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One of the absolute worst endings I've played. Worse than ME 3.


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#626
leaguer of one

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They were supposedly directed by the Old Gods. There certainly isn't any proof that the Old Gods had an active hand in the ritual. As for kirkwall, there's nothing linking it's design to the magister's ritual. Just about everything you just said is unconfirmed guesswork.
 
By ease, do you mean several days of travel down mountains and across largely deserted land to reach the nearest town? haven is described as remote even within the game itself. Josephine complains about it.
 
Cole and Dagna say nothing of the sort. Lyrium is magic but the tranquil are not connected to it in some special way. Everything we learned from the games tells us that spirits find Tranquil undesirable. Why are you resisting that? How is it that normal people, who are still connected to the Fade, are less likely to attract spirits than the one group we know spirits find unappealing.

1. Cory is that proof they had an active hand. The fact he was sceaming for Dumat in DA2 proves it.

 

2.Remote areas take weeks. In times without engine vehicle it take days to get from city to city on common roads And we get to places in days from Heaven. 

 

3. Yes they do.  Dagna tell you this HERE...

At 1:40 and 2:59



#627
Heimdall

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1. Cory is that proof they had an active hand. The fact he was sceaming for Dumat in DA2 proves it.

What? Cory only ever says that Dumat made promises. Never did he say Dumat had a hand in the ritual. This is all assuming what he said was true in the first place. Even
 

2.Remote areas take weeks. In times without engine vehicle it take days to get from city to city on common roads And we get to places in days from Heaven.

Then let's say weeks. You do realize that no travel times are given in Inquisition, right? What we do have is testimony from Origins and Inquisition that Haven is hard to find, isolated, and remote.
 

3. Yes they do.  Dagna tell you this HERE...
At 1:40 and 2:59

All she says is that dwarves and tranquil aren't connected to the Fade and then speculates that they could be indirectly connected because they work with lyrium. Then she goes on about the dwarves. Contrary to what Dagna says, dwarves and tranquil are not the same, and what she experienced while sniffing lyrium fumes is likely only relevant to the dwarves. Though you still have yet to explain how this makes Tranquil more attractive when we're quite blatantly told that they're less attractive than inanimate objects. Do you realize that the average human is directly connected to the Fade? They walk it in their sleep and spirits witness the world through them. There's nothing stopping a spirit from becoming interested in Justinia.

#628
Eliastion

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Heimdall, don't bother. This guy just has his idea and if lore contradicts it - all the worse for the lore. And if it doesn't support it in any way (Justinia's "specialness") then surely we're just not told the most important part since it couldn't be that the assumption is wrong...
Fade is connected to geographical locations? Never mind, surely we ended up in Nightmare's domain because spiders. Spirits are shown to appear in strange configuration and in presence of much stronger spirits/demons? Never mind, they can't. There's no mention of Justinia's specialness anywhere? Obviously she's amazingly special, they just forgot to tell/show us that. Tranqil are again and again, and again said to be cut off from the Fade and undesirable for spirits to the point that a demon won't possess them without being pretty much forced to (and we're talking the demons that sometimes possess dead bodies by mistake)? Oh, no, spirits are obviously drawn to the tranquil!

I just give up, serious discussion with some people is just impossible...


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#629
leaguer of one

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What? Cory only ever says that Dumat made promises. Never did he say Dumat had a hand in the ritual. This is all assuming what he said was true in the first place. Even
 
Then let's say weeks. You do realize that no travel times are given in Inquisition, right? What we do have is testimony from Origins and Inquisition that Haven is hard to find, isolated, and remote.
 
All she says is that dwarves and tranquil aren't connected to the Fade and then speculates that they could be indirectly connected because they work with lyrium. Then she goes on about the dwarves. Contrary to what Dagna says, dwarves and tranquil are not the same, and what she experienced while sniffing lyrium fumes is likely only relevant to the dwarves. Though you still have yet to explain how this makes Tranquil more attractive when we're quite blatantly told that they're less attractive than inanimate objects. Do you realize that the average human is directly connected to the Fade? They walk it in their sleep and spirits witness the world through them. There's nothing stopping a spirit from becoming interested in Justinia.

