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How do you get over bad gameplay?


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#26
Guest_EntropicAngel_*

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Depends on how bad the gameplay is to be honest and if anything else can carry it. Even then, if the gameplay is really back like AP then even great writing can't entice me to play it again.

Alpha Protocol?

I quit Alpha Protocol 30 minutes in. I so wanted that game to be good and it was like Obsidian didn't give a flying f*ck about controls and game mechanics. As to the OP, just put the game on easy and breeze through it.

I didn't find it too bad except for the lockpicking minigame. It feels kind of cartoony, but it works. The ability to play a totally stealth character (except for one boss, a guy strung out on crack and racing around with a knife trying to cut you) really makes it viable IMO.

#27
A Crusty Knight Of Colour

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KotOR is turn based.

KotOR and Witcher have the gameplay of old school games.

 

Brb, getting panadol.

 

Spoiler


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#28
Kaiser Arian XVII

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We have obvious turn based games like Civilization, Divinity: Original Sin, and XCom. Your turn, your doing, nothing interferes (except enemies automatic reactions).

 

And semi turn based like NWN and DAO, where/when you're planning what your characters should do in every turn, companions and enemies can run around you and do stuff. So it's not actually your turn, but the fixed period of time for characters actions.



#29
Kaiser Arian XVII

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To answer the OP:

Lower difficulty and go killing spree.



#30
B.A. Broska

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Can't be it, I would hardly use the word good or better to describe the Witcher games.

 

Yeah but that is only because you have bad taste.


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#31
Sully13

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Easy way to get over it is to have a Han Solo.



#32
Teligth

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Going back to it, the original gameplay on KOTOR might be rough, but really it was an early go at what they have done a somewhat better job of today. I mean hell that was original Xbox era. I think DAI has done a better job of fixing the problems of the DAO combat system while shooing away the mess that was DA2. Sometimes you deal with crap to get to the story, but if you don't enjoy the gameplay, then it might not be a game for you. It's not worth the time then and one should probably look up the cut scenes on youtube.



#33
wolfhowwl

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I quit Alpha Protocol 30 minutes in. I so wanted that game to be good and it was like Obsidian didn't give a flying f*ck about controls and game mechanics. As to the OP, just put the game on easy and breeze through it.

 

Yeah that was pretty much my experience as well.

 

I should have done some due diligence but instead I let myself get tricked by Obsidian fanboys. Ah well it was only four bucks, guess that's a cup of coffee I will never have.



#34
Guest_TrillClinton_*

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Depends on how bad the gameplay is to be honest and if anything else can carry it. Even then, if the gameplay is really back like AP then even great writing can't entice me to play it again.


It was the publishers fault!!!! - Obsidian's excuse 90% of the time

#35
Sebby

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It was the publishers fault!!!! - Obsidian's excuse 90% of the time

 

Their writers' talents are wasted on such an average at best studio.



#36
Guest_TrillClinton_*

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Their writers' talents are wasted on such an average at best studio.


Obsidian are good at the design of the product but implementation suffers a lot. They can't into programming

#37
wolfhowwl

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It was the publishers fault!!!! - Obsidian's excuse 90% of the time

 

Yeah **** LucasArts, and Atari, and Bethesda, and uh this time it was Sega. Oh wait there seems to be a common element here across all these different publishers... and nevermind that Alpha Protocol was in development for years.



#38
A Crusty Knight Of Colour

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Obsidian's biggest problem is scope, they tackle too much for the time frame they're given. KotOR 2 and New Vegas the most obvious examples. Dungeon Siege 3 and South Park were much smaller in scope and both had virtually zero bugs.

 

Like with New Vegas, they had what, 45 devs working on that full time? They had half the staff of Bethesda with half the development time and they still tried to have a bigger game than Fallout 3.


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#39
Guest_TrillClinton_*

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The problem is not solely with scope, I would argue that their methods of development should be in question as well their project management methodologies. How much analysis goes through their projects before they begin? Is it thoroughly tested? Are they just not comfortable working in that environment? There seems to be a huge problem on the implementation side. RPG companies in general tend to suffer from this.

The mass effect MP source code was awful, some of the sub procedures didn't actually do anything

#40
wolfhowwl

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Dungeon Siege 3 was decent other than the

 

JEYNE KASSYNDER
 

JEYNE KASSYNDER

 

JEYNE KASSYNDER

JEYNE KASSYNDER

 

spam.



#41
Guest_TrillClinton_*

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Dungeon Siege 3 was decent other than the
 
JEYNE KASSYNDER
 
JEYNE KASSYNDER
 
JEYNE KASSYNDER
JEYNE KASSYNDER
 
spam.


I never played it. How is it like?

#42
Zekka

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The witcher gameplay is like a shitty version of KOTOR. Who told you to go and play that?

The rpgs with the best combat that I've played are divinity original sin, dragon's dogma and kingdoms of Amalur.

