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Mark darah producer of Dragonn age inquiston said They Have Return to Form


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#126
DragonAddict

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It's like most things that have been changed. For every step forward, Bioware have also taken a step back. Some things (most things) have been dramatically improved upon from DA2, so in that sense I can understand why the DA team are saying it's a return to form. Since they like to start with a clean slate each game though, they drop things that were really popular from the previous titles. Instead of taking those things and improving on them, they get rid of them completely and try to come up with something new.

 

Totally agree and that's what DAI is all about.



#127
prosthetic soul

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I honestly don't get what all these gaming journalists are smoking.  DA:I keeps winning all these GOTY awards and I'm over here just dumbfounded!  Are we playing the same game?  The same game with innumerable animation bugs?  Missing meshes (Cassandra's Battlemaster armor says hello), crashes, framerate issues, hiccups, dialogue glitches?   The same game that only has one ending (as opposed to DA:O which had multiple)? 

 

And what about the lackluster customization?  Can't forget that.  That article was freaking RIGHT!  DA:I winning GOTY is like Crash winning the 2006 Oscars!


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#128
papercut_ninja

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I honestly don't get what all these gaming journalists are smoking.  DA:I keeps winning all these GOTY awards and I'm over here just dumbfounded!  Are we playing the same game?  The same game with innumerable animation bugs?  Missing meshes (Cassandra's Battlemaster armor says hello), crashes, framerate issues, hiccups, dialogue glitches?   The same game that only has one ending (as opposed to DA:O which had multiple)? 

 

And what about the lackluster customization?  Can't forget that.  That article was freaking RIGHT!  DA:I winning GOTY is like Crash winning the 2006 Oscars!

 

Please tell me which ending of DA:O did not end up with you killing the archdemon and becoming the hero of ferelden? I must have missed the big crossroads where I could say f*** it, I am heading over to Orlais for some cake instead...


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#129
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Was this guy even involved with the BG games or Kotor? Just curious.

 

Yes he was responsible for AI programming  for BG1 and lead programming for Tales of the Sword Coast.  Lead Programmer for BG2. Programmer for NWN and Lead Programmer for Jade Empire. Project Director for DAO. Executive Producer and Project Director for DAII. Executive Producer for DAI.

 

He has been with Bioware since it started.


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#130
prosthetic soul

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Please tell me which ending of DA:O did not end up with you killing the archdemon and becoming the hero of ferelden? I must have missed the big crossroads where I could say f*** it, I am heading over to Orlais for some cake instead...

Ah, you're trying glaze over the details here.  Well, it won't work.  Sure, the Archdemon always dies but you're obviously forgetting all the things that happen before and after the fact. 


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#131
Rawgrim

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Yes he was responsible for AI programming  for BG1 and lead programming for Tales of the Sword Coast.  Lead Programmer for BG2. Programmer for NWN and Lead Programmer for Jade Empire. Project Director for DAO. Executive Producer and Project Director for DAII. Executive Producer for DAI.

 

He has been with Bioware since it started.

 

So he was the reason why that "You must gather your party before venturing forth" message got played constantly, because hte companions got lost.


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#132
Rawgrim

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Ah, you're trying glaze over the details here.  Well, it won't work.  Sure, the Archdemon always dies but you're obviously forgetting all the things that happen before and after the fact. 

 

He isn't forgetting. He is leaving the bits out because they will shoot holes in his ill-concieved "argument".


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#133
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Ah, you're trying glaze over the details here.  Well, it won't work.  Sure, the Archdemon always dies but you're obviously forgetting all the things that happen before and after the fact. 

 

You mean the epilogue slides. The same kind of information that happens at the end of DAI where the choices made in either game are detailed.



#134
dsl08002

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Hehe no you havnt, you just havnt.

You are on course but you are not there yet.

#135
Rizilliant

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Please tell me which ending of DA:O did not end up with you killing the archdemon and becoming the hero of ferelden? I must have missed the big crossroads where I could say f*** it, I am heading over to Orlais for some cake instead...

Where Morrigan performed the Black Ritual, saving you.. Allistar killed the Archdemon, or You killed the Archdemon.. There were several different outcomes.. Not to mention the very different outcomes, and profound changes made by your choices during Origins.. In Inquisition, the most you get, is honorable mention.. Or a new "Agent" with a single auto dialog..NONE of your choices make any impact, or noticeable change throughout the story.. Its a joke!  

 

I supposed All the Mass Effect games ended the same as well?

 

You can keep trying to defend it all you want, but i see no more than the same 2, or 3 people coming to join you.. The rest of the forum seems pretty intent on seeing the truth.. Thinly veiled garbage!

