I really appreciate the open world and limited scaling.
#1
Posté 06 février 2015 - 09:51
But I have yet to compete Wicked Eyes Wicked Hearts or Here Lies The Abyss (both of which have a recommended level of 12-15).
I love that I can be this over leveled. I really enjoyed doing the Exalted Plains when I was under leveled, and now I get the rewards for having done that.
- Cespar, Hexoduen, Chardonney et 3 autres aiment ceci
#2
Posté 06 février 2015 - 10:00
I agree! Exactly! Scaling is evil (and stupid).
We all expect our heroes-to-be to have a hard time with the Dire Rat tradition dictates they have to kill at the start of the game. Going back there after ending the world-shaking threat, our accomplished heroes should really not have to exert any more than a mere glance to kill the Dire Rat .
It's also nice to actually feel your hero grow in power. Scaling destroys that =(
#3
Posté 06 février 2015 - 10:04
You shouldn't be able to trivialize the backbone of the game just by running around the wilderness.
- Uccio aime ceci
#4
Posté 06 février 2015 - 10:15
I disagree on the open world point. DA:I is lots of things but not open world.
- Frozendream et LunaFancy aiment ceci
#5
Posté 06 février 2015 - 10:18
I don't acknowledge that the "critical path" is either critical or a path.I think it's terrible design and detrimental to the critical path.
You shouldn't be able to trivialize the backbone of the game just by running around the wilderness.
Moreover, since I would argue that the core of the game is RP decision-making, it's not possible to trivialize that.
#6
Posté 06 février 2015 - 10:19
+1 OP
I really like the open world, well semi-open world, and the way Bioware designed the level-scaling ![]()
Still wish I could stop the everlasting respawning of the bear-army.
- Terodil et Winged Silver aiment ceci
#7
Posté 07 février 2015 - 01:25
Moreover, since I would argue that the core of the game is RP decision-making, it's not possible to trivialize that.
He might be talking about making the endgame anticlimatic. Of course, from a pure RP perspective you want as many battles as possible to be anticlimactic.
- Sylvius the Mad aime ceci
#8
Posté 07 février 2015 - 01:26
Of course, from a pure RP perspective you want as many battles as possible to be anticlimactic.
Wut?
#9
Posté 07 février 2015 - 01:48
Wut?
Sure. My PC would like to win every battle easily and without risk. Wouldn't yours?
- Sylvius the Mad et Maconbar aiment ceci
#10
Posté 07 février 2015 - 01:54
I don't acknowledge that the "critical path" is either critical or a path.
Moreover, since I would argue that the core of the game is RP decision-making, it's not possible to trivialize that.
It is. The decision about race, class, feats, skill and stats. Both DAI offers too little.
And there is no way to trivialize that in Inquisition because it already have no importance from the start so, yes, it is impossible to trivialize what is already trivial.
#11
Posté 07 février 2015 - 04:29
I'm 95 hours in, level 21, with 6 dragons killed. I'm currently exploring the Hissing Wastes (the terrain geometry gets a bit funky at the fringes of the map), and have some parts of Emprise du Lion and the Emerald Graves to wrap up, but I've pretty much finish all the other areas.
But I have yet to compete Wicked Eyes Wicked Hearts or Here Lies The Abyss (both of which have a recommended level of 12-15).
I love that I can be this over leveled. I really enjoyed doing the Exalted Plains when I was under leveled, and now I get the rewards for having done that.
I finished the main quest at Level 24 with all the dragons dead. That was a fun ride. I enjoyed this game immensely. I must say that Wicked Eyes Wicked Hearts is my favorite quest.
Being overpowered through the game was fun. I loved spending time in the Hinterlands leveling up. Finding all the shards to open the doors in the temple in Forbidden Oasis was well worth the effort in terms of rewards and resistances.
I had a blast crafting. I like the point allocation system by picking passives and flexibility in making builds that crafting gives.
I am glad you are enjoying the game. I guess I will go and start my next playthrough. My first playthrough clocked in at 253 hours. I have most definitely got my money's worth. But for everyone else YMMV.
#12
Posté 07 février 2015 - 04:34
I'm 95 hours in, level 21, with 6 dragons killed. I'm currently exploring the Hissing Wastes (the terrain geometry gets a bit funky at the fringes of the map), and have some parts of Emprise du Lion and the Emerald Graves to wrap up, but I've pretty much finish all the other areas.
But I have yet to compete Wicked Eyes Wicked Hearts or Here Lies The Abyss (both of which have a recommended level of 12-15).
I love that I can be this over leveled. I really enjoyed doing the Exalted Plains when I was under leveled, and now I get the rewards for having done that.
I agree, but I would like to see content that still poses a challenge at such very high levels; not necessarily on what people have called the "critical path" but in the game, at the very least.
- Frozendream aime ceci
#13
Posté 07 février 2015 - 04:35
Sure. My PC would like to win every battle easily and without risk. Wouldn't yours?
It's like in-character power-gaming. My characters certainly would want to be as powerful as reasonably possible in combat given that every single threat is combat oriented.
- Frozendream aime ceci
#14
Posté 07 février 2015 - 04:37
I'm 95 hours in, level 21, with 6 dragons killed. I'm currently exploring the Hissing Wastes (the terrain geometry gets a bit funky at the fringes of the map), and have some parts of Emprise du Lion and the Emerald Graves to wrap up, but I've pretty much finish all the other areas.
