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2 things I would like to see that I think would greatly add to the game


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#1
nashiem

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The first is important to me anyway.  It gets a little boring when I clear out like 60% of an area, and then when I go to get mats I find myself wandering around for close to an hour with NO COMBAT.  Sometimes I like to try new armor or weapons out with my toons but I cant find any enemies.  Even if an area is clear there should still be some mobs just for the entertainment value.  One of my favorite things about inquisition is the combat and at times there just isn't any.  I have 80 hours in and Im only half way through the campaign. What happens after the campaign is over, do I just go do quests without battle?  I hope there is a good amount of endgame content, I don't mean content I didn't do during the campaign process but is there extra content available after the campaign is over.

 

And for 2 I think that if I have 2 or 3 tiers of focus, and I cast a focus ability that I should be able to choose weather I want to use 3, 2, or just one tier of focus.  It just seems like I should have that option.  Not a major game changer, but it should be up to me.

 

This game has such great potential.  If there were some tweaks here or there it could be quite possibly one of the greatest games I ever played.  I just hope that the end game is not just unfinished quests and dragons.  And if there is a planned release for new content or expansions something should be said so people don't erase their toons.  Could they not add something to this game, is that a possibility?  GOD I hope not!


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#2
In Exile

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As of this point, there's no endgame content. There may be endgame DLC. But there is none yet. 



#3
nashiem

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That kinda sucks because I really wish there was something pulling me in, I want something to pull me in, but it just isn't there.  I don't like comparing games but skyrim for example, the story was only like 15 hours or so, but there was so much open world to explore and dragons, and dungeons, and multiple dungeon layers, and a crazy amount of quests.  I actually feel like I am in the game in real life, but with inquisition, I almost feel like the more I play the more I realize its all for nothing.

 

I think gamers want that attraction.  That feeling like being the character not just the player.  DOI does a great story telling job and voice acting, "with the exception of Cassandra".  I don't think I ever wanted something this bad before.  DOI is what I like to call semi-open world, because well lets be honest its just not an open world game.  Its not linear, but not fully open world.  That I think would have done a lot for the game as well.  Anyway I guess that's the way it was meant to be.



#4
MaxxSteele

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Almost every area in my game has respawning enemies, although I normally don't clear areas out and even leave a few rifts around. I know the great bears respawn all the time on the Emerald map. Problem with this game is it's trying to be an RPG with an ending and an MMO style with neverending char but no end game after you finish the story accept for completionists and mopping up dragons.



#5
nashiem

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hmm I find the scarce wolf pack of 3 and bears, but Im talking about mobs of 6 or 8 some challenging fun to keep me excited.  the wandering animals are no challenge and they don't even fill my focus bar.  Maybe I should leave some rifts up instead of killing them all off.

 

First thing that tells you something is wrong with a game.  "intentionally not doing things you should be doing to make a game a little more fun"  so sad.



#6
Eelectrica

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Hopefully the unannounced SP DLC will give some good endgame options.

They've never mentioned, or hinted at balance patches for SP, at least so far as I'm aware. Would be very happy to be wrong though.



#7
MonkeyLungs

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I think this game would be fine with just ending at the end (that doesn't mean I think all games should like that though). Make a new character and try some different choices maybe?



#8
naughty99

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The first is important to me anyway.  It gets a little boring when I clear out like 60% of an area, and then when I go to get mats I find myself wandering around for close to an hour with NO COMBAT.  Sometimes I like to try new armor or weapons out with my toons but I cant find any enemies.  Even if an area is clear there should still be some mobs just for the entertainment value.  One of my favorite things about inquisition is the combat and at times there just isn't any.  

 

hmm I find the scarce wolf pack of 3 and bears, but Im talking about mobs of 6 or 8 some challenging fun to keep me excited.  the wandering animals are no challenge and they don't even fill my focus bar.  Maybe I should leave some rifts up instead of killing them all off.

 

First thing that tells you something is wrong with a game.  "intentionally not doing things you should be doing to make a game a little more fun"  so sad.

