Where's my Warden?
#1
Posté 07 février 2015 - 05:36
Obviously that was not the case and we are forced to play as yet another new character, which is fine, but what I really want is to play a game as epic as Inquisition with the Hero of Fereldan (and continue my romance with Leliana)... Is that too much to ask?
Both DA2 and DAI are full of references to Origin's hero, yet no appearance since the Awakening DLC. I can't be the only one out there the LOVED their Warden character and is desperate to continue their adventures. If I knew I would have to play as new protagonist in every subsequent game afterwards, I would have sacrificed my Warden to save Fereldan rather than making a baby with Morrigan.
BioWare, hear me... I want to play as my Warden again!
I can't be the only one that feels this way...
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#2
Posté 07 février 2015 - 05:38
You're not, but Bioware has been quite adamant that each DA game has a new protagonist, which I much prefer. The alternative is the horrid character-breaking, character-assassination module that was DA:A.
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#3
Posté 07 février 2015 - 05:46
All I want is to have the choice.
#4
Posté 07 février 2015 - 08:45
DA games are all about choice and decisions that effect the world, yet we are not given the choice to continue the adventures of a past protagonist or forge ahead as a new one...
All I want is to have the choice.
Actually, the ability to play as a different protagonist in every game can do wonders for RPing. You can have one PC think one way, the next think another, and the one after that think a completely different way.
Besides, having a single protagonist for all 3 games severely limits the amount of freedom the writers have. ME had only 1 route to go with plot-wise. DA has an infinite number of possibilities. A lot of people miss their Warden, but many agree that having a different protagonist in each DA game is better than just sticking with one.
If that's not enough, either recreate your Wardens in DA:I or start getting into fanfiction. Haven't seen any DA:I fanfics with the Warden as the Inquisitor yet. Maybe you can be the first.
#5
Posté 07 février 2015 - 08:48
Won't work. Almost none of the specializations you had for the warden are in the new games. Your warden could a rogue in heavy armour that dual wielded axes, or a warrior that had a bow and two swords. According to EAWare this stuff is too complex for games now.
#6
Posté 07 février 2015 - 10:14
Won't work. Almost none of the specializations you had for the warden are in the new games. Your warden could a rogue in heavy armour that dual wielded axes, or a warrior that had a bow and two swords. According to EAWare this stuff is too complex for games now.
I will never understand your weird thing about the gameplay rules. Did you think BG2 broke your BG1 PC by introducing a modified ruleset?
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#7
Posté 07 février 2015 - 10:23
I will never understand your weird thing about the gameplay rules. Did you think BG2 broke your BG1 PC by introducing a modified ruleset?
Having some continuity is weird, is it?
And how could BG2 break my BG1 PC? I imported him to the game and he was just the same. No modifications had been done to his skills or anything.
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#8
Posté 07 février 2015 - 10:29
Having some continuity is weird, is it?
And how could BG2 break my BG1 PC? I imported him to the game and he was just the same. No modifications had been done to his skills or anything.
I just can't wrap my head around why the gameplay contrivance matters.
And, no, BG2 had an altered ruleset. For example, it changed how weapon proficiency worked. If not having double axes is a radical change, then what BG2 did was equally radical on fighters and other melee kits alone. Much less introducing things that were impossible in BG1 and allowing you to respec.
#9
Posté 07 février 2015 - 10:33
I just can't wrap my head around why the gameplay contrivance matters.
And, no, BG2 had an altered ruleset. For example, it changed how weapon proficiency worked. If not having double axes is a radical change, then what BG2 did was equally radical on fighters and other melee kits alone. Much less introducing things that were impossible in BG1 and allowing you to respec.
Yes it allowed YOU to respec, but it also didn't remove any of the possible specs you had in the first game. BG added to what was already there. DA:I removed what was already in the first games, and replaced it with fewer options.
Introducing more classes didn't mess up anything, since they also didn't remove the ones that were there.
#10
Posté 07 février 2015 - 10:35
Yes it allowed YOU to respec, but it also didn't remove any of the possible specs you had in the first game. BG added to what was already there. DA:I removed what was already in the first games, and replaced it with fewer options.
Introducing more classes didn't mess up anything, since they also didn't remove the ones that were there.
No, it removed the specializations. It wasn't the same. You had to specialize in more specific weapons. You couldn't go back to BG1's general specialization.
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#11
Posté 07 février 2015 - 10:37
They didn't give my inquisitor any personal drama to worry about from his past. It was all just, war board stuff. It felt too copy pasty from one hero to the next.
ME has a greater storyline because they can devote more time to back story and improve your character with each journey. You have to let go of your character in DA which is good but it leads to half completed stories like DAI.
#12
Posté 07 février 2015 - 10:40
No, it removed the specializations. It wasn't the same. You had to specialize in more specific weapons. You couldn't go back to BG1's general specialization.