 

Choose to aid a Dwarven Prince, or the more honorable option.. Choose to save werewolves from milennia of curse, ot kill them, and bring along the Dalish.. Save the Mage tower from abomination, , or have both mage, and Templar aid you in the end.. Let a child die with his exorcist, or kill his mother, or save them both.. Choose to kill Loghain, or have him atone his treason, to name a few.... What did we get in DA:I? The same damn thng we got in DA:O, and DA2.. except only Mage or Templar.. woopty doo!  I dont recall being able to decide the fate of any companion in Inquisition.. I couldve killed Zehvran, and Loghain.. Theres no real meaningful decision like this in Inquisition.. I wont even get into the insane lack of tactics, tactical mode, behaviours, or real feeling of companionship.. You get no time to sit and talk with your companion in Inquisition.. To get attached, and to know them...Nothing that leaves a lasting, emotional tie.. I could talk to them anytime previously, and felt an actual connection, and cared.. Allistar made me laugh so many times i cannot count.. Oghren, the drunken fool, was awesome as hell! Shale, and those pigeons, or calling me "it" and squishy, lol.. We had characters return from another game, so we should have felt far more connected alot more, but...

 

And i liked the companion/main story parts of thjis game.. They are just too few, and far between!


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#136
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Where Morrigan performed the Black Ritual, saving you.. Allistar killed the Archdemon, or You killed the Archdemon.. There were several different outcomes.. Not to mention the very different outcomes, and profound changes made by your choices during Origins.. In Inquisition, the most you get, is honorable mention.. Or a new "Agent" with a single auto dialog..NONE of your choices make any impact, or noticable change throughout the story.. Its a joke!  

 

I supposed All teh Mass Effect games ended the same as well?

 

You can keep trying to defend it all you want, but i see no more than the same 2, or 3 people coming to join you.. The rest of the forum seems pretty intent on seeing the truth.. Thinly veiled garbage! 

 

You mean in DAI the Inquisition does not influence the next Divine? The Inquisitor does not decide who sits on the throne of Orlais? Which can start or stop a war with Ferelden? What about the fate of the Grey Wardens depending on whether the Inquisitor exiled them or not? What about how the mages react based on who is Divine? What about if Cullen is cured of lyrium addiction and the Inquisition allied with the templars? What about the Inquisitions focus? Secrets, Connections or on Forces? What about Flemeth and Dolas?


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#137
DarkKnightHolmes

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Developers say these type of things all the time. I can bet they'll say the same thing again when DA4 is released.I've never played Baldur's Gate or Neverwinter Nights so I can't say how good they are or if they're similar to DAI but, to me, KOTOR is way better than DAI and that game came out 12 years ago!


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#138
Elhanan

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Developers say these type of things all the time. I can bet they'll say the same thing again when DA4 is released.I've never played Baldur's Gate or Neverwinter Nights so I can't say how good they are or if they're similar to DAI but, to me, KOTOR is way better than DAI and that game came out 12 years ago!


And while I adore the story, was only willing to play KOTOR a single time. Personally hold that DAI has more gaming value for myself.

#139
TheOgre

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You mean in DAI the Inquisition does not influence the next Divine? The Inquisitor does not decide who sits on the throne of Orlais? Which can start or stop a war with Ferelden? What about the fate of the Grey Wardens depending on whether the Inquisitor exiled them or not? What about how the mages react based on who is Divine? What about if Cullen is cured of lyrium addiction and the Inquisition allied with the templars? What about the Inquisitions focus? Secrets, Connections or on Forces? What about Flemeth and Dolas?

 

You don't even see your own choices at the end of the game. It's just portrait! 

 

Do you HONESTLY believe that you had just as many options, as in depth in DAI than in DAO? Please change my opinion of you.



#140
Rizilliant

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You mean in DAI the Inquisition does not influence the next Divine? The Inquisitor does not decide who sits on the throne of Orlais? Which can start or stop a war with Ferelden? What about the fate of the Grey Wardens depending on whether the Inquisitor exiled them or not? What about how the mages react based on who is Divine? What about if Cullen is cured of lyrium addiction and the Inquisition allied with the templars? What about the Inquisitions focus? Secrets, Connections or on Forces? What about Flemeth and Dolas?

The next divine.. To what end? What did it matter at all??? Honorable mention, at best!

 

The queen of Orlaise.. Ill give you that one.. It mattered..

 

The wardens did not.. You save them, or no, and what for? For 3 little War table missions? A few sentences? Awesome.. Blackbeard was thankful.. They all die out in those 2-3 wartable missions(honourable mention) up the snowy mountains, and you hear no more of it.. They dont even enter Skyhold...

 

Cullen's addiction had nothing to do with you.. You get a cutscene where he and Cassandra have all along been handling it, you never knew.. You get another conversation where you tell him to stop, or back his decision.. How did it matter either way afterwards btw? It didnt!   You give him a yes or no.. Nothing more!

