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arcane warrior is very OP and needs adjusted


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#126
DrKilledbyDeath

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Note I did say "a matter of time". Yes I know it will take a lot of players a few more months, several more months, or even a year or two before they reach the ~450 prestige of most top leaderboard players (ignoring challenge prestige points), but it will happen. The opinion of people who have played so much is valuable because it is an indicator of what the casual majority will experience later down the road. But naturally, bioware won't listen to anything, won't balance anything, blah, so casuals can expect to be able to run with the types of top equipment/attribute builds that are currently run by people with 500-1000 hours.

 

And if you don't believe me when I say many casuals will get 500-1000 hours under their belts eventually, take my MEMP stats into consideration. 467 hours played, #39,437 or top 5% in N7 ranking, #230,482 or top 41% for challenge leaderboards. Yes, the game has been out a long time, but tens of thousands of players surpassed me, and many more tens of thousands are not that far behind me.

The thing you need to keep in mind is that tens of thousands is almost nothing in the bigger picture. 3.5 million copies of ME3 sold, so sitting at 39,437 is just outside of the top 1%. Sure you have almost 40,000 people ahead of you, but in the big picture that is almost no one.

 

I feel like I play more than just casually, but right now 3 maps 3 factions can get old fast. Casuals move on to other games, so 500 hours even seems very unrealistic for almost all of the player base. The game is very different with added promotions and beastly gear but if even 10% of the player base got to that elite point I'd be surprised.



#127
veramis

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The thing you need to keep in mind is that tens of thousands is almost nothing in the bigger picture. 3.5 million copies of ME3 sold, so sitting at 39,437 is just outside of the top 1%. Sure you have almost 40,000 people ahead of you, but in the big picture that is almost no one.

 

I feel like I play more than just casually, but right now 3 maps 3 factions can get old fast. Casuals move on to other games, so 500 hours even seems very unrealistic for almost all of the player base. The game is very different with added promotions and beastly gear but if even 10% of the player base got to that elite point I'd be surprised.

 

If you look at my stats you see that 230k players=41 percentile, so that the game keeps track of approximately 600k players. That means only 600k booted up MEMP, or maybe 600k ever got any points in MEMP, and so total sales is several times higher than the total number of people taken into consideration and should not be used to assume I am in the top 1%.

 

The reason I said 500-1000 hours is because that is approximately what most top 50 leaderboard players have put into the game if they didn't cheat, and naturally they all have virtually all the best items (if they aren't hoarding gold) as well as insane stats. If you want to insist that it is unlikely for many people to put in 500-1000 hours, then let's look at what ~250 hours might get you. Consider that I've stopped buying any chests after about 200 hours played and 500k gold spent on large chests (I spent about 10k on potion chests). I have virtually all top accessories, top shield, both top bows, three top staves, decent rare 23 1-hander, decent unique 19 (I think) 2-hander, and decent 20/21 unique daggers.

 

I should also say that quite a few of my best items came from commendation chests, which is something all casuals will be able to do when bioware gives a little bit more than 2 f**ks with their challenge maths. And yeah I have quite a lot more stats than a 250 hour player should have, but once you've got ~20 rare or unique staff or a griffon bow/punched by the maker or even just the rare 23 sunbow with insane crit chance, you could take part in the firing squad teams that dominate perilous without AW.



#128
DrKilledbyDeath

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If you look at my stats you see that 230k players=41 percentile, so that the game keeps track of approximately 600k players. That means only 600k booted up MEMP, or maybe 600k ever got any points in MEMP, and so total sales is several times higher than the total number of people taken into consideration and should not be used to assume I am in the top 1%.

 

The reason I said 500-1000 hours is because that is approximately what most top 50 leaderboard players have put into the game if they didn't cheat, and naturally they all have virtually all the best items (if they aren't hoarding gold) as well as insane stats. If you want to insist that it is likely for many people to put in 500-1000 hours, then let's look at what ~250 hours might get you. Consider that I've stopped buying any chests after about 200 hours played and 500k gold spent on large chests (I spent about 10k on potion chests). I have virtually all top accessories, top shield, both top bows, three top staves, decent rare 23 1-hander, decent unique 19 (I think) 2-hander, and decent 20/21 unique daggers.

