Yeah I was like WTF mind altering drugs is this guy taking in his tea ? must be a double dose of PR and BS because even DA2 was a better PC port than this trash while there are some things I enjoy in DAI they are totally negated by this being one of the worst PC ports of a title designed purely for Console complete with all the limitation of said Console.
Mark darah producer of Dragonn age inquiston said They Have Return to Form
#226
Posté 10 février 2015 - 01:11
- DaemionMoadrin et rainy518 aiment ceci
#227
Posté 10 février 2015 - 01:17
Im playing Origins nm now, and i usew no heal spells... Whats this obsession claiming everyone HAD to use healers to play Origins nightmare? Its bull, and a lazy excuse to defend this stupid design of bariers/guard in Inquisition.. They took out a MASSIVE part of your ability trees.. Thats it.. Your defending the lazy decision to NOT finish the product!!!
You know what's bullshit?
People complaining about having to cast barrier all the time, but having no problems at all drinking potions all the time. It's the same thing. Barrier gives you extra health by putting a shield on the character, potions gives you extra HP by replenishing your health.
But the barrier is limited by time (and mana, in a way). Potions are limited by your supply in DA:I.
But in DA:O you could have unlimited potions, and while they have (very short) cooldowns on them, they are absolutely meaningless, because you get 4 different ones which you can just cycle all the time.
DA:O pretty much gave you two options to be immortal, where DA:I gives you none (except Knight Enchanter
- phantomrachie aime ceci
#228
Posté 10 février 2015 - 01:23
HA! It is not a return to form. I played through DA:O in december and it is lightyears away from it.
- Uccio, DarkKnightHolmes et luism aiment ceci
#229
Posté 10 février 2015 - 02:43
You know what's bullshit?
People complaining about having to cast barrier all the time, but having no problems at all drinking potions all the time. It's the same thing. Barrier gives you extra health by putting a shield on the character, potions gives you extra HP by replenishing your health.
But the barrier is limited by time (and mana, in a way). Potions are limited by your supply in DA:I.
But in DA:O you could have unlimited potions, and while they have (very short) cooldowns on them, they are absolutely meaningless, because you get 4 different ones which you can just cycle all the time.
DA:O pretty much gave you two options to be immortal, where DA:I gives you none (except Knight Enchanter)
If you could keep your party still, specifically, your ranged, on dragon fights especially.. It wouldn't be such an annoyance. Potions being shared is an annoyance when a lot of "avoidable" damage is taken and your companions chug through the pots. You have to tell them not to use potions at all.. Which means they will probably dirt nap more than often.
I don't see why you are charging DA:O with immortality when you can be a arcane warrior renamed in DAI. If you really want to get into the specifics, give everyone a fade touched silverite weapon and they will maintain guard for quite a lot of scenarios which alleviates stupid ai.
#230
Posté 10 février 2015 - 03:20
If you could keep your party still, specifically, your ranged, on dragon fights especially.. It wouldn't be such an annoyance. Potions being shared is an annoyance when a lot of "avoidable" damage is taken and your companions chug through the pots. You have to tell them not to use potions at all.. Which means they will probably dirt nap more than often.
I don't see why you are charging DA:O with immortality when you can be a arcane warrior renamed in DAI. If you really want to get into the specifics, give everyone a fade touched silverite weapon and they will maintain guard for quite a lot of scenarios which alleviates stupid ai.
Tell them to hold position.
It actually works, unless you give them another command afterwars.
And I was just talking about barrier/potion mechanics. If we're going to add in things like guard, DA:O has even more ways to be immortal. Like that spell that makes you immune to any kind of damage, and the shoddy enemy AI will just keep hammering away at the character while your AoE spells destroy everything.
#231
Posté 10 février 2015 - 03:35
It looks like Witcher 3, a more ambitious game will be the superior rpg.
- Uccio, rainy518 et Regan_Cousland aiment ceci
#232
Posté 10 février 2015 - 04:13
If you could keep your party still, specifically, your ranged, on dragon fights especially.. It wouldn't be such an annoyance. Potions being shared is an annoyance when a lot of "avoidable" damage is taken and your companions chug through the pots. You have to tell them not to use potions at all.. Which means they will probably dirt nap more than often.
