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Vote for a SPIRITHEALERTREE


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#1
Elorian53

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Hey guys.

 

First let me say:

I am a huge Bioware-Fan... played through all the titles - and I just LOVE Dragon Age I+II (Jep - even Dragon Age II, in which I really liked the story, although for me there was a lack of interacting between the characters). And I want to keep it that way (Since I played BG over and over again ;)). And: I am a chic, that doesn't play typical shooters - I love my RPGs (or MMOs) because I can play a healer.

 

But let me come to the problem I encounter with DAI:

My playstyle is:

1)I play always a mage (due to the inspirational spells, this class had in DAO). And I love to use mods to extend the spells in a way (e.g. new spells - because I really love LOTS of spells to be cast).

2) I play always a healer... - got the problem with me and DAI? Normaly the first thing I do is - when I level up - to get the first healing spell. So you should have seen my face when I was looking through the skilltrees to find out: there is none.   :huh: :wacko: :blink:

 

I was really shocked an thought about this for a while - even considdering to not play this game any further - since this decision is completely out of the lore of the DA-Series and out of RPGs itself. But I said to myself: Take a look and see, whether the game compensates this. But - although this game is REALLY great, (it has a very good story, a lot of possibilities, the mounts, and a lot of interesting minigames (which I really enjoy so far))... I am still missing my healer - and nothing compensates this. :unsure:

 

Jep - the whole Quests may be more challenging, the bossfights either. But I feel the complete time like there is something essential missing. And I really don't like this feeling. So I am really thinking about quitting the game - just to wait hopefully for the modding community to make a mod for healers. Because like that for me the fun is... MINIMIZED. And it is really going on my nerves to make a fasttravel after a bossfight because my Chars don't have any health any more - just to see, there is respawn ... And just to have EIGHT healingpotions in the inventory (when you could gather hundreds in the other games) :angry:

 

You guys from Bioware - this is really dedicated to you:

I really try hard to understand, why you stripped us from healing (the whole party) - of course it is more challenging. But I really think, that with this step you left a big gap - and the reason of existance for Wynne and Anders (and my Mainchar in both games) to be an Spirithealer. To have no healer in a fantasy RPG is for me something, in which I really feel something very important missing.

I can understand, that in ME there is no need for the typical healing role... But in Thaedas it is diffrent - and this absence annoys me so much, that I had to post something (although I NEVER do this normally).

 

So I know Christmas is long gone - but I have a whish - that is dedicated to you or to the community (and especially the ones, that are skilled in programming):

Please implement (maybe in an addon, patch, etc.) the possibility at least to have ONE healingspell (or regeneration out of combat).

But if this doesn't happen: Is there any modder, that has a heart and would mod this on Bioware or Nexus - because I know a lot of people, that don't play any further because of that! And this game has deserved so much - because it is really great, but only one thing missing, that extinguishes the fun (just my two cents)!

 

And second:

Maybe someone should tell the German Publisher to release the games with the original Syncronisationspeakers! It is really annoying, that they all the time switch the Tonestudios and whith that the speakers of the beloved Characters (such as Alistair or Lilliana) - and there is really no way in getting familiar with this.

 

Thanks for your time and have a nice night

 

Elo



#2
TheImmortalBeaver

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The game actually has a healing spell under the Knight Enchanter tree, as a focus ability. Furthermore, the overall removal of such abilities has been well-documented and is for a good reason. It makes fights with otherwise unthreatening mobs have a purpose, since they can actually inflict injuries. If you want to play as a support mage, the Spirit tree has you covered with Barrier and Revive. Finally, the game world is Thedas, not Tamriel. That's from the Elder Scrolls.


  • themageguy aime ceci

#3
Elorian53

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*edit: World corrected.

 

But this is not the point - to me the point. I mean a real Healer - with healingspells and so on. I really don't want every group of bandits to be a threat for my group... especially not, when they respawn! (I could accept this, when they don't do this).

And: It is not lorefriendly - because in Thedas there used to be spirithealers all the time!



#4
JosieJ

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I doubt they would add new spells, except maybe in DLC. Still, they'd run into the problem of having to give all classes new spells, just to keep things equitable.

The game already has lots of healing options; it's just that few of them are spells. There are healing potions, regeneration potions--even a healing grenade. Upgrade them enough and all of them become stupidly overpowered.

You also still have the option to play as a support mage. Concentrate on the Spirit school. Revive is a decent healing option in spell form, but the real trick is to prevent your party from taking injury in the first place. Barrier is invaluable for this, as is making sure your tank warrior has enough Guard-generating options. Giving your other teammates decent skills to take enemies down quickly also takes the sting out of all the respawning enemies!

