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The End of RPGs under EA


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#201
SotiCoto

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Well, there's always Bethesda, assuming they don't flat-out nuke the Elder Scrolls series.  If so, well...

They already destroyed Levitation, Jump Spells, the entire Mysticism school, Acrobatics, Attributes in general, Spears, Crossbows, Throwing weapons, usable Enchantments, custom spells, etc. etc. etc. 

I expect by the next Elder Scrolls game they will have removed the character's ability to jump or run in any way, removed all weapons that aren't swords, removed all spells that aren't fireballs or healing. The entire game will consist of staring aimlessly at fancy graphics while slowly walking around hitting things with a sword and throwing fireballs. Oh yeah, and Khajiit will only be identifiable by their accents and speech-quirks.


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#202
Bioware-Critic

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Yeah, that's actually a shame for console players like myself. We will never get to enjoy PoE or Wasteland 2. Instead, we get Final Fantasy xxxxxxxxxx-2 add nauseam.

 

Yeah, you are right!

 

I play on console too. I prefer the console gaming over the PC gaming because it always works and many other reasons. But for these really excellent kickstarter titles, like "Shadowrun Returns" (The third game is already in the making) and "Pillars of Eternity" you don't need a monster PC to crank the graphics up to maximum - although I just bought a new "i7-desktop-PC". Don't tell me your current PC/Notebook cannot handle it ... I will most definately play the hell ou t of PoE when I get around to it!

 

(Please excuse me for being "Captain-Obvious" here ...)



#203
Bioware-Critic

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If Bioware was going to do DA4 or ME4 and they did as a Kickstarter without EA's input I would so donate money to help fund the projects as long as Bioware returned to it's roots and actually created the games they were best known for, in fact I have $500 in a savings I would donate to Bioware Kickstarter.

 

We don't need EA to help ruin every game company out there I so do miss Interplay.

 

Well, we would never get that much money together ... but I love the idea and I would do the same!

If there were a chance to do that that would be so awesome :rolleyes:


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#204
MrSnoozer

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Who the heck takes 2 hours to learn a game?

 

From now on : Press X will do everything from walking to parkour type events. Pressing X will auto do combo's for you.

 

If i wanted entertainment to do everything for me i'd watch a movie.


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#205
Rizilliant

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Was reading this article earlier.

The best part is the comments... ;)

 

I'm not the brightest tool in the shed but even I don't take two hours to learn to play a game....

Un-Be-leaves-able..  Thats how EA thinks i would spell it , right?

 

Just wow.. I knew i had an EA ban for a reason.. Bioware as my only exception.. But after this Grabeg DA:I, DA2, and what happened with ME... IM done.. I wasnt even gonna get Inquisition, but my wife Got it for me, so i gave it a shot.. What a pathetic excuse for what used to be, and epic rpg! I played a full playthorugh, and never have a been so bored.. Almost 200hours of my life, half asleep!


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#206
Guest_Cyan Griffonclaw_*

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Its like gerry jones meddling with the cowboys. Its his toy but would they have been more succesful if he let the gm design the team. We can always write to him?

Hang on there pardner... I'm a Texan and I know my Cowboys. 

 

Jerry Jones is a big boob. He puts his ego above winning. He wants the accolades at the end of the day for winning, not the team. However...

 

He puts out a quality product or at least tries to do every time. He is not unlike the late George Steinbrenner of the New York Yankees. He wants to win because his ego is just as big as the state he represents. These guys care for their products. They guard it jealously and make it their own. They want a legacy of success. EA... makes the money and... that's about it.


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#207
Rizilliant

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Well, we would never get that much money together ... but I love the idea and I would do the same!

If there were a chance to do that that would be so awesome :rolleyes:

The "Roots" of Bioware, no longer are employed there.. Theyve all moved on because of "Creative Differences".. Bioware, really is EAWare.. People dont just say that because it the cool thing to say......

 

EA, Ubisoft, Bethesda, Activision, Capcom, etc... Are all money grubbing, garbage pal crooks, and their products should be avoided at all costs.. Send them this message, and we;ll start seeing quality again, i assure you!


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#208
Guest_Cyan Griffonclaw_*

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The "Roots" of Bioware, no longer are employed there.. Theyve all moved on because of "Creative Differences".. Bioware, really is EAWare.. People dont just say that because it the cool thing to say......

Exactly. The two founding doctors are gone. Almost all of the original designers and developers are gone from Bioware, but they're gainfully employed elsewhere like Obsidian and Bethesda. 


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#209
Bioware-Critic

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The "Roots" of Bioware, no longer are employed there.. Theyve all moved on because of "Creative Differences".. Bioware, really is EAWare.. People dont just say that because it the cool thing to say......

 

EA, Ubisoft, Bethesda, Activision, Capcom, etc... Are all money grubbing, garbage pal crooks, and their products should be avoided at all costs.. Send them this message, and we;ll start seeing quality again, i assure you!

 

Well I knew about these publishers apart from Capcom. And ofcourse you are right. >>But, man that hurts!<< ... to read such things from an honest member like you ... If I did not have some kind of hope for Bioware left in me, Rizilliant, I would not be writing in the BSN. I really am torn about this whole trust thing! A partt of me has hope and the other half wants to let go! The big money ruined everything in this industry ...

