Who doesn't love Baldur's Gate? It's the game that put BioWare on the map in the first place. Trust me, Shattered Steel was not the game that made them famous. ![]()
Mark darah producer of Dragonn age inquiston said They Have Return to Form
#76
Posté 07 février 2015 - 04:28
- Rawgrim aime ceci
#77
Posté 07 février 2015 - 04:45
Who doesn't love Baldur's Gate? It's the game that put BioWare on the map in the first place. Trust me, Shattered Steel was not the game that made them famous.
Pretty much everyone loves Baldur's Gate (albeit not as much as the even better sequel) but I've seen numerous people assert that it's not possible to have love the BG series AND enjoy Inquisition. Of course, I recall people saying the same thing about KOTOR, DAO, Mass Effect, probably Jade Empire ...
Shattered Steel is the only BioWare game I've never played, apart from that Sonic thing nobody talks about.
- Il Divo aime ceci
#78
Posté 07 février 2015 - 04:49
Is there a topic for people that actually like the game? I want to post in that one.
I think the peeps in the story forum are pretty happy. People who play these games for the virtual boyfriend or girl friend seem to be pretty satisfied.
- Loup Blanc, Texhnolyze101 et Bioware-Critic aiment ceci
#79
Posté 07 février 2015 - 04:50
Pretty much everyone loves Baldur's Gate (albeit not as much as the even better sequel) but I've seen numerous people assert that it's not possible to have love the BG series AND enjoy Inquisition. Of course, I recall people saying the same thing about KOTOR, DAO, Mass Effect, probably Jade Empire ...
Shattered Steel is the only BioWare game I've never played, apart from that Sonic thing nobody talks about.
I believe I know of three or four posters here that place DAI as the best thing since the BG series. Have not yet played it myself, so reserve that opinion for much later.
#80
Posté 07 février 2015 - 04:51
- Loup Blanc et Bioware-Critic aiment ceci
#81
Posté 07 février 2015 - 05:08
That's because you don't try hard enough. BioWare's been paying my rent since 2013. Feels good man.
Lies and slander, they told me I was the only one they were doing that for. ![]()
#82
Posté 07 février 2015 - 05:20
I agree my main issue with DA:I was that the story and the open world didn't gel well together.
The story tried to create a sense of urgency, but it didn't really work because you could mess around for 10 hours or so in an open world between each story mission.
I agree this is a problem, but isn't it a pretty common RPG problem? It's easier to list RPGs that don't have it than RPGs that do.
- phantomrachie aime ceci
#83
Posté 07 février 2015 - 05:39
I agree this is a problem, but isn't it a pretty common RPG problem? It's easier to list RPGs that don't have it than RPGs that do.
Agreed.
Actually, the further back you go, the more RPGs had this "problem". Only back then it was part of the whole RPG package. And I loved it.
God, I feel old.
#84
Posté 07 février 2015 - 06:25
Pretty much everyone loves Baldur's Gate (albeit not as much as the even better sequel) but I've seen numerous people assert that it's not possible to have love the BG series AND enjoy Inquisition. Of course, I recall people saying the same thing about KOTOR, DAO, Mass Effect, probably Jade Empire ...
Shattered Steel is the only BioWare game I've never played, apart from that Sonic thing nobody talks about.
I love all BioWare RPGs except for SW:TOR and DA:I. I have different reasons for liking each game, too.
I wouldn't say that love for BG and DA:I is mutually exclusive, that's just nonsense.
#85
Posté 07 février 2015 - 08:41
Returned to form ?
I think not. 0 tactics involved in this game, while origins was 100% tactic necessary if you wanted to play on the hardest difficulties. Casualizing your game while murdering pc controls and u.i is not returning to form.... that would be the opposite of that direction mike. The current tactical mode is not only painful to use, its not even a necessary or practical tool to use in this game due to the severe casualization of everything about the combat and A.I.
Hell, you cannot even allocate attribute points in this game for your own character or followers. Remember when auto-leveling attributes was optional?
I couldn't even read through that article fully. My higher brain functions wouldn't allow it.
- KilrB, Loup Blanc, DaemionMoadrin et 11 autres aiment ceci
#86
Posté 07 février 2015 - 11:46
And you have been defending DA:O, DA2, and DA:I blindly for all those years. Oddly enough you now point out "negative stuff" from older games, to make the most recent one look better.