 

These are all inconsequential.. They either were a small conversation, with no lasting affect, or ipmact on the story in a large, or minor way.. Cullen's addiciton was a joke! I had him kick the habit, and he made no difference on the battlefield running into the Elvan ruins to get the well.. None of it mattered beyond that 1, or 2 conversations/cutscene!


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#141
Rawgrim

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Developers say these type of things all the time. I can bet they'll say the same thing again when DA4 is released.I've never played Baldur's Gate or Neverwinter Nights so I can't say how good they are or if they're similar to DAI but, to me, KOTOR is way better than DAI and that game came out 12 years ago!

 

Got a great tip for you. Start playing backwards. Think of Kotor as Bioware's first game, and then move on to the game that came out before Kotor. You will have a great time.



#142
papercut_ninja

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Ah, you're trying glaze over the details here.  Well, it won't work.  Sure, the Archdemon always dies but you're obviously forgetting all the things that happen before and after the fact. 

 

There's still one ending as far as main story goes, the plot does not diverge along several plot lines. If minor variations such as who holds certain positions and which factions remain counts as multiple endings, then DAI has multiple endings too. No matter how you move the goalposts you won't find a definition of an "ending" that doesn't end up with either both of them having just one ending, or both having multiple endings...


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#143
Rawgrim

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You mean in DAI the Inquisition does not influence the next Divine? The Inquisitor does not decide who sits on the throne of Orlais? Which can start or stop a war with Ferelden? What about the fate of the Grey Wardens depending on whether the Inquisitor exiled them or not? What about how the mages react based on who is Divine? What about if Cullen is cured of lyrium addiction and the Inquisition allied with the templars? What about the Inquisitions focus? Secrets, Connections or on Forces? What about Flemeth and Dolas?

 

What about Leliana being the divine, when you killed her in DA:O? Or Anders being killed in Awakening, without even having met Justice, still shows up in DA2 and starts a war.

 

The choices are pointless now. DA2 saw to that.


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#144
Il Divo

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You don't even see your own choices at the end of the game. It's just portrait! 

 

Do you HONESTLY believe that you had just as many options, as in depth in DAI than in DAO? Please change my opinion of you.

 

Bioware reducing all your choices to epilogue slides? No, they've never done that before....



#145
TheOgre

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Bioware reducing all your choices to epilogue slides? No, they've never done that before....

 

Hmm, yes, but tell me did you get to see.. your decisions affect the world?

 

By the way my question still stands, and now applies to all of you, do you honestly believe you have just as many decision making and apparent changes to the world around Thedas?



#146
Il Divo

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Hmm, yes, but tell me did you get to see.. your decisions affect the world?

 

By the way my question still stands, and now applies to all of you, do you honestly believe you have just as many decision making and apparent changes to the world around Thedas?

 

In DA:O? No, Bioware threw a few generated soldiers at me for the Battle of Denerim, tossed me a few epilogue slides, and then swept every major choice I made under the rug, much as I was expecting them to based on their history from BG1 forward. 

 

At this point, I'm used to Bioware choices being nothing more than surface-level changes. 



#147
DarkKnightHolmes

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Got a great tip for you. Start playing backwards. Think of Kotor as Bioware's first game, and then move on to the game that came out before Kotor. You will have a great time.

 

I have started Baldur's Gate 1 but I'm getting my ass kicked a lot and uni work takes a lot of my time sadly. I know I'll finish it one day since I kept Jade Empire in my Steam Library for two years before even touching it!



#148
Rawgrim

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In DA:O? No, Bioware threw a few generated soldiers at me for the Battle of Denerim, tossed me a few epilogue slides, and then swept every major choice I made under the rug, much as I was expecting them to based on their history from BG1 forward. 

 

At this point, I'm used to Bioware choices being nothing more than surface-level changes. 

 

 

BG didn't have a world state import, though. Only the character import. Can't fault a 17 yer old game for not having a feature few new ones has.



#149
Il Divo

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I have started Baldur's Gate 1 but I'm getting my ass kicked a lot and uni work takes a lot of my time sadly. I know I'll finish it one day since I kept Jade Empire in my Steam Library for two years before even touching it!

 

1. Ranged weapons.

2. Crowd control via Wizard spells and Wands.

3. Don't bum rush the main quest, you need side quests for bonus XP, especially if you're new. 



#150
Rawgrim

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I have started Baldur's Gate 1 but I'm getting my ass kicked a lot and uni work takes a lot of my time sadly. I know I'll finish it one day since I kept Jade Empire in my Steam Library for two years before even touching it!

 

Playing BG1 here too. For the 20th time, or so. Guess what? I found 2 quests already that I never knew about. And they weren't even fetch quests.