Hopefully, we can discuss this in a civil manner.
One of the most common complaints when speaking of Dragon Age Inquisition is that there is a great number of "fetch quests" which is intended by quests you are told "go pick X of these" and that is the extent of it.
However, while that is absolutely true, I also believe that it is not identifying the core issue which is that there are nearly no sidequests worthy of the name in DAI.
First and foremost, we should establish what we believe a "sidequest" to be. The term itself means a quest that is not vital to the plot.
However, what should a sidequest be composed of? Chasing the Golden Halla, for instance, is, without a doubt, a sidequest. And yet, is that all?
Personally, I believe sidequests exist not just to give the player something to entertain himself or herself but also to expand the world of the setting. They should allow the player to interact with the social intricacies of the societies in the game, its history and its people. They should allows us to decide on the outcome of the sidequest.
For instance, take Orzammar. When we travelled there, our quests involved helping a woman who had been expelled from home because she had given birth to a casteless, support or oppose the admission of a foreign religion, inbetween we interacted with interesting NPCs that really allowed us a look into dwarven life and created an atmosphere unlike any other, whether these NPCs be a battle hardened legion of dwarven warrior to whom our nightmare is their every day or a Tainted dwarf with a connection to the hive mind of the Darkspawn.
The same can be said of the Dalish camp, for instance. The simple act of the clan's storyteller trying to make you fell guilty with a story if you are humans is, IMO only, superior to all of the Dalish content in the Exalted Plains in DAI.
If you don't agree with me, can I ask you which region you preferred the most? DAO's Redcliff or DAI's Crestwood?
The situation is very similar, town in Ferelden under siege by the undead. But I can say, without a shadow of doubt, that I cared for Redcliff whereas I did not for Crestwood.
This is because of all of the sidequests in Redcliff where you prepared its people for the battle, listened to their stories, made decisions that, although not world shaking, still affected their lives and, in the end, how much you helped them will determine how many survive, maybe even all of them will.
That is not say there weren't fetch quests in DAO or DA2. There were, they just weren't in the majority and you could clearly tell which ones were fetch quests because they had to be picked from Chantry boards of Mage's Collectives bags, etc.
In conclusion, I do not hate DAI. In fact, I love it. It's one of my favourite games and there are a number of things it did better than DAO.
But, IMO, it really dropped the ball with the sidequests.
Sidequests should be varied, they should have an arch, they should have you interact with interesting people and the world, they should have multiple results.
Can anyone honestly say that any of DAI's sidequests matched these expectations? In my experience, you mostly explored silent areas, read some letters or had two or so lines of dialogue with NPCs.
DAI created a beautiful world but then forgot to populate it. Hopefully, with some many pointing this out, it will be addressed in future DLCs and games.
Or, at least, that is what I believe.





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