#43
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This post shows how everything can be subjective to the person.  I played Alpha Protocol a dozen times and never had an issue with the controls, I had a lot of fun playing.... yes there are some small issues but I didn't let that get in the way.

I don't know why that post in particular shows it. Subjectivity is a fact of life.



#44
mybudgee

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This reminds me; how do you get over bad ass -play??!

#45
TheChris92

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I cope by wondering as to whether I'm still having a good time, I suppose. If go with BioWare as an example; The gameplay KOTOR in is about as fun as filing your tax returns, but the intriguing writing and character building is what kept my attention. I actually really liked how the RPG mechanics worked back then in terms of stats management.. excluding the horrible moral choice of light and dark. In KOTOR 2 the light and dark nonsense felt like a bugger hanging off the edge of an otherwise delicious written manuscript, it was a great hindrance to the complexity of the writing. Moral choice systems are generally always awful, because all they ever really do is compel you to play the game twice to see all the content, which isn't what I'd call replayability. It's not even letting us role-play, because you're always either the kitten strangler, or the most benevolent saint in god's kingdom.. Choosing for instance to refuse to pay a guy's loanshark on one hand, and help an old lady over the road on the other will always leave you in the middle with no bonuses.. nothing in a game like KOTOR. Because a game like that will only award you if you're either one or the other.. But that's how it always goes.

 

But anyway, it was about gameplay. Telltale's game are usually very fun to play and despite what some people might want to think -- They are ultimately still games whether they want to admit it or not, they are still games. I, of course, prefer a game where the story and gameplay compliment each other evenly, but I also really love games like SH2, where the story is conveyed through the gameplay, its atmosphere and environment. Sometimes I also just like playing Bayonetta or God Hand with some of the most complex combat mechanics, which are all fun. It can vary, really -- It's hard to pinpoint exactly what kind of games I like, it's much easier to just say. I like Silent Hill 2, or Persona 3, or Sly Cooper or whatever.. individual titles. My favorite games all have something I really like, something that also differs them from each other. So I suppose it would be hard to pick out a specific example. But to answer the title of the OP.

 

Yes, I believe I can get over bad gameplay since most BioWare titles haven't had great gameplay with the exception of Jade Empire; Which I really enjoyed a lot.



#46
bEVEsthda

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What was the point of pointing this out?

 

Because while Jensaarai Bonatarian's post asks an honest question, it also contains a load of BS.

 

So before giving an honest answer, I also wanted to readjust JB's perspective. Otherwise he might assume that it's a 'fact' that combat gameplay, which doesn't play in real time, is 'bad'.

In my opinion, RPG's which aren't action-RPGs shouldn't pretend to be real-time at all. Not being real-time, transferring the combat action to the character, from the player, is exactly how a genuine, classic RPG should work.

 

But maybe gameplay would be perceived as being 'better', if the pretenses of real-time and action weren't made, and the tactical gameplay was much more explicit? I would certainly prefer it. But on the other hand, Jensaarai complains mainly about old games, where it indeed is more explicit than in DA2 or DA:I.

 

If it annoys you that the game doesn't play as formulaic like you assume, or would prefer, instead of thinking - 'hey, there's something going on here, what?' - then it's not an example of "bad gameplay".



#47
Seagloom

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In my case, I git gud. >.> I can be pretty stubborn and have a tremendous tolerance for horrendous gameplay. There are only two games I remember rage quitting, ever. Usually I plug away at a bad game until it's over as long as it has some redeeming qualities. I enjoy learning and mastering mechanics. I never turn down difficulty. If it is an option, I turn it up to its highest or next to highest setting instead. XD In short, I am a stubborn and prideful masochist when it comes to single player games. :P

 

What I usually tell people in your situation OP is don't bother. I don't tell people to go back and play X game because it's a classic no one should miss. Because that is to an extent subjective. If an exceptional experience can only come through torturing yourself in search of it, chances are you will not be able to fully appreciate it once you find it.

 

At the end of the day gaming is about fun. If going back to play through a game is such a pain that you are struggling through it, do something else. Find another game you will thoroughly enjoy instead, or pick up another of your hobbies for a spell. Life is cruelly brief. No point in squandering time on an experience you find truly arduous. If you are that concerned with a experiencing a game's story search for a LP of it. Chances are someone somewhere has already gone through the tedium for you.


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#48
CrazyRah

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Depends on how bad it is. If it's truly horrible I might not even bother but if it's just weak or bad it need to be carried by the story or the characters. 



#49
Fast Jimmy

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The witcher gameplay is like a shitty version of KOTOR. Who told you to go and play that?

The rpgs with the best combat that I've played are divinity original sin, dragon's dogma and kingdoms of Amalur.


The rpgs with the best combat that I've played are divinity original sin, dragon's dogma and kingdoms of Amalur.


divinity original sin, dragon's dogma and kingdoms of Amalur.


kingdoms of Amalur.


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#50
Zekka

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Yes it is an rpg, despite what people think. Yes the combat is better than most other "action rpgs". I'm surprised to see that you're still on this site