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Could DOI have been better if it was JUST a PC game and not a port?


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#176
Cyonan

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We'd also probably be playing a worse looking game with less options altogether, because in trying to maximize sales, they'd have to take into account that most people who play games on PC do not have a high end PC.

Hell, if I made this game a PC only game, I'd make bloody sure it works on all Dual Core pcs.

And that's not going to make it any better, folks.

 

They already had to make the game work on the Xbox 360, which is worse than most dual core PCs =P


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#177
Blade_RJ

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*Console gamer and proud*

 

 

Tell that to publishers with deadlines and only so much resources 

Some people content with sooo little....... consoles had their market, the problem is Publisher stoped seeing pc as a market, and for a long time sidelined us for console, pcs would get poorly done ports. And now its even worse, cos the word in vogue is parity, becouse console players are self entitled whiners, and if a pc gamer has better ANYTHING becouse the consoles cant handle it, then they complain and at least on internet voice boycott against them.

But what you guys are seeing as next gen, it was POSSIBLE  5 years ago on pc, but no one made it becouse the consoles would be too far behind.

And that would be bad.....well it wouldnt if they considered us a market, just go on steam and see how many sales they make there, just steam, whereas pc market shrinked physicallly, the digital venue has been a blessing.

 

Just see how many sales indie or self developers make on a title MADE for PC, before the game is even out of beta. Then come back and claim pc is not a market becouse there is too much piracy......you just have to goo into your prefered torrent site, search the AAA game of the month, and i garantee you, there will be more sources for the console pirated version then pc.

 

 

 

About a game only done to pc, being lesser quality as posted above, you must be a console player to say this, EVERY pc games has had graphical settings since the 90s, obviously with pressure from card manufacturers they are MADE for the card they are going to release.



#178
Teligth

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Some people content with sooo little....... consoles had their market, the problem is Publisher stoped seeing pc as a market, and for a long time sidelined us for console, pcs would get poorly done ports. And now its even worse, cos the word in vogue is parity, becouse console players are self entitled whiners, and if a pc gamer has better ANYTHING becouse the consoles cant handle it, then they complain and at least on internet voice boycott against them.

But what you guys are seeing as next gen, it was POSSIBLE  5 years ago on pc, but no one made it becouse the consoles would be too far behind.

And that would be bad.....well it wouldnt if they considered us a market, just go on steam and see how many sales they make there, just steam, whereas pc market shrinked physicallly, the digital venue has been a blessing.

 

Just see how many sales indie or self developers make on a title MADE for PC, before the game is even out of beta. Then come back and claim pc is not a market becouse there is too much piracy......you just have to goo into your prefered torrent site, search the AAA game of the month, and i garantee you, there will be more sources for the console pirated version then pc.

 

 

 

About a game only done to pc, being lesser quality as posted above, you must be a console player to say this, EVERY pc games has had graphical settings since the 90s, obviously with pressure from card manufacturers they are MADE for the card they are going to release.

This isn't a console issue, it's a developer/publisher issue.  I believe even if this was a PC game they would set it to run optimally on midrange PC's. They of course would have max settings, but that doesn't guarantee that it would work any better. I could however have been a bit better had the 360 and PS3 not been supported, but again EA is a company that wants as much money as possible.


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#179
keesio74

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My PC handles DA:I on Medium-High, and it's close to 4 years old now. I bought a new GPU a year ago, but it's a mid-range, 150$ one. Claiming that you need to upgrade your PC every two years is lunacy, unless one really wants to constantly be on the cutting edge which is a small minority. 

 

And no way a good PC costs you 1800$ unless you get it pre-built which is a terrible idea. 

 

Same here. I play on a PC with Medium setting running at 1680x1050. Decent enough for me. My CPU is 7+ years old (the old classic Q6600 running at stock 2.4Ghz). I do have a more recent GPU - Nvidia GTX 560ti, but hardly a high end card these days.



#180
Emho

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Being a developer myself, I understand the difficulty in managing multiple code bases.  

 

But where DAI *should* differ more between platforms is the UI.  As solely a pc gamer for most of my life, I'm very used to a fully customizable user interface that has lots of default features from the manufacturer, but can also be fully controlled by the player via skins.