How much do they pay you for this? You seem to pop into every thread that happens to be critical of something, and try to derail it from the topic by bringing up older games made by different people.
At this point no one takes that guy seriously tough.
- Loup Blanc et Bioware-Critic aiment ceci
#87
Posté 08 février 2015 - 12:41
Returned to form ?
I think not. 0 tactics involved in this game, while origins was 100% tactic necessary if you wanted to play on the hardest difficulties. Casualizing your game while murdering pc controls and u.i is not returning to form.... that would be the opposite of that direction mike. The current tactical mode is not only painful to use, its not even a necessary or practical tool to use in this game due to the severe casualization of everything about the combat and A.I.
Hell, you cannot even allocate attribute points in this game for your own character or followers. Remember when auto-leveling attributes was optional?
I couldn't even read through that article fully. My higher brain functions wouldn't allow it.
I had to discover how the new tactics worked, but have had success. While not as detailed as the prior games, the Tactics/ Behavior set-up seems to work well enough. And in DAI, I am able to take better advantage of terrain (eg; elevation, cover, etc) than both prior games.
And have 540+ hrs on a basic KB&M, so while it may not be optimal, it appears to work well enough. And I prefer pause and Tac-Cam features over Action, but am able to blend them to achieve success.
Have no idea if this is on par with the BG titles, but I am a fan of this design.
#88
Posté 08 février 2015 - 12:54
A bit of an exaggeration. I have all of these games on the PS3, and with the most recent patches, the game is no less functional than DA:O.
You must be one of the lucky ones then..my PS3 version is still buggy as hell.
#89
Posté 08 février 2015 - 01:01
I had to discover how the new tactics worked, but have had success. While not as detailed as the prior games, the Tactics/ Behavior set-up seems to work well enough. And in DAI, I am able to take better advantage of terrain (eg; elevation, cover, etc) than both prior games.
And have 540+ hrs on a basic KB&M, so while it may not be optimal, it appears to work well enough. And I prefer pause and Tac-Cam features over Action, but am able to blend them to achieve success.
Have no idea if this is on par with the BG titles, but I am a fan of this design.
Possibility for a gude? I honestly am more confused by the simplicity of the new tactics behavior.. As expansive as the DAO tactics it felt a lot easier to comprehend oddly enough on how the AI will function.
#90
Posté 08 février 2015 - 01:36
Sigh.......... bioware just doesn't get it.
- Loup Blanc et Shelled aiment ceci
#91
Posté 08 février 2015 - 01:42
Possibility for a gude? I honestly am more confused by the simplicity of the new tactics behavior.. As expansive as the DAO tactics it felt a lot easier to comprehend oddly enough on how the AI will function.
For Tactics, I set defensive abilities to Preferred (eg; War Cry, Shield Wall, Barrier, Stealth), and disable major AoE's for manual usage. In Behavior, reduce the Mana/ Stamina and Potion consumption to 20%, and set Follow to self for greater independence.
While I hope that the previous AI makes a return, this will do until then.
- TheOgre aime ceci
#92
Posté 08 février 2015 - 04:54
I've read Mark worked on the combat system for BG1, so he probably should know what he is talking about, but it seems to me he is completely clueless.
This game has more common with Skyrim, Assassin's Creed and any run-of-the-mill MMO out there than with what BW have ever done. I kinda understand the logic behind it: "Why make a tactical rpg for a certain number of people, when we can make something for those tens of millions that enjoyed Skyrim more than our games." I just don't know if this would have been be BW's decision or if EA would have forced that on them.
- rainy518, Bioware-Critic et Regan_Cousland aiment ceci
#93
Posté 08 février 2015 - 05:03
Only way Bioware could get back to their form, release a DAO2 and make it really good. Then I can see reviews, best rpg of the year and game of the year everywhere and people will be playing and talkiing about how Bioware went back to their roots with DAO2 5+ years later.......
- Bioware-Critic aime ceci
#94
Posté 08 février 2015 - 05:20
I had to discover how the new tactics worked, but have had success. While not as detailed as the prior games, the Tactics/ Behavior set-up seems to work well enough. And in DAI, I am able to take better advantage of terrain (eg; elevation, cover, etc) than both prior games.
And have 540+ hrs on a basic KB&M, so while it may not be optimal, it appears to work well enough. And I prefer pause and Tac-Cam features over Action, but am able to blend them to achieve success.
