That's the one thing I think suffers the most with console support, and that happens for two reasons.Maybe the UI would be better? I'm not entirely convince though that the poor UI is because of the consoles, some design decisions are just daft.
Console UIs need to support navigation with a controller (that's why we have only seen list inventories since they started making cross-platform games), and they need to support standard definition displays (which is why the paraphrased dialogue options are so short, and the UI elements so huge). Recall that BioWare's last PC-only game (released in 2002) didn't support standard definition displays.





Retour en haut







