True but if it were that easy then it'd be added to list of mundance/nitpicky complaints trust me 
From earning cash to RNG loot pick ups, its all by design to be tediously hard to earn but if can buy that 20,000 piece of gear with your pocket change it eliminates the value of having it I suppose was the original thought of the devs.
But see that's the problem. I have no issue with scaling the difficulty of earning gold -- I don't want it to be easy -- but why is the game designed so that legitimate means for deliberately earning gold when you need it are hobbled? My only options are random gold drops and mat farming. Want that superior tier 3 armor schematic? No problem! Just go run in circles and kill several hundred snouffleurs! Hey -- it's what any self-respecting inquisitor would do; there's no shame in it!
No wonder people want so badly to edit their save files. At least then they can develop a headcanon that says they inherited that 100,000g from a long-lost branch of the Trevelyan family.
"Oh, the amazing armor? That's just a hobby -- a charity, really. Here, take it. No, really -- just take it."
Bottom line: I should, if I choose, be able to spend an hour (or two, or ten) crafting weapons and selling them to earn gold instead of running in circles killing creatures and selling their skins. I'm guessing quite a few players would pick the former over the latter. It's the difference between meaningful activity and tedious excise. This is a role-playing game after all.
Isn't it?
BioWare - Taking the RP out of RPGs Since... um... Now.