 

Wow that's disappointing to hear, was hoping you could sort of approach it like an open world sandbox game and do your own thing.



#9
nashiem

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Like I said Its not linear so you can do your own thing, but its not true open world.  What you are referring to is the game linear or non-linear.  This game has areas you teleport to in order to get to with no content in-between these areas.  A game with a fully explorable map is a true open world "sandbox" game. 



#10
nashiem

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these games include the far cry series, skyrim, assassins creed.  All these game are fully explorable.  inquisition is more like separate maps that are their own explorable area. similar to games like baldurs gate, Icewind Dale, diablo.



#11
naughty99

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Like I said Its not linear so you can do your own thing, but its not true open world.  What you are referring to is the game linear or non-linear.  This game has areas you teleport to in order to get to with no content in-between these areas.  A game with a fully explorable map is a true open world "sandbox" game. 

 

I suppose what I meant is I had hoped you could approach it like a fun open world sandbox game and do your own thing, ignore the quests, and it would still be fun. If there are no more enemies after a certain point and there is nothing to do, this doesn't sound like much fun.



#12
nashiem

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I hate to keep going back to skyrim but.  There are always enemies popping up and its never a dull moment, In inquisition after you cleared an area I wish there was more action than just searching for materials you need.



#13
ThirteenthJester13

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The first is important to me anyway.  It gets a little boring when I clear out like 60% of an area, and then when I go to get mats I find myself wandering around for close to an hour with NO COMBAT.  Sometimes I like to try new armor or weapons out with my toons but I cant find any enemies.  Even if an area is clear there should still be some mobs just for the entertainment value.  One of my favorite things about inquisition is the combat and at times there just isn't any.  I have 80 hours in and Im only half way through the campaign. What happens after the campaign is over, do I just go do quests without battle?  I hope there is a good amount of endgame content, I don't mean content I didn't do during the campaign process but is there extra content available after the campaign is over.

 

And for 2 I think that if I have 2 or 3 tiers of focus, and I cast a focus ability that I should be able to choose weather I want to use 3, 2, or just one tier of focus.  It just seems like I should have that option.  Not a major game changer, but it should be up to me.

 

This game has such great potential.  If there were some tweaks here or there it could be quite possibly one of the greatest games I ever played.  I just hope that the end game is not just unfinished quests and dragons.  And if there is a planned release for new content or expansions something should be said so people don't erase their toons.  Could they not add something to this game, is that a possibility?  GOD I hope not!

I feel ya. Also when there is supposed to be a large battle you have this great soundtrack of battle clashing in the distance but you really only take on waves of 5 to 6 or 7 enemies at most at one time. There needs to be more NPC allies and a bunch of fodder enemies you can bash threw for the entertainment and feel of a huge battle while you smash and slice threw a wave of enemies and then meet a formidle opponent in the form of a Venatori Gladiator or Rage Demon. Plus fodder enemies are still trying to charge.

 

I remember the old LORD of The Rings Games on Olaystation 2 and the goal of large battle sequences was simply to not get overwhelmed and push back the enemy instead of kill this wave...k.... her comes the next wave its a itle harder...... k...next wave.

 

I want constant 1 or two hit kill level 1-5 fodder enemies charging to keep the battle constant. Also in the background these fodder enemies could be fighting my fodder allies as they would be a contant prescense (sheid bash would wipe ut 4 of em) but f you remember the soldiers training outside of Haven and how they all sparred in what could be the background of a large battle only youd see enemies and allies alike getting cut down but also clashing with the same aesthetic as the sparring soldiers in Haven. But  maybe when im 37 some really ground breaking stuff will start happening in video games,



#14
Cyonan

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The thing is that Dragon Age is a RPG that focuses on story and dialogue. It's meant to have an ending to it, with the possibility of multiple playthroughs to see all the different dialogue choices.

 

End game content is more for MMOs and sandbox games where it's expected that you'll dump 300+ hours into a single character. In order to have that end game content they would have needed to cut content elsewhere unless you want it to just be grinding endlessly respawning enemies in which case, you should just play the multi-player mode.

