I think I need to say this on the front page since I've seen it repeatedly. A 'logical ending' counts for utterly nothing. I can write a 'logical ending' for just about any story in existence in 60 seconds.
Consider the template of the hero fighting against the big bad villain, outgunned and outnumbered. A template we've all seen used again and again.
The hero gets shot/stabbed/blown up and dies. The bad guy finishes whatever plan he was working on and wins. The end.
Perfectly 'logical.'
Perfectly thematically bankrupt.
Perfectly stupid.
The Inquisitor getting gobbled up by the dragon would have been just as 'logical' as the current ending. But I don't think people would be defending such an ending on the basis of it being 'logical,' would they now?
You do understand that stories are not guided by templates and the story was not made so the pc is not out gunned. And by the end of the game the inquisitor at least beat one dragon. Sorry but the story is about the quis gaining power till the point they surpass the villain. It does not need to be about a ragtag hero to be good.





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