.

 

"Comically buggy" is the gold-standard for Bioware, because that's been every release since ever. Different users get different experiences per platform/release so this muddles with the perception, but the only RPG designers they've ever been better at QA then (and still are) are Obsidian and Bestheda. And that's not really an achievement. 

 

The "old' Bioware didn't exist since before EA since they had to get financed by the private equity group that sold them off to EA (with Pandemic) because, in fact, the "old" Bioware was not financially viable enough on its own (both in that it required a private equity backer and then that it wasn't worth keeping around vs. EA's pitch to buy it). 


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#180
duckley

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"Comically buggy" is the gold-standard for Bioware, because that's been every release since ever. Different users get different experiences per platform/release so this muddles with the perception, but the only RPG designers they've ever been better at QA then (and still are) are Obsidian and Bestheda. And that's not really an achievement. 

 

The "old' Bioware didn't exist since before EA since they had to get financed by the private equity group that sold them off to EA (with Pandemic) because, in fact, the "old" Bioware was not financially viable enough on its own (both in that it required a private equity backer and then that it wasn't worth keeping around vs. EA's pitch to buy it). 

I have never had a problem with any Bioware game I have played ever from Balders Gate to DA2 and all the Mass Effect games.  No bugs ever - except a minor one with the latest patch. If Bethesda is better than Bioware, then man - we are in trouble!  I was unable to play Skyrim because of the game breaking freezing bug that was never fixed despite innumerable patches. It was my understanding that buggy games were typical of Bethesda - although I cant say whether that is true or not. I found them incredibly unresponsive to consumer complaints as well.



#181
In Exile

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I have never had a problem with any Bioware game I have played ever from Balders Gate to DA2 and all the Mass Effect games.  No bugs ever - except a minor one with the latest patch. If Bethesda is better than Bioware, then man - we are in trouble!  I was unable to play Skyrim because of the game breaking freezing bug that was never fixed despite innumerable patches. It was my understanding that buggy games were typical of Bethesda - although I cant say whether that is true or not. I found them incredibly unresponsive to consumer complaints as well.

For whatever reason, since I started really modding my own PCs (and recently building them as well) I've had few problems. I honestly think a lot of it comes from my tendency to always update and use year-old hardware at most. Anyway, my point is just that gaming is buggy, and the last 5 years have been so amazingly bug free compared to the 90s it's actually impressive. 



#182
Il Divo

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I thought the end of RPGs began with Jade Empire and Mass Effect 1? History repeats itself, I suppose. 



#183
N7 Spectre525

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Mass Effect 2? That's the most shallow product to come out of post-EA BioWare!

You mean the best....right?


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#184
In Exile

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I thought the end of RPGs began with Jade Empire and Mass Effect 1? History repeats itself, I suppose. 

 

I thought it was KoTOR, when Bioware abandoned the PC for simplified console games and then just sold a poor port. 



#185
AlanC9

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I thought the end of RPGs began with Jade Empire and Mass Effect 1? History repeats itself, I suppose.


Yeah, that's about when Bio started trying to destroy RPGs. Before that they were only trying to destroy PC gaming (KotOR), or their own reputation for making good games (NWN).
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#186
Il Divo

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I thought it was KoTOR, when Bioware abandoned the PC for simplified console games and then just sold a poor port. 

 

 

Yeah, that's about when Bio started trying to destroy RPGs. Before that they were only trying to destroy PC gaming (KotOR), or their own reputation for making good games (NWN).

 

Damn it, this is just making it more difficult for me to chronicle the Fall of Bioware. There's gotta be some kind of objective measurement we can use? 



#187
SotiCoto

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Oh well... at least it isn't at Fable 3 levels of dumb yet.



#188
Hexoduen

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I thought it was KoTOR, when Bioware abandoned the PC for simplified console games and then just sold a poor port. 

 

I actually preferred the port of KOTOR vs. the port of Inquisition due to the simple fact that tactics was possible in KOTOR. In Inquisition all I experience in the action camera is button mashing. And no don't tell me to go to tac cam, the PC controls in action cam were perfectly fine in Origins and DA2, but no so in Inquisition <_<



#189
Auztin

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Ever heard about actually looking at the manual? The control layout is right there. Takes 5 seconds to look at it. If that takes you 30 minutes you are having some problems.


Games don't have manuals anymore especially most digital games.I don't take but 2 mins to figure out controls for me but that doesn't help people that are new most times.Two Worlds ll didn't have a manual or a controller layout to see.It had a horrible tutorial that just told you how to move & jump.Nothing else.

#190
xkg

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Games don't have manuals anymore especially most digital games.I don't take but 2 mins to figure out controls for me but that doesn't help people that are new most times.Two Worlds ll didn't have a manual or a controller layout to see.It had a horrible tutorial that just told you how to move & jump.Nothing else.

 

Yeah, ok.

http://cdn.akamai.st...df?t=1418423913

Pages 36-37 may be interesting to look at.