#5
Elorian53

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This is why I am silently hopeing, that the modding-community has a Mod in mind (or is working on a mod), that is adding healing spells. Because with all the respawn this really is no fun.

 

I have followed the discussion from Bioware, why they decided against a Healing-Class - and I have to accept this, to see, how Alistair is going on, to meet Morrigan, Lelliana and Zevran.

But for me (with my playing style) this decision was the least, that I expected - and it took the fun.  And the prob is: Just eight Healing-Potions is a little to less (for my taste). I will see, how the upgrade for this will work (because I started the game only 4 days ago - after a playthrough from DA2.

 

But as long, as there is no mod for this, I have to do it the way everybody does I guess ;).



#6
JosieJ

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The upgrade to 12 potions at a time definitely helps, although it's really not necessary on Normal or below. Make sure you also take the option to open up the third potion slot; it's handy for grenades. And Sera is a great character to recruit for one reason: Bees! Do her quest to get this grenade recipe and you can lock down just about any enemy in the game that's not immune to panic effects, and that includes dragons! The Optimal Cutting perk is also handy if you're going to upgrade your potions--as you should--as you'll need lots of herbs.

Also, as you get to know the game better, it will become easier. My first playthrough on Normal was harder than my next one on Hard, and Nightmare was easier than Hard, just because I learned what worked and what didn't.

Finally, you can see the effects of your actions on the world around you, especially in the Hinterlands. Take out the Mage and Templar main headquarters in the area and you will encounter less hostiles roaming around. This is true to a somewhat lesser extent in other areas, as well--take keeps, ally with other groups (especially in the Storm Coast), clear out bandits, and set up camps and you will pacify areas.

#7
themageguy

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I prefer the game how it is, and this comes from someone who loves the spirit healer spec.

As has been mentioned, knight enchanter has resurgence, a focus ability that heals you and your allies.

In the spirit tree, you have barrier, revival and dispel. These skills are great for RP a spirit healer sort of mage.

#8
wepeel_

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There's also a healing mist grenade-type potion that you can acquire rather early in the game, which equals an aoe heal for quite a lot of health, and it can also be upgraded. Combine it with a belt that increases your greande capacity and you have something that's very similar to a healing spell.



#9
Bigdawg13

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I really don't think the game needs a healing tree.  It's already super easy.  If you give them healing spells you have to balance it by reducing the number of potions, or giving the potions a cooldown.  Potion cooldown would need to be shared amongst all potions.  

 

And...the worst part is you'd end up with the Anders-dilemma.  Where either you are a spirit healer, or you have to take the spirit-healer companion with you on EVERY SINGLE PLAYTHROUGH.

 

Gah!  If I have to stomach Anders 2.0 I think I'm gonna vomit right onto this forum.


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#10
DarkAmaranth1966

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Yes, if they added a healer class for mages, to keep it fair, the would also have to add something like bard for rogues and paladin for warriors. I don't see it happening in DAI. Perhaps in DA4 we will have such classes.


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#11
Biotic Flash Kick

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I really don't think the game needs a healing tree.  It's already super easy.  If you give them healing spells you have to balance it by reducing the number of potions, or giving the potions a cooldown.  Potion cooldown would need to be shared amongst all potions.  

 

And...the worst part is you'd end up with the Anders-dilemma.  Where either you are a spirit healer, or you have to take the spirit-healer companion with you on EVERY SINGLE PLAYTHROUGH.

 

Gah!  If I have to stomach Anders 2.0 I think I'm gonna vomit right onto this forum.

i've solo'd nightmare. 

you dont even have to bring a spirit mage with you 



#12
o Ventus

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Healer tree?

 

106416-world-of-warcraft-druid-in-tree-f

 

I would play as a healer tree.


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#13
Fullmetall21

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*edit: World corrected.

 

But this is not the point - to me the point. I mean a real Healer - with healingspells and so on. I really don't want every group of bandits to be a threat for my group... especially not, when they respawn! (I could accept this, when they don't do this).

And: It is not lorefriendly - because in Thedas there used to be spirithealers all the time!

 

Aren't Spirit Healers supposed to have been touched by a spirit (in a similar way as the seeker's vigil) in order to gain their abilities and actually be able to heal in combat? Both Wynne and Anders had that condition.

Previous games did not explain how the main hero gained his/her abilities as a spirit healer, or anything else for that matter (Templar warden that takes no lyrium anyone?).