1. Dumat was the one who tricked him. Added all detail about the fade came from Dumat in the lore. Dumat had a hand in it.

2. DAI  timeline is around 6 months or more. If it the travel took weeks the games time line would of been a years time. The game starts in 9:41 and ends in 9:41.

3. Wrong. Her lines are" Dwarves and Tranquil are linked to Lyruim and then not" And then goes on to explain more. They are link because they can manipulate it but not enough to be part of the flow. They both have a connection to Lyrium. So yes she does say Traquil are connect to Lyuim. Stop trying to warp around it.



#630
leaguer of one

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Heimdall, don't bother. This guy just has his idea and if lore contradicts it - all the worse for the lore. And if it doesn't support it in any way (Justinia's "specialness") then surely we're just not told the most important part since it couldn't be that the assumption is wrong...
Fade is connected to geographical locations? Never mind, surely we ended up in Nightmare's domain because spiders. Spirits are shown to appear in strange configuration and in presence of much stronger spirits/demons? Never mind, they can't. There's no mention of Justinia's specialness anywhere? Obviously she's amazingly special, they just forgot to tell/show us that. Tranqil are again and again, and again said to be cut off from the Fade and undesirable for spirits to the point that a demon won't possess them without being pretty much forced to (and we're talking the demons that sometimes possess dead bodies by mistake)? Oh, no, spirits are obviously drawn to the tranquil!

I just give up, serious discussion with some people is just impossible...

Dude, it not just spider. It's Nightmares spiders. It's his minions. We seen them again when we enter the fade. And nothing I said is contradicted from the lore. I'm pointing out that what people think is going on with Cory sacrificing the Divine makes no sense.

 

Think about it.

If a sacrifice is need to unlock the orb then why is it that the quis makes an anchor it with out the sacrifice? Won't that mean he doing something else? Won't that soemthing else need more power then what a single normal persons life can supply?

 

My point is the sacrifice is not random and could not be done with any random person. Cory could not take some random person form thedus to do the sacrifice because it would not generate the power he needs. It take a great ammout of power to get into the fade.  If a normal person is not enough then he would have to use a person who has more power then the average person.



#631
DanteYoda

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I kinda agree with the OP it was a pretty poor ending, felt rushed, incomplete and pretty miserable..

 

I did very much enjoy the Sentinel Elves part and the trip through time to the future parts of this game, both kept my attention and i loved every second, but the ending was meh for me..



#632
Chardonney

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I agree with the ending battle being too short and unimaginative; they could have done it so much better but - and I know I have said this before - I could just simply kiss the individual/s who decided to give the game a happy ending (in most cases) when it comes to romance, instead of something like... well... uh... the breath scene. 


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#633
Heimdall

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1. Dumat was the one who tricked him. Added all detail about the fade came from Dumat in the lore. Dumat had a hand in it.

Only in telling them to do it, not the ritual itself. The fact that they were told to force their way into the Fade doesn't change the fact that they forced their way into the Fade.

2. DAI  timeline is around 6 months or more. If it the travel took weeks the games time line would of been a years time. The game starts in 9:41 and ends in 9:41.

...Which is relevant how? Origins took place over a year, but you could run from one end of Ferelden to the other as many times as you liked. Characters travel at the speed of plot in these games. We have in game testimony that Haven is remote and isolated from two games.

3. Wrong. Her lines are" Dwarves and Tranquil are linked to Lyruim and then not" And then goes on to explain more. They are link because they can manipulate it but not enough to be part of the flow. They both have a connection to Lyrium. So yes she does say Traquil are connect to Lyuim. Stop trying to warp around it.

As soon as you stop trying to warp around the established lore that tranquil are undesirable to spirits.

#634
luckybaer

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I finished Dragon Age: Inquisition very recently.

 

And I am pretty floored by how terrible the ending was. To the point where I've come and made an account here specifically to speak about it.

