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Mark darah producer of Dragonn age inquiston said They Have Return to Form


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#276
Jeffry

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Yeah, he even said the the TV show went too far sometimes. That is also why he wants to do those movies :D



#277
KilrB

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17:45 if the timestap doesn't work. All of his top 10 controversies are good and worth watching, especially the one for 2014.

 

 

You know, instagib, like in Unreal Tournament, instant kills. And as people above me already answered it is the Tempest's focus ability Thousand Cuts. There is even a ridiculous balance oversight / possible glitch, that if you use Flask of Fire, Thousand Cuts then doesn't cost focus, which means you can use it every 32 seconds :D Or if you don't want to use that, you can still refill your focus bar ridiculously fast with a Tempest (Flask of Fire + 4x Leaping Shots or Flask of Lightning -> switch to control different companion -> turn your tempest into a gatling gun -> profit).

 

When the Tempest is buffed and the target debuffed you can really kill the toughest dragon with just this ability, I might do a video of it sometime later.

 

Best quote: "Bioware needs some tough love ... " :unsure:

 

We love you Bioware! :angry:

 

:lol:


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#278
Jeffry

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Best quote: "Bioware needs some tough love ... " :unsure:

 

We love you Bioware! :angry:

 

:lol:

 

Yeah, he said that in his DA2 review as well. I don't remember it from his DAI review though and I feel BW needs it more now than ever before.



#279
Steelcan

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Yeah, he said that in his DA2 review as well. I don't remember it from his DAI review though and I feel BW needs it more now than ever before.

DA:I may have had some mis-steps for combat and quest design, but it wasn't a trainwreck on top of a gas leak in the middle of a hurricane like DA2


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#280
blackdeath

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DA:I may have had some mis-steps for combat and quest design, but it wasn't a trainwreck on top of a gas leak in the middle of a hurricane like DA2

I disagree there are way too many Bugs like every time I'm at the end Boss the Game Crashes cassandra Romance the Game freezes then they took everything from Dragon age origions that made it Great No Blood Magic So on and so on this Game is a disaster and the release the Game Now Patch later is just unethical I'm sure a lot of people love this Game and that's cool No Big but my Experience has bin Bug after Bug crash after crash this Game should have bin released when it was 100 percent done not 50 percent cheers......

#281
Steelcan

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I disagree there are way too many Bugs like every time I'm at the end Boss the Game Crashes cassandra Romance the Game freezes then they took everything from Dragon age origions that made it Great No Blood Magic So on and so on this Game is a disaster and the release the Game Now Patch later is just unethical I'm sure a lot of people love this Game and that's cool No Big but my Experience has bin Bug after Bug crash after crash this Game should have bin released when it was 100 percent done not 50 percent cheers......

ok but I'm not talking about bugs and glitches, I'm talking about story, level design, characters, etc...

 

if bugs and glitches killed games Skyrim would never have seen the light of day


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#282
KilrB

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Yeah, he said that in his DA2 review as well. I don't remember it from his DAI review though and I feel BW needs it more now than ever before.

 

In this case he was talking about the ending of ME3 and fan's reactions to it.

 

But any way you slice it Bioware is in need of some "tough love" NOW.

 

I think an intervention is called for ...



#283
blackdeath

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ok but I'm not talking about bugs and glitches, I'm talking about story, level design, characters, etc...
 
if bugs and glitches killed games Skyrim would never have seen the light of day

yes a Giant world where collecting shards for 8 Hours is a past time a game where instead of Bringing in a new villain with New ideas Nope just You's the same villain from Dragon age 2 Cory the keep yeah the keep Got all my choices wrong then the whole you can't wear that armor because your a qunari or an Elf and its Human armor only and the manification .of woman in Dragon age tho I do think Josephine was passable she's no lileana so I agree to disagree and as far as SKYRIM I played after the patches so I never had any issues.........

#284
KilrB

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ok but I'm not talking about bugs and glitches, I'm talking about story, level design, characters, etc...

 

if bugs and glitches killed games Skyrim would never have seen the light of day

 

True, but not only did Bethesda do a pretty fair job of patching Skyrim they also actively encouraged modding.

