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One of the absolute worst endings I've played. Worse than ME 3.


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#326
Dubya75

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There are these things called opinions.

 

 

 

Funny how you say that, and then invalidates anyone's opinions but your own.



#327
Addai

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Funny how you say that, and then invalidates anyone's opinions but your own.

You gave your perspective and I gave mine, and I did so politely, I might add.

The OP has a way of proclaiming his dislike of the game to be some universal storytelling truth but without being able to articulate an argument why.

Now unless you have something of substance to add, I think we're done.

#328
Farangbaa

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The OP has a way of proclaiming his dislike of the game to be some universal storytelling truth but without being able to articulate an argument why.


Isn't that how we roll these days though? Huge essays about ME3 and why it is, definetely and without any doubt, a horrible game.

And then you tell them the exact same things happen in ME2 and ME1 and then all of a sudden it's a matter of opinion.

Gotta love the internet.
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#329
CronoDragoon

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And what does our Inquisitor say at the moment of supposed 'victory'? "Let's go back to Skyhold" in a tone more fitting for someone suggesting "Let's go eat breakfast."  

 

I didn't realize I wanted this dialogue option until now.

 

 

It had nothing to do with the central conflict of Dragon Age: Inquisition.

 

Hahahahahahahaha



#330
Guest_John Wayne_*

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I had a issue with the ending, but it was the cherry on the top. The pacing of games story was all off the place. Cory went from feeling like a actual threat to a toothless dog. For a pretty big chunk of the story I simply felt like I was going through the motions. Oh and there is that thing about building the Inquisition to stop Cory from entering the fade in his physical forum at all costs. Only to banish him to the fade in his physical forum. Don't get me  wrong. The games story had it's moments. But, not enough that I can completely ignore the flaws and inconsistencies the over all plot has. 

 

The after credit scene was ok. It did make me ask some questions that I hope are answered in the next game. But,  Bioware really needs to bring their A game when it comes to the plot of ME 4 and DA 4. 


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#331
X Equestris

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I had a issue with the ending, but it was the cherry on the top. The pacing of games story was all off the place. Cory went from feeling like a actual threat to a toothless dog. For a pretty big chunk of the story I simply felt like I was going through the motions. Oh and there is that thing about building the Inquisition to stop Cory from entering the fade in his physical forum at all costs. Only to banish him to the fade in his physical forum. Don't get me  wrong. The games story had it's moments. But, not enough that I can completely ignore the flaws and inconsistencies the over all plot has. 
 
The after credit scene was ok. It did make me ask some questions that I hope are answered in the next game. But,  Bioware really needs to bring their A game when it comes to the plot of ME 4 and DA 4.


I don't think Cory is going to be able to do much when we opened up a rift inside of him.

#332
Iakus

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So has Inquisition done anything to reestablish that goodwill for you?
 

Didn't feel like my Inquisitor was worse than Corypheus at the end, so yeah. 

 

Sure the ending could have used a little more variation.  maybe even a couple of "bad" outcomes.  But I'll take what we got over RGB any day.


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#333
TheJediSaint

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As I said earlier to someone else, this pretty much sums up the problem precisely.

Because ending that make sense and have cake are bad?  

Was it because the cake wasn't gluten free?


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#334
AresKeith

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Because ending that make sense and have cake are bad?

Was it because the cake wasn't gluten free?


It wasn't chocolate and no ice cream

#335
TheJediSaint

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It wasn't chocolate and no ice cream

 

59023741.jpg
 



#336
ComedicSociopathy

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The weird thing about the ending is that in a lot of ways it was more going with realism then cinematic drama. Unlike Hawke, who fails to stop the building conflict that literally blows up in Act 3, or the Warden, who has to allow the Blight to ravage most of Ferelden before dramatically ending it at Denerim, the Inquisitor spends most of the game actively destroying Corypheus's plots, resources, agents and military forces.

 

You take away either his Mage or Templars. You stop his mining of red lyrium in Emprise du Lion. You thwart his attempt at controlling the Grey Wardens and summoning a demon army. You prevent his manipulations of Tevinter, Neverran and Fereldan governments through war table missions. And in Orlais you end his alliance with the Freemen of the Dales while at the same halting Florienne's intrigues at the Winter Ball. Once you crush his remaining military forces at the Arbor Wilds, with your alliance with the ruler of Orlais, the madman simply has nothing left but a desperate, pathetic and likely knowingly suicidal attempt at reopening the Breach. You beat him at every turn and our rewarded with a relatively easy final victory. Yes, its not dramatic and I will admit it was lackluster, but hey, that's what happens when someone goes against the Inquisition.

 

They get curb stomped. 


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#337
BabyPuncher

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Because ending that make sense and have cake are bad? 

 

If it offers nothing else, absolutely.

 

Any fool can write an ending that 'makes sense.' That's the easiest thing in the world.
 



#338
BabyPuncher

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The weird thing about the ending is that in a lot of ways it was more going with realism then cinematic drama.

 

There's a uncountable number of things that are very 'realistic' that nobody ever tells stories about, and shouldn't tell stories about. Because they're thematically bankrupt.

 

Sitting in traffic is 'realistic.' Lying in bed all day watching daytime television is 'realistic.' Meeting a friend and having a pleasant yet completely mundane conversation is 'realistic.' Brushing your teeth is 'realistic.' We don't tell stories about any of those things.

 

Why? Because it's contrary to the whole reason we tell stories in the first place.



#339
In Exile

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In DAO, we battle the Archdemon: a truly epic battle that requires all the allies we recruited throughout the game. We end the blight and save the world. Fantastic ending to a fantastic game.