I don't see why you are charging DA:O with immortality when you can be a arcane warrior renamed in DAI. If you really want to get into the specifics, give everyone a fade touched silverite weapon and they will maintain guard for quite a lot of scenarios which alleviates stupid ai.
Yup. It would be less of an issue if all classes had some ability to put up guard or something similar on themselves like warriors (well, ways that didn't invlve taunting) it would be less of an issue. All classes can drink potions. Only mages can cast Barrier.
because I gotta say, playing a dw rogue is downright painful.
- Teligth et Terodil aiment ceci
#233
Posté 10 février 2015 - 04:25
Yup. It would be less of an issue if all classes had some ability to put up guard or something similar on themselves like warriors (well, ways that didn't invlve taunting) it would be less of an issue. All classes can drink potions. Only mages can cast Barrier.
because I gotta say, playing a dw rogue is downright painful.
Well you can, there's a mastercraft component (fade-touched something) that you can put into daggers, for example, that generates guard with every hit. If you want to put it into both, be sure to select different qualities of the enchant, they only stack if they have different values (/golfclap).
Doesn't change the basic argument though, which I agree with. Not sure if it should be guard for rogues too, but I'd like for them to have a similar mechanic. Somebody on this board suggested something like evasion, building up charges that represent the chance to dodge the next attack, or something. As it is, rogues have no real defensive utility except twitch-based dodging, which doesn't really lend itself so well to a party-based RPG (as opposed to a protagonist-only twitch game).
#234
Posté 10 février 2015 - 04:30
Well you can, there's a mastercraft component (fade-touched something) that you can put into daggers, for example, that generates guard with every hit. If you want to put it into both, be sure to select different qualities of the enchant, they only stack if they have different values (/golfclap).
Doesn't change the basic argument though, which I agree with. Not sure if it should be guard for rogues too, but I'd like for them to have a similar mechanic. Somebody on this board suggested something like evasion, building up charges that represent the chance to dodge the next attack, or something. As it is, rogues have no real defensive utility except twitch-based dodging, which doesn't really lend itself so well to a party-based RPG (as opposed to a protagonist-only twitch game).
Right, something like guard, or barrier, or some sort of temporary hitpoint/damage mitigation. And I'd rather not be forced to use up masterwork slots for that, given mages and warriors don't have to
- Terodil aime ceci
#235
Posté 10 février 2015 - 04:50
You know what's bullshit?
People complaining about having to cast barrier all the time, but having no problems at all drinking potions all the time. It's the same thing. Barrier gives you extra health by putting a shield on the character, potions gives you extra HP by replenishing your health.
But the barrier is limited by time (and mana, in a way). Potions are limited by your supply in DA:I.
But in DA:O you could have unlimited potions, and while they have (very short) cooldowns on them, they are absolutely meaningless, because you get 4 different ones which you can just cycle all the time.
DA:O pretty much gave you two options to be immortal, where DA:I gives you none (except Knight Enchanter)
key word being OPTIONS!
No matter. You assume i carried some of each potion. You would be erong. i put ONE potion on each character hotbar, and setup tactics to use one specic health potion.
As for barrier having a cd... Once upgraded, that cd is up at the sametime as the barrier decay. Oeven 35% later. Minus 1 second for each character wfor whom it was applied.
You can soout all the misinformation you want, but Origins was far more intuitive, advanced anddifficul! Any game can be exploited. I never use them, as it cheapens my experience... Even the dlc armor/weapons i try not to use..
#236
Posté 10 février 2015 - 05:29
Tell them to hold position.
It actually works, unless you give them another command afterwars.
And I was just talking about barrier/potion mechanics. If we're going to add in things like guard, DA:O has even more ways to be immortal. Like that spell that makes you immune to any kind of damage, and the shoddy enemy AI will just keep hammering away at the character while your AoE spells destroy everything.
This right here is simply not true. If they attack, they forget this command.
I suppose 4-5k critical dragon rages are any less broken. At the end of the day, the enemy will die. You probably kill things faster as an arcane warrior in DAO than a knight enchanter in DAI but tempests can kill dragons on nightmare mode in less than 3 seconds. If that's any less broken then arcane warriors that hold aggro (with proximity aggro at that) where your party can rain aoe's on your enemies, I don't even know anymore.
I maintain that in DAI you have more options to trivialize your combat experience than you do in DAO.