 

EAware on the other hand are not only intent on discouraging modding if not outright preventing it, but seem to be actively sabotaging "Inquisition" with each so-called patch.

 

(edit for grammar)


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#285
phantomrachie

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The next divine.. To what end? What did it matter at all??? Honorable mention, at best!

 

The queen of Orlaise.. Ill give you that one.. It mattered..

 

The wardens did not.. You save them, or no, and what for? For 3 little War table missions? A few sentences? Awesome.. Blackbeard was thankful.. They all die out in those 2-3 wartable missions(honourable mention) up the snowy mountains, and you hear no more of it.. They dont even enter Skyhold...

 

Cullen's addiction had nothing to do with you.. You get a cutscene where he and Cassandra have all along been handling it, you never knew.. You get another conversation where you tell him to stop, or back his decision.. How did it matter either way afterwards btw? It didnt!   You give him a yes or no.. Nothing more!

 

These are all inconsequential.. They either were a small conversation, with no lasting affect, or ipmact on the story in a large, or minor way.. Cullen's addiciton was a joke! I had him kick the habit, and he made no difference on the battlefield running into the Elvan ruins to get the well.. None of it mattered beyond that 1, or 2 conversations/cutscene!

 

 

Sometimes I wonder if people played a different version of DA:O to me.

 

Very few DA:O decisions matter in game.

 

  • The leader of Orzammar, didn't change anything about the city or the plot.
  • Destroying or keeping the anvil of the void, changed some of the allies you could call on during the final battle but nothing else.
  • Siding with the Werewolves or the Elves, changed some of the allies you could call on during the final battle and who you could talk to in the forest.
  • Siding with the templars or the Mages changed some of the allies you could call on during the final battle but nothing else.
  • Choosing the Ruler of Ferelden, changed who spoke to the troops at the end of the game.
  • Killing or not Killing Flemeth didn't matter.

 

I could go on.

 

The only decisions (that I can think of) the Warden made that had an in game impact were;

  • Harding Alister & Leliana 
  • Destroying the Sacred Ashes 

 

Most decisions were reflected in the epilogue slides at the end.

 

Conversely in DA:I most of your decisions are reflected in game

 

  • Deciding the fate of the Wardens 
  • Allying with or constricting the Mages
  • Allying with or disbanding the Templar's
  • Going after Corypheus' lieutenant before the final battle
  • Deciding who drank at the well
  • Saving or letting the Charger's die
  • Killing the Freeman of the Dales, lets you read messages where they are writing about how frightened they are by the Inquisition
  • The Inquisition can change the landscape of areas, by building bridges and pathways.
  • Your allies show up in Skyhold as NPCs, (named NPCs like Fairbanks and unnamed ones like the Wardens)

etc

 

Since Dragon Age games have different protagonists, the decisions of previous protagonists can only have so much effect on the the next game, so I like that DA:I reflected more of my decisions in game. As much as I liked DA:O & DA2, it was basically the same game no matter what you did but my two (so far) playthroughs of DA:I have been quite different from each other. 



#286
DisturbedJim83

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ok but I'm not talking about bugs and glitches, I'm talking about story, level design, characters, etc...

 

if bugs and glitches killed games Skyrim would never have seen the light of day

non of that means squat when its totally negated by being a terrible PC RPG even DA2 was better designed as a PC RPG than this drivel 


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#287
C0uncil0rTev0s

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Sometimes I wonder if people played a different version of DA:O to me.

 

Very few DA:O decisions matter in game.

 

  • The leader of Orzammar, didn't change anything about the city or the plot.
  • Destroying or keeping the anvil of the void, changed some of the allies you could call on during the final battle but nothing else.
  • Siding with the Werewolves or the Elves, changed some of the allies you could call on during the final battle and who you could talk to in the forest.
  • Siding with the templars or the Mages changed some of the allies you could call on during the final battle but nothing else.
  • Choosing the Ruler of Ferelden, changed who spoke to the troops at the end of the game.
  • Killing or not Killing Flemeth didn't matter.

 

I could go on.