In DAI, we battle the Elder One, Corypheus, (for a second time), the darkspawn that COMMANDS the blights! Not only is he absolutely no challenge to beat, but all those allies and the Inquisition forces we worked so hard to build up? Oh ummmm.....they're not ready.

WTF, BIOWARE?! Honestly....WTF!


I don't know what game you played, but my DAO play through involved curb stomping my third dragon while calling 0 allies and spending 50% of my time playing repairman and fixing ballista.
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#340
RinuCZ

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It was okay.

 

I doubt any game can really reach the level of wrong in ME3's ending. Difference between ME3 and DA:I is that here the journey actually mattered, so the underwhelming final boss fight and kind of neutral ending didn't bother me at all.

 

I have seen such a small amout of finely written novels, movies and games reaching at most satisfactory finale, I view anything not slapping the previously delivered content in face as a sort of achievement.



#341
In Exile

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There's a uncountable number of things that are very 'realistic' that nobody ever tells stories about, and shouldn't tell stories about. Because they're thematically bankrupt.

Sitting in traffic is 'realistic.' Lying in bed all day watching daytime television is 'realistic.' Meeting a friend and having a pleasant yet completely mundane conversation is 'realistic.' Brushing your teeth is 'realistic.' We don't tell stories about any of those things.

Why? Because it's contrary to the whole reason we tell stories in the first place.



Are we seriously back to this theme thing? Because you clearly not understand what that term means. I explained in exceptional detail why the ending is thematically consistent.

A realistic story is often a deconstruction which is quite rich from a literary POV. The best example being A Song of Ice and Fire which is written to be a deconstruction of the old LOTR fantasy.

If you want to be all meta about it DA2 was a deconstruction of the a bioware PC and DAI was the reconstruction.

Again, still not bankrupt.
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#342
TheJediSaint

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If it offers nothing else, absolutely.
 
Any fool can write an ending that 'makes sense.' That's the easiest thing in the world.


The ability to write coherently is what separates hacks from professional writers.
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#343
BabyPuncher

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I have seen so little finely written novels, movies and games reaching at most satisfactory finale...

 

I can sure as hell agree with this. Endings are tough. The amount of endings I can think of that really did a solid job of doing what an ending is meant to do is absolutely tiny.

 

Like...two, maybe?

 

That being said, there are plenty of times individual arcs in larger stories have absolutely great endings. That's much more common, and I can think of many more of those. Including many arcs in BioWare games. The overarching story though...not so much.


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#344
BabyPuncher

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The ability to write coherently is what separates hacks from professional writers.

 

You are quite wrong. I can write a completely realistic and coherent ending to just about any story in existence with laughable ease. Anyone can.

 

Consider the template of the hero going up against the big bad guy who is more powerful and has lots of numbers on his side.

 

"The hero gets shot/stabbed/blown up and dies. The bad guy finishes whatever plan he was up to and wins. The end."

 

Completely realistic.

Completely coherent.

 

Problems aren't a problem when you don't have to do anything to address them. Name a story, and I'll write a new realistic, coherent ending in 30 seconds or less.



#345
Cantina

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I have no idea how or what about ME since I never played those games. But um, in terms of DAI, yeah, I thought it was pretty bad and still has me confused as hell after numerous play-throughs.



#346
TheJediSaint

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You are quite wrong. I can write a completely realistic and coherent ending to just about any story in existence with laughable ease. Anyone can.
 
Consider the template of the hero going up against the big bad guy who is more powerful and has lots of numbers on his side.
 
"The hero gets shot/stabbed/blown up and dies. The bad guy finishes whatever plan he was up to and wins. The end."
 
Completely realistic.
Completely coherent.
 
Problems aren't a problem when you don't have to do anything to address them. Name a story, and I'll write a new realistic, coherent ending in 30 seconds or less.


Okay. Now do that with 100,000 words and keep it coherent.

#347
leaguer of one

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If it offers nothing else, absolutely.

 

Any fool can write an ending that 'makes sense.' That's the easiest thing in the world.
 

Then I think your looking at the wrong parts. The end of the game started in the amber wilds. The Climax was the well of sorrows. The Cory fight was just there to close things out.



#348
leaguer of one

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I have no idea how or what about ME since I never played those games. But um, in terms of DAI, yeah, I thought it was pretty bad and still has me confused as hell after numerous play-throughs.

How is the ending confusing?



#349
leaguer of one

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The weird thing about the ending is that in a lot of ways it was more going with realism then cinematic drama. Unlike Hawke, who fails to the stop building conflict that literally blows up in Act 3, or the Warden, who has to allow the Blight to ravage most of Ferelden before dramatically ending it at Denerim, the Inquisitor spends most of the game actively destroying Corypheus's plots, resources, agents and military forces.

 

You take away either his Mage or Templars. You stop his mining of red lyrium in Emprise du Lion. You thwart his attempt at controlling the Grey Wardens and summoning a demon army. You prevent his manipulations of Tevinter, Neverran and Fereldan governments through war table missions. And in Orlais you end his alliance with the Freemen of the Dales while at the same halting Florienne's intrigues at the Winter Ball. Once you crush his remaining military forces at the Arbor Wilds, with your alliance with the ruler of Orlais, the madman simply has nothing left but a desperate, pathetic and likely knowingly suicidal attempt at reopening the Breach. You beat him at every turn and our rewarded with a relatively easy final victory. Yes, its not dramatic and I will admit it was lackluster, but hey, that's what happens when someone goes against the Inquisition.

 

They get curb stomped. 

I like this human. They understand.


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#350
ComedicSociopathy

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I like this human. They understand.

 

You're not so bad yourself, xeno.  :lol: