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Elementalist Build--The Nuke


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#1
hellbiter88

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I found a new favorite build for my Ele. I've played around with many others, but I have to say this one is pretty fun, although tricky. Also note you must be quick and proficient at placing mines.

 

Active abilities:

 

  1. Firestorm
  2. Fire Mine
  3. Fade Cloak w/ Decloaking Blast
  4. Barrier

Mandatory passives:

  1. Flashpoint
  2. Conductive Current
  3. Clean Burn
  4. Death Siphon
  5. Guardian Spirit
  6. Chaotic Focus

 

Here's the tactic: Cast Firestorm on a group of enemies straight away (death siphon will provide tons of health and mana in several seconds), Cast barrier on yourself and lay a firemine under the biggest mob, immediately fade cloak and walk into him (the mine will trigger and fade cloak will give a nice bonus 1000% extra (chaotic focus will power the fire mine)), if flashpoint is available, immediately use another fade cloak, and as soon as it's exhausted, cast barrier and begin hammering away at whoever's remaining.

 

The three cooldown passives will enable fade cloak to be available within just a few seconds, and by the 2nd or 3rd fade cloak you'll be able to cast barrier again. Guardian spirit is the safety net for if the plan goes awry.

 

Demon commander is ridiculously easy using this build: just cast barrier on yourself and put down a fire mine right away, as soon as you see the demon commander about to come up use fade cloak. The nuke will trigger and decloaking blast will do extra damage. Or, wait until DC is about to scream, and use fade cloak.

 

You might argue that this is more the realm of melee and that this is better suited for arcane warrior. But I've found this to have more uses than AW. Firestorm and firemine can both be used at a distance for decent damage, and barrier can be cast on teammates as well as on yourself. Fade cloak is excellent for mobs that try to rush you.

 

I'm sure people will protest, but I've found this build to be quite solid. Unfortunately, no firewall. Fire mine and firestorm are ok choke points, but you will sacrifice some crowd control using this build.

 

What do you think?



#2
smooth_operator

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I agree but I would replace fade cloak with immolate.  I am very fast at placing mines and immolate because this is my primary play style in all three dragonage games. Unfortunately a skilled elementalist is useless in a game with a skilled AW.



#3
hellbiter88

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I agree but I would replace fade cloak with immolate.  I am very fast at placing mines and immolate because this is my primary play style in all three dragonage games. Unfortunately a skilled elementalist is useless in a game with a skilled AW.

 

I never played w/ fade cloak either until I realized how useful it can be on the ele. It compliments fire mine quite nicely and can protect you from archers for a couple seconds until ur barrier cooldown expires. And yeah this build isn't meant to compete with AW. In fact this build goes pretty well with an AW. If they use pull of the abyss, throw down a mine and wade in to the thick of it with FC. You can even steal most of their kills if you're quick enough.



#4
smooth_operator

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I never played w/ fade cloak either until I realized how useful it can be on the ele. It compliments fire mine quite nicely and can protect you from archers for a couple seconds until ur barrier cooldown expires. And yeah this build isn't meant to compete with AW. In fact this build goes pretty well with an AW. If they use pull of the abyss, throw down a mine and wade in to the thick of it with FC. You can even steal most of their kills if you're quick enough.

I went all out using the elementalist against a very skilled AW.  I cannot keep up my attacks long enough to match their very powerful melee's.  I have cooldowns while they don't. Then I'm more likely to die in a very heated battle. If I go down then it's the AW's show all the way. 

 

You have good taste though, I love the elementalist.


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#5
Drasca

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Immolate trash.

 

CQC is how Ele's are meant to be played.

 

Also, No firewall = no CC and no way to FM nuke despair demons without very lucky hits. Also anything physical immune will wreck you between fade cloaks. Also forgetting that FC prevents self barrier casts = wasted barrier + CFM combo.

 

I've done this build, but there are issues with it that I don't like. If I didn't need barrier for Chaotic FM, I would be replacing Barrier with FC.

 

I've also replaced FS with FC before, retaining FW/B/CFM, and I miss the AoE knockdown and self-revives of a persistent spell.

 

You need static charge.



#6
smooth_operator

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Immolate trash.

 

CQC is how Ele's are meant to be played.