 

You're basically asking for Dragon Age to be something that it's not. That's why people kept telling you in the other thread that the game may not entirely be for you.


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#15
nashiem

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I think this is just a good excuse why dai has no end game content.  If the developers really cared much they would make a game that keeps you playing.  What kind of replay ability does this game have, you already know what's going to happen, and the story is exactly the same.  Sounds to me you are just backing the game instead of looking at the possibilities that were avoided in order to rush the game out clearly before it was ready.  Bio ware has even stated that the choices you make in game don't have a really dramatic effect on the game just maybe who might still be in your group when you finish the story, which doesn't matter much given that theres no reason to keep playing after the story so like I said they should have gotten rid of the stupid multiplayer and went with end game content.  Just because a game is a certain genre doesn't mean it cant use tactics from other genera's to make it a better game.

 

Plus what you are saying makes no sense, because if this game shouldn't have end game content because its not an mmo than why don't they just end the game when over instead of allowing you to keep playing?


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#16
pdusen

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Plus what you are saying makes no sense, because if this game shouldn't have end game content because its not an mmo than why don't they just end the game when over instead of allowing you to keep playing?

 

Because that allows you to create DLC follow-ups to the main plot...



#17
Cyonan

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I think this is just a good excuse why dai has no end game content.  If the developers really cared much they would make a game that keeps you playing.  What kind of replay ability does this game have, you already know what's going to happen, and the story is exactly the same.  Sounds to me you are just backing the game instead of looking at the possibilities that were avoided in order to rush the game out clearly before it was ready.  Bio ware has even stated that the choices you make in game don't have a really dramatic effect on the game just maybe who might still be in your group when you finish the story, which doesn't matter much given that theres no reason to keep playing after the story so like I said they should have gotten rid of the stupid multiplayer and went with end game content.  Just because a game is a certain genre doesn't mean it cant use tactics from other genera's to make it a better game.

 

Plus what you are saying makes no sense, because if this game shouldn't have end game content because its not an mmo than why don't they just end the game when over instead of allowing you to keep playing?

 

You can get an entirely different mission at one point based on your choices in the story, so it's not quite identical. Of course, I've been pretty clear on my stance that BioWare was never good at making consequences to your choices in their stories. Just good at offering you the chance to make the choice. It's what we call role playing, and there's plenty replay value in it for those of us who enjoy role playing.

 

In an ideal world I'd say "sure, go and add the extra end game content for the people who want it", but then of course we don't live in an ideal world. In the real world that means content would get cut from the game, and what would you cut? Removing zones doesn't make much sense given what you're going for, which puts the prime thing to go on the cutting block the story and companions.

 

Multiplayer didn't actually take away from SP so it wouldn't really work to scrap it. If they didn't make MP they simply wouldn't have gotten the extra resources they did to make it.

 

So while I'm not strictly against having an end game, I am against what I see as the likely result of getting one that's more than just grinding endlessly respawning enemies.

 

The game lets you play after the final mission so you can finish any of the side quests you didn't do during the main story. Either because you want to see it, want to prepare further for the next game(as they tend to let us import saves), or get ready for DLC content that is to come.


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#18
The Jackal

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1. Choices that matter.

 

2. Morrgian as a compainon.



#19
nashiem

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you don't have to cut anything from the main game, hence END GAME CONTENT.  when I purchase a game I like to play it for a while, not get really excited in the beginning and then in the middle be like this sucks.  I guess you people that love the game don't care but it would not be hard to make some random end game content and as far as anyone saying it would add to the bugs its full of them anyway, so big deal.  EA sucks anyway they have ruined every game that they touched in the past few years, its like a plague in the industry, and then they have origin which used to be one of the worst clients ever created.  At least they did a little with that, but steam is so good why not take an example from them and make it better, no they stay the way they are.  EA sucks no matter which way you look at it, go ahead defend that.



