Hello guys,
So, this took a while but the MEHEM v0.5 beta is ready for testing.
Get it here.
As always, don't share until we have some test results and I upload the final version.
Install: You know the drill: Just extract the DLC_CON_MEHEM folder from the archive into the ME3 DLC folder. Copy the DLC patcher dlls into the Binary folder if they are not already there and go for it. You can also try out the optional stuff (it's all in the instructions in the archive)
Changes to v0.4:
- The mod is now a DLC
- JohnP's additional LI mod is implemented
- New final Normandy flyby scene (the one that is already on yt)
- Subtitles (speaker names) are fixed
- Emails are corrected for spelling/grammar
- Video timing has been slightly adjusted
- Initial adjustments to the credits
Known issues:
- The subtitle of Joker's first line when he calls Shepard on the Citadel is not synched properly with the audio (I could have fixed it now but the plan for v0.6 is to completely overhaul how dialogue is handled in MEHEM, so I didn't bother at this point and will do it all together).
Things that still need to change before release (I guess, technically it's an alpha then)
- Creating an installer for the mod (giftfish, I am going to add you to the installer credits as I am shamelessly ripping off your NSIS script.
)
- Credits need to be adjusted to get testers in there, also forgot to add RPGenius to the story additions. Please let me know if you feel that your name (or anyone's for that matter) is not in the right place, if I forgot anyone or if you can think of other changes to the credits.
- Cpt.Fob's email conditional will change, so the email actually triggers.
As for testing, please give it a shot with as much variety (romances, high/low EMS, paragon/renegade) as you can and let me know if something doesn't work or if you find anything remotely weird (keep an eye out for Traynor+Ash/Kaidan overlaps in the memorial). Also, if possible, please test on a vanilla game install. I really appreciate any test you can do.
Please, also test if the NG+ save works again. To do that, remove your NG+ save from the save folder of your testShep, make sure you cannot import that Shep into a new game. Then run MEHEM and see if you can now add them. Thanks!
About compatibility: It works fine with Anderson's extended dialogue mod (I tested the dlc version), but feel free to confirm. Other mods like ThaneMOD (definitely), MEHEM2CEM/CEM_lite (maybe) may now have issues, especially with sounds and music (since MEHEM is obviously a low dlc priority and the overwriting files still reference the EC, not the new MEHEM.afc file. I'll try to get to work on compatibility fixes, once you can tell me what does work and what doesn't.
Also, a question for JohnP: I have been looking at your Normandy_LI conditional (the one that checks if there is any LI in the memorial scene). There are two LI entries there, which I can't place:
1. plot.bools(25045) == Bool true
2. (plot.bools[19283] == Bool true) && (plot.bools[18714] == Bool false)
I am curious who these guys are because I can't even think of anyone that is missing (though I guess one of them probably has to do with Thane?)
Anyway, happy testing!!!





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