 

The only decisions (that I can think of) the Warden made that had an in game impact were;

  • Harding Alister & Leliana 
  • Destroying the Sacred Ashes 

 

Most decisions were reflected in the epilogue slides at the end.

 

Conversely in DA:I most of your decisions are reflected in game

 

  • Deciding the fate of the Wardens /Results in up to three Wartable missions
  • Allying with or constricting the Mages /changed the type of the allies in 1 *sigh* cutscene and the opponent in 1 plot area.
  • Allying with or disbanding the Templar's /changed the type of the allies in 1 *sigh* cutscene and the opponent in 1 plot area.
  • Going after Corypheus' lieutenant before the final battle /Guess that's not before the final battle but the Temple. Doesn't really matter as the opponent dies anyway.
  • Deciding who drank at the well /Doesn't really matter (apart from weird bug with inability to recruit Mythal dragon)
  • Saving or letting the Charger's die /Doesn't make a difference in the plot
  • Killing the Freeman of the Dales, lets you read messages where they are writing about how frightened they are by the Inquisition /Results in ...er... more reading, okay.
  • The Inquisition can change the landscape of areas, by building bridges and pathways. /So much change, I'm in awe. Here I thought it's just simple access to the new areas.
  • Your allies show up in Skyhold as NPCs, (named NPCs like Fairbanks and unnamed ones like the Wardens) /Can't stop lauphing. Okay AND?

etc

 

Since Dragon Age games have different protagonists, the decisions of previous protagonists can only have so much effect on the the next game, so I like that DA:I reflected more of my decisions in game. As much as I liked DA:O & DA2, it was basically the same game no matter what you did but my two (so far) playthroughs of DA:I have been quite different from each other. 

 

And in the end the only big choices that matter are: resolving Chantry crisis and deciding the heir to the Orlais throne. Thank you.


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#288
Melca36

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Sounds a bit like some of the BG fans here. In any event, congrats to Bioware for the award, good reviews, and increased sales.

Yes. people on these forums need to accept the fact that only a small percentage of players user the forums and they are not speaking for the entire audience.

 

I knew people would complain about Inquisition the same way people complained about DA2. Its human nature and these same people will complain about DA4.  

 

People are just bitter because they hate change and didn't get what they want and they resent the fact that there are people who ENJOY the game



#289
Jeffry

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Yes. people on these forums need to accept the fact that only a small percentage of players user the forums and they are not speaking for the entire audience.

 

I knew people would complain about Inquisition the same way people complained about DA2. Its human nature and these same people will complain about DA4.  

 

People are just bitter because they hate change and didn't get what they want and they resent the fact that there are people who ENJOY the game

 

Yeah, people don't want just copy-pasted games (except CoD fanboys, they can't get enough of them) but don't like big changes at the same time. I bet if back in the day DA2 was just the same as DAO many people would complain because the game hasn't evolved one bit. BUT there are changes and changes :) For example change in gameplay from ME to ME2 was a good one, it was much more fluent, but the game didn't feel dumbed down. But change in gameplay from DAO/DA2 to DAI is a whole different story, because DAI is almost a completely different game now that more resembles generic MMOs and Skyrim than Dragon Age.


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#290
luism

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Bitter I thought we were lazy
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#291
phantomrachie

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And in the end the only big choices that matter are: resolving Chantry crisis and deciding the heir to the Orlais throne. Thank you.

 

My point was that your choices in Inquisition are actually reflected in game rather than in a slide afterwards, like DA:O, be it as additional War Table missions, (Chargers and Wardens), additional cutscenes, showing your growing army etc

 

If we take your logic then the only choice you make in DA:O that actually matters is the Dark Ritual.

 

No other choice affects the actual plot of the game, gives you additional quests to complete or seems to impact the world during the game. The major decisions only possibly change the allies you have to call on at the end, that is it.

 

In DA:O it doesn't matter how the Dalish/Werewolf conflict is resolved, who rules Orzammar or who you sided with in the Circle of Magi. You get the basically same allies, get access to the same quests, get the same cutscenes. Orzammar is the same city regardless of who you choose to rule it.

 

In DA:I, it is possible to experience different War Table missions, quests and cut scenes, depending on your actions. You can even shape the environment. 