 

Well, I want to at least see if Bioware fixes DA:I as best as possible and I want to see what they do with ME4.

 

After that ... I am out !!!


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#210
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This is insane.

Is this why we can't even allocate attribute points for our characters in inquisition? Allocating attribute points was always OPTIONAL. It's optional in almost every rpg there is. Auto-level them, or do it manually. Pick and choose.

There is no option in inquisition though. I mean wtf? So I guess to not only dumb it down further, they won't even bother to waste development time on giving us the option to manually do it. 

By taking away player choice, they dumb the game down while saving resources. Win-win right EA?

Nope, you lost any future sale from me. Sorry EA idiots.

 

Well as someone in this thread already has pointed out - EA wants to attack the market of "non-gamers" because there are much more non-gamers on this earth than gamers! Sick and twisted as always ... The really never disappoint! I know it is just what some of us are thinking and not something that has been officially stated ... but I think that is exactly where all of this is headed. The Microsoft people of this world and the EA and Ubisoft people of this world, they don't even see the games as games. They only see "a product" that they can sell - nothin' more!


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#211
In Exile

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I actually preferred the port of KOTOR vs. the port of Inquisition due to the simple fact that tactics was possible in KOTOR. In Inquisition all I experience in the action camera is button mashing. And no don't tell me to go to tac cam, the PC controls in action cam were perfectly fine in Origins and DA2, but no so in Inquisition <_<


We cannot be talking about the same game. KoTOR has a queue which is the only tactical thing about it. You can't control character positions because you're stuck without a free camera or any basic isometric features. You don't really have any meaningful spells etc.

#212
In Exile

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I wasn't (just) talking about bugs, I was talking about things like the UI, the controls, the plot holes, the entire gaming experience. QA does more than checking for bugs.
I've never had a gamebreaking bug in any BioWare game, although some minor ones did occur. There's a small bug with a side quest not ending properly in BG1 that existed since release and still persist in the latest BG:EE. At this point, it adds to the charme of the game. ;)


You're really stretching QA into general design stuff. Plot holes are arguably beyond any kind of design and may well just be the result of someone not directing their mind to an issue. Things like controls etc. come to design level decisions.QA can say the menu UI is not good but the project leads still have to agree to replace it and the finacers have to agree to finance it.

#213
Current Future

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Its like gerry jones meddling with the cowboys. Its his toy but would they have been more succesful if he let the gm design the team. We can always write to him?

 

Hang on there pardner... I'm a Texan and I know my Cowboys. 

 

Jerry Jones is a big boob. He puts his ego above winning. He wants the accolades at the end of the day for winning, not the team. However...

 

He puts out a quality product or at least tries to do every time. He is not unlike the late George Steinbrenner of the New York Yankees. He wants to win because his ego is just as big as the state he represents. These guys care for their products. They guard it jealously and make it their own. They want a legacy of success. EA... makes the money and... that's about it.

 

Umm guys, while Jerry Jones is indeed the owner of the Cowboys... he's also the General Manager, so...

 

I guess I don't really have a point beyond that; just felt I should point that out.

 

Anyway, back to the topic!



#214
Rizilliant

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KotOR indeed had far better combat, and that tactical feel.. Along with the true rpg roots in story, conversation, and companionship..And KotOR 2, stayed true to its predecessor.. Unlike DA with its identity crisis?!



#215
Shelled

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. .. ... Attribute points go up? 

You mean levelling up does something besides giving a skill-point and making more equipment usable? 

Can't say as I'd ever noticed.  I figured since it didn't let me assign more stuff that there simply wasn't any more to it. 

They do increase.

It's why the sneak attack skill critical strike percentage increases when you level up. Cunning must be increasing when you level.



#216
Jeffry

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They do increase.

It's why the sneak attack skill critical strike percentage increases when you level up. Cunning must be increasing when you level.

 

I don't really think they increase. You gain stats only from passive abilities and from items. For example my Iron Bull has 16 basic cunning on lvl 24, 2x3 comes from his Reaver ability tree. And I don't really know how the Sneak Attack passive works, it just seemes to me the effect is calculated from your level.

 

EDIT: Nope, scratch that (partially), Sneak Attack is based on Cunning (even from gear), but you only gain cunning from passive abilities. I have atm 23 cunning on my lvl 25 rogue, 10 of them is from the cube in the haunted chateau, the other 3 points probably from the Fade, Sera (and the rest of the party) at the same time has 10 cunning on lvl 24 (without gear and abilities). When you respec a high level character, you have the exact same primary stats as low lvl character (20 for your main stat, 10 for the rest).

 

EDIT 2: Now that I think of it, Sneak Attack increases in MP even without spending ability points, right? So I don't know if there it is connected to level or if the cunning stat increases on level up there... And I don't know how to check that, since BW for some reason decided to hide our stats.


Modifié par Jeffry, 08 février 2015 - 12:33 .

