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The "real" problem with Arcane Warrior


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#26
Black Mambo

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I think it's more Legionnaire has 3 skills that give him invulnerability for a time. Walking Fortress, Unyeilding, and To The Death can can make you invulnerable if you can juggle their cooldowns which isn't hard if you throw Wary Cry and Shield wall in the mix.

 

That dwarf got dat mad guard generation, yo.

Exactly and irony is that an AW is labelled as OP. LOL!



#27
haxaw

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I say enough with "AW OP!!1! herp-derp nerf him!!!1one!2!!3!1!!!!"
Try other classes! :D :P

 

I "try other classes" most of the time. Doesn't mean I can't argue for nerfing AW. It's my day job, give me a break.


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#28
smooth_operator

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I think it's more Legionnaire has 3 skills that give him invulnerability for a time. Walking Fortress, Unyeilding, and To The Death can can make you invulnerable if you can juggle their cooldowns which isn't hard if you throw Wary Cry and Shield wall in the mix.

 

That dwarf got dat mad guard generation, yo.

i'm not disputing the guard generation, but I can juggle the cooldowns and in certain situations it's not enough.  Especially if you have to solo zone 5.  On top of that you're doing little damage. 



#29
Catastrophy

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I think it's more Legionnaire has 3 skills that give him invulnerability for a time. Walking Fortress, Unyeilding, and To The Death can can make you invulnerable if you can juggle their cooldowns which isn't hard if you throw Wary Cry and Shield wall in the mix.

 

That dwarf got dat mad guard generation, yo.

Well Lego doesn't have a ranged attack, does he? AW can do everything.



#30
DBR87

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i'm not disputing the guard generation, but I can juggle the cooldowns and in certain situations it's not enough.  Especially if you have to solo zone 5.  On top of that you're doing little damage. 

 

With Cutting Words and the To The Death upgrade the fight becomes a battle of attrition, a losing one for your target. The longer To The Death is active, the more guard you generate when hitting your target, the more damage your target does, the more damage you do to your target. He will eventually fall because every time you hit him you get guard while his health deplete faster and faster. Unyeilding can save you if things go wrong. Run, potion, reengage with To The Death.

 

It's even easier if you have a HoK and Thunderstrike allowing you to kill whatever is around you with the Chain Lightning proc.


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#31
smooth_operator

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With Cutting Words and the To The Death upgrade the fight becomes a battle of attrition, a losing one for your target. The longer To The Death is active, the more guard you generate when hitting your target, the more damage your target does, the more damage you do to your target. He will eventually fall because every time you hit him you get guard while his health deplete faster and faster. Unyeilding can save you if things go wrong. Run, potion, reengage with To The Death.

 

It's even easier if you have a HoK and Thunderstrike allowing you to kill whatever is around you with the Chain Lightning proc.

 

sounds too complicated just use AW lol



#32
DBR87

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Well Lego doesn't have a ranged attack, does he? AW can do everything.

 

No, he doesn't. But an Ele can "do everything", too.

 

I'm sorry, I am just not seeing this Arcane Warrior is god thing.... I out score them with Templars and I know it's not just me. I agree they are the most rounded, and can do many things well, I just don't see them doing everything better than every other class.

 

sounds too complicated just use AW lol

 

 

Lmao

 

Touche


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#33
haxaw

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With Cutting Words and the To The Death upgrade the fight becomes a battle of attrition, a losing one for your target. The longer To The Death is active, the more guard you generate when hitting your target, the more damage your target does, the more damage you do to your target. He will eventually fall because every time you hit him you get guard while his health deplete faster and faster. Unyeilding can save you if things go wrong. Run, potion, reengage with To The Death.

 

Facetanking with To the Death works fine on Threatening and Routine. Don't try to facetank Revenants or RTC on Perilous with just TtD. PSA brought to you by your friendly neighborhood TtD fan.



#34
Catastrophy

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No, he doesn't. But an Ele can "do everything", too.

 

[..]

Ele can't do the melee.



#35
Eelectrica

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Yes but only if the mechanics are balanced. How much fun is it to play with an AW no matter what class you are?  Pick any other class and you will be worthless and not have anything to do.  The only excitment you'll get is dying and not being revived by the AW so you can watch them solo the entire match from your beautiful front row seat in the fade.