 

When I'm playing DAI on my pc, it just jumps right out at me that this games UI is compromised because of consoles.

- Why can't I have more than 8 hotkeys at any given time?  Oh yeah, consoles

- Why can't I strategically move my ui pieces to wherever I want on the screen?  Oh yeah, consoles

- Why can't I have advanced key binding for the myriad of commands and abilities that my character has?  Oh yeah, consoles

- Why is there a severe lack of mouseover tooltips and UI descriptions?  Oh yeah, consoles

 

If you ever played World of Warcraft, their UI system was a model that I'd like to see copied.  Heck even the ancient Everquest game has an intricate UI system that could be tweaked a billion different ways.



#181
pdusen

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- Why can't I have more than 8 hotkeys at any given time?  Oh yeah, consoles

 

Nope, gameplay. Consoles used to have more than 8 too. They clearly wanted to impose an 8-ability limit in this game, regardless of platform. We can argue about whether or not that was good, but blaming it on consoles is silly.

 

 

- Why can't I strategically move my ui pieces to wherever I want on the screen?  Oh yeah, consoles

 

Uh.. has DA ever let you do this? I don't remember it.


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#182
berelinde

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Uh.. has DA ever let you do this? I don't remember it.

 

In DAO, your Quickbar was always on the bottom of the screen and your portraits were always on the left, but you could drag and drop everything else. 



#183
Eelectrica

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Looks like a PC/MAC game is coming out later in the year featuring a few ex BioWare devs on the team.

Sword Coast legends based on the DnD 5th edition rules. Not sure if that's a good thing or not.
Could be another game to watch for PC gamers.

#184
SpazzticZeal

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The minimum/recommended PC specs don't really mean a whole lot when talking about a game being a bad PC port.

 

Even if talking just performance, a part of what you generally look at is how well the game runs at max settings on high end PCs. Inquisition has some framerate issues in this area, especially with the MSAA option turned on.

 

We also usually look at things like the UI, control scheme, and how robust the options menu is in addition to the performance when talking about a PC port being good or not. The Tactical Camera being awkward and clunky on PC really does not help this area.

 

Admittedly I wouldn't call Inquisition a crappy PC port, but I also wouldn't call it a great one either.

Tell that to the people that can't play multiple triple A titles released on day one like GTA, Assassins Creed....the list goes on and on. The fact is Bioware did a pretty decent job getting the game to work on all platforms from day one.

 

I have both consoles and PC, and I would.. NEVER... but a game from rockstar or ubisoft for the PC. I just know better at this point, as most people should.



#185
KaiserShep

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- Why can't I have more than 8 hotkeys at any given time?  Oh yeah, consoles

 

I suspect that multiplayer is the real influence behind this design decision. After all, DA2 certainly had more than 8 abilities at your disposal.



#186
SpazzticZeal

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I suspect that multiplayer is the real influence behind this design decision. After all, DA2 certainly had more than 8 abilities at your disposal.

Except in mulitplayer you get even less abilities... 4.



#187
Guitar-Hero

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Pft.. leave it off m8. You would be excluding a lot of people including myself from ever playing it.

 

Okay but then ME should be console only aswell. 



#188
TurretSyndrome

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I suspect that multiplayer is the real influence behind this design decision. After all, DA2 certainly had more than 8 abilities at your disposal.

 

Yeah, I think at least this time, it's not the consoles that are responsible for the limit. It's just that in some things, like the spiky art style, the over the top combat animations, the paraphrasing in the dialogue wheel, Bioware is just too damn stubborn with the design. 



#189
aaarcher86

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Except in mulitplayer you get even less abilities... 4.


But it uses the same interface to total 8 - 4/4 ability/potion.

#190
Dr. Rush

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Why would anyone think that a modern AAA game would ever be released on a single platform? This game wouldn't exist if it were PC only. Please people, stop being delusional, no one platform is more important than tens of millions of dollars in sales. Please be aware of the hobby that you participate in and how this industry works. 


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#191
Cyonan

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Why would anyone think that a modern AAA game would ever be released on a single platform? This game wouldn't exist if it were PC only. Please people, stop being delusional, no one platform is more important than tens of millions of dollars in sales. Please be aware of the hobby that you participate in and how this industry works. 