 

I despise ME 3's ending, and I'm not going to pull any punches against it. It completely betrayed the themes of the series, utterly invalided both all of Shepard's actions and the player's choices, threw any sense of scientific plausibility out the window. It's riddled with literally dozens of ridiculous plot holes to the point of incredible mental gymnastics being necessary to make even a modicum of sense.

 

But you know what? At least I can tell they tried.

 

The writers of ME 3 easily, easily could have had the last mission feature Shepard pressing the magic problem-solving button, the Reapers falling over, everyone giggling and going home. No complications or dilemmas. It would take 20 minutes for a single person to write the plot out. But they didn't. Despite how incredibly easy it would have been for them, they tried something else. Why? Because they at least understood that a story needs to be more.

 

Is that something understood for Dragon Age? It certainly doesn't look like it from the ending.

 

There's no courage in the final battle because there's nothing to be courageous about. There's no triumph because there's nothing to be triumphant over. Corypheus is never shown to be anything more than a somewhat difficult opponent, but it's the same kind of somewhat difficult opponents the Inquisitor has been cutting through for the entire game now. Yes, Morrigan is knocked out of the fight and the Inquisitor must face the dragon, but it makes no difference. The dragon is swiftly dealt with the same way every other opponent in the game has been dealt - whacking it with a sword or spell or arrows until it dies. Never in the battle is the Inquisitor shown to be forced to adapt or improvise or seriously struggle. Never is there any moment of real courage, skill, or determination. Just the same old killing he or she has been thoroughly exposed to for some time now.

 

In other circumstances, that might be totally okay. After all, not everything is about combat. Oftentimes, the antagonist of the story (intentionally) has ultimately very little to do with the true conflict. But here Inquisition has nothing to offer either. Because there's nothing here! No revelations, no choices, no complications, no new information, no challenges to consider, no anything. Once the fight is over and the breach is sealed (again, with no challenge, just pick up the orb and problem solved), we just pack and up and go home!

 

In every quest of any narrative value and for endings in particular, there must be some information revealed to the player they could not have anticipated beforehand. Because being told by the story that the protagonist is going to do something and then watching them do it with no complications or revelations is dead boring. There's no drama in it.

 

To summarize, never in the ending is the Inquisitor actually challenged. And because there's no challenge, no conflict, the fundamental basis of all drama, the ending is thematically bankrupt. It's void. And therefore a complete failure. Having the central conflict solved with no struggle or challenge invalidates the entire point of conflict in stories in the first place. At the moment of climax - the most important moment of a story - the moment where the themes of a story are meant to shine through at their absolute strongest - Dragon Age: Inquisition, like ME 3, is at its weakest.

 

To top things off, the mission structure is awful and dialogue is flimsy. The final mission begins and the Inquisitor just walks up to Corypheus. Where's the building of tension? Where's the sense of rising action? The sense of an upcoming climax? Nowhere. The player is safe and snug in Skyhold one moment, and 30 seconds later he's facing the central antagonist. Video games have the player cutting through hordes of mooks before encountering the final boss for a reason, and a good one.

 

And what does our Inquisitor say at the moment of supposed 'victory'? "Let's go back to Skyhold" in a tone more fitting for someone suggesting "Let's go eat breakfast."  

 

When the Inquisitor went back to Skyhold for the reception and the objective box told me to go to my quarters, I was certain that this was all a facade to lure the player into a false sense of security. That the actual conflict, the actual confrontation was yet to come. That the Inquisitor would fall asleep and enter and the fade in his or her dreams and Corypheus would be waiting somehow. But no. What I thought was a joke was the real deal.

 

Months ago, I read interviews by staff members promising to try and make the ending of Inquisition as strong as possible. I can think of few descriptions better for Inquisition's ending than as weak as possible.

 

BioWare, is this your idea of a 'strong ending'? What the hell happened?

 

Hard to compare DAI and ME3.  DAI is just starting, whereas ME3 was the absolute finale for the storyline that began in ME1.