 

Also, No firewall = no CC and no way to FM nuke despair demons without very lucky hits. Also anything physical immune will wreck you between fade cloaks. Also forgetting that FC prevents self barrier casts = wasted barrier + CFM combo.

 

I've done this build, but there are issues with it that I don't like. If I didn't need barrier for Chaotic FM, I would be replacing Barrier with FC.

 

I've also replaced FS with FC before, retaining FW/B/CFM, and I miss the AoE knockdown and self-revives of a persistent spell.

 

You need static charge.

 

Immolate trash?  I wish we played a match together, I'd show you immolate trash. You'll be complaining how i'm stealing all your kills.



#7
hellbiter88

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Immolate trash.

 

CQC is how Ele's are meant to be played.

 

Also, No firewall = no CC and no way to FM nuke despair demons without very lucky hits. Also anything physical immune will wreck you between fade cloaks. Also forgetting that FC prevents self barrier casts = wasted barrier + CFM combo.

 

I've done this build, but there are issues with it that I don't like. If I didn't need barrier for Chaotic FM, I would be replacing Barrier with FC.

 

I've also replaced FS with FC before, retaining FW/B/CFM, and I miss the AoE knockdown and self-revives of a persistent spell.

 

You need static charge.

 

I didn't say it was perfect. I said I enjoyed playing it more. It definitely has it's drawbacks, but the FM/FC combo makes taking down some enemies much easier in my opinion. Revanants for example. Also demon commander. Red templar commander is still an ***hole, but at least with fade cloak you can get away.

 

And you shouldn't cast barrier while fade cloak is active, but you can ready the spell to cast the instant it dissipates. That's pretty easy. As for despair demons, equip a good fire staff and wait till they twirl away and drop a fire mine--that's what I've done on every elementalist build since day one.

 

But yes, as I've already stated there are drawbacks to this build. Lack of good crowd control chief among them. The lack of firewall is painful and makes you somewhat dependent on other kits, especially on perilous.



#8
smooth_operator

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I didn't say it was perfect. I said I enjoyed playing it more. It definitely has it's drawbacks, but the FM/FC combo makes taking down some enemies much easier in my opinion. Revanants for example. Also demon commander. Red templar commander is still an ***hole, but at least with fade cloak you can get away.

 

And you shouldn't cast barrier while fade cloak is active, but you can ready the spell to cast the instant it dissipates. That's pretty easy. As for despair demons, equip a good fire staff and wait till they twirl away and drop a fire mine--that's what I've done on every elementalist build since day one.

 

But yes, as I've already stated there are drawbacks to this build. Lack of good crowd control chief among them. The lack of firewall is painful and makes you somewhat dependent on other kits, especially on perilous.

 

IMO firewall is complete 100% garbage. I see a lot of people using it and i just don't understand why.  What a waste of a point and ability slot.



#9
hellbiter88

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IMO firewall is complete 100% garbage. I see a lot of people using it and i just don't understand why.  What a waste of a point and ability slot.

 

Firewall is good at keeping enemies preoccupied for a short time. It's the lasting burn and panic that makes it valuable. I normally use it in a choke point, in combination with a fire mine right behind it. Then i'll usually drop firestorm after to pile on the damage.

 

My usual build is fire mine, fire wall, firestorm and barrier. This makes a very sturdy choke point, particularly if you have a keeper to empower your fire mines with barrier and to use static cage with firestorm.



#10
DBR87

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IMO firewall is complete 100% garbage. I see a lot of people using it and i just don't understand why.  What a waste of a point and ability slot.

 

With the upgrade you do 200% weapon damage ever second for 12 seconds if you take the upgrade on top of 4 seconds of fear. Placed at a door and drawing enemies to you, you can literally roast every enemy on the map. On top of that the area stays lit for 26.5 seconds allowing you to draw enemies through it AGAIN after they initially went through.

 

And you call that trash? That is 2400% weapon damage. I like Immolate, but compared to what the rest of kit has to offer there is not much reason to keep a second burning skill that ISN'T Fire Wall.



#11
haxaw

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IMO firewall is complete 100% garbage. I see a lot of people using it and i just don't understand why.  What a waste of a point and ability slot.

