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One of the absolute worst endings I've played. Worse than ME 3.


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#251
Lady Artifice

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No, the real issue here for you is that anything more complicated than the protagonist walking up to the antagonist and lopping his head off with a sword might threaten the Inquisitor's reception where everyone showers him with praise for being the best person ever. We can't have that. Oh, my mistake, I mean showers you with praise. Isn't that right?

 

Wow, bit of a leap that. 



#252
BabyPuncher

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Did you miss the part I literally just wrote where I said it doesn't matter if the rifle is a cherished tool with a long and vivid history wielded by an expert or a piece of crap wielded by a novice?



#253
BabyPuncher

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Wow, bit of a leap that. 

 

Go back and look at his earlier posts where he absolutely slathers praise on the Inquisitor as the ultimate example of hope and faith and whatever.



#254
leaguer of one

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Did you miss the part I literally just wrote where I said it doesn't matter if the rifle is a cherish tool with a long and vivid history wielded by an expert or a piece of crap wielded by a novice?

Then it's clear you don't know rifles. =]

Try sniping with a musket some time.



#255
In Exile

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I don't understand what the substantive intersubjective difference between these two things is.


I would say the difference is that (a) you've built up a pre-existing relationship with the character (which I don't think you actually do with Leandra) and then (B) the actual death scene itself is an organic development of both the character's arc and the situations they're placed in (random serial killer posing as lover isn't really thematically satisfying).

#256
leaguer of one

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I would say the difference is that (a) you've built up a pre-existing relationship with the character (which I don't think you actually do with Leandra) and then ( B) the actual death scene itself is an organic development of both the character's arc and the situations they're placed in (random serial killer posing as lover isn't really thematically satisfying).

Wait ,you do build a pre-existing relation ship with Leandra.



#257
In Exile

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Ridiculous. A rifle, and the protagonist's skill over it isn't thematically significant? The protagonist's steady improvement and mastery of its use isn't thematically significant? The rifle might be very personal, might have a very interesting history with the protagonist.

None of it makes any difference. None of it makes it okay to have a story with no climax, by having the protagonist shoot the antagonist in the face with no struggle. Whether the rifle is a person heirloom wielded by an expert or a piece of junk picked up 15 seconds ago by a novice. A story without a climax is a story without a climax.

Contrary to what you might think, the fact that the Anchor is stuck to the Inquisitor makes no difference. Nor the fact that's it's magic. Particularly in a world where the magical is the mundane.

No, the real issue here for you is that anything more complicated than the protagonist walking up to the antagonist and lopping his head off with a sword might threaten the Inquisitor's reception where everyone showers him with praise for being the best person ever. We can't have that. Oh, my mistake, I mean showers you with praise. Isn't that right?


A rifle can be thematically significant. Let's take the most obvious hunk of magic metal here: Excalibur. What makes it significant - beyond the fact that it's really good at being a sword - is the mythos that's built up around it. Your argument fails because its premised on how mundane a rifle is in the abstract - but any mundane object can become thematically relevant based on the plot.

If you write a plot about a sniper battle, with the protagonist steadily improving over the story, only to use a broken down and ancient rifle to take down the antagonist, then certainly that rifle becomes thematically signiciant. Again, I question that you have any understanding as to what "theme" means or what makes a conclusion thematically important.

As always, I will ignore your personal attack.
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#258
In Exile

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Wait ,you do build a pre-existing relation ship with Leandra.


You have many interactions with her, but I don't think Bioware portrays her as a mother to you very well. She is very much a mother to Bethany and Carver - we see her pour her concerns over them. She has a tendency to blame Hawke for their misfortune. But she's not very motherly toward Hawke often, and that makes it difficult to feel for her as a mother rather than as an NPC.
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#259
TheJediSaint

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You have many interactions with her, but I don't think Bioware portrays her as a mother to you very well. She is very much a mother to Bethany and Carver - we see her pour her concerns over them. She has a tendency to blame Hawke for their misfortune. But she's not very motherly toward Hawke often, and that makes it difficult to feel for her as a mother rather than as an NPC.

 

I was always under the impression that Hawke was raised more directly by his father.



#260
In Exile

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I was always under the impression that Hawke was raised more directly by his father.


Now that you say it I kind of see it, but I think that isn't well conveyed.

#261
BabyPuncher

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And having the antagonist defeated with no struggle or complications, with no climax and no other conflicts is bad writing. Whether that defeat is by Excalibur or an iron pipe. Having the protagonist walk up to the antagonist and shoot him with no complications- including shooting him with a broken down rifle - is bad writing.

 

Now, you could have something interesting happen where maybe his standard rifle breaks for some reason, and he has to jury-rig some ancient rifle. But then it's no longer without complications, is it? It's no longer without a struggle.



#262
leaguer of one

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You have many interactions with her, but I don't think Bioware portrays her as a mother to you very well. She is very much a mother to Bethany and Carver - we see her pour her concerns over them. She has a tendency to blame Hawke for their misfortune. But she's not very motherly toward Hawke often, and that makes it difficult to feel for her as a mother rather than as an NPC.

