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One of the absolute worst endings I've played. Worse than ME 3.


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#26
Carmen_Willow

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I will agree with the poster on one thing: the ending does not reach the same level of tension that Origins, DA:II or even ME:3 reach in the final battles. I believe it has to do with the open world/tell a story dichotomy that Bioware faced. The Temple of Mythal quest should have somehow fed directly into the final battle with Cory.

 

Think about it. Think about that epic battle through the streets of Denerim, up to the top of Fort Drakon, and onto the roof to face the archdemon, when you open that door to the roof and ....crunch, roar, OMG, I have to kill that thing!

Think about that epic battle through the streets of Kirkwall, or trying to get past the blood mage and her demons at the docks and then...well it was great until Orsino went bananas and everyone went "WTH"?

Even ME3, the fight through the streets of London. That battle wore me out! I loved it right up to the point of meeting the Star Child and then....

The point is that we have this break in between the battle through the temple where we can go anywhere and do anything we want for the next four hours and THEN take on Cory.

The problem is that I don't think the battle with Cory is the final battle. Bioware made us all quite aware that there was much more to the story than we knew. Besides, we defeated this guy before, just outside of Kirkwall in a battle that was, to my mind, a lot harder.   So I give the poster this point. 

Am I okay with the ending? Yeah, because I got to kiss my honey on the balcony at the end. But that isn't an ending everyone cares about.

 

P.S. And I did love confirming my believe that Flemeth was Mythal, and wondering just what in the heck is going on with the Elven Gods.


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#27
parico

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It's not good enough to have a bad guy and have the hero walk up to him and chop his head off or shoot him in the face. It's not good enough just to win a battle.

 

There's a reason why, in Call of Duty games, the final mission never has the protagonist fighting through the last level and then just killing the antagonist with a quick rifle shot to the chest like any other of the hundred or so mooks he's just carved through. If the Call of Duty writers and designers understand that, BioWare (and hopefully BioWare fans) sure as hell ought to.

 

haven't liked a call of duty game since they were on original xbox so maybe that's why you hate this game so much you prefer " Those" games.
 


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#28
BabyPuncher

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Am I okay with the ending? Yeah, because I got to kiss my honey on the balcony at the end.

 

Boy, does that ever sum up the problem here.


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#29
parico

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Boy, does that ever sum up the problem here.

 

the other problem is you are trolling for sympathy and disagreeing with everyone.  I'm still wondering when you are going to tell me that the halo games have better stories than biowares so I can laugh you out of the building. 


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#30
Carmen_Willow

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Oh dear, I forgot to put (tongue-in-cheek) beside my last statement for those who may not have realized it was a joke. Sorry.


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#31
SporkFu

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I will agree with the poster on one thing: the ending does not reach the same level of tension that Origins, DA:II or even ME:3 reach in the final battles. I believe it has to do with the open world/tell a story dichotomy that Bioware faced. The Temple of Mythal quest should have somehow fed directly into the final battle with Cory.

Think about it. Think about that epic battle through the streets of Denerim, up to the top of Fort Drakon, and onto the roof to face the archdemon, when you open that door to the roof and ....crunch, roar, OMG, I have to kill that thing!
Think about that epic battle through the streets of Kirkwall, or trying to get past the blood mage and her demons at the docks and then...well it was great until Orsino went bananas and everyone went "WTH"?
Even ME3, the fight through the streets of London. That battle wore me out! I loved it right up to the point of meeting the Star Child and then....
The point is that we have this break in between the battle through the temple where we can go anywhere and do anything we want for the next four hours and THEN take on Cory.
The problem is that I don't think the battle with Cory is the final battle. Bioware made us all quite aware that there was much more to the story than we knew. Besides, we defeated this guy before, just outside of Kirkwall in a battle that was, to my mind, a lot harder. So I give the poster this point.
Am I okay with the ending? Yeah, because I got to kiss my honey on the balcony at the end. But that isn't an ending everyone cares about.

P.S. And I did love confirming my believe that Flemeth was Mythal, and wondering just what in the heck is going on with the Elven Gods.

It makes me happy to see Priority: Earth get some love. I quite enjoyed it myself until the beam run, then it started to lose steam. Oh well, it's neither here nor there, but it is nice to see.