- Rizilliant aime ceci
#237
Posté 10 février 2015 - 05:36
This right here is simply not true. If they attack, they forget this command.
I suppose 4-5k critical dragon rages are any less broken. At the end of the day, the enemy will die. You probably kill things faster as an arcane warrior in DAO than a knight enchanter in DAI but tempests can kill dragons on nightmare mode in less than 3 seconds. If that's any less broken then arcane warriors that hold aggro (with proximity aggro at that) where your party can rain aoe's on your enemies, I don't even know anymore.
Hold command works longer when issued in Tac-Cam; perhaps longer still when indv placed by double-tap to location.
#238
Posté 10 février 2015 - 05:39
Hold command works longer when issued in Tac-Cam; perhaps longer still when indv placed by double-tap to location.
I have mixed results.. Initially, i came to see that it didnt work at all.. But then in other instances, later, when i decided i had to use Tac cam, i saw it work.. Then again, when in the elven ruin where you had to light 4 orbs, i saw it inconsistantly fail... Obviously, theres nothing to attack in here.. Theres no reason it shouldnt have a 100% success rate!
#239
Posté 10 février 2015 - 05:43
Right, something like guard, or barrier, or some sort of temporary hitpoint/damage mitigation. And I'd rather not be forced to use up masterwork slots for that, given mages and warriors don't have to
Essentially the mechanic that Ninja has for Final Fantasy XI works here. They have a ninjutsu that puts a buff of 3-4 "shadows" on the Ninja which get eaten up every time it takes damage. Obviously this would have to be balanced for Inquisition but in theory I think it would do wonders.
#240
Posté 10 février 2015 - 06:02
Personally, i think guarx, and barrier are two of the dumbest aspects of the game... Essentially a childrens "i win" spell. Mage Shield suztained on himself sure.. But warriors getting a buffer? They have massive armor, and shields. Rogues should have dodge. Stats. We have plenty of the twitch response games. Dragon Age should have been left alone!
#241
Posté 10 février 2015 - 06:30
You know what's bullshit?
People complaining about having to cast barrier all the time, but having no problems at all drinking potions all the time. It's the same thing. Barrier gives you extra health by putting a shield on the character, potions gives you extra HP by replenishing your health.
But the barrier is limited by time (and mana, in a way). Potions are limited by your supply in DA:I.
But in DA:O you could have unlimited potions, and while they have (very short) cooldowns on them, they are absolutely meaningless, because you get 4 different ones which you can just cycle all the time.
DA:O pretty much gave you two options to be immortal, where DA:I gives you none (except Knight Enchanter)
You have to spend money on potions in DA:O. Money you could have used on other things. But yeah, I agree, the potion spamming in DA:O was broken.
In DA:I you are immortal from the get go. Just cast barrier and button mash, and you win every fight. Enemies don't even get to use any of the abilities you and the party members can use. Pretty much like playing a shooter game where your enemies don't get to have a gun.
- Rizilliant aime ceci
#242
Posté 10 février 2015 - 07:01
No, I have not seen that one yet.
I'll look it up when I get home from work this evening.
Drop a link if you get the chance.
17:45 if the timestap doesn't work. All of his top 10 controversies are good and worth watching, especially the one for 2014.
I've been away for a few months since DAI's release and decided not to get it until I have a PS4, so I'm out of the loop. Gibbing? As in messy kills? A mage only thing or was that added in for warriors after all? And what ability kills a high dragon in seconds?
You know, instagib, like in Unreal Tournament, instant kills. And as people above me already answered it is the Tempest's focus ability Thousand Cuts. There is even a ridiculous balance oversight / possible glitch, that if you use Flask of Fire, Thousand Cuts then doesn't cost focus, which means you can use it every 32 seconds
Or if you don't want to use that, you can still refill your focus bar ridiculously fast with a Tempest (Flask of Fire + 4x Leaping Shots or Flask of Lightning -> switch to control different companion -> turn your tempest into a gatling gun -> profit).
When the Tempest is buffed and the target debuffed you can really kill the toughest dragon with just this ability, I might do a video of it sometime later.
- KilrB, Rizilliant et TheOgre aiment ceci
#243
Posté 10 février 2015 - 07:04
In DA:I you are immortal from the get go. Just cast barrier and button mash, and you win every fight. Enemies don't even get to use any of the abilities you and the party members can use. Pretty much like playing a shooter game where your enemies don't get to have a gun.