That's subjective and that still is building a relation ship. That does not mean the result would be always positive. Now if you were using who ever died on the way to Kirkwall, then you would have a point.



#263
leaguer of one

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And having the antagonist defeated with no struggle or complications, with no climax and no other conflicts is bad writing. Whether that defeat is by Excalibur or an iron pipe. Having the protagonist walk up to the antagonist and shoot him with no complications- including shooting him with a broken down rifle - is bad writing.

The entire story was the conflict. the climax does not have to have the biggest struggle. And the real start of the climax was when you meet Flemeth. And the most you can say the last fight need a bigger boom but it's not badly written. The entire point with the pc's conflict with him is that you are his equal and you're surpassing him.



#264
BabyPuncher

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The entire story was the conflict. the climax does not have to have the biggest struggle.

 

It kind of does.

 

The story is the struggle. The conflict. The climax is, or should be, the highest point of it. Pretty much by definition.



#265
leaguer of one

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It kind of does.

 

The story is the struggle. The conflict. The climax is, or should be, the highest point of it. Pretty much by definition.

But the fight is not the climax alone and it does not have to be the biggest struggle. It just need to be there for the close. In fact the biggest danger is the breach, not Cory.



#266
BabyPuncher

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That's true, but there's no conflict involved in closing the breach either. Or anything else.



#267
In Exile

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And having the antagonist defeated with no struggle or complications, with no climax and no other conflicts is bad writing. Whether that defeat is by Excalibur or an iron pipe. Having the protagonist walk up to the antagonist and shoot him with no complications- including shooting him with a broken down rifle - is bad writing.

Now, you could have something interesting happen where maybe his standard rifle breaks for some reason, and he has to jury-rig some ancient rifle. But then it's no longer without complications, is it? It's no longer without a struggle.

This is a very different argument. I do see why it feels unsatisfactory that there's no effectively insurmountable obstacle after In Your Heart Shall Burn. I agree that we needed some other form of setback to overcome to make the victory at the end feel earned.

There were, of course, lots of complications in the end. Like *overcoming the fact that Corypheus is a motherfucking immortal darkspawn*, which is very much the kind of obstacle you suggest. The difference is that we overcome it without much fanfare. The problem isn't that there's no conflict - it's that we win at absolutely every turn after Haven, making the victory feel hollow.

So I do agree that this is a flaw, and not an insubstantial one in terms of overall enjoyment. But certainly not a flaw that compared to the nonsense ending of ME3.

#268
leaguer of one

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That's true, but there's no conflict involved in closing the breach either. Or anything else.

Time is the conflict. Added the start of the climax is in the arbor wilds anyway.



#269
Anvos

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I highly disagree with OP as ME3's ending was so bad it required a community uprising to demand action so it didn't completely ruin the series in the last hour of gameplay, this game comes nowhere close to that level of fail.


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#270
Iakus

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If BioWare was interested in going down that route, there's no point in them even having conflicts and antagonists at all. They may as well just have games that consist of 'talk to your friends about stuff' for 50 hours.

 

Yes, it's really bad.

 

 

Meh, I thought the same things after ME3.  Why bother with the conflict if it's all going to be stood on its head by a ghost child and be rendered meaningless?

 

The thing about taking risks is:  you risk failing.  Badly.  After the last few years, Bioware can't afford to take those kinds of risks anymore.  They've used up their goodwill.  Later, perhaps, once they've proven themselves again.  



#271
TheJediSaint

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Meh, I thought the same things after ME3.  Why bother with the conflict if it's all going to be stood on its head by a ghost child and be rendered meaningless?

 

The thing about taking risks is:  you risk failing.  Badly.  After the last few years, Bioware can't afford to take those kinds of risks anymore.  They've used up their goodwill.  Later, perhaps, once they've proven themselves again.  

Mass Effect 3's ending was not an example of taking risks, it was an example of poor story telling.



#272
leaguer of one

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Mass Effect 3's ending was not an example of taking risks, it was an example of poor story telling.

And ending that  blows up the entire galaxy is not a risk?

 

That was a heavy risk...but no prize.



#273
BabyPuncher

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Meh, I thought the same things after ME3.  Why bother with the conflict if it's all going to be stood on its head by a ghost child and be rendered meaningless?

 

The thing about taking risks is:  you risk failing.  Badly.  After the last few years, Bioware can't afford to take those kinds of risks anymore.  They've used up their goodwill.  Later, perhaps, once they've proven themselves again.  

 

I wonder if they might have thought exactly the same thing. If they had something more interesting in mind and but someone up above canned it, saying "No, we're not having another ME 3, make sure everyone lives no matter what."  



#274
BabyPuncher

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Mass Effect 3's ending was not an example of taking risks, it was an example of poor story telling.

 

They could have just had Shepard turning on the Crucible, the Reapers all dying, everyone going home. It would have been easy and basically impossible to screw up, writing wise. Risk free.

 

They didn't.



#275
Chari

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The ending was terribly boring and clumsy. Like, wow, I had more fun collecting elf roots and doing fetch quests
And I had no fun doing these things