EDIT: unless that was the part you were being tongue-in-cheek about :P
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#32
Carmen_Willow

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No, not at all. Priority Earth was a true test of your team and your skill. It didn't turn into an epic fail until the elevator began to rise.....

 

My point about the balcony was that in ME:3 there was no Hollywood happy ending. I know it's banal and totally unartistic, but when I put that many hours into a game that is that well-written and filled with impending doom, I WANT the great save so that I can walk into the sunset with the guy I kissed goodbye before the epic battle. I know some choose the Ultimate Sacrifice in DA:O and some would choose the blue or green light of certain death in ME:3. But I would have liked to have had beam yellow to carry me and mine off into a golden sunset. Sorry, I know it's corny, but hey....


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#33
wolfhowwl

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The story in general was lackluster. I liked the Mage mission and Haven getting stormed, the rest not so much. It felt unfocused and underwritten.


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#34
parico

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No, not at all. Priority Earth was a true test of your team and your skill. It didn't turn into an epic fail until the elevator began to rise.....

 

I totally was stoked my team and Anderson made it to the beam ready to assault the citadel...then bammo huge letdown  now when I get to that point I literally turn game off.


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#35
BabyPuncher

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The story in general was lackluster. I liked the Mage mission and Haven getting stormed, the rest not so much. It felt unfocused and underwritten.

 

I agree with it being lackluster. There were really only two points in the entire game I was really impressed or excited.

 

One is hearing the bard singing "I am the One," the credit of which goes mostly to the voice actress. The other is the shot of the Inquisitor climbing the mountains to find Skyfold, which was soured somewhat by me immediately wondering why there's a castle here nobody's bothered to claim. A good moment, but nothing on the reveal of the Normandy in ME 2. 

 

Aside from those two, no real jaw dropping emotional moments or triumphs. No great music or cinematics or even gameplay. Unless the next game gets absolutely amazing reviews, I think I'm done with the Dragon Age franchise. Mass Effect certainly has its share of problems, but its been able to consistently provide those moments.



#36
Hazegurl

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I agree, the ending was terrible and one post credit scene doesn't suddenly make the anti climatic scene any better. I liked the post credit ending but it would have been more powerful if paired with a better main ending. Instead it came off as "Prepare for the sequel" or an attempt to be shocking. Like a Horror movie that shows the killer opening his eyes post credits.

 

I wasn't a fan of ME3's ending although I'm not as offended by it as most. I'm happy with destroy but I hated being stuck in an unskippable convo where Shep loses his brain cells. But I do agree that ME3's ending had tension and heart. Telling Kaidan he loves him, saying good bye to companions, giving a grand speech, several campaigns before the final push, watching people get decimated by the enemy forces. They certainly tried.

 

DAI was basically "Take three companions and go fourman him, Game over. Stay tuned for our shocking post credit scene!" 


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#37
Hair Serious Business

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BW: "And Shepard is dead no matter of your choices and resources!"

People: "OMG! You so $uck why did you killed main protagonist of story you dumba$$es!?"

 

BW: "And we let Inquisitor live despite all your $hity choices and low resources in play!"

People: "OMG! You $uck why don't Inquisitor gets dead for change ugh!?"

 

You really can't make people happy with anything, can you ;)


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#38
SomberXIII

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The ending was disappointing but far from terrible. But it was definitely better than DA2's abrupt ending.


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#39
Egermano

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the blue or green light of certain death in ME:3.

 

OP involved ME3 so let's hope this doesn't count as hijacking the thread.

 

ME3 ending was great. It was an open ending, it was left to the player to fill in the gaps. It was open to interpretation. It took balls to end the story like that tbh. Every single player had his own Shepard fantasy, so if they make it any more concrete, that fantasy falls apart. There was no other solution that would allow to finish my story to my liking. The ending could have include story bits about all the people we met, I agree there, but generally, It left me satisfied, and fulfilled. My Shepard ascended and become a god of sorts (blue). I'm OK with that outcome :D

 

I'm sorry that you think that blue/green was certain death. It is explained well, even before the ending fix, what those choices mean. Shepard's body might cease exist, but who cares about that when Shepard takes over the control of the Reapers (blue), effectively them becoming Shepards new body; or Shepard becomes an omnipresent being of peace (green).

