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One of the absolute worst endings I've played. Worse than ME 3.


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#376
TheJediSaint

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Sauron survived the destruction of the one ring.
 

"If it is destroyed, then he will fall, and his fall will be so low that none can foresee his arising ever again. For he will lose the best part of the strength that was native to him in his beginning, and all that was made or begun with that power will crumble, and he will be maimed for ever, becoming a mere spirit of malice that gnaws itself in the shadows, but cannot again grow or take shape. And so a great evil of this world will be removed."- Gandalf

 

Yeah, some survival.

 

Cory surviving seems more likely then his death just because you aren't inflicting anything that wasn't already done.
 

 

I'm pretty sure being sucked into the Fade inside out after a part of his being is disrupted is new for him.



#377
Master Warder Z_

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"If it is destroyed, then he will fall, and his fall will be so low that none can foresee his arising ever again. For he will lose the best part of the strength that was native to him in his beginning, and all that was made or begun with that power will crumble, and he will be maimed for ever, becoming a mere spirit of malice that gnaws itself in the shadows, but cannot again grow or take shape. And so a great evil of this world will be removed."- Gandalf

Yeah, some survival.


And yet Gandalf himself said he would return with his Master at the end.

#378
Guest_john_sheparrd_*

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the ending sucked ass and was rushed as hell

I like the game but I'm not sure how anyone can justify this garbage ending (except fanboys)

I can't believe that these developers made the DA:O ending which was epic there was drama there were choices

there was tension

 

the forces that the warden collected mattered sure could have been better but instead of improving that concept they went 10 steps back with DA:I

In my opinion even the DA2 ending was better !


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#379
TheJediSaint

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And yet Gandalf himself said he would return with his Master at the end.

 

And yet, I somehow doubt Morgoth is going to bring Corypheus back.



#380
Master Warder Z_

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And yet, I somehow doubt Morgoth is going to bring Corypheus back.


The Dark lord, The True Dark Lord can do as he wishes.
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#381
Iakus

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His ability to jump bodies was disrupted by the slaying of his dragon. Since I doubt even his body can survive being turned inside out, it follows that he is most likely truly dead.

I still don't understand that whole "dragon-as-horcrux" thing, given he was able to body-surf in Legacy.



#382
Master Warder Z_

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I still don't understand that whole "dragon-as-horcrux" thing, given he was able to body-surf in Legacy.

It's very odd certainty.

It could just be as Solas said vanity, but that's ridiculous.

#383
In Exile

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the ending sucked ass and was rushed as hell
I like the game but I'm not sure how anyone can justify this garbage ending (except fanboys)
I can't believe that these developers made the DA:O ending which was epic there was drama there were choices
there was tension

the forces that the warden collected mattered sure could have been better but instead of improving that concept they went 10 steps back with DA:I
In my opinion even the DA2 ending was better !


It's literally the same format as DAO minus the huge fight with a bunch of trash mobs.
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#384
Eliastion

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It's literally the same format as DAO minus the huge fight with a bunch of trash mobs.

Details matter. Cutting your way through the city, then through the tower THEN facing the Archdemon with constant pressure from darkspawn AND possible reinforcements you can call...

In DA:O you had a battle.

In DA:I you just have a bossfight like any other. Those high dragons calling on the lizards (sorry, dragonlings) were more epic. And that's from me, when my biggest complaint when it comes to dragons in DA:I is that they don't feel nearly as epic as they should.


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#385
X Equestris

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I still don't understand that whole "dragon-as-horcrux" thing, given he was able to body-surf in Legacy.


Funny thing is that if he hadn't used the dragon, he would have been virtually unkillable. His pride ended up being his undoing.

#386
AresKeith

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Details matter. Cutting your way through the city, then through the tower THEN facing the Archdemon with constant pressure from darkspawn AND possible reinforcements you can call...

In DA:O you had a battle.

In DA:I you just have a bossfight like any other. Those high dragons calling on the lizards (sorry, dragonlings) were more epic. And that's from me, when my biggest complaint when it comes to dragons in DA:I is that they don't feel nearly as epic as they should.

 

You fight the bulk of his army in the Arbor Wilds with all the allies you gained, fighting him at the Temple was his last act at trying to open the Breach again


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#387
In Exile

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Details matter. Cutting your way through the city, then through the tower THEN facing the Archdemon with constant pressure from darkspawn AND possible reinforcements you can call...
In DA:O you had a battle.
In DA:I you just have a bossfight like any other. Those high dragons calling on the lizards (sorry, dragonlings) were more epic. And that's from me, when my biggest complaint when it comes to dragons in DA:I is that they don't feel nearly as epic as they should.


But there's no pressure. They are mooks. The only danger they posed was that they'd no longer give you XP. Most are one hit KOs. I can get liking the epic build up to a crescendo - DAI as a rule suffers greatly from just plopping you into a story mission without build up - but that's a problem with the game generally.