It added more options. In no way did that remove your ability to be just as good with your weapon of choice.
Do you believe we will get to play a warden rogue with a bard\ranger spec that uses two axes as weapons if some DA:I expanion lets us play as the Warden?
#13
Posté 07 février 2015 - 11:26
I don't want to play as the warden again, but what i really think should happen is to know what happened to the warden and where their choices took them ... even meet them as an NPC like we did with Hawke from DA2 ... was that too much to ask for !!?
#14
Posté 07 février 2015 - 12:36
DA games are all about choice and decisions that effect the world, yet we are not given the choice to continue the adventures of a past protagonist or forge ahead as a new one...
All I want is to have the choice.
Not sure if I understand you correctly. You would like to have the choice to play as a) the Warden or b ) the Inquisitor in DAI? If so, just think about the amount of voice acting, writing and animation that would take. I sense a serious budget problem here.
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#15
Posté 07 février 2015 - 12:41
Surely you mean the Orlesian Warden Commander from Awakening, as The Warden died in Denerim years ago.As I anticipated the release of Inquisition, I was really hoping that BioWare would surprise everyone and allow them to play as their Warden character form Origins...
#16
Posté 07 février 2015 - 12:47
I don't want to play as the warden again, but what i really think should happen is to know what happened to the warden and where their choices took them ... even meet them as an NPC like we did with Hawke from DA2 ... was that too much to ask for !!?
The Warden can't appear in a game as an NPC, like Hawke did for various reasons.
- The Warden didn't have a VA and all DA NPCs are voiced, this would mean that BioWare would have to choose a voice actor for your Warden or leave them as mute, so they can't speak to anyone. Either way you anger fans for not portraying the Warden correctly.
- The Warden didn't have a set personality like Hawke, so BioWare would have no guidance in how your Warden should react to different situations. With Hawke players were able to tell BioWare that they had a 'sarcastic' personality and BioWare could write dialogue to reflect that in game. This can't be done, so there is a HUGE risk of angering fans because the Warden doesn't react properly.
- The Warden can be dead, it's not possible for Hawke to be dead after DA2, so BioWare would have to put in a huge amount of effort for a character that might be dead.
In summary, BioWare would need to expand a lot of effort in making the Warden an NPC and take on a lot of risk (in relation to fan reaction), for almost no reward.
There is no way for them to add the Warden as an NPC to a game without angering or upsetting a huge portion of their fan base.
The only way the Warden can come back, is as a protagonist in their own game so that players can make decisions like VA & personality themselves.
Edit: Typos
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#17
Posté 07 février 2015 - 12:49
Surely you mean the Orlesian Warden Commander from Awakening, as The Warden died in Denerim years ago.
"died" in THEDAS is a very relative notion. Leliana can, The Warden can ![]()
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#18
Posté 07 février 2015 - 02:29
Surely you mean the Orlesian Warden Commander from Awakening, as The Warden died in Denerim years ago.
You must be kidding, the Warden went through the Eluvian with Morrigan! It's impossible he died in Denerim!
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#19
Posté 07 février 2015 - 04:41
It means: "has a slightly lower probability to appear in future games"."died" in THEDAS is a very relative notion.
#20
Posté 07 février 2015 - 04:56
#21
Posté 07 février 2015 - 05:18
I agree that the Hero should be featured in future games, even if only as an NPC like Hawke.
#22
Posté 07 février 2015 - 06:03
I disagree. I never played DA2 and I can assure you that, from my perspective, Hawke came off as just about the dullest character in DAI. He was designed to be a protagonist, not an interesting supporting character in his own right.I agree that the Hero should be featured in future games, even if only as an NPC like Hawke.
And when it came down to my having to sacrifice either Hawke or Stroud, I sat there wondering why I was meant to care about either of them.
From my perspective, that was a huge misstep in the narrative. A big, weighty, dramatic moment that (unfortunately for new players) relied on the player to have played DA2 previously in order to possibly care, which I never did.
I think it's better to leave old protagonists behind and not alienate newcomers to the franchise.
#23
Posté 07 février 2015 - 06:18
I would like my warden to return as far as I'm concerned his story is not finished, he and his Morrigan still have a role to play in Thedas . The wardens have divided the Anderfel wardens have gone quiet maybe the next game could feature his search for a cure for the calling and redeeming honour to the order, plus Ogren and Nathaniel are with him, they were also not at Adamant.
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#24
Posté 07 février 2015 - 06:52
I would like my warden to return as far as I'm concerned his story is not finished, he and his Morrigan still have a role to play in Thedas . The wardens have divided the Anderfel wardens have gone quiet maybe the next game could feature his search for a cure for the calling and redeeming honour to the order, plus Ogren and Nathaniel are with him, they were also not at Adamant.
#25
Posté 07 février 2015 - 06:55
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