Killed bad guy
Saved the day
Got the girl
Hell, there was even cake at the end.
I liked the ending just fine.
As I said earlier to someone else, this pretty much sums up the problem precisely.
Killed bad guy
Saved the day
Got the girl
Hell, there was even cake at the end.
I liked the ending just fine.
As I said earlier to someone else, this pretty much sums up the problem precisely.
I think the final mission was cut cutscene wise, because one moment you're at Skyhold, the other you're at the Breach, with Corypheus kindly waiting for you there (like Harbinger) before starting to elevate some castle ruins that came out of nowhere (is this even anywhere near Haven?) up into the sky. And after the battle your companions just leave you instead of checking if you were even alive and wait for you at the base of the ruins that magically returned to their original position even though Corypheus wasn't casting his magic anymore. This stupidity with companions reminds of Haven mission where they also leave you to solo a dragon(!) after you aim the trebuchet - the bulk of your forces already left to the mountains, how did they even catch up with them when the avalanche was imminent?
Let's all hope someone mods a better ending like they did for ME3.
I think the final mission was cut cutscene wise, because one moment you're at Skyhold, the other you're at the Breach, with Corypheus kindly waiting for you there (like Harbinger) before starting to elevate some castle ruins that came out of nowhere (is this even anywhere near Haven?) up into the sky. And after the battle your companions just leave you instead of checking if you were even alive and wait for you at the base of the ruins that magically returned to their original position even though Corypheus wasn't casting his magic anymore. This stupidity with companions reminds of Haven mission where they also leave you to solo a dragon(!) after you aim the trebuchet - the bulk of your forces already left to the mountains, how did they even catch up with them when the avalanche was imminent?
I was under the impression those ruins were the temple of sacred ashes.
I would have liked to see the Guardian, since the place was such a main location to the game. But all we got was vague text.
No they should take risks. Do you know what formulaic and safe also is? It's boring. Refusing to innovate and advance presents a risk of its own as well, stagnation. You're going to watch the competition roar past you while you trot out the same old tired stories to the core fanbase and the rest of your market moves on.
If execution is a problem maybe its time to think about spending some of that EA cash and hire new talent and shake up your team.
A game that launched too early without any play-testing to avoid having to go up against Witcher 3: Wild Hunt for GOTY and you're surprised they don't take risks?
The game is a success in other ways, but maybe I just wasn't expecting risks so I wasn't as disappointed.
I was under the impression those ruins were the temple of sacred ashes.
They looked nothing like the temple though.
I think the final mission was cut cutscene wise, because one moment you're at Skyhold, the other you're at the Breach, with Corypheus kindly waiting for you there (like Harbinger) before starting to elevate some castle ruins that came out of nowhere (is this even anywhere near Haven?) up into the sky. And after the battle your companions just leave you instead of checking if you were even alive and wait for you at the base of the ruins that magically returned to their original position even though Corypheus wasn't casting his magic anymore. This stupidity with companions reminds of Haven mission where they also leave you to solo a dragon(!) after you aim the trebuchet - the bulk of your forces already left to the mountains, how did they even catch up with them when the avalanche was imminent?
The ruins he lifts into the air are the Ashes temple ruins. As I said upthread, it is definitely suspicious that they resemble Skyhold and have elven mosaics on them, but this is deliberate, I'm sure. They return to the ground rather violently after he's dead which you can see from the stones that knock you and your fighting companions flat. Everyone regroups and the rest of your party rejoins you. I don't see the problem here.
In Haven, they take a back route that is little known. Your companions apparently flee after the dragon lands, giving you up for dead, which is really the whole plan and why Cullen hesitates to go along with it.
I think people are just not paying attention.
To be honest it wasn't worse than me 3 ending. But final fight was rather disappointing perhaps because our opponent was disappointing.
Epilogue felt like worse version of that in dao where in dao epilogue you could decide fate and what your character will do next here you can't do anything on that matter dao also made you felt as you achieved much more and last speak with companions were much more emotional felt more like talks with friends (assuming you were friends) here i felt as if i talked to workers than friends save for cassandra at least also music in dao epilogue helped . Even epilogue cards were worse and less extensive (save for being voiced) version of that in first da.
I couldn't really be disappointed with the ending because of the epilogue. I was dumbfounded and then I thought back through what had happened and things just began to click into place. I didn't play as an elf (not yet) so I'm not sure how much more is revealed if you romance Solas, but definitely yes he leads you to Skyhold you don't just stumble upon it. I guess what I'm trying to say is that Bioware 'tricked' us a little bit because it's not about Corypheus at all, Fen'Harel has instigated and is guiding events. Seems more like a beginning than an end to me.
I guess what I'm trying to say is that Bioware 'tricked' us a little bit because it's not about Corypheus at all...
The central conflict of Dragon Age: Inquisition is about Corypheus and the Breach. Whatever the epilogue may or may not be hinting is not what's Inquisiton's about. It's what the next game is likely about, but not this one.
You can't leave a central conflict and a resolution to that conflict out of a story (the fundamental core of the story) just because you throw in a hint of 'Tune in next time!'
The central conflict of Dragon Age: Inquisition is about Corypheus and the Breach. Whatever the epilogue may or may not be hinting is not what's Inquisiton's about. It's what the next game is likely about, but not this one.
You can't leave a central conflict and a resolution to that conflict out of a story (the fundamental core of the story just because you throw in a hint of 'Tune in next time!'
And the central conflict with Corypheus is resolved. The post-credits scene takes themes that were introduced in this game and carries them forward on a cliffhanger.
And the central conflict with Corypheus is resolved.
It was 'resolved' in a meaningless and thematically bankrupt fashion.
It was 'resolved' in a meaningless and thematically bankrupt fashion.
There are these things called opinions.
I get it that you wanted a big boss battle that goes on forever, etc. etc. People seem to think that's the be all end all of games. If I never played another boss battle, I'd be happy.
I do agree that for me, the high point of the game is Adamant and the Temple, and the final is just cleaning up. For a Solas romancer, my PC's story also feels unfinished because of the cliffhanger. But the story of Corypheus is resolved, whether it's resolved to your taste or not. Myself, I think they should have made Calpernia's quests available to all playthroughs so that Corypheus got more characterization.
In DAO, we battle the Archdemon: a truly epic battle that requires all the allies we recruited throughout the game. We end the blight and save the world. Fantastic ending to a fantastic game.
In DAI, we battle the Elder One, Corypheus, (for a second time), the darkspawn that COMMANDS the blights! Not only is he absolutely no challenge to beat, but all those allies and the Inquisition forces we worked so hard to build up? Oh ummmm.....they're not ready.
WTF, BIOWARE?! Honestly....WTF!
In DAO, we battle the Archdemon: a truly epic battle that requires all the allies we recruited throughout the game. Fantastic ending to a fantastic game.
In DAI, we battle the Elder One, the darkspawn that COMMANDS the blights! Not only is he absolutely no challenge to beat, but all those allies and the Inquisition forces we worked so hard to build up? Oh ummmm.....they're not ready.
WTF, BIOWARE?! Honestly....WTF!
Yes, well, even if it was a battle with every companion and somehow involved the Inquisition forces, that really wouldn't address the issue.
In DAO, we battle the Archdemon: a truly epic battle that requires all the allies we recruited throughout the game. We end the blight and save the world. Fantastic ending to a fantastic game.
In DAI, we battle the Elder One, Corypheus, (for a second time), the darkspawn that COMMANDS the blights! Not only is he absolutely no challenge to beat, but all those allies and the Inquisition forces we worked so hard to build up? Oh ummmm.....they're not ready.
WTF, BIOWARE?! Honestly....WTF!
Because the whole game has been about your organization dismantling Corypheus' organization, not about one Mary Sue defeating a Big Bad.
Yes, well, even if it was a battle with every companion and somehow involved the Inquisition forces, that really wouldn't address the issue.
An issue that you can't articulate because it involves your subjective declaration that it's "the worst" with no argument to support it.
So, I guess you missed the fact that Solas' orb is what caused the Breach and put the mark on your hand? It's not at all relevant to you that one of your companions and advisors was deceiving you the whole time and the power you wielded the whole game came from his orb?
*nods* This is what struck me at the beginning of the game. I kept asking myself how Solas knew what to do in regards to getting the Inquisitor to use his mark to close that initial breach.
Because the whole game has been about your organization dismantling Corypheus' organization, not about one Mary Sue defeating a Big Bad.
Oh, my bad! I wish I had your insight.
Still....isn't Corypheus supposed to be kind of powerful, even on his own? He gave Hawke a much better challenge. On his own! He had no forces at his command. He was asleep for a 1000 years, for God's sake!
I guess in DA4 we will fight him again....or blow him out like a candle flame.
Ooooh, can't wait!
It was 'resolved' in a meaningless and thematically bankrupt fashion.
The central conflict of Dragon Age: Inquisition is about Corypheus and the Breach. Whatever the epilogue may or may not be hinting is not what's Inquisiton's about. It's what the next game is likely about, but not this one.
You can't leave a central conflict and a resolution to that conflict out of a story (the fundamental core of the story) just because you throw in a hint of 'Tune in next time!'
Why can't you? I personally wasn't too disappointed with the ending because I was expecting a boss fight and that's what I got. If I want a harder fight I play on a harder level. We already knew what Corypheus' motives were because he spilled them at Haven so what else was there for us to find out? I have a lot more issues with the game than the ending lol! In any case I was personally satisfied with the outcome as in my second playthrough I can connect the dots more. Without the revelation at the end I probably would have been a bit more .... meh.
Why can't you? I personally wasn't too disappointed with the ending because I was expecting a boss fight and that's what I got. If I want a harder fight I play on a harder level. We already knew what Corypheus' motives were because he spilled them at Haven so what else was there for us to find out? I have a lot more issues with the game than the ending lol! In any case I was personally satisfied with the outcome as in my second playthrough I can connect the dots more. Without the revelation at the end I probably would have been a bit more .... meh.
Because this is supposed to be a story of it's own. Not just a teaser to something else.
Because this is supposed to be a story of it's own. Not just a teaser to something else.
It is a story of its own.
And hence cannot rely on a epilogue that hints at future conflicts to make up for a lack of a meaningful resolution to its own conflicts.
And hence cannot rely on a epilogue that hints at future conflicts to make up for a lack of a meaningful resolution to its own conflicts.
He tore a hole in the world and it took the whole game to defeat him. Hawke barely kicked him in the shins. And a boss battle does not make a game.Oh, my bad! I wish I had your insight.
Still....isn't Corypheus supposed to be kind of powerful, even on his own? He gave Hawke a much better challenge. On his own! He had no forces at his command. He was asleep for a 1000 years, for God's sake!
I guess in DA4 we will fight him again....or blow him out like a candle flame.
Ooooh, can't wait!
Dude. Just stop. I brought up the post-credits because you said that Bioware promised a big ending and that's a big ending. But it's a cliffhanger. It's not meant to be the end of the game. Hence why it's POST CREDITS.And hence cannot rely on a epilogue that hints at future conflicts to make up for a lack of a meaningful resolution to its own conflicts.