You can also craft items with + guard on hit for every party member
But yeah, barries are mostly enough, especially if the mage specs fire (KE with fire spec is hilarious, you can cast the barrier when the rest of the party still has half of it from the last time you casted it).
So yeah, you can be pretty much immortal in DAI as well and KE is even more broken than AW ever has been in DAO.
- Rizilliant aime ceci
#244
Guest_john_sheparrd_*
Posté 10 février 2015 - 07:05
Guest_john_sheparrd_*
lol what? I like the game but this is complete bs
there is no focus on the story or the characters
and if by exploration and "deeper open world gameplay" he means 100 generic fetch quests in every one of those huge lifeless areas then I guess: job well done!
- Rizilliant aime ceci
#245
Posté 10 février 2015 - 07:08
lol what? I like the game but this is complete bs
there is no focus on the story or the characters
and if by exploration he means 100 generic fetch quests in those big lifeless areas then I guess: job well done!
I also like the game, but enjoy speaking to the various NPC's, and follow the storylines rather intently. But agreed; well done!
#246
Posté 10 février 2015 - 08:13
Ugh, as another neutral looking in from the outside, Angry Joe is horribly misinformed about the whole GG consumer revolt. He straight up lies in parts as well. It's obvious he didn't read any of the "gamers are dead" either. They weren't about feminism or anti-women sentiments or any of that stuff. They were about how "gamers" are straight white, socially inept, angry young men. That they aren't (and shouldn't be) the target audience anymore (or the audience at all for that matter.)
I'm a big fan of Angry Joe, but this isn't the first time he's lied to and misinformed his viewers. With an audience as large as his, it's quite damaging to do this.
#247
Posté 10 février 2015 - 08:23
Ugh, as another neutral looking in from the outside, Angry Joe is horribly misinformed about the whole GG consumer revolt. He straight up lies in parts as well. It's obvious he didn't read any of the "gamers are dead" either. They weren't about feminism or anti-women sentiments or any of that stuff. They were about how "gamers" are straight white, socially inept, angry young men. That they aren't (and shouldn't be) the target audience anymore (or the audience at all for that matter.)
I'm a big fan of Angry Joe, but this isn't the first time he's lied to and misinformed his viewers. With an audience as large as his, it's quite damaging to do this.
I for one felt he portrayed the GG controversy as it should be portrayred. He said that both parties were and are wrong, but they also are right about some things, and that is true no matter how you look at it. And no, he didn't really lie. He might be misinformed about one single aspect of the controversy, but that doesn't at all change the big picture.
- Rizilliant aime ceci
#248
Posté 10 février 2015 - 08:41
@SnakeCode: Completely missed the point of the post.. It was just showing the hypocrisy of the Gamer Awards, and what they vote for, and why.. Not the other 9 Controversy... But in all honesty, who cares.. Social media is a cancer, and this is just one more grain of proof... Joe took a neutral stance, and clearly states he has people on all sides.. You seem to want him to pick a side, moreso than show the truth.. A bunch of people, acting like children.. And thats comiong from me, who cant stand the whole, to use your example, "feminist movement"... I could care less about any Gamergate, or whatever any of them were.. I do hate the idea of someone trying to censor anything however.. If they dont like it, dont play/watch/partake in it..Plain and simple! He explains in detail how they got into so many issues apart from their immediate problem..
I thought it was controversy of 2013, but i could be mistaken.. TY Jeffry ![]()
- Jeffry aime ceci
#249
Posté 10 février 2015 - 08:43
I for one felt he portrayed the GG controversy as it should be portrayred. He said that both parties were and are wrong, but they also are right about some things, and that is true no matter how you look at it. And no, he didn't really lie. He might be misinformed about one single aspect of the controversy, but that doesn't at all change the big picture.
I agree he covered it pretty well for the most part, he painted them both as being in the wrong, though not without merit (though let's be honest, he was definitely more critical of one side.) He absolutely did lie however. He implied he had read the articles, which means he either willingly misinformed his viewers, or he hadn't read them despite making it clear that he had.
#250
Posté 10 février 2015 - 08:43
... SO OT but GG, I thought it was about corrupt journalism





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