But I have yet to compete Wicked Eyes Wicked Hearts or Here Lies The Abyss (both of which have a recommended level of 12-15).
I love that I can be this over leveled. I really enjoyed doing the Exalted Plains when I was under leveled, and now I get the rewards for having done that.
When you say you are over leveled, you mean at this point the combat is too easy now?
I haven't tried Inquisition yet, is it really that linear, where you have to complete zones in order like an MMO (i.e., finish level 10-12 zone, then do level 12-15 zone, etc. otherwise it becomes too easy)? Which difficulty setting are you using?
#15
Posté 07 février 2015 - 04:51
When you say you are over leveled, you mean at this point the combat is too easy now?
I haven't tried Inquisition yet, is it really that linear, where you have to complete zones in order like an MMO (i.e., finish level 10-12 zone, then do level 12-15 zone, etc. otherwise it becomes too easy)? Which difficulty setting are you using?
Not exactly. There are level ranges for zones, and they do a bit of limited level scaling. So you can pick between about 2 or so areas for any level range. But the zones are also independent from the main plot, aside from the final boss who scales to your level.
#16
Posté 07 février 2015 - 04:58
When you say you are over leveled, you mean at this point the combat is too easy now?
I haven't tried Inquisition yet, is it really that linear, where you have to complete zones in order like an MMO (i.e., finish level 10-12 zone, then do level 12-15 zone, etc. otherwise it becomes too easy)? Which difficulty setting are you using?
I'm on Hard. I always play BioWare's games on the setting one above the default.
Only the main plot has recommended levels like that, and you can't progress through the game by doing just those, so you can go wherever else you want to gather the resources you need to advance. If you want to go places where you're underpowered, you can do that (as I did when I did the Exalted Plains).
But I'm actively trying to outlevel the content. I intentionally went to higher level areas to gain fast XP to make the lower level areas easier. And I'm intentionally avoiding the main quest. I honestly don't know what happens if you don't do that.
- naughty99 aime ceci
#17
Posté 07 février 2015 - 05:26
I am glad you are enjoying the game. I guess I will go and start my next playthrough. My first playthrough clocked in at 253 hours. I have most definitely got my money's worth. But for everyone else YMMV.
That's on the long side, isn't it?
#18
Posté 07 février 2015 - 05:28
That's on the long side, isn't it?
Yes it is on the long side, but I have a tendency to explore everywhere and do just about everything especially when I am enjoying the activity.
#19
Posté 07 février 2015 - 05:42
It's like in-character power-gaming. My characters certainly would want to be as powerful as reasonably possible in combat given that every single threat is combat oriented.
Right. What else should they do, unless the game gives them some reason to pursue an alternate goal? In ME2 -- assuming you did Reaper IFF early -- there can be a reason to go ahead before finishing all the side content, but that's rare in RPGs. Usually the player forces the PC to go to the endgame prematurely because the player just wants to get on with it.
#20
Posté 07 février 2015 - 05:47
Right. What else should they do, unless the game gives them some reason to pursue an alternate goal? In ME2 -- assuming you did Reaper IFF early -- there can be a reason to go ahead before finishing all the side content, but that's rare in RPGs. Usually the player forces the PC to go to the endgame prematurely because the player just wants to get on with it.
I actually hit the the IFF issue in ME2 before I had finished one companion quest. While I didn't expect Bioware to actually have consequences for the choice I was entirely OK with it - the Normandy crew in general isn't all that important to the war effort, unbelievably likeable though they are in-game.
#21
Posté 07 février 2015 - 05:49
I really wouldn't mind if there was some optional area in the game that really challenged the player.
Where the time spent crafting top end gear was put to good use. Where builds could be really tested.
But if the OP is enjoying it then that's awesome. I mostly enjoyed the game too. Mostly
- In Exile aime ceci
#22
Posté 07 février 2015 - 08:01
I really wouldn't mind if there was some optional area in the game that really challenged the player.
Where the time spent crafting top end gear was put to good use. Where builds could be really tested.
But if the OP is enjoying it then that's awesome. I mostly enjoyed the game too. Mostly
I would like that. Maybe something like MP, where you run a few repeatable, semi-randomized dungeons filled with a certain faction at high levels (20+) to play with late-game builds and gear.
Also for the loot and XP.
Open world is pretty good imo. Some of those jumping puzzles (Shard in Hinterlands, bag full of garbage in Exalted Plains, that ******* crate in Emprise du Lion, etc.) can go right to hell though.
- Rawgrim aime ceci
#23
Posté 07 février 2015 - 09:05
I think my issue isn't that you can overlevel but that overleveling is so trivial in the game. If you get an early lead in the hinterlands you can pretty much coast the rest of the game. Really if you aren't even trying you will rapidly overlevel in the hinterlands - just doing the horse master quest unless you ONLY do that and nothing on the way over levels you almost immediately. I have no issue with trivial monsters being trivial or even that bandits like the back alley foes in Denerim should'nt be the Thedas version of a flippin SEAL team but at some point the point of a game is fun and god mode gets old very quickly.





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