 

I should also say that quite a few of my best items came from commendation chests, which is something all casuals will be able to do when bioware gives a little bit more than 2 f**ks with their challenge maths. And yeah I have quite a lot more stats than a 250 hour player should have, but once you've got ~20 rare or unique staff or a griffon bow/punched by the maker or even just the rare 23 sunbow with insane crit chance, you could take part in the firing squad teams that dominate perilous without AW.

I feel like 600k may just be what is tracked. I doubt that less than 20% of the people who purchased ME3 never played the multiplayer, but I could be wrong.

 

Due to the RNG being so terrible, any legitimate suggestions to people should take gear out of the question. You may have received tons of good items but many others don't. As of right now I have 0 HoK rings (not even common) I have one unique magic defense belt, thats about it and as for rings I have 4 20% flanking damage and a couple for guard damage. This is with roughly 325k gold spent. Commendation chests? Best item I've had was a 21 blue junk sword. I have a few good weapons which helps but many builds don't become viable without top end stuff.

 

The other side is when people give suggestions based on other classes you may be playing with. Pugs don't care what class you use and won't try to use one that works well with you, generally speaking. A lot of pugs I get into it comes down to, if I die we lose, so I have to make characters that can sustain themself. These people who play 8 hours+ a day with regular teammates seem to get lost in the clouds, gotta come back down to reality and realize very few people dedicate so much time and effort to this game.


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#129
veramis

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Due to the RNG being so terrible, any legitimate suggestions to people should take gear out of the question.

 

Agree about the loot system. Imo, it is the single-worst fun-reducing thing in this game, and I've been railing against it on the forums almost since the game came out :P. Although people often mention specific items... really, for most builds (aside from shotgun hunter), you can just use whatever items you want. But Heal on Kill rings, imo, are a real game changer. Believe it or not, but there are many players who have spent over 500k gold and I know of two people spending almost or over 1000k and don't have a single unique HoK ring, and it really impacts their ability to get hp back up.

 

The other side is when people give suggestions based on other classes you may be playing with. Pugs don't care what class you use and won't try to use one that works well with you, generally speaking. A lot of pugs I get into it comes down to, if I die we lose, so I have to make characters that can sustain themself. These people who play 8 hours+ a day with regular teammates seem to get lost in the clouds, gotta come back down to reality and realize very few people dedicate so much time and effort to this game.

 

 

Also agree about pugs usually not going for team synergy. It's a major reason I like to roll with my keeper so much :). But I think you're still missing the point about time spent. As I mentioned before, you don't need to play 8 hours a day to get powerful enough to steamroll perilous. Some people have barely any routine and threatening runs under their belt, and moved onto perilous as soon as RNG gave them an 18+ unique/rare a few days into the game release date. So long as they stacked ranged classes or AW's and weren't retarded with their ability selection they could beat perilous with decent gear and low attributes.



#130
smooth_operator

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Is the loot system really that bad though?  It's nowhere near as grindy as the MEMP loot system. I didnt put 500 hours in but already have some pretty good weapons and equipment. You don't want to get the good stuff TOO fast.



#131
DrKilledbyDeath

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Agree about the loot system. Imo, it is the single-worst fun-reducing thing in this game, and I've been railing against it on the forums almost since the game came out :P. Although people often mention specific items... really, for most builds (aside from shotgun hunter), you can just use whatever items you want. But Heal on Kill rings, imo, are a real game changer. Believe it or not, but there are many players who have spent over 500k gold and I know of two people spending almost or over 1000k and don't have a single unique HoK ring, and it really impacts their ability to get hp back up.

I believe it, sometimes you just have awful luck, which I tend to have in loot systems like this. It is what causes me to spend a bit of cash to help me along, although that does nothing in DAI, it helped in ME3. Those ****ing HoK rings, my assassin/alchemist would be so much fun on perilous with one but it can be a huge pain without them.