I'm not saying the lack of build up is good; I'm just saying DAO didn't really succeeded in what it set out to do either.
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#388
Addai

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Details matter. Cutting your way through the city, then through the tower THEN facing the Archdemon with constant pressure from darkspawn AND possible reinforcements you can call...

In DA:O you had a battle.

In DA:I you just have a bossfight like any other. Those high dragons calling on the lizards (sorry, dragonlings) were more epic. And that's from me, when my biggest complaint when it comes to dragons in DA:I is that they don't feel nearly as epic as they should.

It's also a different story progression. Do people really want the exact same game as DAO?

 

In DAO you were building an army so that you could get to that confrontation with the archdemon, but with Corypheus it's coming back from your defeat at Haven to weaken him step by step over the course of the last half of the game. By the time you get to the Temple, back where it all started, he's been stripped of everything but the dragon and the orb. You beat his armies in the Arbor Wilds. You want him to show up with armies at the temple, too? From where? If he did, it would be invalidating the progress you'd made before that point.


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#389
leaguer of one

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Details matter. Cutting your way through the city, then through the tower THEN facing the Archdemon with constant pressure from darkspawn AND possible reinforcements you can call...

In DA:O you had a battle.

In DA:I you just have a bossfight like any other. Those high dragons calling on the lizards (sorry, dragonlings) were more epic. And that's from me, when my biggest complaint when it comes to dragons in DA:I is that they don't feel nearly as epic as they should.

That's the thing. The point to the story of dragon age origin was about getting ready for a huge battle. dai, not so much. You spend the entire game weakening Cory's forces till they are a shadow of what they were. The last fight with him would be impossible to have done like the Archdemeon



#390
Master Warder Z_

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Funny thing is that if he hadn't used the dragon, he would have been virtually unkillable. His pride ended up being his undoing.


Hence it being ridiculous.

He knows enough to not handicap himself.
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#391
Deebo305

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You fight the bulk of his army in the Arbor Wilds with all the allies you gained, fighting him at the Temple was his last act at trying to open the Breach again

This!

 

Seriously how can you say details matter when his army and general were defeated beforehand. He had no Red Templars/Venatori, only demons available were those he could immidiately summon and only 1 dragon which by that point you should have atleast 6 or 7 kill under your belt on Dragons. This was no blight, every game doesn't need a blight to be good <_<

 

Take away the darkspawn mobs and the archdemon fight plays out the same way, heck even the ending party is basicially the same -_-


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#392
X Equestris

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Hence it being ridiculous.
He knows enough to not handicap himself.


People do stupid things all the time because of their pride. It hardly surprises me.
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#393
Sir DeLoria

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Meep, I thought it was unimaginative and dull, but not worse than ME3.
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#394
AresKeith

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Hence it being ridiculous.

He knows enough to not handicap himself.

 

He obviously didn't expect people to kill his Dragon, along with bringing a Dragon of their own lol



#395
Addai

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Hence it being ridiculous.

He knows enough to not handicap himself.

Does he? His whole deal is to mimic or possibly recapitulate the "false" Old Gods, and a dragon avatar is part of the show. It may have been to recruit the Venatori.

#396
Master Warder Z_

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Does he?


How stupid do you need be to limit the ability that makes you invincible?

#397
leaguer of one

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How stupid do you need be to limit the ability that makes you invincible?

The same type of stupid that a president has to record himself doing illegal things or general who marches into Russia to attack in winter.


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#398
X Equestris

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The same type of stupid that a president has to record himself doing illegal things or general who marches into Russia to attack in winter.


Or a dictator that declares war on the Soviet Union, and later the United States, before he had finished off Britain. Lots of leaders have made very questionable decisions.
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#399
SlottsMachine

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Isn't it obvious? Solas is Keyser Soze.

 



#400
Cratto

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Dragon Age Inquisition's ending isn't brilliant.

Part of the problem is the lack of scaling - so a completion its goes into the final battle over powered so the challenge is reduced.

There are issues with the story and it sags a bit after Halamshiral. A lot of the areas that you enter don't really link into the wider story and become a bit of a grind.

The lead character feels a bit bland too (and they don't really make much of their origins and starts to blur into sameness).

The ending isn't bad. It's not complicated but it's not a complicated story. That's not necessary a bad thing.

It's no where near as bad as ME3's ending. ME3's ending is just terrible. And it's most basic level it's not the ending of the ME series as it doesn't fit in with the narrative of the rest of the series (and drives a bus through the series lore and it's narrative). The worse thing is that it ruins the reapers who were until the last 5 mins a great bad guy!

DAI's ending fits with the narrative, doesn't ruin the bad guy and has completion. The twist at the end works as well (it's not massive and is telegraphed appropriately through out).
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