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DA2 did a better job at making a game where choice, consequence and outcomes actually happen from smaal scale t large scale


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#1
ThirteenthJester13

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Feel like im just completeing quests here now. No matter how when and dialogue is well written but doesn't matter what you say as you can b one persone with one character and agree to cetain perspectives of things and then tell another person what they want to to hear ONLY ths is just the nature of the game. Its not a mechanics allowing you to try and keep wveyyone happy with your o called Inquisiotr (more like option picker, quest chronological order master, and loot master etc.)

 

Wow romance. Its so compelling.... especially since that new relationship doesn't as to possible plot points or events where the romance interet may die creating unexpected subplots of revenge or a theme of revenge.

 

I was hoping to create my own narrative from the pieces of narrative given to you (a story can be told in o many different orders. Look at the movie Momento) while the MAIN QUESTS are completed  it more linear fashion with no more than 2 maybe three outcomes. This is understandable because the story is tight woven within a cingle area of the world adresising a single conflict. Instead it rushes thru a concept that should of spanned thre games r everal DLC packs aftter the first 100 main quest hours or something.

 

Am i just a task master competing fo approval rattings that will mean little or have overly simple outcomes where combat is the games main strategic way of handking things as the war room is just a decoatable oom with a fancy menu of operations and perks. BY now im just like, Gimmer the rewards for the ops, and completeig the main story unless someone can path my bursted bubblr.


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#2
leaguer of one

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#3
ThirteenthJester13

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Still loving the combat though. U can make tactical magic or even turn the game into a TURN based system using oly the tc cam with th added action elements if you want full cotroll. Stil would prefer a tactics wheel for total real time control plus more Sword fighting stances, combat disciplines., animatios and Banter during battle not just marching. Banter when using Wa cry. How about a real war cy using differet phrases every so often other than the cliché's yel which is still cool.

 

Maybe i need a break from DA as it hasn't left my PS4 since release date. Tell tale Episode 2 of game of thrones, AC Unity, some ope world shooters (I mis welding a gun now shootes may be fun again)



#4
ThirteenthJester13

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Yeah this is a bad Topic. I apologieze even if my poin t barely scraes across.Im just a bt tired and in awkward typing position



#5
pdusen

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I loved DA2, but saying that it is better than *any* game at having choices and consequences is utterly laughable.


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#6
Greetsme

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I didn't like DA2 at first and was quite disappointed.  But that was one occasion that I was wrong in my first impressions and ended up loving it, the amount of times I have played it, I have lost count, but must be approaching the same amount of play-through's that I gave Origins.  :)

 

Inquisition how ever.............  :(


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#7
DragonAgeLegend

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I love DA2, slightly more then DAI I'll admit. DAO is always on top for me though, it drew me into the franchise unlike any other game I've ever played.


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#8
frankf43

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I loved DA2, but saying that it is better than *any* game at having choices and consequences is utterly laughable.

 

The one thing I disliked about DA:2 apart from the reusable environments was the lack of choice. It was more of a now sit back we are going to tell you a story type game where all of your choices were fixed.

 

Having said that I really liked the game.  I wouldn't have wanted DA:I to be so linear but it worked as a change of pace I'm glad it didn't become the norm.  



#9
Lebanese Dude

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Although I disagree, I'm not going to say anything because I'm glad people are finally seeing that DA2 was a good game despite its flaws.


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#10
daveliam

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I loved DA2, but saying that it is better than *any* game at having choices and consequences is utterly laughable.

 

Yeah, DA 2 is a great example of how choice doesn't affect anything.  The main plot points end up the exact same way regardless of what Hawke does.  The only one that has any variation is the qunari plot and whether you turn over Isabela (and even that was retconned away since it's revealed in the comics that she escapes either way).  Hawke's mother will always die.  The qunari will always attack the city.  Meredith will always go crazy because of red lyrium.  Anders will always blow up the Chantry.  Orsino will always turn to blood magic.  Hawke's choices affect none of this. 


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#11
DragonAgeLegend

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Although I disagree, I'm not going to say anything because I'm glad people are finally seeing that DA2 was a good game despite its flaws.