#20
Cyonan

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you don't have to cut anything from the main game, hence END GAME CONTENT.  when I purchase a game I like to play it for a while, not get really excited in the beginning and then in the middle be like this sucks.  I guess you people that love the game don't care but it would not be hard to make some random end game content and as far as anyone saying it would add to the bugs its full of them anyway, so big deal.  EA sucks anyway they have ruined every game that they touched in the past few years, its like a plague in the industry, and then they have origin which used to be one of the worst clients ever created.  At least they did a little with that, but steam is so good why not take an example from them and make it better, no they stay the way they are.  EA sucks no matter which way you look at it, go ahead defend that.

 

I don't think you understand how development works.

 

BioWare has X amount of resources to make the SP game(and another team worked on MP alongside it), and it took all of it to get the game that we did. In order to provide additional content in the form of end game content, then they need to free up resources or in other words: cut content from other places in the game.

 

You may think it would be easy, but then by making that statement I'm guessing that you don't know much about programming. It's not always as easy as you think it would be, especially with procedurally generated content.

 

I'm not really trying to defend anything. What I'm saying is that I don't want BioWare to take away from what I love about their games, and what they've been doing since Baldur's Gate just to appeal more to the Skyrim crowd than they already did with Inquisition. Trying to make everybody happy usually means you end up making nobody happy.

 

Plus, nothing is worse than Games for Windows Live. Nothing.


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#21
nashiem

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You are obviously not listening to me, they should have not even ventured into multiplayer and just focused on single player.  And as far as a budget goes, just because they have a budget doesn't mean anything, yes you don't want to create a never ending money pit, but there are investors out there, and its not like if they pushed the game back 6 months it would have killed EA.  Im sick of these titles that are supposed to be top of the line games when limited resource indie games are released without a hitch, you know why this is, because the people creating Indie games don't have to worry about a board over seeing them and they manage to make great money from investments on kick starter and other sites.

 

Now that being said I understand where you and many others are coming from, but its now 2015, games that were made 15 years ago even further back than that were 60+ hours and had great end game content.  FF7 classic, there were so many games that after you beat the main game there was much more to do.  Its not like where back in 1986 and well I beat the legend of Zelda so Ill move on.  Even games back then like contra after you beat the game had unlocked new difficulty to keep players entertained.  Im baffled that people could actually defend this kind of stuff.  Look at lost odyssey for Xbox 360 classic game when you beat it there were all different things to do it did not just end.

 

My point here is that its not just pc great game developers knew that players needed more after the story, that they did not want to play the same scenario's over and over again.  There are many people that play games 24/7 just to beat them and don't care about the content I like to immerse myself into the game world, but at the point where we are in gaming now" especially pc gaming" to have a game made by a huge company to just end really sucks.  Yes they did add a lot of side missions/quests, but if you deviate from the story which isn't very long by the way someone could easily beat the story in 25 hours if they stick to it, in fact it was done in 13 hours by someone from bio ware.  My whole point is not null and void these things should have been addressed and they could have kept the game the same and added some kind of end game content to keep people playing.  I know Im not the only one that feels this way, is the game good, yes Is it great, no.  Does it deserve all the awards it got, yes and no.  It made great strides and then screwed up the end game.  Like Ive said before it is one of the best and biggest upsets in gaming I think I ever had.  I have never had a game that in the beginning had so much promise and then just lost it all down the drain.  They should have allowed mods or some sort of dev kit, so other people could create their own landscapes. I know im reaching into great depths, but seriously do you think 21 century gaming should be about just finishing the main story and that's it, well I don't, and for the premium cost companies charge and then the lack luster games they release unpolished and plagued with bugs is unforgiving.



#22
nashiem

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And I never claimed programming was easy, but delay the damn game. I would rather have a great game 1 year later than a rushed out the door release of a game that is clearly not finished and then they add DLC to cover it up.


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#23
Cyonan

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You are obviously not listening to me, they should have not even ventured into multiplayer and just focused on single player.  And as far as a budget goes, just because they have a budget doesn't mean anything, yes you don't want to create a never ending money pit, but there are investors out there, and its not like if they pushed the game back 6 months it would have killed EA.  Im sick of these titles that are supposed to be top of the line games when limited resource indie games are released without a hitch, you know why this is, because the people creating Indie games don't have to worry about a board over seeing them and they manage to make great money from investments on kick starter and other sites.