 

The choices of ME3 do not represent the past. They are not there to undo the choices made during the completion. On the contrary, choices made in the past let this happen (depending on points. Only red ending is open when low, blue and green opens gradually. It is too gamey to attach this to a point metric, I agree. Our particular choices should have affected this). It is up to Shepard to set the future of the galaxy, because Shepard was the only being smart, daring or witty enough in millions (?) of years to reach this stage.

 

And everything else, apart from the general direction, is open to interpretation. Hell, even the conspiratory indoctrination theory can stand. So yeah, it's a great, empowering ending.


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#40
BabyPuncher

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BW: "And Shepard is dead no matter of your choices and resources!"

People: "OMG! You so $uck why did you killed main protagonist of story you dumba$$es!?"

 

BW: "And we let Inquisitor live despite all your $hity choices and low resources in play!"

People: "OMG! You $uck why don'y Inquisitor gets dead for change ugh!?"

 

You really can't make people happy with anything, can you ;)

 

Did you read my post? I don't believe I mentioned choices in Inquisition at all, aside from the lack of a big one at the ending. The problem has little to do with choices.



#41
lynroy

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It's not good enough to have a bad guy and have the hero walk up to him and chop his head off or shoot him in the face. It's not good enough just to win a battle.

 

There's a reason why, in Call of Duty games, ....... If the Call of Duty ......

2mbe2Z8_zpsghazsmhc.gif
Lost all cred there....

However, I do agree with people when they say the ending was lackluster compared to some early parts of the game. To me "In Your Heart Shall Burn" was the best part of the story. But the ending was what I expected: Kill Corypetits then go back to my castle and party in my pajamas. I was fine with no pomp or fanfare, just get in there and take out the bastard. To each their own.


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#42
LonewandererD

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Ending was weak to be sure but Bioware is not done with Inquisition. Maybe somewhere down the track we get a dlc or expansion that makes this all a moot point.

 

-D-


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#43
Ryzaki

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ME3's ending was better than Inquisitions?

 

Uh...yeah I'm gonna have to agree to disagree on that front. ME3's ending that was the exact same til the pick your color regardless of readiness with palette swaps and good byes (really that was the only good part of Priority Earth. The goodbyes) then the rails abruptly going screaming into the night when you somehow survive Harbinger's direct beam that's capable of cutting through starships like a hot knife through butter and completely goes off into space with TIM's I can now control your body asspull only to be put out of it's misery by Starchild's appearence.



#44
BabyPuncher

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Lost all cred there....

 

It's an example people are familiar with, by reputation if nothing else.

 

If that bothers you, I'm wondering how Call of Duty consistently doing a better job of it than BioWare makes you feel.

 

Because at this point, they are.
 



#45
lynroy

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It's an example people are familiar with, by reputation if nothing else.

 

If that bothers you, I'm wondering how Call of Duty consistently doing a better job of it than BioWare makes you feel.

 

Because at this point, they are.
 

Is it supposed to make me feel anything?  :? I'm trying to dig deep and find some, but I just don't seem to have any. 


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#46
Siha

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Why can't people who dislike BioWare's writing style just stop buying the games so the rest of us doesn't have to put up with all the mediocre stuff BW will introduce in the following games just to to please the ranters?


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#47
BabyPuncher

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Why can't people who dislike BioWare's writing style just stop buying the games so the rest of us doesn't have to put up with all the mediocre stuff BW will introduce in the following games just to to please the ranters?

 

Are you speaking about me?



#48
Siha

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Are you speaking about me?

 

I don't know, maybe. Do you belong to those people?

My point is: If you don't like a game/band/movie/book/sort of cheese - just don't buy it. Win-win situation for everyone.


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#49
BabyPuncher

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Mediocre and outright awful content is precisely what I'm speaking against. It seems that for some people here, having a horrible plot such as the Inquisition ending is fine and dandy just so long as they get a kissing scene at the end with their love interest. Which is the only reason I can imagine anyone being content with this ending. Is that what you mean by 'mediocre? Anything that might possibly threaten the kissing scene and everyone living?



#50
Mushashi7

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The ending was dull and out of scale - because the entire game made you struggle your pants out to reach it.

Your expectations are way too high after all the glamorous cutscenes and Hollywood style, and all the efforts you were forced to spend to get there.

But the game was still a good one.


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