Honestly, I've never said anything bad about DA2 and have always enjoyed it. 



#12
Elfyoth

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Feel like im just completeing quests here now. No matter how when and dialogue is well written but doesn't matter what you say as you can b one persone with one character and agree to cetain perspectives of things and then tell another person what they want to to hear ONLY ths is just the nature of the game. Its not a mechanics allowing you to try and keep wveyyone happy with your o called Inquisiotr (more like option picker, quest chronological order master, and loot master etc.)

 

Wow romance. Its so compelling.... especially since that new relationship doesn't as to possible plot points or events where the romance interet may die creating unexpected subplots of revenge or a theme of revenge.

 

I was hoping to create my own narrative from the pieces of narrative given to you (a story can be told in o many different orders. Look at the movie Momento) while the MAIN QUESTS are completed  it more linear fashion with no more than 2 maybe three outcomes. This is understandable because the story is tight woven within a cingle area of the world adresising a single conflict. Instead it rushes thru a concept that should of spanned thre games r everal DLC packs aftter the first 100 main quest hours or something.

 

Am i just a task master competing fo approval rattings that will mean little or have overly simple outcomes where combat is the games main strategic way of handking things as the war room is just a decoatable oom with a fancy menu of operations and perks. BY now im just like, Gimmer the rewards for the ops, and completeig the main story unless someone can path my bursted bubblr.

I have enjoyed DA2 and I like it BUT! No matter what you do, you kill both Orsino and Meredith, no matter what you do, help Anders to distract the Grand Cleric or not, she dies, in an explosion that kill hundreds of pepole and starts an all out tension between mages and templars that lead to the mage templar war. No matter what you do. Shameous(Viscount's son) dies and the Qunari attack. And no matter who you choose to support this freak sister Petrice and her templar or the Qunari they will attack and burn down the city. No matter what you do Hawke's mother will die. No matter what you do the Viscount dies. Now to the DlCs: 

No matter what you do in Mark of the assasin, you will have to confront that duke and he no matter what you do dies. REMEMBER that you have the option to decide to NOT help Tallis but as I said no matter WHAT you do you will HAVE to help her like you go there willingly. 

 

Now for the Legacy DLC: No matter which warden you decide to help Janeka's troops will go with the one you didnt decide to help, and the warden you decided to not help dies. No matter what you do, Cory lives the outcome. Ofc they planned it before if you see it clearly, during the final blow. 

 

 

So I really hope I made my point here. DAI's have better outcomes and consenquase to what you choose to do, EVEN THE SMALL THINGS! LIKE:

Spoiler
Remember it was only one proof for choices and consenquances that everyone whine they dont have, and when they find it they whine it was only a small choice, poor bioware, their fans will ALWAYS complain: "Ewww DA2, only cave cave cave! Bad story, I miss DAO!!!" and now its "Ewww DAI? fetch fetch fetch, I miss DA2!!!!" 


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#13
LinksOcarina

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Yeah, DA 2 is a great example of how choice doesn't affect anything.  The main plot points end up the exact same way regardless of what Hawke does.  The only one that has any variation is the qunari plot and whether you turn over Isabela (and even that was retconned away since it's revealed in the comics that she escapes either way).  Hawke's mother will always die.  The qunari will always attack the city.  Meredith will always go crazy because of red lyrium.  Anders will always blow up the Chantry.  Orsino will always turn to blood magic.  Hawke's choices affect none of this. 

 

Yet you never could control the plot to begin with in any BioWare game, so i'm not exactly sure why this is a surprise to anyone.

 

In Origin, you always come from some sort of tragedy, you always become a Warden and survive the joining, you need to rescue Arl Eamon for sure to continue the story, and then recruit others to your cause. Finally, you need to beat Loghain and then the Archdemon while the attack denerim.

 

The main plot points end up exactly the same too. The difference is the narrative aspects, which is where the binary choices come from, what you say and do. What you described with the Qunari and Isabela is a narrative choice, not a plot point. The plot is you getting to that point, the narrative is what you say and do during it.