 

Fire Wall is one of the Ele's most potent weapons and indisputably one of the most important skills you can get. With one skill you can plug a doorway and make most things that pass through it panic. Panicked enemies run around not attacking anyone (and certain classes have special damage buffs against panicked targets). By casting it on the enemy backline, you've just nullified a bunch of archers for the immediate future, allowing your team to DPS them down. Being able to light enemy Stealthers on fire is yet another useful byproduct.



#12
The Allslayer

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IMO firewall is complete 100% garbage. I see a lot of people using it and i just don't understand why.  What a waste of a point and ability slot.

 

Are you trying to break some kind of record for stupid comments in 1 day? Keep going you can do it!



#13
smooth_operator

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Firewall is good at keeping enemies preoccupied for a short time. It's the lasting burn and panic that makes it valuable. I normally use it in a choke point, in combination with a fire mine right behind it. Then i'll usually drop firestorm after to pile on the damage.

 

My usual build is fire mine, fire wall, firestorm and barrier. This makes a very sturdy choke point, particularly if you have a keeper to empower your fire mines with barrier and to use static cage with firestorm.

 

Fire Wall is one of the Ele's most potent weapons and indisputably one of the most important skills you can get. With one skill you can plug a doorway and make most things that pass through it panic. Panicked enemies run around not attacking anyone (and certain classes have special damage buffs against panicked targets). By casting it on the enemy backline, you've just nullified a bunch of archers for the immediate future, allowing your team to DPS them down. Being able to light enemy Stealthers on fire is yet another useful byproduct.

 

Or you can just kill them with immolate...

 

seriously immolate will burn enemies too, except you dont have to stand around waiting very long for enemies to die like with firewall



#14
DBR87

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Or you can just kill them with immolate...

 

seriously immolate will burn enemies too, except you dont have to stand around waiting very long for enemies to die like with firewall

 

At max Immolate is 150% weapon damage a second for 8 seconds with an initial 400% weapon damage on hit area of 3 meters. That is a total of 1600% weapon damage total with the upgrade. Fire Wall does far more damage. You are not one shotting anything more than a whisp with 400% Wpn Dmg. Maybe a shade if you have a top of the line staff but that's it.

 

Fire Wall does far more damage.



#15
haxaw

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Or you can just kill them with immolate...

 

seriously immolate will burn enemies too, except you dont have to stand around waiting very long for enemies to die like with firewall

 

You're completely missing the point. Fire Wall, even if it did NO damage, would be an amazing ability. Focus on the Panic. Give it a go, place it well, and it will do wonders for you and your whole team.



#16
smooth_operator

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At max Immolate is 150% weapon damage a second for 8 seconds with an initial 400% weapon damage on hit area of 3 meters. That is a total of 1600% weapon damage total with the upgrade. Fire Wall does far more damage. You are not one shotting anything more than a whisp with 400% Wpn Dmg. Maybe a shade if you have a top of the line staff but that's it.

 

Fire Wall does far more damage.

 

see this short sightedness is why I finish ahead of other elementalist in the group.  I sometimes get back to back immolates, and I never stop attacking.  I can kill any enemy faster with my attack spamming than another elementalist with attack spamming using firewall.  I'm not waiting around for something to die, you dont have 12 seconds to do anything especially with a AW in the group. Like the OP said you have to be very fast with these cast, and believe me I am.  



#17
haxaw

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see this short sightedness is why I finish ahead of other elementalist in the group.  I sometimes get back to back immolates, and I never stop attacking.  I can kill any enemy faster with my attack spamming than another elementalist with attack spamming using firewall.  I'm not waiting around for something to die, you dont have 12 seconds to do anything especially with a AW in the group. Like the OP said you have to be very fast with these cast, and believe me I am.  

 

It doesn't sound like you play Perilous. If you find that you're killing all the mobs quickly and without much effort, it might be time to move to a higher difficulty. If you are playing Perilous and finding that your Immolate chews through mobs, well...kudos to you.



#18
smooth_operator

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You're completely missing the point. Fire Wall, even if it did NO damage, would be an amazing ability. Focus on the Panic. Give it a go, place it well, and it will do wonders for you and your whole team.

Maybe I will throw it on instead of barrier just for fun to turn an area into a burning hell, but it won't be part of any permenant build.



#19
Drasca

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Smooth: I'm on origin. Feel free to add me. If you want to play, let's play. Worst case scenario, if one of us is signifigantly faster than the other at clearing, then we both clear the game faster. I'm cool with that. Are you?