 

Also agree about pugs usually not going for team synergy. It's a major reason I like to roll with my keeper so much :). But I think you're still missing the point about time spent. As I mentioned before, you don't need to play 8 hours a day to get powerful enough to steamroll perilous. Some people have barely any routine and threatening runs under their belt, and moved onto perilous as soon as RNG gave them an 18+ unique/rare a few days into the game release date. So long as they stacked ranged classes or AW's and weren't retarded with their ability selection they could beat perilous with decent gear and low attributes.

I guess it's more of builds using one specific top end weapon. I see a lot of people saying "Do this with Caliban/Sulevin/etc" but personally I have only ever seen maybe 1 or 2 sulevins and don't even know if I have seen people using caliban. I totally agree where an 18+ weapon can help immensely but to get super specific with an exact weapon to make it work isn't helping much. Or even further than that you'll see "Use a 10% HoK, 10% crit damage, sulevin, 200hp belt" it's hard enough to even get one of those, let alone a full set of top end stuff.

 

Is the loot system really that bad though?  It's nowhere near as grindy as the MEMP loot system. I didnt put 500 hours in but already have some pretty good weapons and equipment. You don't want to get the good stuff TOO fast.

Yes. I had 0 complaints at any point ever about my gear in ME3MP. Why? Well a big reason is the fact that once you get an item you can't ever get it again. I am going to throw my controller into my TV if I get another god damn unique guard damage ring in DAMP.



#132
smooth_operator

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Yes. I had 0 complaints at any point ever about my gear in ME3MP. Why? Well a big reason is the fact that once you get an item you can't ever get it again. I am going to throw my controller into my TV if I get another god damn unique guard damage ring in DAMP.

 

Thats not true though.  Like when you spend all your hard earned credits only to get a ton of level-4 ammo.  Bioware should have isolated the ammo and other powerups to it's own exclusive pack.  I spent countless credits on spectre and weapon packs, but could not even get my Harrier to level-4. Thats the grind of it. Yeah you get the weapon but you don't really HAVE the weapon until it's level X, which takes an eternity to get there.  At least on DAMP once you get the weapon thats it, you dont have to level it up.


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#133
RuhRoh235

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There is no weakness to a proper arcane warrior build. This class can go out and solo an entire perilous match, and come in first place.  Players speed from zone to zone doing massives amounts of melee damage which perpetually powers their barrier effectively making them immortal.  These effects are increased even further with potions and various other equipment.

 

Now that the secret is out, everyone who wants to come in first and play ZERO team work will just build this character and use exclusively. Is this ok with the community or should Bioware make some adjustments?

Dude.. not true.. also a noon wont come in with a lvl 20 arcane warrior and solo  perilous.. .not even close. You need a few promotions and a better staff.

Lastly, you're reasoning excludes something really important. The arcane warriors in our groups carry our level 1's through perilous so we max level!! no nerf needed. Make friends who dont "steal" your kills. Personally, when my buddies use a high level AW, I grab a snack and take a bathroom break. I love it!



#134
DrKilledbyDeath

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Thats not true though.  Like when you spend all your hard earned credits only to get a ton of level-4 ammo.  Bioware should have isolated the ammo and other powerups to it's own exclusive pack.  I spent countless credits on spectre and weapon packs, but could not even get my Harrier to level-4. Thats the grind of it. Yeah you get the weapon but you don't really HAVE the weapon until it's level X, which takes an eternity to get there.  At least on DAMP once you get the weapon thats it, you dont have to level it up.

I didn't get a chance to play ME3MP as long as I would have liked to (Last new characters I saw were the dudes with the electric whip things) but one thing that was a big difference was you didn't need the best weapons to succeed. I had some characters that I would barely even fire my gun with because they were built around abilities (that were not stronger or weaker based on my gun). I did love the Black Widow X with my infiltrator though.



#135
smooth_operator

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I didn't get a chance to play ME3MP as long as I would have liked to (Last new characters I saw were the dudes with the electric whip things) but one thing that was a big difference was you didn't need the best weapons to succeed. I had some characters that I would barely even fire my gun with because they were built around abilities (that were not stronger or weaker based on my gun). I did love the Black Widow X with my infiltrator though.

 

Thats true for those characters that spam biotic attacks or the geth juggernaut who comes equipped with his own cannon.  However that harrier would just cut enemies down like a hot knife through butter.  I wanted to level that gun up so bad.