 

After ME3, there was no hope for players who were unsatisfied with the ending.  Right now, as far as DAI goes, I expect an expansion and some other DLC that will take the story further.  If, after an expansion and other DLC, I am left wanting and disappointed, then I will condemn Bioware for a lame ending.

 

There is so much to be explored in DAI:  What is going to happen with Tevinter?  How will [new Divine] try to re-assemble/re-establish the chantry?  Mages - running free, put in the circle, or hunted down like rabid animals?  What happens to the Inquisition and the Inquisitor?  What will the relationship be between the Inquisitor and other rulers - like Orlais [whoever the Inquisitor left in charge] and Ferelden [Alistair or whoever is there based on what happened in DAO, etc.].  Where do the Qunari stand in all this?  Will there be closer relations between the Qunari and Inquisitor, etc.  What about Bianca?  Is she going to get into trouble?  Solas - what happens next?

 

If Bioware doesn't issue an expansion pack, etc., and this really is the ending... Ugh... then everyone who played the game should be really pi$$ed. 



#635
leaguer of one

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Only in telling them to do it, not the ritual itself. The fact that they were told to force their way into the Fade doesn't change the fact that they forced their way into the Fade.
...Which is relevant how? Origins took place over a year, but you could run from one end of Ferelden to the other as many times as you liked. Characters travel at the speed of plot in these games. We have in game testimony that Haven is remote and isolated from two games.
As soon as you stop trying to warp around the established lore that tranquil are undesirable to spirits.

1.No , It' more then just telling them to do it. Remember, lore states the magesters learnt blood magic from him as mush as many other things.

2.True it's the speed of the plot but with all the refugees coming and going and nobles coming and going it's hard to see the attack being unnoticed. These people were coming in daily. So it easy to see that the loss of the army would be found out quickly.

3. Yet seekers exsist. They have to be traquil first to become seekers. 



#636
Heimdall

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1.No , It' more then just telling them to do it. Remember, lore states the magesters learnt blood magic from him as mush as many other things.

Different magisters. The first High Priest of Dumat claimed to have learned blood magic from Dumat and apparently they taught magic to the original Dreamers long before Tevinter was even founded. However, there's no indication that they gave Corypheus and his compatriots any special knowledge that wasn't readily available. This is all assuming Corypheus actually heard Dumat (And no his confused raving in Legacy does not count as proof)

2.True it's the speed of the plot but with all the refugees coming and going and nobles coming and going it's hard to see the attack being unnoticed. These people were coming in daily. So it easy to see that the loss of the army would be found out quickly.

Daily? I'd love to see you prove that. to get back to my original point: the destruction of the Inquisition doesn't have to be a secret, the point is that there are no witnesses at the time of the attack (save the escaping Inquisition). He's not announcing himself to the world if he's killing everyone that could possibly spread the word that he was responsible for the Inquisition's destruction.

3. Yet seekers exsist. They have to be traquil first to become seekers.

Which I have already explained is a unique exceptional case where their tranquility only helps them reach a mental state required to summon a very specific type of spirit. Tranquility is not responsible for the attraction, certainly not some vague shaky connection to lyrium.
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#637
Lukas Trevelyan

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ME3 was the end of the trilogy,this is not,the ending is on par with ME  and ME2

 

I'd agree on ME. However ME2's final mission is incredibly designed and probably one of the best endings Bioware has ever made, so I'd rank Inquisition below it.


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#638
leaguer of one

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Different magisters. The first High Priest of Dumat claimed to have learned blood magic from Dumat and apparently they taught magic to the original Dreamers long before Tevinter was even founded. However, there's no indication that they gave Corypheus and his compatriots any special knowledge that wasn't readily available. This is all assuming Corypheus actually heard Dumat (And no his confused raving in Legacy does not count as proof)
Daily? I'd love to see you prove that. to get back to my original point: the destruction of the Inquisition doesn't have to be a secret, the point is that there are no witnesses at the time of the attack (save the escaping Inquisition). He's not announcing himself to the world if he's killing everyone that could possibly spread the word that he was responsible for the Inquisition's destruction.
Which I have already explained is a unique exceptional case where their tranquility only helps them reach a mental state required to summon a very specific type of spirit. Tranquility is not responsible for the attraction, certainly not some vague shaky connection to lyrium.