 

That was my point - DA:O leaves all your decisions to a slide after the game and DA:I shows you the in game impact of your decisions. Given the nature of the DA series, with multiple protagonists, then my preference is to see my decisions impact the game I'm playing rather than have most of the impact left to the epilogue. 



#292
Rawgrim

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Yes. people on these forums need to accept the fact that only a small percentage of players user the forums and they are not speaking for the entire audience.

 

I knew people would complain about Inquisition the same way people complained about DA2. Its human nature and these same people will complain about DA4.  

 

People are just bitter because they hate change and didn't get what they want and they resent the fact that there are people who ENJOY the game

 

You do realize that since you are also commenting on the same forum, that you are a part of the same low percentage and not speaking for the entire audience too?


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#293
Jeffry

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No other choice affects the actual plot of the game, gives you additional quests to complete or seems to impact the world during the game. The major decisions only possibly change the allies you have to call on at the end, that is it.

 

It does matter who you ally with in the Circle (for the quest Arl of Redcliffe) and the Landsmeet was pretty huge. Sure, you always end up deciding on who will rule Ferelden, but you can have a very different outcome each time and many different ways how to reach certain outcomes.

 

And about changing the environment, yeah, you brought daylight back into Crestwood and the location looked much better afterwards. But did it actually change anything? Not really.

 

But all in all, choices in BW games in general don't actually matter much during the game itself, they are mostly only illusions of choices. But still even with this in mind DAI hasn't delivered as much as was expected and promoted. The point is, that DAO portrayed this illusion much better because its storytelling was much better.



#294
Teddie Sage

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People, just speak for yourself... that will solve a lot of the issues. 


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#295
Rawgrim

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Bitter I thought we were lazy

 

Someone pointed out that gaming should be a relaxing thing. I think it might have sunk in, so now "lazy" got replaced with "bitter".



#296
theflyingzamboni

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Ok, that's it! I need a break from BioWare. This article is such a pile of bs, I can't even...

It isn't BS, it's true. You could only think it isn't a return to form if you started playing their games more recently. Probably with DA:O, is my guess. As others have said, this is a return to waaaaay longer ago. The original Baldur's Gate was like DA:I, except DA:I spends more time on companion interaction and development. Exploring areas with no direct relationship to the plot was a large part of that game. The more focused BG2 was better, but a lot of that was because there were deeper characters. The original BG with all its exploration was still good, though.



#297
Rawgrim

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It isn't BS, it's true. You could only think it isn't a return to form if you started playing their games more recently. Probably with DA:O, is my guess. As others have said, this is a return to waaaaay longer ago. The original Baldur's Gate was like DA:I, except DA:I spends more time on companion interaction and development. Exploring areas with no direct relationship to the plot was a large part of that game. The more focused BG2 was better, but a lot of that was because there were deeper characters. The original BG with all its exploration was still good, though.

 

The side quests in BG1 were pretty good.



#298
Jeffry

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It isn't BS, it's true. You could only think it isn't a return to form if you started playing their games more recently. Probably with DA:O, is my guess. As others have said, this is a return to waaaaay longer ago. The original Baldur's Gate was like DA:I, except DA:I spends more time on companion interaction and development. Exploring areas with no direct relationship to the plot was a large part of that game. The more focused BG2 was better, but a lot of that was because there were deeper characters. The original BG with all its exploration was still good, though.

 

Except the fact that Skyrim's ginormous success had more influence on DAI than any game BW has ever done (since they weren't nearly as successful as Skyrim).



#299
theflyingzamboni

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Except the fact that Skyrim's ginormous success had more influence on DAI than any game BW has ever done (since they weren't nearly as successful as Skyrim).

The two aren't mutually exclusive. Influenced by Skyrim or not, the fact still remains that they took a more BG1-like approach then they've been doing in recent years.



#300
Jeffry

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The two aren't mutually exclusive. Influenced by Skyrim or not, the fact still remains that they took a more BG1-like approach then they've been doing in recent years.

 

Yeah, you might be right. If this was a good thing for the game, I can't say, since I feel that both BG2 and DAO were better games than BG1. Still, what Mark has said oozes PR BS to me.