 

You mean like the next Halo? Or the next Uncharted? Or The Order 1886? Or Star Citizen? Or Civilization games?

 

Not that I want to see Dragon Age be platform exclusive, but I suspect people think of the possibility because it keeps happening in the industry =P



#192
AlanC9

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Aren't some of those coming out for the new consoles?

#193
Cyonan

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Aren't some of those coming out for the new consoles?

 

Yeah, but they're all single platform.


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#194
Emho

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Why would anyone think that a modern AAA game would ever be released on a single platform?

 

 

I'm not sure anyone is arguing that, I'm certainly not.

 

I'm arguing that if a game is going to be released to multiple platforms, the UI should not be constrained to the lowest common denominator (consoles with controllers).  The codebase for the entire game can be the exact same except for the UI, it should be split off and tailored for its target.  

 

If you choose to play a game on the console of your choice, knowing in advance that your controller has a static amount of buttons, why should the pc version be constrained to the same woeful limitations?  

 

I never even heard of DAI until it came out, I certainly never saw any screenshots or followed endless pre-launch banter.  It was an impulse buy, I saw it, bought it, started up the game, and immediately noticed that the UI reeks of console compromises.  It's not stopping me from playing but it is definitely annoying.

 

Games shouldnt have to be exact replicas on every platform.  The UI's should be tailored to fit their hosts abilities.  8 buttons seems to work great for consoles, but on a pc there isnt any real justification for it.  Calling it a "design decision" or "game balance" is just a massive copout.  There isnt any *real* reason why you can only have 8 of your abilities in this game, other than lazy coding.  Go play Origins or watch a youtube video of someone playing, there are *lots* of hotkey slots.  They didnt limit you to 8 in DAI because "balance", that's hogwash.  They did it because - console controllers and laziness.



#195
turuzzusapatuttu

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PC/Console war-----> Nothing new.


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#196
AlanC9

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Games shouldnt have to be exact replicas on every platform.  The UI's should be tailored to fit their hosts abilities.  8 buttons seems to work great for consoles, but on a pc there isnt any real justification for it.  Calling it a "design decision" or "game balance" is just a massive copout.  There isnt any *real* reason why you can only have 8 of your abilities in this game, other than lazy coding.  Go play Origins or watch a youtube video of someone playing, there are *lots* of hotkey slots.  They didnt limit you to 8 in DAI because "balance", that's hogwash.  They did it because - console controllers and laziness.


This is somewhat confused. The concept behind the limitation was that the game should be playable without pausing. There's a compromise, yes, but the compromise is with action-y gameplay, not consoles per se. Note that DAO consoles didn't have a limit on activatable powers any more than PCs did.
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#197
SuSuSudio

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We'd better get used to the console-style gaming experience because consoles are now so similar to PCs that it'll multiply the cost if developers try to design them any other way.



#198
AlexMBrennan

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- Why can't I have more than 8 hotkeys at any given time? Oh yeah, consoles

Having played Diablo 3, I have absolutely no idea why Bioware might have thought that limiting the player to five abilities would be a good idea - after all, Bioware has never tried to copy any blizzard games *cough* SWTOR *cough*

#199
your-friendly-noggin

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I don't care much about this age old discussion between gamers but the one thing I do resent is the assumption(mostly by devs and publishers) that console gamers prefer dumbed down simplicity in games and furthermore can't even handle complex systems. I jumped straight from da2 to da:I and immediately noticed/missed many features.

I noticed the lack of stat allocation for one, amount of active abilities, toggle auras that require stamina and mana management, healing spells and perhaps my most missed feature is the AI tactics which is a husk of its former self. By the end of DA2 my allies only required micromanagement in the worst scenarios(like starting a fight severely injured), both end boss fights they fought and survived happily on their own even on the toughest difficulty settings.
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#200
AlanC9

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I noticed the lack of stat allocation for one, amount of active abilities, toggle auras that require stamina and mana management, healing spells and perhaps my most missed feature is the AI tactics which is a husk of its former self. By the end of DA2 my allies only required micromanagement in the worst scenarios(like starting a fight severely injured), both end boss fights they fought and survived happily on their own even on the toughest difficulty settings.


I'm not sure removing the tactics system is a great example of dumbing down. It just moves the player's workload from one place to the other.