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#217
AlanC9

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Exactly. The two founding doctors are gone. Almost all of the original designers and developers are gone from Bioware, but they're gainfully employed elsewhere like Obsidian and Bethesda.


Who went there? The guys I'm familiar with are at smaller companies -- unless they're out of gaming altogether, out of video gaming in particular (isn't Rob Bartel making card games now?), or still with Bio.

#218
JumboWheat01

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I don't really think they increase. You gain stats only from passive abilities and from items. For example my Iron Bull has 16 basic cunning on lvl 24, 2x3 comes from his Reaver ability tree. And I don't really know how the Sneak Attack passive works, it just seemes to me the effect is calculated from your level.

 

EDIT: Nope, scratch that (partially), Sneak Attack is based on Cunning (even from gear), but you only gain cunning from passive abilities. I have atm 23 cunning on my lvl 25 rogue, 10 of them is from the cube in the haunted chateau, the other 3 points probably from the Fade, Sera (and the rest of the party) at the same time has 10 cunning on lvl 24 (without gear and abilities).

 

EDIT 2: Now that I think of it, Sneak Attack increases in MP even without spending ability points, right? So I don't know if there it is connected to level or if the cunning stat increases on level up there... And I don't know how to check that, since BW for some reason decided to hide our stats.

 

You only get one stat per class.  Warriors get Strength as they level, not Cunning.  Rogues get Cunning, while Mages get Willpower, I believe.  It is rather silly.  And it's also only ONE point.



#219
Jeffry

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You only get one stat per class.  Warriors get Strength as they level, not Cunning.  Rogues get Cunning, while Mages get Willpower, I believe.  It is rather silly.  And it's also only ONE point.

 

In MP? Because in SP you get nothing upon level up. After respecing a high level char, you have the exact same stats as low lvl one (20 for your main stat, 10 for the rest).

 

EDIT: I was not checking secondary stats tho for some sneaky increases there.


Modifié par Jeffry, 08 février 2015 - 12:41 .


#220
JumboWheat01

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Huh, I could've sworn that I saw points go up on a character before I picked up any passives at the beginning.  Maybe it's a bug with the respec.



#221
Bioware-Critic

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Who the heck takes 2 hours to learn a game?

 

From now on : Press X will do everything from walking to parkour type events. Pressing X will auto do combo's for you.

 

If i wanted entertainment to do everything for me i'd watch a movie.

 

Yeah!

 

I put my TV in the cellar when I was 17 because it bored and annoyed me to no end! I have no interest in such banalities ...



#222
Nefla

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Oh well... at least it isn't at Fable 3 levels of dumb yet.

On one hand, Fable 3 showed the outcome of your choices in-game rather than telling you about it in a 2 sentence epilogue slide, on the other, DA:I didn't have you farting in people's faces. :lol:

 

Exactly, the way these people from EA are speaking you would think it was flipping rocket science or something. I really hate that they want to dumb down games for lazy mouthbreathers! Personally it has never taken me longer than a few minutes to learn how to play a game so I don't get what they think is so hard about it.

What they need to do is make the story, choices, quests, and characters compelling enough that it will motivate people to learn to play the game. I know if the story is good enough, I will trudge through any crappy, boring, or annoying combat system (which, no matter how polished it is, many will not like the combat style) or weird control scheme to get to the story, character interaction, and character building parts. For people who aren't interested in story, or characters, or combat well...clearly RPGs aren't the right type of game for them anyway.



#223
Jeffry

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 For people who aren't interested in story, or characters, or combat well...clearly RPGs aren't the right type of game for them anyway.

 

Well, that is not the EA way of thinking. RPGs could and should be the right type of game for anybody (just as any other genre), if only they were more accessible... :D



#224
Nefla

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Well, that is not the EA way of thinking. RPGs could and should be the right type of game for anybody (just as any other genre), if only they were more accessible... :D

The amount of "accessibility" they'd have to add to make it appealing to that kind of person would definitely make it into something that is no longer an rpg. First, they'd have to take away party based combat as well as equipment. You'd play with your friends online vs computer enemies or other players and everyone would have the same equipment. The game could be no more than 6 hours long to accommodate the people that only have 20 minutes a week to spend on video game. Any boring "talking" or "reading" parts would be kept to a minimum and dialogue choices as well as decisions would definitely be out. You want to get the player to the action sooner. Also medieval fantasy is pretty niche so they'd want to change the genre to some kind of urban warfare thing, maybe set slightly in the future so there would be cooler guns.

 

I...just made myself depressed :(


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#225
mutantspicy

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I am completely disgusted by this.  And that's coming from a guy who largely defended DAI, I like it more than DAO in fact.  But you know idiot execs with veto power, seriously prevent the kinds of deep additions many of us have talked about and wanted for this game.

 

The good news is in just like in any job, if the management doesn't support the direction of its work staff.  Eventually the work staff either quits, moves on, or stops producing.  That in turn leads to Mr manager getting canned or stuck in a window seat with a meaningless title.

 

If the writers of Dragon Age series are feeling Hamstrung, and can't produce the kinds of games they'd like to make, eventually they will move on and make those games somewhere else.  

 

Unfortunately, we all have to deal with the meantime.