You are obviously not listening to me, they should have not even ventured into multiplayer and just focused on single player. And as far as a budget goes, just because they have a budget doesn't mean anything, yes you don't want to create a never ending money pit, but there are investors out there, and its not like if they pushed the game back 6 months it would have killed EA. Im sick of these titles that are supposed to be top of the line games when limited resource indie games are released without a hitch, you know why this is, because the people creating Indie games don't have to worry about a board over seeing them and they manage to make great money from investments on kick starter and other sites.
Now that being said I understand where you and many others are coming from, but its now 2015, games that were made 15 years ago even further back than that were 60+ hours and had great end game content. FF7 classic, there were so many games that after you beat the main game there was much more to do. Its not like where back in 1986 and well I beat the legend of Zelda so Ill move on. Even games back then like contra after you beat the game had unlocked new difficulty to keep players entertained. Im baffled that people could actually defend this kind of stuff. Look at lost odyssey for Xbox 360 classic game when you beat it there were all different things to do it did not just end.
My point here is that its not just pc great game developers knew that players needed more after the story, that they did not want to play the same scenario's over and over again. There are many people that play games 24/7 just to beat them and don't care about the content I like to immerse myself into the game world, but at the point where we are in gaming now" especially pc gaming" to have a game made by a huge company to just end really sucks. Yes they did add a lot of side missions/quests, but if you deviate from the story which isn't very long by the way someone could easily beat the story in 25 hours if they stick to it, in fact it was done in 13 hours by someone from bio ware. My whole point is not null and void these things should have been addressed and they could have kept the game the same and added some kind of end game content to keep people playing. I know Im not the only one that feels this way, is the game good, yes Is it great, no. Does it deserve all the awards it got, yes and no. It made great strides and then screwed up the end game. Like Ive said before it is one of the best and biggest upsets in gaming I think I ever had. I have never had a game that in the beginning had so much promise and then just lost it all down the drain. They should have allowed mods or some sort of dev kit, so other people could create their own landscapes. I know im reaching into great depths, but seriously do you think 21 century gaming should be about just finishing the main story and that's it, well I don't, and for the premium cost companies charge and then the lack luster games they release unpolished and plagued with bugs is unforgiving.
I'm not sure why you're mentioning indies when you admit that they can get away with stuff due to not having a board of shareholders watching over them. That's not an option for EA or BioWare at this point. If you want to extend the development time by 6 months and use up additional funding to get in end game content you have to convince the shareholders that it's worth doing. Since you're mentioning scrapping MP for it, that's gonna be a really hard sell after the huge success of Mass Effect 3 MP.
Not to mention that most indie games don't actually make great money compared to AAA titles. For every Minecraft or even Divinity: Original Sin there's 10 indie games that don't break 1 million in sales. They also don't include every feature they wanted to. No game has managed that. Inquisition had plenty of cool looking things planned that never made it in.
You can compare to older titles if you want, but Inquisition actually has a lot of total content in it. No the main story isn't 60+ hours, but then there's a ton of side content because people actually like side quests. Most people I've seen who did full playthroughs are talking about 100+ hours on a single character. It's not BioWare's fault if you don't like half of that content because it's dialogue, and that is why we said the game is not entirely for you.
Also keep in mind: Development costs have gone way up while the cost of buying a game hasn't really changed(arguably they're cheaper due to inflation).
In the year 2015 I think gaming should be about different things for different people. We have games like Inquisition which focus most of its efforts on the story and companions and once the story is over if you already finished all the side quests then that's it for that playthrough, and then we have games like Skyrim which focus on giving you a great big sandbox to play around in.
and they're both great in their own way. I don't think games should be obligated to have certain features, and it's downright absurd to argue that Dragon Age doesn't have a ton of side content in addition to the main story. It just doesn't continue to generate new content after the main story.
Which if Skyrim is any indication, I don't actually believe it would add much value to the game. Skyrim's radiant quests are fairly boring and uninteresting, in my opinion.
I'll agree that modding would be great to have, but that's an entirely different discussion as to why that didn't happen.