Have no idea if this is on par with the BG titles, but I am a fan of this design.
I know how to use the tactical mode. It's not hard to use. The problem is that it is stuck to the world mesh and is not a free-floating camera which makes it unnecessarily ridiculous to use in most areas. It has no proper tilting controls whatsoever. It only allows you to angle upwards so you can look at a forward angle when you zoom down with it. You cannot sequence multiple commands, which is a problem in this particular game because some abilities have almost no cool down like spirit blade. That's the same thing as micro-managing a basic attack with the tactical camera. That is ridiculously tedious. No one wants to sit there and only be able to use 1 command at a time for a character on an ability that has basically 0 cool down.
I had set the spirit blade on vivienne as a favorite ability with only barrier as the other active ability. The A.I is too dumb to use it though, she stays at ranged every time. I only saw the A.I use it once and only a couple of times, after I manually moved her to enemies. Even then the a.i stopped using it even though enemies were only 3 feet away. She just stood there and range attacked like an imbecile.
The a.i is also too stupid to figure out to move away from enemies. For example my own inquisitor likes to use his leaping shot when hes 20 feet away so it barely hits any enemies, that's when the skill isn't even set to maximum priority, then if an enemy gets within melee range it doesn't even attempt to fire while moving backwards or to run away. In dragon age origins I could set leaping shot to be used only if an enemy gets within a certain range. Here? Nope.
I've used the tactical mode and ordered my inquisitor to disrupt a fade rift over 100 times now and every single time I exit out of the tactical mode it ignores my command I gave it and continues to attack enemies without disrupting the rift.
The fact of the matter is that the a.i customization in this game is limited and poor at best, more so when you compare it to the previous two dragon age games. That is undeniable.
The fact of the matter is that the current tactical mode is a complete and utter pain in the ass to use, sometimes doesn't even work properly, and these current skill choices the game was designed with (spirit blade for example) does not play well with the tactical mode whatsoever. Maybe if you could sequence multiple commands it wouldn't be so bad, sadly you can't. When you compare it to dragon age origins its an even bigger joke considering how old that game is, and when you look at dragon age origins tactical mode it is superior compared to inquisition in almost every single aspect.
Here's another fun fact for you Elhanan. You can't even properly tell your characters to hold position because if any of them are holding a position and you move with your inquisitor only about 20 or 25 feet away, every single character in your party will teleport to your inquisitors location. Setting up an ambush for enemies like holding elevated positions in another room while your main tank holds the doorway while you try to agro enemies on another character is literally impossible.
You then get to the other issue when you try to hold position like this where the tactical camera is stuck to the world mesh like I mentioned. So when you've selected one of your elevated characters that was holding position, you can't even move the tactical camera off that elevated position for that character. You literally have to have your tank selected (that is on the ground in this case) holding the doorway while in tactical mode, then switch to your ranged guy from there, then issue the command. The problem THEN is the fact that even though you've set your guy to hold position, if he doesn't have a line of sight on that enemy he will move towards it. This did NOT happen in dragon age origins. The other problem is that if one of his abilities you've allowed the a.i to use does not have the range it needs, it will attempt to move in order to use them. This did NOT happen in dragon age origins. If you tell them to hold position, they should freaking hold position. It's a joke in this game. Holding a position during a dragon fight? Don't even get me started. For whatever reason ranged character a.i really like to get close to the dragon as well, I have no idea why, they don't even attempt to stay away from it lol.
I'm glad you enjoy the tactical mode and the game Elhanan. But proper gamers like myself find this game to be a complete and utter hilarious joke. Especially when you compare it to dragon age origins which has superior controls over this in almost every single aspect of the gameplay.
You may be fine and okay with mediocrity for gameplay Elhanan, but as a long-time gamer my standards aren't this low. It is very very clear to me that this tactical mode was just tacked on. The game has little to no tactics and is meant to be played as an action game, and it plays decently as one, the problem though is that the a.i is just too retarded to make proper use of most of the abilities due to the extremely limited a.i customization.
Also I particularly liked this comment here you made "I am able to take better advantage of terrain (eg; elevation, cover, etc) than both prior games."
And in DAI, I am able to take better advantage of terrain (eg; elevation, cover, etc) than both prior games.