 

Oh. I do play perilous. Threatening you can do whatever you want. Perilous seperates the strong from the weak. If you survive and aren't carried, great. If you are carried, be grateful you're being carried.

 

 

You are not one shotting anything more than a whisp with 400% Wpn Dmg.

 

Wraiths don't even die to one immolate on Perilous difficulty, especially on zone 1 and 2 where they're often fire resistent passing the rage demons (and immune to the dot portion damage all together). Immolate is non-lethal without hax, and no one has enough willpower right now to make it lethal in one shot. Even auto-attack would kill faster with auto-attack than immolate would.

 

 

FM/FC combo makes taking down some enemies much

 

Don't get me wrong, I didn't say I didn't enjoy playing this build. It was fun, but I did miss FS and came to the same conclusion of drawbacks as you did. There are just issues that need to be recognized and addressed, and you've mentioned on how to deal with them. Showing how to deal with the drawback and overcome the weaknesses of a build is important.



#20
hellbiter88

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It doesn't sound like you play Perilous. If you find that you're killing all the mobs quickly and without much effort, it might be time to move to a higher difficulty. If you are playing Perilous and finding that your Immolate chews through mobs, well...kudos to you.

 

You can utilize immolate just fine on perilous. Granted, there are better abilities to bring there (like barrier), but that doesn't mean it doesn't have it's uses.

 

Edit: And such uses as I'm referring to is mainly a group of closely grouped archers for a temp disrupt.

 

Even if you come equipped with the best abilities you can still die instantly if you aren't good at using them. It's all about how you play.



#21
hellbiter88

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On a side-note: I swapped out fire mine with fire wall with my last promotion (keeping fade cloak and barrier), and I found that this was also ok. I prefer fire mine cuz I like getting up close, but the fire wall immobilized enemies long enough for me to take advantage of everything else.

 

Edit: Archers can still be problematic if not taken out immediately.

 

 

In case anyone doesn't read what I actually wrote initially: there are much better builds. I just find this one fun.



#22
smooth_operator

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Wraiths don't even die to one immolate on Perilous difficulty, especially on zone 1 and 2 where they're often fire resistent passing the rage demons (and immune to the dot portion damage all together). Immolate is non-lethal without hax, and no one has enough willpower right now to make it lethal in one shot. Even auto-attack would kill faster with auto-attack than immolate would.

 

 

 

Thats funny, I have no problem getting kills with immolate on perilous, but to your point there are other variables like bonuses that could give you that boost that you need.



#23
haxaw

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You can utilize immolate just fine on perilous. Granted, there are better abilities to bring there (like barrier), but that doesn't mean it doesn't have it's uses.

 

Edit: And such uses as I'm referring to is mainly a group of closely grouped archers for a temp disrupt.

 

Even if you come equipped with the best abilities you can still die instantly if you aren't good at using them. It's all about how you play.

 

The discussion was regarding Fire Wall. I didn't even refer to Immolate specifically. I was pointing out that the poster I was responding to claimed that Fire Wall was useless because everything died so fast. I simply doubted that he/she plays on Perilous, and Drasca's post above explains why.



#24
hellbiter88

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-snip-

 

Don't get me wrong, I didn't say I didn't enjoy playing this build. It was fun, but I did miss FS and came to the same conclusion of drawbacks as you did. There are just issues that need to be recognized and addressed, and you've mentioned on how to deal with them. Showing how to deal with the drawback and overcome the weaknesses of a build is important.

 

I'm not offended. I just want to make it clear to everyone that this is not proposed as the end-all of ele builds, it's just an enthusiast build, i guess. Many weaknesses with subbing FC for FW or even FS. For one--archers. Them b----s kill me real quick with this if I'm not careful.



#25
hellbiter88

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The discussion was regarding Fire Wall. I didn't even refer to Immolate specifically. I was pointing out that the poster I was responding to claimed that Fire Wall was useless because everything died so fast. I simply doubted that he/she plays on Perilous, and Drasca's post above explains why.

 

well yeah i read the discussion it's on my thread. You said, "If you are playing Perilous and finding that your Immolate chews through mobs, well...kudos to you." Maybe I misunderstood what was being talked about.

 

Regardless, my response was only stating that immolate can be used in perilous. That said, I much prefer FW to immolate myself.