 

And it leads to a better question, should you, as the player character, totally influence the world around you just because you are a player character all the time? I kind of like that I can send Anders away after his personal quest in act 3, and even report him, because I know something is up. That was a narrative choice I can make, not whether or not he will succeed. Or, how I can let Gaspard live or die depending on what I say before I face Quentin. 

 

That adds the same flavors to the story as whether or not you save the Mages in the tower, or if you side with Caridan over Branka. It is all binary choices in the end for narrative deviation, not plot deviation. Let put it this way, does the choice between two factions really matter in the narrative? Does it make any difference who you ally with and how you got there, since the outcome is the same; a large army facing the big bad.


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#14
Draining Dragon

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You misspelled Origins.

#15
ThirteenthJester13

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I love DA2, slightly more then DAI I'll admit. DAO is always on top for me though, it drew me into the franchise unlike any other game I've ever played.

Is DAO A decent console game or are all the praises coming from PC gamers?



#16
Akrabra

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Is DAO A decent console game or are all the praises coming from PC gamers?

Not sure how it is on console, but it was developed for the pc and it was a pc rpg in every aspect. It had inspiration from Biowares top rpg's, like BG2. But the forumla has changed alot since then gameplay wise atleast.



#17
LinksOcarina

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Not sure how it is on console, but it was developed for the pc and it was a pc rpg in every aspect. It had inspiration from Biowares top rpg's, like BG2. But the forumla has changed alot since then gameplay wise atleast.

 

Same as the PC, just no tactical camera and you had 6 slots for abilities. 



#18
DragonAgeLegend

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Is DAO A decent console game or are all the praises coming from PC gamers?


My praise is coming from being a PC gamer, I've heard that It's good on consoles, just not as good as it is on PC.

#19
CronoDragoon

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Is DAO A decent console game or are all the praises coming from PC gamers?

 

In the aspects where the console version differs from the PC version - such as combat and performance - it's decent at best. Often it's sort of bad.



#20
Steelcan

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I've played both Console and PC DA:O, its fine on both, but gameplay is easier to manage on PC



#21
Teligth

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Yeah this was my first reaction too.



#22
Teligth

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I have enjoyed DA2 and I like it BUT! No matter what you do, you kill both Orsino and Meredith, no matter what you do, help Anders to distract the Grand Cleric or not, she dies, in an explosion that kill hundreds of pepole and starts an all out tension between mages and templars that lead to the mage templar war. No matter what you do. Shameous(Viscount's son) dies and the Qunari attack. And no matter who you choose to support this freak sister Petrice and her templar or the Qunari they will attack and burn down the city. No matter what you do Hawke's mother will die. No matter what you do the Viscount dies. Now to the DlCs: 

No matter what you do in Mark of the assasin, you will have to confront that duke and he no matter what you do dies. REMEMBER that you have the option to decide to NOT help Tallis but as I said no matter WHAT you do you will HAVE to help her like you go there willingly. 

 

Now for the Legacy DLC: No matter which warden you decide to help Janeka's troops will go with the one you didnt decide to help, and the warden you decided to not help dies. No matter what you do, Cory lives the outcome. Ofc they planned it before if you see it clearly, during the final blow. 

 

 

So I really hope I made my point here. DAI's have better outcomes and consenquase to what you choose to do, EVEN THE SMALL THINGS! LIKE:

Spoiler
Remember it was only one proof for choices and consenquances that everyone whine they dont have, and when they find it they whine it was only a small choice, poor bioware, their fans will ALWAYS complain: "Ewww DA2, only cave cave cave! Bad story, I miss DAO!!!" and now its "Ewww DAI? fetch fetch fetch, I miss DA2!!!!" 

Really? I don't miss DA2 at all. I don't think it's as good as Origins, but it's a step in the right direction.



#23
Elfyoth

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Really? I don't miss DA2 at all. I don't think it's as good as Origins, but it's a step in the right direction.

Belive me some pepole do miss it, and complain about it.. 



#24
Felya87

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DA2? what DA2? DAI helped me forget that "thig" that called itself a Dragon Age.