I don't even know what to make of that statement when this tactical mode doesn't even have proper tilt control like origins and is completely stuck to the world mesh. It gets stuck on higher or lower terrain and has an incredibly short tether. I mean, wow. I get the impression you didn't even play origins when you make comments like that. It literally blows my mind more than statements made by biowares own mark darrah, and not in an enlightenment sort of way, but the way that has me wondering if this person really breathes the same kind of air that I do on planet earth.
Feel free to not respond. My opinion isn't changing anytime soon. So I'll respectfully disagree with you.
- KilrB, Jeffry, Terodil et 1 autre aiment ceci
#95
Posté 08 février 2015 - 06:14
Return to form? Measured by the number of sold copies rather than by actual quality. And returning to roots? I don't even have a comment on that.
I've read Mark worked on the combat system for BG1, so he probably should know what he is talking about, but it seems to me he is completely clueless.
This game has more common with Skyrim, Assassin's Creed and any run-of-the-mill MMO out there than with what BW have ever done. I kinda understand the logic behind it: "Why make a tactical rpg for a certain number of people, when we can make something for those tens of millions that enjoyed Skyrim more than our games." I just don't know if this would have been be BW's decision or if EA would have forced that on them.
The combat system in BG1 was made by TSR. It was all in place when Bioware leased the franchise.
#96
Posté 08 février 2015 - 06:17
I know how to use the tactical mode. It's not hard to use. The problem is that it is stuck to the world mesh and is not a free-floating camera which makes it unnecessarily ridiculous to use in most areas. It has no proper tilting controls whatsoever. It only allows you to angle upwards so you can look at a forward angle when you zoom down with it. You cannot sequence multiple commands, which is a problem in this particular game because some abilities have almost no cool down like spirit blade. That's the same thing as micro-managing a basic attack with the tactical camera. That is ridiculously tedious. No one wants to sit there and only be able to use 1 command at a time for a character on an ability that has basically 0 cool down.
I had set the spirit blade on vivienne as a favorite ability with only barrier as the other active ability. The A.I is too dumb to use it though, she stays at ranged every time. I only saw the A.I use it once and only a couple of times, after I manually moved her to enemies. Even then the a.i stopped using it even though enemies were only 3 feet away. She just stood there and range attacked like an imbecile.
The a.i is also too stupid to figure out to move away from enemies. For example my own inquisitor likes to use his leaping shot when hes 20 feet away so it barely hits any enemies, that's when the skill isn't even set to maximum priority, then if an enemy gets within melee range it doesn't even attempt to fire while moving backwards or to run away. In dragon age origins I could set leaping shot to be used only if an enemy gets within a certain range. Here? Nope.
I've used the tactical mode and ordered my inquisitor to disrupt a fade rift over 100 times now and every single time I exit out of the tactical mode it ignores my command I gave it and continues to attack enemies without disrupting the rift.
The fact of the matter is that the a.i customization in this game is limited and poor at best, more so when you compare it to the previous two dragon age games. That is undeniable.
The fact of the matter is that the current tactical mode is a complete and utter pain in the ass to use, sometimes doesn't even work properly, and these current skill choices the game was designed with (spirit blade for example) does not play well with the tactical mode whatsoever. Maybe if you could sequence multiple commands it wouldn't be so bad, sadly you can't. When you compare it to dragon age origins its an even bigger joke considering how old that game is, and when you look at dragon age origins tactical mode it is superior compared to inquisition in almost every single aspect.
Here's another fun fact for you Elhanan. You can't even properly tell your characters to hold position because if any of them are holding a position and you move with your inquisitor only about 20 or 25 feet away, every single character in your party will teleport to your inquisitors location. Setting up an ambush for enemies like holding elevated positions in another room while your main tank holds the doorway while you try to agro enemies on another character is literally impossible.
You then get to the other issue when you try to hold position like this where the tactical camera is stuck to the world mesh like I mentioned. So when you've selected one of your elevated characters that was holding position, you can't even move the tactical camera off that elevated position for that character. You literally have to have your tank selected (that is on the ground in this case) holding the doorway while in tactical mode, then switch to your ranged guy from there, then issue the command. The problem THEN is the fact that even though you've set your guy to hold position, if he doesn't have a line of sight on that enemy he will move towards it. This did NOT happen in dragon age origins. The other problem is that if one of his abilities you've allowed the a.i to use does not have the range it needs, it will attempt to move in order to use them. This did NOT happen in dragon age origins. If you tell them to hold position, they should freaking hold position. It's a joke in this game. Holding a position during a dragon fight? Don't even get me started. For whatever reason ranged character a.i really like to get close to the dragon as well, I have no idea why, they don't even attempt to stay away from it lol.