 

1.And you think some how dumat does not teach the magister that open the veil? It's clear Cory talked to him regularly.

2. Yes daily. Cassandra and Joshy says this. And the point is that conflict would bring attention to Cory's forces. No way now one would not see his army on the way to Heaven and back.

3.I did not say is was responsible. I said it was part of the nessary step to draw a spirit. Not one person in the lore as arreacted a spirit with out the effect of mage used. Traquility by itself does not attract the spirit but it's a starting point that someone not using magic does not have. The only way to prove you point is to point to someone who is not effected by some form of magic attracting a spirit from the fade.



#639
Heimdall

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1.And you think some how dumat does not teach the magister that open the veil? It's clear Cory talked to him regularly.

Considering he doubts Dumat's very existence (And generally seems muddled about those events), no, it isn't clear at all.

2. Yes daily. Cassandra and Joshy says this. And the point is that conflict would bring attention to Cory's forces. No way now one would not see his army on the way to Heaven and back.

And yet they managed to get to Haven's doorstep virtually undetected. Even if the army is glimpsed, that's not the same as Corypheus revealing himself to the world and proclaiming himself a deity. The red Templars and the Venatori have been seen in other places, the mere sight of them doesn't give the game away.

3.I did not say is was responsible. I said it was part of the nessary step to draw a spirit. Not one person in the lore as arreacted a spirit with out the effect of mage used. Traquility by itself does not attract the spirit but it's a starting point that someone not using magic does not have. The only way to prove you point is to point to someone who is not effected by some form of magic attracting a spirit from the fade.

It is a necessary step, but not the way you think. One of the effects of tranquility is an incredible capacity for focus and concentration. It is this capacity, bent to prayer and devotion to faith in the Maker, that draws the spirit. Your argument has been that tranquility acts as some sort of magical assistance in attracting the spirit, and I'm telling you that the seekers prove that sufficient faith can draw a spirit of faith even to someone cut off from the Fade and unable to dream.

I actually can prove it. Solas relates the story of a spirit that was drawn to the romantic hopes of young girls in a small village, and ensured they were drawn to boys that would be kind to them. Nobody in the village ever knew the spirit was there. Neither did Cassandra or the seekers notice the spirit of Faith. The point is, normal people do draw these spirits, but they have no means to detect them. Wynne could only sense the spirit because she was a talented mage.



#640
BabyPuncher

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There is so much to be explored in DAI:  What is going to happen with Tevinter?  How will [new Divine] try to re-assemble/re-establish the chantry?  Mages - running free, put in the circle, or hunted down like rabid animals?  What happens to the Inquisition and the Inquisitor?  What will the relationship be between the Inquisitor and other rulers - like Orlais [whoever the Inquisitor left in charge] and Ferelden [Alistair or whoever is there based on what happened in DAO, etc.].  Where do the Qunari stand in all this?  Will there be closer relations between the Qunari and Inquisitor, etc.  What about Bianca?  Is she going to get into trouble?  Solas - what happens next?

 

None of that is really the point. The point is a strong central conflict and a resolution to it. Not really wrapping up details.


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#641
Rekkampum

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Heimdall, don't bother. This guy just has his idea and if lore contradicts it - all the worse for the lore. And if it doesn't support it in any way (Justinia's "specialness") then surely we're just not told the most important part since it couldn't be that the assumption is wrong...
Fade is connected to geographical locations? Never mind, surely we ended up in Nightmare's domain because spiders. Spirits are shown to appear in strange configuration and in presence of much stronger spirits/demons? Never mind, they can't. There's no mention of Justinia's specialness anywhere? Obviously she's amazingly special, they just forgot to tell/show us that. Tranqil are again and again, and again said to be cut off from the Fade and undesirable for spirits to the point that a demon won't possess them without being pretty much forced to (and we're talking the demons that sometimes possess dead bodies by mistake)? Oh, no, spirits are obviously drawn to the tranquil!