#191
Auztin

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Yeah, ok.
http://cdn.akamai.st...df?t=1418423913
Pages 36-37 may be interesting to look at.

I played on PS3 digital so I didn't get that.

#192
Shelled

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This is insane.

Is this why we can't even allocate attribute points for our characters in inquisition? Allocating attribute points was always OPTIONAL. It's optional in almost every rpg there is. Auto-level them, or do it manually. Pick and choose.

There is no option in inquisition though. I mean wtf? So I guess to not only dumb it down further, they won't even bother to waste development time on giving us the option to manually do it. 

By taking away player choice, they dumb the game down while saving resources. Win-win right EA?

Nope, you lost any future sale from me. Sorry EA idiots.


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#193
Jeffry

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First I read the interview with Mark Darrah and now I saw this... I don't know if I should laugh or cry or facepalm my face off or go vomit...


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#194
SotiCoto

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This is insane.

Is this why we can't even allocate attribute points for our characters in inquisition? Allocating attribute points was always OPTIONAL. It's optional in almost every rpg there is. Auto-level them, or do it manually. Pick and choose.

There is no option in inquisition though. I mean wtf? So I guess to not only dumb it down further, they won't even bother to waste development time on giving us the option to manually do it. 

By taking away player choice, they dumb the game down while saving resources. Win-win right EA?

Nope, you lost any future sale from me. Sorry EA idiots.

. .. ... Attribute points go up? 

You mean levelling up does something besides giving a skill-point and making more equipment usable? 

Can't say as I'd ever noticed.  I figured since it didn't let me assign more stuff that there simply wasn't any more to it. 



#195
AmberDragon

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Games don't have manuals anymore especially most digital games.I don't take but 2 mins to figure out controls for me but that doesn't help people that are new most times.Two Worlds ll didn't have a manual or a controller layout to see.It had a horrible tutorial that just told you how to move & jump.Nothing else.

Exactly, the way these people from EA are speaking you would think it was flipping rocket science or something. I really hate that they want to dumb down games for lazy mouthbreathers! Personally it has never taken me longer than a few minutes to learn how to play a game so I don't get what they think is so hard about it.



#196
JumboWheat01

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Well, there's always Square-Enix, provided XV doesn't turn out to be another interactive movie.  If so...

 

Well, there's always Bethesda, assuming they don't flat-out nuke the Elder Scrolls series.  If so, well...

 

 

I guess it's time to go throw cash at Wizards of the Coast and get back to good ol' D&D.  The 5th edition is actually looking pretty sweet.  And you can still easily find 3.5 in spots on the net if that's more your thing.



#197
dreamgazer

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Damn it, this is just making it more difficult for me to chronicle the Fall of Bioware. There's gotta be some kind of objective measurement we can use?


When was BioWare founded? That must be when the fall started.

#198
Bioware-Critic

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You are such a bully.

If I give you my lunch money, will you be nice to me?

 

I only take slaves as a bribe!

 

As a matter of fact ... I was trying to possess AlanC9 ... If you did not have interrupted it - gosh! Ah, well I needed to talk to you anyway ... I was waiting for the right time ... Honourable Biogot there is something you must know ... my real name ... is ... "Kitty"!

 

... I am your sibling ... Corypheus ... he, he ... he is our father - Da, da ,da ...

 

Now you know it all. I am so sorry I did not tell you sooner, but ... the booldlust ... was too strong! Then I found you ... but ... there was also AlanC9 ... I could not help it! ...

Well ... now we could ... Shall we possess him together ?  <3 :wub: <3 <3

 

 

Well ... he works for EA anyway  :bandit: He he! No harm done - you see :wizard:

 

He constantly derails critical conversations and shifts - very carefully - the blame away from EA ... :police:

...

 

Well, I am joking, AlanC9! Don't take me seriously ... :D

 

And yes! Yes, I take lunchmoney. Of course I do!

 

:devil: What a desire demon would I be if I didn't :devil:



#199
DaemionMoadrin

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"Comically buggy" is the gold-standard for Bioware, because that's been every release since ever. Different users get different experiences per platform/release so this muddles with the perception, but the only RPG designers they've ever been better at QA then (and still are) are Obsidian and Bestheda. And that's not really an achievement. 

 

The "old' Bioware didn't exist since before EA since they had to get financed by the private equity group that sold them off to EA (with Pandemic) because, in fact, the "old" Bioware was not financially viable enough on its own (both in that it required a private equity backer and then that it wasn't worth keeping around vs. EA's pitch to buy it). 

 

I wasn't (just) talking about bugs, I was talking about things like the UI, the controls, the plot holes, the entire gaming experience. QA does more than checking for bugs.

I've never had a gamebreaking bug in any BioWare game, although some minor ones did occur. There's a small bug with a side quest not ending properly in BG1 that existed since release and still persist in the latest BG:EE. At this point, it adds to the charme of the game. ;)


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#200
dsl08002

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Trick was with dragon age origins, mass effect 1 and 2 was actually the simplicity of the controlls that made the games charming.

You dont have to complicate things, just keep it simple
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