You could argue that the Inquisitor has in fact been touched by a spirit at the very beginning of the game (the Divine) but we don't know the exact conditions that must be met for a mage to actually become a spirit healer. 

 

Ok done with the lore side now to mechanics side. Having both healing spells in addition to potions and the all mighty barrier would make the game's difficulty a joke for those who actually micro manage their healer and a chore to those who don't.

If you could reach a point that replaces the barrier tree with a healing tree then it would be totally fine choice and all but I imagine such a thing would be incredibly difficult to put into the game on the current state. 

Also I think frostbite 3 engine is very difficult to mod so I wouldn't get my hopes up for that. Anyway that's my 2 cents in the matter.



#14
Bigdawg13

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i've solo'd nightmare. 

you dont even have to bring a spirit mage with you 

 

haha



#15
Arvaarad

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Aren't Spirit Healers supposed to have been touched by a spirit (in a similar way as the seeker's vigil) in order to gain their abilities and actually be able to heal in combat? Both Wynne and Anders had that condition.

Previous games did not explain how the main hero gained his/her abilities as a spirit healer, or anything else for that matter (Templar warden that takes no lyrium anyone?).

You could argue that the Inquisitor has in fact been touched by a spirit at the very beginning of the game (the Divine) but we don't know the exact conditions that must be met for a mage to actually become a spirit healer. 

 

Yep. It's actually more lore friendly not to have spirit healers, because it's not something that can just be taught by a specialization trainer. Plus, spirit healers are looked on with some amount of distrust, since it's hard to tell whether the spirit aiding them is good, or if it's lying, or if it's easily corrupted into a demon. It's obviously not the same level of distrust heaped on blood mages, but it would introduce similar complications for the leader of a heavily Andrastian organization.

 

From a combat perspective, casting Barrier is functionally identical to granting temporary hitpoints, so healing isn't really gone. Barrier even has a much lower cooldown than group healing did in previous games.


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#16
McPartyson

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Spirit Tree has barrier, dispel, resurrect and mindblast. 

 

Barrier with all the passives is the BEST defense in the game. It's so powerful, that you can forgo using regeneration potions, healing grenade, or any other potion/grenade/elixir in the game that is supposed to AID your team in battle. Barrier makes it so all those things don't matter.

 

Now, with a mage specced fully in Spirit Tree...you are awesome. You WILL keep your team alive no problem. You want to be even more overkill about keeping the team alive? Take Knight Enchanter specialization on top of it for the Focus ability and some of the great passives.

 

You want to be even more of a healer than with Full Spirit Tree, and Knight Enchanter specialized??? Fill your extra potion slots with Healing Grenade and give everyone on your team Regeneration potions. Take all the potion upgrades for healing, regen, and healing grenade.

 

Mitigation and Regenerating health can both be accomplished in this game...to the max!



#17
Fullmetall21

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Spirit Tree has barrier, dispel, resurrect and mindblast. 

 

Barrier with all the passives is the BEST defense in the game. It's so powerful, that you can forgo using regeneration potions, healing grenade, or any other potion/grenade/elixir in the game that is supposed to AID your team in battle. Barrier makes it so all those things don't matter.

 

Now, with a mage specced fully in Spirit Tree...you are awesome. You WILL keep your team alive no problem. You want to be even more overkill about keeping the team alive? Take Knight Enchanter specialization on top of it for the Focus ability and some of the great passives.

 

You want to be even more of a healer than with Full Spirit Tree, and Knight Enchanter specialized??? Fill your extra potion slots with Healing Grenade and give everyone on your team Regeneration potions. Take all the potion upgrades for healing, regen, and healing grenade.

 

Mitigation and Regenerating health can both be accomplished in this game...to the max!

 

I think that everyone understands how powerful Barrier is (in my opinion barrier is better than healing ever was mechanically) but the issue is with people who actually enjoyed healing. Regardless mechanically, granted there is a change in view (barrier works proactive instead of the reactive way healing worked) it is more or less the same.

 

As for the numbers of spirit healers lore wise I was under the impression that they are extremely rare, so rare that you are lucky if you see one in a lifetime, so it's not like Thedas was full of spirit healers and now they are magically gone. Also with the situation with the Breach at large for the vast majority of the game it would be impossible for the Inquisitor to actually get the spec since, as Solas says, spirits that might help with that are driven away by the Breach even for someone who knows where to look.


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#18
themageguy

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I would very much like to see Spirit Healer in the next game.
Like contacting the spirit and all that. Would be an awesome quest.