I just give up, serious discussion with some people is just impossible...

 

Yeah, I didn't bother after he kept citing the wrong info and using videos that didn't support his arguments.



#642
NathanPhoenix1

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Yah I was waiting to be attacked by the giant spider thing as soon as Cory was dead and... nothing. role credits... very anticlimatic



#643
Tenshi

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You defeated him through whole game, by ruining his plans, gradualy making more desperate and weaker.
Fear demon was probably much stronger than corypheus if you ask me :D



#644
BabyPuncher

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Fear demon was probably much stronger than corypheus if you ask me :D

 

That reminds me. Nothing ever came out of how it feeds on fear or whatever. It's for all intents and purposes just a dragon.



#645
Eliastion

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That reminds me. Nothing ever came out of how it feeds on fear or whatever. It's for all intents and purposes just a dragon.

Errrm. Nope? I mean, yeah, the Fade sequence was less interesting than nightmares from DA:O, but how was it like hunting a dragon in any way? Excluding even the fact that we were not hunting it as much as getting out of the Fade and not dying to him...

#646
Ice Cold J

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Agreed.

 

I liked that it was a pretty straight forward fight, but I had leveled up so far that it wasn't that difficult.

 

I had killed all 10 dragons, so I was used to taking them down by that point.

 

I was fully expecting a tougher fight after I beat Corypheus, but didn't get it.

 

However, after that cheap, almost spitefully difficult battle in Legacy, I didn't mind beating him soundly here.

 

Still, wanted a better ending... somehow.



#647
BabyPuncher

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Errrm. Nope? I mean, yeah, the Fade sequence was less interesting than nightmares from DA:O, but how was it like hunting a dragon in any way? Excluding even the fact that we were not hunting it as much as getting out of the Fade and not dying to him...

 

The Fade sequence had anything at all to do with the dragon? That was certainly never clear to me. I assumed you went around finding fears and whatnot because that was just how the Fade works.



#648
Eliastion

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The Fade sequence had anything at all to do with the dragon? That was certainly never clear to me. I assumed you went around finding fears and whatnot because that was just how the Fade works.

Random thought: perhaps you mix up the Fear demon (that huge spirder-like thing you leave Hawke or Warden Ally to die fighting against) and Cory's dragon? They're two completely different entities.

And the part of Fade we were walkig through is that spider-thing's domain. That's why he was even mocking our companions while we were walking around there.



#649
Dinerenblanc

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It was lackluster, but not as bad as ME3. ME3 basically gave you waves upon waves of boss-type enemies in a boring war-torn earth. I don't know why they saved the most boring setting for last, but it was disappointing. Now I understand the Elven ruins mission in Inquisition is technically not the last battle, but I will take it into consideration since it essentially lead straight to the last fight again Corypheus. The problem with the last battle is its abruptness. I just won a large battle and while planning for the finishing blow, the enemy just shows up at my doorstep alone all of a sudden? Snore*



#650
Luigitornado

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It was lackluster, but not as bad as ME3. ME3 basically gave you waves upon waves of boss-type enemies in a boring war-torn earth. I don't know why they saved the most boring setting for last, but it was disappointing. Now I understand the Elven ruins mission in Inquisition is technically not the last battle, but I will take it into consideration since it essentially lead straight to the last fight again Corypheus. The problem with the last battle is its abruptness. I just won a large battle and while planning for the finishing blow, the enemy just shows up at my doorstep alone all of a sudden? Snore*

That mission reminded me of Ilos.

 

Anyway, I'm not devastated (nor was I with the ME3 ending), but I was a bit disappointed with it. Pacing was off.
 

I'm surprised to see some people are still angry with ME3. The anger on BSN is one reason why I stopped coming here. It's such a turn off.