Feel like im just completeing quests here now. No matter how when and dialogue is well written but doesn't matter what you say as you can b one persone with one character and agree to cetain perspectives of things and then tell another person what they want to to hear ONLY ths is just the nature of the game. Its not a mechanics allowing you to try and keep wveyyone happy with your o called Inquisiotr (more like option picker, quest chronological order master, and loot master etc.)
Wow romance. Its so compelling.... especially since that new relationship doesn't as to possible plot points or events where the romance interet may die creating unexpected subplots of revenge or a theme of revenge.
I was hoping to create my own narrative from the pieces of narrative given to you (a story can be told in o many different orders. Look at the movie Momento) while the MAIN QUESTS are completed it more linear fashion with no more than 2 maybe three outcomes. This is understandable because the story is tight woven within a cingle area of the world adresising a single conflict. Instead it rushes thru a concept that should of spanned thre games r everal DLC packs aftter the first 100 main quest hours or something.
Am i just a task master competing fo approval rattings that will mean little or have overly simple outcomes where combat is the games main strategic way of handking things as the war room is just a decoatable oom with a fancy menu of operations and perks. BY now im just like, Gimmer the rewards for the ops, and completeig the main story unless someone can path my bursted bubblr.





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