 

Now that being said I understand where you and many others are coming from, but its now 2015, games that were made 15 years ago even further back than that were 60+ hours and had great end game content.  FF7 classic, there were so many games that after you beat the main game there was much more to do.  Its not like where back in 1986 and well I beat the legend of Zelda so Ill move on.  Even games back then like contra after you beat the game had unlocked new difficulty to keep players entertained.  Im baffled that people could actually defend this kind of stuff.  Look at lost odyssey for Xbox 360 classic game when you beat it there were all different things to do it did not just end.

 

My point here is that its not just pc great game developers knew that players needed more after the story, that they did not want to play the same scenario's over and over again.  There are many people that play games 24/7 just to beat them and don't care about the content I like to immerse myself into the game world, but at the point where we are in gaming now" especially pc gaming" to have a game made by a huge company to just end really sucks.  Yes they did add a lot of side missions/quests, but if you deviate from the story which isn't very long by the way someone could easily beat the story in 25 hours if they stick to it, in fact it was done in 13 hours by someone from bio ware.  My whole point is not null and void these things should have been addressed and they could have kept the game the same and added some kind of end game content to keep people playing.  I know Im not the only one that feels this way, is the game good, yes Is it great, no.  Does it deserve all the awards it got, yes and no.  It made great strides and then screwed up the end game.  Like Ive said before it is one of the best and biggest upsets in gaming I think I ever had.  I have never had a game that in the beginning had so much promise and then just lost it all down the drain.  They should have allowed mods or some sort of dev kit, so other people could create their own landscapes. I know im reaching into great depths, but seriously do you think 21 century gaming should be about just finishing the main story and that's it, well I don't, and for the premium cost companies charge and then the lack luster games they release unpolished and plagued with bugs is unforgiving.

 

I'm not sure why you're mentioning indies when you admit that they can get away with stuff due to not having a board of shareholders watching over them. That's not an option for EA or BioWare at this point. If you want to extend the development time by 6 months and use up additional funding to get in end game content you have to convince the shareholders that it's worth doing. Since you're mentioning scrapping MP for it, that's gonna be a really hard sell after the huge success of Mass Effect 3 MP.

 

Not to mention that most indie games don't actually make great money compared to AAA titles. For every Minecraft or even Divinity: Original Sin there's 10 indie games that don't break 1 million in sales. They also don't include every feature they wanted to. No game has managed that. Inquisition had plenty of cool looking things planned that never made it in.

 

You can compare to older titles if you want, but Inquisition actually has a lot of total content in it. No the main story isn't 60+ hours, but then there's a ton of side content because people actually like side quests. Most people I've seen who did full playthroughs are talking about 100+ hours on a single character. It's not BioWare's fault if you don't like half of that content because it's dialogue, and that is why we said the game is not entirely for you.

 

Also keep in mind: Development costs have gone way up while the cost of buying a game hasn't really changed(arguably they're cheaper due to inflation).

 

In the year 2015 I think gaming should be about different things for different people. We have games like Inquisition which focus most of its efforts on the story and companions and once the story is over if you already finished all the side quests then that's it for that playthrough, and then we have games like Skyrim which focus on giving you a great big sandbox to play around in.

 

and they're both great in their own way. I don't think games should be obligated to have certain features, and it's downright absurd to argue that Dragon Age doesn't have a ton of side content in addition to the main story. It just doesn't continue to generate new content after the main story.

 

Which if Skyrim is any indication, I don't actually believe it would add much value to the game. Skyrim's radiant quests are fairly boring and uninteresting, in my opinion.

 

I'll agree that modding would be great to have, but that's an entirely different discussion as to why that didn't happen.


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#24
nashiem

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indie games make much more revenue on average because of the lack of breakage.



#25
nashiem

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this is what I was talking about

 

https://www.youtube....h?v=iTwMcm1QL_I