#136
DrKilledbyDeath

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Thats true for those characters that spam biotic attacks or the geth juggernaut who comes equipped with his own cannon.  However that harrier would just cut enemies down like a hot knife through butter.  I wanted to level that gun up so bad.

It was a better balance of, there is still gear you want to get but you aren't crippled at higher difficulties without them.



#137
Shinnyshin

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I didn't get a chance to play ME3MP as long as I would have liked to (Last new characters I saw were the dudes with the electric whip things) but one thing that was a big difference was you didn't need the best weapons to succeed. I had some characters that I would barely even fire my gun with because they were built around abilities (that were not stronger or weaker based on my gun). I did love the Black Widow X with my infiltrator though.

ME3 loot system was amazing right up until absolute end game Ultra Rares, at which point it became worse than the current DAI.  But until you hit about 300 hours in, ME3's system was without a doubt far better than this.

 

You have to remember that of the best weapons in the game, almost all were URs...and the UR grind was more sadistic even than this game's 20+ Unique grind.  A X Harrier/PPR/Hurricane/CSMG/etc... was pretty necessary in order to pull your weight on Plat with a weapons platform.



#138
Drasca

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I feel like 600k may just be what is tracked. I doubt that less than 20% of the people who purchased ME3 never played the multiplayer, but I could be wrong.

 

I could capture video of this... unfortunately unless I edit at least 3/4th's of the time spent would be salvaging (or more).



#139
Drasca

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I would grant you that caveat if the player has the skill required to pull it off, but then I'd point out that when an Archer manages to pull to entire map with Long Shot and knows how to use LOS to not die, that Archer is going to hit an uncapped number of targets doing increased damage per target and will result in a cleared level and key drop faster than than any class, AW included.  

 

Of course, the Archer will never survive unassisted as easily as the AW (and several other classes), they are the truest Glass Cannon DAMP has.

 

I disagree, as there's multiple maps and limited opportunities for the Archer to longshot everything, and I do mean everything. There's advantages on certain zones, disadvantaged on others, and it is doubly advantaged against Demons due to wraiths being the perfect LS target. However, Archers are trolled by Venatori and Templars blocking their LS.

 

You hypothetically think there's an uncapped number of targets. That is untrue. There are definite limitations on every map, due to map configuration and spawn locations. I can almost picture every map and spawn location by memory. Some are fantastic archer's lance killzones with long hallways, some are pretty terrible with short corridors and spawns that are at angles of each other. That also changes with different enemy spawns, including animals, and that alters the viability of Archer's Lance. For example, Canines will troll the Archer as their spawn and attack patterns do not line up. Deepstalkers though, easymode, as they line up with low health.

 

I've been on both sides of the fence, and generally AW wins due to consistency of results. I'm not equally skilled at every class, but I do perform quite well with both Archer & AW and generally top kills regardless. The Combo king AW consistently produces faster and more rewarding exp results, but the Archer takes less effort. Both will produce less results with less skill and effort however.

 

I also think that Reavers are a fair contender for a truest glass cannon. The damage numbers listed above are not fiction, and they live on a thread of health. . . and leave trail of corpses.


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#140
Zorinho20_CRO

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ME3 loot system was amazing right up until absolute end game Ultra Rares, at which point it became worse than the current DAI.  But until you hit about 300 hours in, ME3's system was without a doubt far better than this.

 

You have to remember that of the best weapons in the game, almost all were URs...and the UR grind was more sadistic even than this game's 20+ Unique grind.  A X Harrier/PPR/Hurricane/CSMG/etc... was pretty necessary in order to pull your weight on Plat with a weapons platform.

Well,the best weapon in the game was rare and you could trivialise Platinum with it.

There is no need to name it.

In DAMP every class has it  own weapon type,so you can’t strap Caliban on each class and wreck Perilous.

On topic.

AW is so over the top,even if BW would remove PotA and give it to Katari,it would be still a powerhouse.

 

Best tank,best controller, decent damager.


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#141
DrakeHasNoFlow

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caliban is no match for fade barrier!