How exactly are you in the fade if, as you say, an AW has killed everything?

Suicide pill, fell off a cliff, standing in the open starring at the scenery?



#36
Diego Vargas

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A good example of a poor guard generation is Shield Wall.

 

Plenty of writeups on how this skill is effectively useless on Perilous and never mind the fact that if you use it to any extent you sap all of your stamina.

 

A good fix to shield wall might be:

 

1) to have it do an aoe taunt when you toggle it on.

2) drain 1/10th the stamina it takes now when blocking a hit



#37
haxaw

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A good example of a poor guard generation is Shield Wall.

 

Plenty of writeups on how this skill is effectively useless on Perilous and never mind the fact that if you use it to any extent you sap all of your stamina.

 

A good fix to shield wall might be:

 

1) to have it do an aoe taunt when you toggle it on.

2) drain 1/10th the stamina it takes now when blocking a hit

 

I like the concepts, but the details would definitely need tweaking. Giving the Legionnaire an effectively free and instant taunt on top of his already amazing repertoire would be a little excessive. It would be better than Counterstrike in all its glory. You'd just run around the map with Walking Fortress, periodically toggling Shield Wall to draw aggro. The incoming attacks would let you have nearly constant usage of Walking Fortress...even more so than current builds.

 

1/10th would probably be way too little, considering blocking already negates the incoming damage; the Guard generated is just an added (flimsy) bonus. Being able to plug zone 5 doorways at very little cost comes to mind. 1/2 the current stamina cost or even 2/3 would be a more reasonable change. Although I think the issues with Guard lie much more in its damage absorption capabilities than its generation.



#38
HTTP 404

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My only real problem with AW is that the PUGs are saturated with AWs.  I have not tried my own AW yet because of that.  



#39
hellbiter88

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I don't enjoy playing AW very much. Spirit blade is slow and laborius to use. I also don't usually like playing with them in groups either, since they tend to be cocky and tackle whole groups by themselves. I mean that's fine and everything, but I'm not hanging out as the group's barrier b---- cheering you on as you rack up the kills.

 

When you get a decent AW on your team, though, they can be awesome.



#40
Diego Vargas

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I like the concepts, but the details would definitely need tweaking. Giving the Legionnaire an effectively free and instant taunt on top of his already amazing repertoire would be a little excessive. It would be better than Counterstrike in all its glory. You'd just run around the map with Walking Fortress, periodically toggling Shield Wall to draw aggro. The incoming attacks would let you have nearly constant usage of Walking Fortress...even more so than current builds.

 

1/10th would probably be way too little, considering blocking already negates the incoming damage; the Guard generated is just an added (flimsy) bonus. Being able to plug zone 5 doorways at very little cost comes to mind. 1/2 the current stamina cost or even 2/3 would be a more reasonable change. Although I think the issues with Guard lie much more in its damage absorption capabilities than its generation.

 

Sure so some adjustment would be required to prevent people from spam toggling for the taunt.

 

Consider:

 

1) When toggled perform an AoE taunt but add a timer that prevents further toggle taunts for 15 seconds.

2) The taunt is a directional cone AoE, as to only taunt enemies directly in front of the tank.

 

Regarding the stamina consumption, the issue is perilous difficulty enemies and scaling effectiveness of the skill.  Perhaps the answer is to have the skill recognize the difficulty and scale accordingly.  That is a shield wall blocks as effectively on routine as it does on perilous, otherwise the skill is useless for the standard reasons.

 

Remember shield wall is a very special skill, it has nearly zero offensive capability (other than reflecting), stops stamina regen and greatly slows you (even with chevalier step).  Since we only get 4 skill slots this skill needs to perform better on perilous, further "Balanced" combat is a dead skill if you dont take shield wall as you need to block in order to trigger the opportunity for stamina regen.

 

TL;DR - Shield Wall should be a hallmark lego skill, but it under performs due to stamina costs associated with damage mitigation and poor guard generation (per hit).  This skill becomes completely obsolete on some threatening, and all perilous missions.