I'm glad you enjoy the tactical mode and the game Elhanan. But proper gamers like myself find this game to be a complete and utter hilarious joke. Especially when you compare it to dragon age origins which has superior controls over this in almost every single aspect of the gameplay.
You may be fine and okay with mediocrity for gameplay Elhanan, but as a long-time gamer my standards aren't this low. It is very very clear to me that this tactical mode was just tacked on. The game has little to no tactics and is meant to be played as an action game, and it plays decently as one, the problem though is that the a.i is just too retarded to make proper use of most of the abilities due to the extremely limited a.i customization.
Feel free to not respond. My opinion isn't changing anytime soon. So I'll respectfully disagree with you.
Also I'll leave this .gif here because I feel like its relevant.
The Tac-Cam is not as free as in DAO, but is till easy enough to use in my current configuration. When I hit obstacles or sheers, I try and note them for when switching to Action mode. And the new intel gathering system is rewarding and fun (ie; gather info, learn a new Strength or weakness, gain bonuses).
Not certain if many of the past games had multiple commands either (eg; KOTOR perhaps).
By setting Follow to self (or Cassandra), and after commanding Vivienne to attack Dragons (her primary role thus far in my high lvl game), I have had very little trouble with her other than having to disable Fade Step to keep her near the target. It is not perfect, but she is manageable.
I use Leaping Shot with Archers to help them stay at range; disable it when they need to remain close.
With three Mages and one Seeker, I can shut down many rifts now with few demonic survivors. You may wish to insure that each character has LOS to target; uncertain this one can be cast indirectly.
Setting a character to Hold works temporally in Action, longer in Tac-Cam, and possibly even longer when specifically double-tapped to do so. The Follow selection should be changed to self to help insure they defend themselves as a priority. But if you command someone to use a specific ability that requires them to close distance, they will follow that command.
I doubt that my gaming skills are any better than yours, but we are certainly getting varied results. But disagree away....
- phantomrachie aime ceci
#97
Posté 08 février 2015 - 06:30
And the new intel gathering system is rewarding and fun (ie; gather info, learn a new Strength or weakness, gain bonuses).
??
What?
Elhanan. You're either an incredibly successful troll or a bioware employee (what's the difference). Either way I'm completely done with you. If there was some kind of ignore function I would immediately use it on you. If there was some kind of way to erase our little engagement here and your existence from the depths of my mind without causing physical damage to myself I would do it.
- rainy518 aime ceci
#98
Posté 08 février 2015 - 06:32
I wasn't attacking, I was asking.
You were absolutely attacking. You literally asked me how much Bioware is paying me to shill for them. That's not starting any kind of conversation.
- SofaJockey aime ceci
#99
Posté 08 février 2015 - 06:34
And the new intel gathering system is rewarding and fun (ie; gather info, learn a new Strength or weakness, gain bonuses).
??
What?
Elhanan. You're either an incredibly successful troll or a bioware employee (what's the difference). Either way I'm completely done with you. If there was some kind of ignore function I would immediately use it on you. If there was some kind of way to erase our little engagement here and your existence from the depths of my mind without causing physical damage to myself I would do it.
There is an ignore function, click on your username in the upper right hand corner.
And yes, the AI in this game is trash.
#100
Posté 08 février 2015 - 06:35
There is; simply Copy & Paste my handle to your list of Ignore presences under your profile, find me as a member, then toggle the desired areas. Easy Peasy!And the new intel gathering system is rewarding and fun (ie; gather info, learn a new Strength or weakness, gain bonuses).
?? What?
Elhanan. You're either an incredibly successful troll or a bioware employee. Either way I'm completely done with you. If there was some kind of ignore function I would immediately use it on you.[/size]
Still enjoy turning in intel, gaining XP, gaining bonuses, and apparently unlock further info from the Tac-Cam when encountered again. And if that is the only thing you were able to grasp from my reply, that may indicate the possibility of where your gaming troubles lie.





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