Splitting hairs really but Refuse (is worse).
Refuse or Destroy (bad)?
#51
Posté 12 février 2015 - 03:52
#52
Posté 12 février 2015 - 04:08
I still don't get why they even added the refusal ending at all. The original endings were all awful enough on their own, why did we need to get an even worse one?
#53
Posté 12 février 2015 - 05:00
I still don't get why they even added the refusal ending at all. The original endings were all awful enough on their own, why did we need to get an even worse one?
Because everyone kept arguing they could beat the Reapers with a fleet, even though the game says otherwise. They then said "I'd rather reject those choices, even if it meant we lose, because THAT'S MY CHOICE!"
So Bioware was like "Ok. You refuse, and lose the war. Because that's your choice."
Now people hate it because they really wanted to win.
- KotorEffect3, Cette et SwobyJ aiment ceci
#54
Posté 12 février 2015 - 05:00
I still don't get why they even added the refusal ending at all.
For the people who absolutely don't believe the Catalyst and it's explanations ( which I dont understand why they wouldn't, especially if they played Leviathan DLC...)
#55
Posté 12 février 2015 - 05:36
I still don't get why they even added the refusal ending at all. The original endings were all awful enough on their own, why did we need to get an even worse one?
It was my understanding that people wanted this option, but there's no way they could add a refuse option that would end well.
#56
Posté 13 février 2015 - 12:39
Even then you're still in a "What's to lose?" position by trying to use the Crucible / Catalyst.For the people who absolutely don't believe the Catalyst and it's explanations ( which I dont understand why they wouldn't, especially if they played Leviathan DLC...)
#57
Posté 13 février 2015 - 01:20
Even then you're still in a "What's to lose?" position by trying to use the Crucible / Catalyst.
Yeah, in the end, whether or not you believe doesn't really matter, because you either do something, or you stand around like a dope and wait to die.
- Cette, Eckswhyzed, Vazgen et 1 autre aiment ceci
#58
Posté 16 février 2015 - 08:26
How does refuse stop the Reaper threat? The following cycle stops the Reapers by actually using the Crucible, by not refusing. It makes me wonder what choice they picked (I don`t remember that those two beings were glowing green in the epilogue nor did I see giant cuttlefish in the sky).
As for the question, of course destroy is better, at least somebody is still alive (harvested and reaperized = dead to me).
I can imagine that in a Refuse future:
1)The Milky Way cycle does pass on the Crucible plans. So while this isn't a hugely direct 'stopping the Reapers', it still indirectly does something.
2)While the devs did say 'they used the Crucible', we don't really know in the media whether the Crucible was used or not. We can believe that the Crucible was used, but perhaps improved to the point of not having the potential drawbacks of Destroy, for example. We don't really know what KIND of Crucible was built in the next cycle. It could have a Control function that doesn't require sacrifice. It could have a Synthesis function that is much better and not nearly as creepy as the one we saw. We don't know, but we can believe that things could be better for them, just as things in this cycle were better than the Prothian cycle, against the Reapers.
We can even believe that the Crucible itself was never used, but its plans and technological level were part of a larger, more preparatory strategy of countering the defeating the Reapers with much less casualties and sacrifice.
Basically, in Refuse, we are allowed to imagine a totally other circumstance where a whole other cycle could have done things even better than the Milky Way did, and forge their own even better future than any of the other ME3 endings. Just for themselves, not for the characters and species, etc, that we all know and perhaps love.
All of the endings have many things we can imagine, limitless possibilities, and people reaching new levels of existence. We just get to decide how. And while Refuse seems the most fatalistic and negative and minimally depicted of the endings, it can still be imagined that the next cycle ends up much more successful than even Shepard and this cycle was. We don't know, but we're allowed to hope. Like Refuse Shepard does, alone at the Crucible.
I'm not very pro-Refuse, btw, but this is my positive spin on it. That it isn't as much of a middle finger to the fans, but instead kept vague in order for players to completely and even legitimately headcanon anything to happen in the future. It just won't involve the species and characters that we've been attached to in the trilogy, is all.
- Eckswhyzed aime ceci
#59
Posté 19 février 2015 - 11:02
Is it wrong that I just wanted to shoot the brat?
Seriously, though, the war only ends with dead Reapers. Some colonies will survive. They'll have to be on worlds with full ecosystems like Eden Prime or Terra Nova, but they will survive. The Reapers have been wiping out sapient species for an epoch. They must be stopped, even at the cost of Earth! Even at the cost of humanity! There's no future for anyone as long as the Reapers are around. The Reapers must die!
- fraggle aime ceci





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